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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#51151
Peytl

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SubAstris wrote...

FifthBeatle wrote...

RavenEyry wrote...

'Crucible' can also mean 'test'.


Yes, exactly. This is a test. A test of Shepard's will. It fits perfectly with IT. 


As it does a literal interpretation, well not the "test" part, but other definitions


Always thought “Crucible” meant just the contributions from all of the previous cycles. Maybe you look in too much.

#51152
MaximizedAction

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Turbo_J wrote...

MaximizedAction wrote...

Turbo_J wrote...

I still suspect Javik is a plant, just like the VI's and the Crucible plans, but that's a personal inference based on casual analysis. It just bothers me that 'we' as in Shep, Liara, the Alliance, Thessians and others, went from having little information about the previous cycle(s) suddenly come upon 'treasure troves' of data in the 11th hour. It seems all to convenient.


I don't know if this qualifies as evidence. After all, ME3 is he last part of the trilogy and if BW's goal was to answer as many questions and offer as much insight into the lore as possible, then that is the best oportunity for them. This is not taking the 'literalist's' stand point, it merely seems like a convention for the final part of the story.

You know, sometimes a cigar is just a cigar. ;)


Did you miss the bold part? It's not evidence nor did I ever present it that way... it's actually nothing more than odd.


Hm, did I sound redundant? Sorry for that. :(

I might've gotten carried away since the infrasound thing popped up again. :unsure:

I myself was curious to analyse the spectrum of the EC soundtrack tracks and see if the Control track has more low freq. than the others. Turned out they all have low freq. at between approx. -50 to -40 dB. But so do various tracks from the original ME3 sountrack, that don't seem related to anything reaper-y. Same goes for various ME1 tracks.
So my guess was that the low freq. come in when synths are involved (for example "Leaving Earth" has a very clear spectrum, it also contains only classical instruments).

So I came to the conclusion that with so many tracks containing such 'loud' freq below 20Hz, it is a phenomenon that is statistically way too 'common'. Therefore, it is to be taken with a pinch of salt. (That excludes cases where sudden, 'non-periodic' peaks appear at suspicious places like the one when Coats is present.)

Modifié par MaximizedAction, 21 juillet 2012 - 01:59 .


#51153
SirLugash

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magnetite wrote...

Found that file with James. Geez, there's around 65,000 audio files I had to look through, although I did narrow it down

Spectrum analyzer confirms the presence of a sound below the +20 db mark (dips as low as -90 db, and as high as -20 db), which hints at inaudible infrasonic noise below that of human hearing.

You do realize that infrasonic noise is determined as frequencies below 20Hz and not volumes below 20db, right ?
Or did I just misunderstand you ?

#51154
MegumiAzusa

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MaximizedAction wrote...

I myself was curious to analyse the spectrum of the EC soundtrack tracks and see if the Control track has more low freq. than the others. Turned out they all have low freq. at between approx. -50 to -40 dB. But so do various tracks from the original ME3 sountrack, that don't seem related to anything reaper-y. Same goes for various ME1 tracks.
So my guess was that the low freq. come in when synths are involved (for example "Leaving Earth" has a very clear spectrum, it also contains only classical instruments).

So I came to the conclusion that with so many tracks containing so 'loud' freq below 30Hz, it is a phenomenon that is statistically way too 'common'. Therefore, it is to be taken with a pinch of salt. (That excludes cases where sudden, 'non-periodic' peaks appear at suspicious places like the one when Coats is present.)

still look at the second post on this page - volume is irrelevant.

#51155
MaximizedAction

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This post had to be thrown out the airlock.

Modifié par MaximizedAction, 21 juillet 2012 - 03:11 .


#51156
MegumiAzusa

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MaximizedAction wrote...

MegumiAzusa wrote...
Again the volume itself has nothing to do with it, I would claim coincidence on these two. For example in the generated sounds for the Scrin in C&C3 the infrasonic portion is louder than anything else, but it still means nothing. The only way you can really be sure is if you use the steps you described above and it produces something that makes "sense" and not being random noise.


