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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#51101
gunslinger_ruiz

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Please stop feeding the troll. Any talk of "religion" or "politics" can be meant to evoke a thread lock. Those of us who know the theories, know the theories. That's it, no need to prove otherwise.

Modifié par gunslinger_ruiz, 21 juillet 2012 - 08:36 .


#51102
Guest_magnetite_*

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Found that file with James. Geez, there's around 65,000 audio files I had to look through, although I did narrow it down

Spectrum analyzer confirms the presence of a sound below the +20 db mark (dips as low as -90 db, and as high as -20 db), which hints at inaudible infrasonic noise below that of human hearing.

#51103
Silhouett3

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Sen4lifE wrote...

Wow, is Indoc Theory turning into organized religion? Almost every point brought up in "Indoc Theory Mark I" was proven wrong by the Extended Cut DLC, so the entire theory was rewrote to try to fit around it an explain it, thus breaking what the theory was in the first place by trying to retroactively fix it around new content introduced..

Which makes it a different theory entirely. And I'm sure as wrong as the first one.


It didn't happen. Let it go.

Edit: It is fun to theorize for the sake of theorizing, but there are people who are convinced this is the truth of the ending.


So this is your way to communicate with a "religious community":whistle:

Ah Anti-IT.. Never heard one single well-thought argument from them in the last 4 months.

Modifié par Silhouett3, 21 juillet 2012 - 08:46 .


#51104
UltimateTobi

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magnetite wrote...

Found that file with James. Geez, there's around 65,000 audio files I had to look through, although I did narrow it down

Spectrum analyzer confirms the presence of a sound below the +20 db mark (dips as low as -90 db, and as high as -20 db), which hints at inaudible infrasonic noise below that of human hearing.

First off: thanks for the effort!

This is very interesting. I mean, the Normandy has been the same since she got rebuilt in ME2. So someone should have noticed this "humming" if it was there before.
But it just seems to start mid- to late in ME3, if I remember correct. (Or since that Glyph came aboard. <_<)

@Silhouette, please stop requoting the nonsense. =]

Modifié par UltimateTobi, 21 juillet 2012 - 08:47 .


#51105
Guest_magnetite_*

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It wasn't actually 65,000, more like 300 or so. Still, quite a bit. The directory was named ambient or something with that word in it.

#51106
elegolas1

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Wasn't the infrasonic noise brought up a few hundred pages ago?
There was a YouTube video and everything. I'll try find a link.
Or have I got this wrong?

Modifié par elegolas1, 21 juillet 2012 - 08:58 .


#51107
UltimateTobi

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elegolas1 wrote...

Wasn't the infrasonic noise brought up a few hundred pages ago?
There was a YouTube video and everything. I'll try find a link.
Or have I got this wrong?

Yes, it was talked about. Though there were new places found, where infra. occurs. Like the Normandy, or while the conversation with Tali on the Citadel.

#51108
elegolas1

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UltimateTobi wrote...

elegolas1 wrote...

Wasn't the infrasonic noise brought up a few hundred pages ago?
There was a YouTube video and everything. I'll try find a link.
Or have I got this wrong?

Yes, it was talked about. Though there were new places found, where infra. occurs. Like the Normandy, or while the conversation with Tali on the Citadel.


So you've found new examples of it?

#51109
UltimateTobi

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elegolas1 wrote...

So you've found new examples of it?

magnetite found them. He analyzed the sound files. And the sound goes below 20 Hz, not audible for the human ear.
For more info, I'd suggest you ask him. And go one page back, he made a post there as well.

#51110
elegolas1

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UltimateTobi wrote...

elegolas1 wrote...

So you've found new examples of it?

magnetite found them. He analyzed the sound files. And the sound goes below 20 Hz, not audible for the human ear.
For more info, I'd suggest you ask him. And go one page back, he made a post there as well.


Arigatou gozaimasu

#51111
Gwyphon

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Is it general practice to scrub audio files of anything infrasonic for games? If not then it could actually have been them being lazy. :)
Then again the fact that it occurs when James complains about the hum is some what working against that.

Modifié par Gwyphon, 21 juillet 2012 - 09:21 .


#51112
RavenEyry

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Gwyphon wrote...

Is it general practice to scrub audio files of anything infrasonic for games? If not then it could actually have been them being lazy. :)
Then again the fact that it occurs when James complains about the hum is some what working against that.

