paxxton wrote... In the original I got an impression that he was a seperate entity from the Reapers and commanded them.
The constant use of 'we' and 'us' made me think otherwise.
You know what I thought the first time I saw the child? Who else do we know of that constantly refers to themselves as "we" and "I"? Oh right. This guy:
Why is Harbinger not so prominent in ME3? Maybe because a hidden enemy is the worst kind of enemy.
Exaclty. [/Anderson] It makes perfect sense to hide Harbinger in ME3 if IT is true. You concentrate on TIM and forget about him so you will be tricked by him. The same thing they did with forgetting about Saren and synthesis. If IT is untrue, there is no excuse for Harbinger's absence.
Also, the Reapers are big, scary, nasty and look down on you. You wouldn't expect such a conceited enemy to resort to guerrilla tactics or hiding but rather perform a full frontal assault.
paxxton wrote... In the original I got an impression that he was a seperate entity from the Reapers and commanded them.
The constant use of 'we' and 'us' made me think otherwise.
You know what I thought the first time I saw the child? Who else do we know of that constantly refers to themselves as "we" and "I"? Oh right. This guy:
Why is Harbinger not so prominent in ME3? Maybe because a hidden enemy is the worst kind of enemy.
Exaclty. [/Anderson] It makes perfect sense to hide Harbinger in ME3 if IT is true. You concentrate on TIM and forget about him so you will be tricked by him. The same thing they did with forgetting about Saren and synthesis. If IT is untrue, there is no excuse for Harbinger's absence.
Also, the Reapers are big, scary, nasty and look down on you. You wouldn't expect such a conceited enemy to resort to guerrilla tactics or hiding but rather perform a full frontal assault.
Wow, while I know they look down on you, I didn't really notice that the child looks up at you! Further manipulation!
Modifié par BansheeOwnage, 21 juillet 2012 - 05:35 .
If HellishFiend were here then he'd help explain because I remember arguing that point across and he seemed to agree. Well my statement says that during the panning of the camera , if you listen over the music you can here a vague "bell chiming". Now how many clock towers are on the Citadale that you know of? And need I mention you were in close proximity to Big Ben during the beam sequence if I remember correctly. Regardless, I still hear it.
HyperGlass wrote... Is there an "opposite" to the Maker? and bla bla. I've been playing DA:O recently. @paxxton: Like Palpatine from Star Wars. Not the best example but the one at the top of my head.
Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.
So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.
Let's start with the DLC itself, not the trailer:
Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.
Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?
Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! It's a big "if" but I don't care.
The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.
The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this: - The map was released very soon after the base game; it would have already fully/partially existed. - The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system. - As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet? - There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission. Geth consensus mission: So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.
Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.
Earth MP trailer: Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Further evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.
So yeah, there you go. Some things to think about!
Modifié par BansheeOwnage, 21 juillet 2012 - 05:40 .
If HellishFiend were here then he'd help explain because I remember arguing that point across and he seemed to agree. Well my statement says that during the panning of the camera , if you listen over the music you can here a vague "bell chiming". Now how many clock towers are on the Citadale that you know of? And need I mention you were in close proximity to Big Ben during the beam sequence if I remember correctly. Regardless, I still hear it.
HyperGlass wrote... Is there an "opposite" to the Maker? and bla bla. I've been playing DA:O recently. @paxxton: Like Palpatine from Star Wars. Not the best example but the one at the top of my head.
Flemeth?
Yea I guess she would be suitable but she's not really a "villian".
Sorry I got the Hz and db mixed up. If this was talked about 100 pages ago, then the forum's search function only searches thread titles versus words within threads.
If HellishFiend were here then he'd help explain because I remember arguing that point across and he seemed to agree. Well my statement says that during the panning of the camera , if you listen over the music you can here a vague "bell chiming". Now how many clock towers are on the Citadale that you know of? And need I mention you were in close proximity to Big Ben during the beam sequence if I remember correctly. Regardless, I still hear it.
[/quote] Could you elaborate on that statement?[/quote]
Within several seconds after the beathing scene starts if you listen real closely a faint chime of a bell can be heard- 3 chimes, of cource it would be logical Big Ben was damaged as it chimes far more often- and this would tell us that Shepard most likely wound up in London or at the very least not on the Citadale. The beam after all was established near Parliment and Shep was knocked out again, near Parliment.
Sorry I got the Hz and db mixed up. If this was talked about 100 pages ago, then the forum's search function only searches thread titles versus words within threads.