You mean something like a reversed transformation that gets rid of 'systematic' effects to see if 'there's something hidden'?

The reason volume is taken as a criteria is because that is simply the most straight forward way to equate the player experience/story relevance with the phenomenen of low frequencies. The brain won't transform anything that goes beyond volume and frequency. I claim that anything that would require an effort that goes beyond just 'listening' is tin-foil-hat material. That is, things like hidden messages if the track is played backwards, pictures in white noise etc.

In other words, if it can't be measured with volume, it's 'nothing'. Yes, the gunswap also could only be properly seen with flycam, but it was a visual hint, that could be found by using ME3 tools only (like flycam). If we need reverse Fourier transformations or convolutions it becomes a bit too Dan Brown-y for me. Just sayin'...

Even just to look at the volume you need external tools for that because you wouldn't even know of it otherwise. Volume itself just says nothing about the content which for some sounds is proven to be some of the dream reaper noises just slowed down.

The swapping gun is visible without flycam, I can't see why you mention it.

Modifié par MegumiAzusa, 21 juillet 2012 - 02:21 .


#51157
paxxton

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Hey, Megumi, you've paid us a visit. Haven't seen you around lately.

Modifié par paxxton, 21 juillet 2012 - 02:50 .


#51158
TSA_383

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MegumiAzusa wrote...

MaximizedAction wrote...

MegumiAzusa wrote...
Again the volume itself has nothing to do with it, I would claim coincidence on these two. For example in the generated sounds for the Scrin in C&C3 the infrasonic portion is louder than anything else, but it still means nothing. The only way you can really be sure is if you use the steps you described above and it produces something that makes "sense" and not being random noise.


You mean something like a reversed transformation that gets rid of 'systematic' effects to see if 'there's something hidden'?

The reason volume is taken as a criteria is because that is simply the most straight forward way to equate the player experience/story relevance with the phenomenen of low frequencies. The brain won't transform anything that goes beyond volume and frequency. I claim that anything that would require an effort that goes beyond just 'listening' is tin-foil-hat material. That is, things like hidden messages if the track is played backwards, pictures in white noise etc.

In other words, if it can't be measured with volume, it's 'nothing'. Yes, the gunswap also could only be properly seen with flycam, but it was a visual hint, that could be found by using ME3 tools only (like flycam). If we need reverse Fourier transformations or convolutions it becomes a bit too Dan Brown-y for me. Just sayin'...

Even just to look at the volume you need external tools for that because you wouldn't even know of it otherwise. Volume itself just says nothing about the content which for some sounds is proven to be some of the dream reaper noises just slowed down.

The swapping gun is visible without flycam, I can't see why you mention it.


This is why I've been trying to avoid getting carried away by this stuff.

The dream sequence whispers and the normandy "hum" were the only two I was able to reliably isolate without just killing the whole signal, which is why I flagged them as "plausible".

But yes, it's not "good" evidence.

pirate1802 wrote...

Any word on the Leviathan DLC arrival date?


No idea, priestly's been playing it, but Microsoft/Sony can take anything from 3-6 weeks to evaluate stuff even after it's submitted to them before they'll release it, and it's unlikely they'll give the DLC to us PC players the better part of a month in advance ;)

#51159
SubAstris

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Silhouett3 wrote...

SubAstris wrote...

Silhouett3 wrote...

SubAstris wrote...

Infrasonic sounds are not uncommon in many other video game titles


Do they have a codex entry specifically mentioning infrasonic noise hidden in the mind-warping power of the villain?


No, but they are common for one reason or another. Everyone should be away of that.


But in Mass Effect universe, infasonic noise were intentionally identified to be serving a specific function. You should have been aware of that.


I know, I'm just warning you of the potential pitfalls of your position, it is as solid as you might think

#51160
MegumiAzusa

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TSA_383 wrote...

This is why I've been trying to avoid getting carried away by this stuff.

The dream sequence whispers and the normandy "hum" were the only two I was able to reliably isolate without just killing the whole signal, which is why I flagged them as "plausible".