It seems it only appears in 'reaperish' places though, not just randomly.

#51113
Gwyphon

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RavenEyry wrote...

Gwyphon wrote...

Is it general practice to scrub audio files of anything infrasonic for games? If not then it could actually have been them being lazy. :)
Then again the fact that it occurs when James complains about the hum is some what working against that.

It seems it only appears in 'reaperish' places though, not just randomly.


Very true. Regardless it is very interesting and some what supportive in my personal opinion. ^_^

#51114
Dam0299

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magnetite wrote...

It wasn't actually 65,000, more like 300 or so. Still, quite a bit. The directory was named ambient or something with that word in it.


Awesome mate, thanks for the effort you took to find it :).

#51115
SubAstris

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Gwyphon wrote...

Is it general practice to scrub audio files of anything infrasonic for games? If not then it could actually have been them being lazy. :)
Then again the fact that it occurs when James complains about the hum is some what working against that.


Infrasonic sounds are not uncommon in many other video game titles

#51116
RavenEyry

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"Thank you commander, you've done more than you know" Kate Bowman was the catalyst all along!

#51117
Silhouett3

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SubAstris wrote...

Infrasonic sounds are not uncommon in many other video game titles


Do they have a codex entry specifically mentioning infrasonic noise hidden in the mind-warping power of the villain?

#51118
RavenEyry

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Silhouett3 wrote...
Do they have a codex entry specifically mentioning infrasonic noise hidden in the mind-warping power of the villain?

I think he's just reminding us to take things with a pinch of salt. Loath as we are to admit it, some of us do have a problem with confirmation bias.

#51119
Silhouett3

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RavenEyry wrote...

I think he's just reminding us to take things with a pinch of salt. Loath as we are to admit it, some of us do have a problem with confirmation bias.


Like taking the ending at face value?

#51120
UltimateTobi

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Silhouett3 wrote...

Like taking the ending at face value?

We're talking about sound files, not in-game related things. We can't say what's meant with having infra. sound in sound files. Maybe they're just a result, maybe they're intentional. We can't, and will never, know.

So, we have solid evidences on the one hand (in-game occurances, etc.), and "straw grasping", how the most call it, on the other hand. (Like infra. sound in sound files of the game, where the average user has no access to.)

Modifié par UltimateTobi, 21 juillet 2012 - 10:55 .


#51121
Gwyphon

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UltimateTobi wrote...

Silhouett3 wrote...

Like taking the ending at face value?

We're talking about sound files, not in-game related things. We can't say what's meant with having infra. sound in sound files. Maybe they're just a result, maybe they're intentional. We can't, and will never, know.

So, we have solid evidences on the one hand (in-game occurances, etc.), and "straw grasping", how the most call it, on the other hand. (Like infra. sound in sound files of the game, where the average user has no access to.)


They have said before that there is alot of the game that won't be appreciated or even experienced by the average user, such as the breath scene pre-EC. None the less we will most likely never know if half of what we've 'found' is just complete coincidence or quite deliberate.

Modifié par Gwyphon, 21 juillet 2012 - 11:03 .


#51122
jojon2se

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Well, it makes sense to have infrasonics in the ambient mat, in machine-heavy locations -- makes you literally feel a sort of presence - at least if you're using some decent speakers.

It's like that period of time when every movie with bombastic ambitions just had to have some sort of huge explosion, which was inevitably accentuated with that sliding drop noise, that shook the entire THX-certified theatre.

#51123
DirtyPhoenix

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SubAstris wrote...

Gwyphon wrote...

Is it general practice to scrub audio files of anything infrasonic for games? If not then it could actually have been them being lazy. :)
Then again the fact that it occurs when James complains about the hum is some what working against that.


Infrasonic sounds are not uncommon in many other video game titles


xD Is it unnatural that I read all your responses in volus voice?:lol:

#51124
UltimateTobi

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pirate1802 wrote...

xD Is it unnatural that I read all your responses in volus voice?:lol:

Same here. :D

#51125
SubAstris

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Silhouett3 wrote...

SubAstris wrote...

Infrasonic sounds are not uncommon in many other video game titles


Do they have a codex entry specifically mentioning infrasonic noise hidden in the mind-warping power of the villain?


No, but they are common for one reason or another. Everyone should be away of that.