You know how they added the stupid narrative mode to singleplayer where all the choices are made for you (why this was even there I have no idea), but I'm curious what choice that picks for the ending, or does it still leave it open to the player? They've said there's no cannon yet they include a mode where all choices are set, suggesting that there is a cannon...
I thought that was "action" mode? At any rate, it's still a good question. Does anyone know how the final portion of the game goes down in this mode?
Edit: A quick search says that it just auto dialogues for you, but since you actually have to move around for the final choice, you have to make it yourself. Side note, I can't imagine playing a Mass Effect game on this setting. What's the point?
You know how they added the stupid narrative mode to singleplayer where all the choices are made for you (why this was even there I have no idea), but I'm curious what choice that picks for the ending, or does it still leave it open to the player? They've said there's no cannon yet they include a mode where all choices are set, suggesting that there is a cannon...
I thought that was "action" mode? At any rate, it's still a good question. Does anyone know how the final portion of the game goes down in this mode?
I never wanted to do that. I always feard that if I did that, then My Paragon Shepard, will go bad Shepard, or the other way around.
And if it's Synthesis. Rage quit.
Modifié par masster blaster, 22 juillet 2012 - 03:04 .
So some folks really believe the kid's real because of it's photo at the memorial wall? What a mega-coincidence!
Not only what happened in Vancouver, including it's ominose death scream when the reaper beam hits the shuttle, no, out of the billions of the galaxys population he of all people get a picture at the memorial wall! ... <_<
Either the picture is a proof that Shepard is seeing things in favor of IT or as stated before, simple asset reuse. But in no way a proof the kid is real.
You know how they added the stupid narrative mode to singleplayer where all the choices are made for you (why this was even there I have no idea), but I'm curious what choice that picks for the ending, or does it still leave it open to the player? They've said there's no cannon yet they include a mode where all choices are set, suggesting that there is a cannon...
I thought that was "action" mode? At any rate, it's still a good question. Does anyone know how the final portion of the game goes down in this mode?
Edit: A quick search says that it just auto dialogues for you, but since you actually have to move around for the final choice, you have to make it yourself. Side note, I can't imagine playing a Mass Effect game on this setting. What's the point?
Heh yeah thanks. I don't understand why you would play an RPG with all the RPG elements removed, but you never know what kind of strange people are out there...
Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.
So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.
Let's start with the DLC itself, not the trailer:
Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.
Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?
Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! It's a big "if" but I don't care.
The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.
The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this: - The map was released very soon after the base game; it would have already fully/partially existed. - The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system. - As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet? - There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission. Geth consensus mission: So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.
Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.
Earth MP trailer: Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Further evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.
So yeah, there you go. Some things to think about!
Reposting for Great Justice. Only just managed to read it all.
So some folks really believe the kid's real because of it's photo at the memorial wall? What a mega-coincidence! Not only what happened in Vancouver, including it's ominose death scream when the reaper beam hits the shuttle, no, out of the billions of the galaxys population he of all people get a picture at the memorial wall! ... <_<
Either the picture is a proof that Shepard is seeing things in favor of IT or as stated before, simple asset reuse. But in no way a proof the kid is real.
New DLC, Shepard hears that the secret to destroying the reapers is hidden some where in Rio, and suspiciously only during Carnival time. Shepard decides he would best be able to spot anything strange from his custom designed Carnival float, and takes part in the parade.
So some folks really believe the kid's real because of it's photo at the memorial wall? What a mega-coincidence! Not only what happened in Vancouver, including it's ominose death scream when the reaper beam hits the shuttle, no, out of the billions of the galaxys population he of all people get a picture at the memorial wall! ... <_<
Either the picture is a proof that Shepard is seeing things in favor of IT or as stated before, simple asset reuse. But in no way a proof the kid is real.
Wait what? Is this a Joke?
Nope there is actually a photo of the child at the citadel memorial.