But yes, it's not "good" evidence.

Btw you've got any insight/idea as to why they called the dream area "Normandy Deck 6 - Dream" (BioA_Nor_600Dream) instead of just something like "Dream"?

Modifié par MegumiAzusa, 21 juillet 2012 - 03:02 .


#51161
paxxton

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TSA_383 wrote...

pirate1802 wrote...

Any word on the Leviathan DLC arrival date?


No idea, priestly's been playing it, but Microsoft/Sony can take anything from 3-6 weeks to evaluate stuff even after it's submitted to them before they'll release it, and it's unlikely they'll give the DLC to us PC players the better part of a month in advance ;)

I think those people who review games before allowing them to be published on Live know that millions are waiting for them so maybe they give priority to ME3 DLC. Image IPB

Modifié par paxxton, 21 juillet 2012 - 03:03 .


#51162
MaximizedAction

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MegumiAzusa wrote...

Even just to look at the volume you need external tools for that because you wouldn't even know of it otherwise. Volume itself just says nothing about the content which for some sounds is proven to be some of the dream reaper noises just slowed down.

The swapping gun is visible without flycam, I can't see why you mention it.


Maybe my comment was missing a bit more consistency...:pinched:

My point was basically about the amount of effort that is necessary to remove any ambiguity about in-game clues, but now I find it to be too much of a 'literalist's' argument against possible evidence.

I guess I mentioned the gunswap because it seems like a big thing. Proving infrasound would be even bigger. But for the gunswap, we only needed flycam to make it visible for really everyone. The infrasound thing lacks that. And taking your comment about volume not counting makes it seem even more impossible to proof properly AND have the results not seem like we're grasping at straws -- conspiracy stuff.

Hence, forget that I even commented about the infrasound, it depends too much on the personal taste in evidence, as in, the actual evidence or proof is too thin for me.

In fact, I should probably stop posting comments while doing something completely different on the computer...:whistle:

#51163
Simon_Says

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So there's infrasound. But as has been stated it could be artefact data. Again this is why I suggested looking for infrasound in areas of the game where indoctrination was not supposed to be a possible presence. Places like Grissom academy, or Mars.

Btw, updated the Selfish Meme Theory thread with a little analogy to biology. Please do check it out.

#51164
paxxton

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MaximizedAction wrote...

MegumiAzusa wrote...
Again the volume itself has nothing to do with it, I would claim coincidence on these two. For example in the generated sounds for the Scrin in C&C3 the infrasonic portion is louder than anything else, but it still means nothing. The only way you can really be sure is if you use the steps you described above and it produces something that makes "sense" and not being random noise.


You mean something like a reversed transformation that gets rid of 'systematic' effects to see if 'there's something hidden'?

The reason volume is taken as a criteria is because that is simply the most straight forward way to equate the player experience/story relevance with the phenomenen of low frequencies. The brain won't transform anything that goes beyond volume and frequency. I claim that anything that would require an effort that goes beyond just 'listening' is tin-foil-hat material. That is, things like hidden messages if the track is played backwards, pictures in white noise etc.

In other words, if it can't be measured with volume, it's 'nothing'. Yes, the gunswap also could only be properly seen with flycam, but it was a visual hint, that could be found by using ME3 tools only (like flycam). If we need reverse Fourier transformations or convolutions it becomes a bit too Dan Brown-y for me. Just sayin'...

Although I could agree that things which are not easily comprehensible by dedicated fans during a normal playthrough aren't the best way for the devs to convey messages to the players I think that applying forensic skills to understanding resource creation doesn't automatically disqualify all the findings.

Modifié par paxxton, 21 juillet 2012 - 03:24 .


#51165
masster blaster

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So there was some sound coming down on the 5th floor. I know it. Since I always hear a high pitch sound when ever I am down there. And the buzzing in my hears stay there, until I live. And this not a joke.

#51166
paxxton

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Simon_Says wrote...

