SubAstris wrote...
TSA_383 wrote...
SubAstris wrote...
TSA_383 wrote...
SubAstris wrote...
One thing I have been unable to get my head around is this: With IT, the Catalyst tries to convince Shepard that Destroy is the worst option by saying that EDI and the Geth will die, and also that "even you (Shepard) is partly synthetic"- it seems clear that this is a fairly ambiguous statement. The Catalyst never says, "Shepard, you will certainly die", but perhaps gives a hint that he will, or, as I believe, he is saying his life will be worse without synthetics but it won't be impossible for him to survive. Regardless, it is not entirely clear what he means. The question is why. Why wouldn't the Catalyst want to tell Shepard straight that he will die? Surely the death of EDI and the Geth with Shepard dead aswell is worse and less appealing than the same things happening but him/her being alive? After all, what he is saying here is a lie intended to put you off destroy (according to IT)...
You mean the controlling force of the reapers might have reason to be slightly dishonest towards shepard in order to dissuade him/her from seeking to destroy them?

I'm just saying under IT there was no reason not to state as fact that Shepard would die (and would fit his motivations better) than what we actually got, which is the Catalyst trying to make it ambiguous and sound not as bad.
The Catalyst uses slightly circuitous language rather than lie to the player outright.
You have to look at what's implied.
"Even you are partly synthetic" - It wants you to think that you will die.
"You will control us, but you will lose everything you have" - The implication is that you will die but also control the reapers (eh?) but of course there are much more sinister implications.
As for synthesis - the "final evolution of life"
We know we're talking to a reaper presence (something ITers pointed out months ago), and we know precisely what the reapers see as the "final evolution of life" and what their idea of synthesis is. They've been looking to achieve synthesis in every cycle so far, so with this choice you're effectively aligning yourself to their goals.
Think about it. Which choices are a "solution" as far as the catalyst is concerned?
Do you really want to make a choice that is a solution from the perspective of a reaper?
Equally it could imply that his life will be worse but he will still survive. I'm just saying it's very ambiguous. There is no reason for him not to spin the lie that he will definitely die, that's my point, if he doesn't want Shep to choose destroy.
I think everyone realised the Catalyst was something to do with the Reapers...
It's a lot more subtle to imply nefarious consequences for shep than to say "u will die too btw" and invite questions and more suspicion. The overall flavour of the destroy option is it is presented as the worst option by the catalyst. I don't think that can be denied.
Extended cut dlc throws a spanner in the works though. Why does the catalyst care that the cycle continues and that Shepard rejected all three choices? The entire ending remains botched in my view, IT or no. I have been of this view since I first posted on the predecessor to this thread. In order for IT to work, the face value endings must work. And the player could wonder, jeez, did that all happen, or was I / was Shep indoctrinated?
There's a lot of talk about Inception recently, and that's a great movie, but a real mess. It is not supposed to make clear cut sense. The entire thing is an allegory for filmmaking - the true shared dream, where the action flows without us asking- how did I get here? why doesn't this make sense?
A truer film analogy for what the ME3 ending should have worked as is Total Recall: face value ending makes sense. Hallucination alternative blows your mind. Two alternative interpretations of the same set of fictional events is in principle possible, and much more desirable than a huge "psyke! we trolled you, now here's the real thing. In DLC or a sequel."
I don't believe Bioware is that incompetent, so my view is they've gone the way they have- total ambiguity- expecting some dissatisfaction (though nowhere near what we have had), but essentially to keep us guessing, buying DLC, and salivating for whatever morsels of lore we can dig out of a sequel / follow up series. Shame, really.