Good you mention this. If a moderator reads this, please ask BioWare to provide us with a decent thread search engine. One with an ability to search within threads.
The stop code sign seems less like evidence now it appears in the MP. It seems more like the general 'danger-vent' sign in Vancouver than a subliminal warning to not trust the child.
The stop code sign seems less like evidence now it appears in the MP. It seems more like the general 'danger-vent' sign in Vancouver than a subliminal warning to not trust the child.
Being in MP doesn't discount it at all. The only other place it's used is in Firebase Vancouver; the same place! It's still the only one in SP, which is really all that matters. It's not near any other vents. Also, code 89.
The stop code sign seems less like evidence now it appears in the MP. It seems more like the general 'danger-vent' sign in Vancouver than a subliminal warning to not trust the child.
Being in MP doesn't discount it at all. The only other place it's used is in Firebase Vancouver; the same place! It's still the only one in SP, which is really all that matters. It's not near any other vents. Also, code 89.
I still think Shepards subconscious could be placing the signs there, it's just seeing it elsewhere implies it's just a general sign in Vancouver that Shep has seen before and not created from the whole cloth.
Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.
So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.
Let's start with the DLC itself, not the trailer:
Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.
Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?
Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! It's a big "if" but I don't care.
The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.
The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this: - The map was released very soon after the base game; it would have already fully/partially existed. - The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system. - As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet? - There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission. Geth consensus mission: So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.
Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.
Earth MP trailer: Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Further evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.
So yeah, there you go. Some things to think about!
I have been saying this for like. Ever since the trailer came out. I kept saying this MP trailer looks like it involves SP with it.
Catalyst: "The Reapers aren't intrested in war."
Shepard: "I find that hard to beleive".
Quite. After everything the Reapers have said and done. That would be understandable response.
If HellishFiend were here then he'd help explain because I remember arguing that point across and he seemed to agree. Well my statement says that during the panning of the camera , if you listen over the music you can here a vague "bell chiming". Now how many clock towers are on the Citadale that you know of? And need I mention you were in close proximity to Big Ben during the beam sequence if I remember correctly. Regardless, I still hear it.
Could you elaborate on that statement?
Within several seconds after the beathing scene starts if you listen real closely a faint chime of a bell can be heard- 3 chimes, of cource it would be logical Big Ben was damaged as it chimes far more often- and this would tell us that Shepard most likely wound up in London or at the very least not on the Citadale. The beam after all was established near Parliment and Shep was knocked out again, near Parliment.
I think I accidently screwed up the quote sorry.
I think the biggest thing is the wind noise. Space stations not being famous for their wind noise...
Catalyst: "The Reapers aren't intrested in war." Shepard: "I find that hard to beleive". Quite. After everything the Reapers have said and done. That would be understandable response.
Yes. The "Catalyst" is full of contradictions. This is one, though there are many more. Simply his existence is a contradiction.
Within several seconds after the beathing scene starts if you listen real closely a faint chime of a bell can be heard- 3 chimes, of cource it would be logical Big Ben was damaged as it chimes far more often- and this would tell us that Shepard most likely wound up in London or at the very least not on the Citadale. The beam after all was established near Parliment and Shep was knocked out again, near Parliment.
I think I accidently screwed up the quote sorry.
I put on my headphones and didn't hear any bells in the breath scene. Though I hear sounds similar to those of the Reapers.
I think the biggest thing is the wind noise. Space stations not being famous for their wind noise...
Not really, from what i read Garrus send you an E-mail saying Shep and him should try again when it is less windy. Artifical enviroments simulating wind.
Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.
So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.
Let's start with the DLC itself, not the trailer:
Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.
Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?
Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! It's a big "if" but I don't care.
The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.
The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this: - The map was released very soon after the base game; it would have already fully/partially existed. - The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system. - As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet? - There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission. Geth consensus mission: So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.
Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.
Earth MP trailer: Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Further evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.
So yeah, there you go. Some things to think about!
I have been saying this for like. Ever since the trailer came out. I kept saying this MP trailer looks like it involves SP with it.
Yeah me too, but I was busy playing MP and just now got around to writing that.
I think the biggest thing is the wind noise. Space stations not being famous for their wind noise...
Not really, from what i read Garrus send you an E-mail saying Shep and him should try again when it is less windy. Artifical enviroments simulating wind.
Not really, from what i read Garrus send you an E-mail saying Shep and him should try again when it is less windy. Artifical enviroments simulating wind.
Shep should still be on the base of the tower. No wind in space. (Pedant mode: or not wind as we know it)