So there's infrasound. But as has been stated it could be artefact data. Again this is why I suggested looking for infrasound in areas of the game where indoctrination was not supposed to be a possible presence. Places like Grissom academy, or Mars.

Btw, updated the Selfish Meme Theory thread with a little analogy to biology. Please do check it out.

I did this a while ago. It's a spectrum analysis of the sounds in Shepard's cabin in ME2 prior to the installation of the Reaper IFF.

Image IPB

Modifié par paxxton, 21 juillet 2012 - 03:20 .


#51167
TSA_383

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MegumiAzusa wrote...

TSA_383 wrote...

This is why I've been trying to avoid getting carried away by this stuff.

The dream sequence whispers and the normandy "hum" were the only two I was able to reliably isolate without just killing the whole signal, which is why I flagged them as "plausible".

But yes, it's not "good" evidence.

Btw you've got any insight/idea as to why they called the dream area "Normandy Deck 6 - Dream" (BioA_Nor_600Dream) instead of just something like "Dream"?


"Should we tell Shepard he keeps sleepwalking into the virtual reality chamber on deck 6?"
"Nah"

Unfortunately I'm not really sure. Has anyone tried flycamming the dream sequences?

#51168
UltimateTobi

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TSA_383 wrote...

"Should we tell Shepard he keeps sleepwalking into the virtual reality chamber on deck 6?"
"Nah"

"I'm Commander Shepard, and this is my favorite dream on the Normandy."

But yeah, someone should flycam the dream sequence(s).

Modifié par UltimateTobi, 21 juillet 2012 - 03:24 .


#51169
paxxton

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I'm interested in why there are timers on the dreams. If you wait for a bit each dream ends on its own. Or maybe it's only the 3rd one.

Modifié par paxxton, 21 juillet 2012 - 03:27 .


#51170
paxxton

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Never mind.

Modifié par paxxton, 21 juillet 2012 - 03:32 .


#51171
MegumiAzusa

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Simon_Says wrote...

So there's infrasound. But as has been stated it could be artefact data. Again this is why I suggested looking for infrasound in areas of the game where indoctrination was not supposed to be a possible presence. Places like Grissom academy, or Mars.

Btw, updated the Selfish Meme Theory thread with a little analogy to biology. Please do check it out.

Just read the tl;dr version of the op of that thread (will read the rest later, no time atm) and I noticed something: I can't remember a single instance where Shep used any of the words "eternal", "immortal", and "infinite". In ME3 without the EC "eternal" and "infinite" each occur once and "immortal" doesn't occur at all. Yet each was used by or to describe the Reapers and in Control "Shep" says "The woman I was used these words."
Nothing really exciting, but imo an interesting observation.

#51172
MegumiAzusa

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paxxton wrote...

I'm interested in why there are timers on the dreams. If you wait for a bit each dream ends on its own. Or maybe it's only the 3rd one.

Only in the third, the others aren't timed.

#51173
masster blaster

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Paxxton it's the shuttle Bay area.

#51174
MaximizedAction

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MegumiAzusa wrote...

Simon_Says wrote...

So there's infrasound. But as has been stated it could be artefact data. Again this is why I suggested looking for infrasound in areas of the game where indoctrination was not supposed to be a possible presence. Places like Grissom academy, or Mars.

Btw, updated the Selfish Meme Theory thread with a little analogy to biology. Please do check it out.

Just read the tl;dr version of the op of that thread (will read the rest later, no time atm) and I noticed something: I can't remember a single instance where Shep used any of the words "eternal", "immortal", and "infinite". In ME3 without the EC "eternal" and "infinite" each occur once and "immortal" doesn't occur at all. Yet each was used by or to describe the Reapers and in Control "Shep" says "The woman I was used these words."
Nothing really exciting, but imo an interesting observation.


I thought Renegade Shepard might've said used those words, as in, the Control ending is optimized for those Sheps. Did you play both moralities?

#51175
RavenEyry

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So the words the 'man/woman I once was' used, weren't actually used by them? Probably just a comical oversight, but you never know.