So some folks really believe the kid's real because of it's photo at the memorial wall? What a mega-coincidence! Not only what happened in Vancouver, including it's ominose death scream when the reaper beam hits the shuttle, no, out of the billions of the galaxys population he of all people get a picture at the memorial wall! ... <_<
Either the picture is a proof that Shepard is seeing things in favor of IT or as stated before, simple asset reuse. But in no way a proof the kid is real.
I like how Subastris likes to bring up ye olde "Reused assets!" argument, but suddenly the kid's blurry image shows up on a wall with a hundred other blurry images and suddenly it's proof that the kid was real.
I'll tell ya how it could have been proven the kid was real: if he actually interacted with any other character but Shepard at any point in the game.
So, I just got to the part where the Normandy picks up your squad right before the beam. Right after Shep said goodbye to Liara and was walking down the ramp, her renegade scars went away. They were back a few seconds later, but its kind of weird that they went away at all.
So, I just got to the part where the Normandy picks up your squad right before the beam. Right after Shep said goodbye to Liara and was walking down the ramp, her renegade scars went away. They were back a few seconds later, but its kind of weird that they went away at all.
Didn't notice that on my renegade during that part, or maybe I just missed it. Might just be xbox though, I'm on PC.
So, I picked synthesis on my renegade Shep playthrough, and I learned two things:
A) Synthesis is much more boring to watch without this song playing in the background.
Synthesis apparently decides your choices dont matter for crap, and goes ahead and cures the genophage even if you sabotaged it, effectively spitting in my face, and meaning not only did I kill Mordin and Wrex, I did it for absolutely no god damned reason.
I just thought of something about the Evac scene. Why doesn't someone else come out of the Normandy to help Shepard? Sure the squad with you now can't help you, but what about all your other squad members you have at your disposal or even the soldiers of the Normandy?
Could it be assumed that synthesis, and possibly the reapers, gave us the understanding to cure the genophage?
I guess, but considering theres no more war, and no capable krogan leader to keep them in check, I dont see who would decide curing them would be the best idea.
I just thought of something about the Evac scene. Why doesn't someone else come out of the Normandy to help Shepard? Sure the squad with you now can't help you, but what about all your other squad members you have at your disposal or even the soldiers of the Normandy?
Because it's a dream WooohOOooooo!
And everytime I see your avartar I keep thinking it's that guy from Dawsons Creek somthing Vandaberg or something.
Could it be assumed that synthesis, and possibly the reapers, gave us the understanding to cure the genophage?
I guess, but considering theres no more war, and no capable krogan leader to keep them in check, I dont see who would decide curing them would be the best idea.
But isn't the point of synthesis is that it gives every race an understanding of the other, and so everyone understands the krogan intimately and sees that they can be helpted towards a constructive and civil future. If not satisfied with that answer...
Could it be assumed that synthesis, and possibly the reapers, gave us the understanding to cure the genophage?
I guess, but considering theres no more war, and no capable krogan leader to keep them in check, I dont see who would decide curing them would be the best idea.
But isn't the point of synthesis is that it gives every race an understanding of the other, and so everyone understands the krogan intimately and sees that they can be helpted towards a constructive and civil future. If not satisfied with that answer...
So, I just got to the part where the Normandy picks up your squad right before the beam. Right after Shep said goodbye to Liara and was walking down the ramp, her renegade scars went away. They were back a few seconds later, but its kind of weird that they went away at all.
The only time I noticed scars being absent was in the third dream with the kid, your double's scars are healed. Magic!
So, I just got to the part where the Normandy picks up your squad right before the beam. Right after Shep said goodbye to Liara and was walking down the ramp, her renegade scars went away. They were back a few seconds later, but its kind of weird that they went away at all.
The only time I noticed scars being absent was in the third dream with the kid, your double's scars are healed. Magic!
Without the scars, my renegade Shep looks a lot like Traynor, so I was super confused for a second during that third dream.