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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#5251
HellishFiend

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ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 

#5252
Fingertrip

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Lol, the latest tweet is such a dead give-away. It's so obvious. :]

The papers in London are a nice, altho I guess a late discovery, eventho it's pretty obvious when you're in London. Surprised nobody caught onto that until just recently.

I'm psyched for the EC, can't wait to see the repercussions and endings of the people that failed to beat the "final boss"

#5253
paxxton

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HellishFiend wrote...

ll PAYASO323 ll wrote...

take a look at Ravereth's post in the previous page.
There are shreds of paper falling from the sky in the dream sequences. Just like in the London mission


Damn, mind blown yet again.

It may be a reused asset. Or it may mean that the hallucinations are more extended in scope and time than we think (see LOST).

Modifié par paxxton, 23 mai 2012 - 10:58 .


#5254
HellishFiend

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Fingertrip wrote...

Lol, the latest tweet is such a dead give-away. It's so obvious. :]

The papers in London are a nice, altho I guess a late discovery, eventho it's pretty obvious when you're in London. Surprised nobody caught onto that until just recently.

I'm psyched for the EC, can't wait to see the repercussions and endings of the people that failed to beat the "final boss"


It's quite possible though that the one responsible for the twitter feed hasnt been told whether IT is true or not. If I were Bioware, that would be my move. Plausible deniability, so to speak.

#5255
Guest_ll PAYASO323 ll_*

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HellishFiend wrote...

ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 

If i had one gripe, it would be exactly that. I wanted to see the geth fighting alongside me and the rachni swarming fools.. But overall i enjoyed the level. It felt epic IMO

#5256
MegumiAzusa

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Bill Casey wrote...

http://img33.imagesh...ldestroyyou.jpg

I think that cloud just flipped the reapers off...

Blue bad has it too, it's just a bit harder to see :D

#5257
HellishFiend

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paxxton wrote...

HellishFiend wrote...

ll PAYASO323 ll wrote...

take a look at Ravereth's post in the previous page.
There are shreds of paper falling from the sky in the dream sequences. Just like in the London mission


Damn, mind blown yet again.

It can be a reused asset. Or it can mean that the hallucinations are more extended in scope and time than we think (see LOST).


LOST was fantastic except for the bait and switch. The bait being a story driven narrative, and the switch being a character driven narrative. I wanted to fully unravel the mysteries of the island. Instead, the show switched focus to the characters, and the questions about the island were left unanswered. 

Until I found IT, I thought ME had done exactly the opposite. Baited with a character driven narrative, using a player avatar, and switched to a space magic driven narrative focused only on ending the character avatar's story, and failing to properly wrap up the character narratives. 

#5258
byne

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HellishFiend wrote...

ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 


I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.

Especially if they'd incorporated your various war assets into said cutscenes.

#5259
paxxton

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HellishFiend wrote...

paxxton wrote...

HellishFiend wrote...

ll PAYASO323 ll wrote...

take a look at Ravereth's post in the previous page.
There are shreds of paper falling from the sky in the dream sequences. Just like in the London mission


Damn, mind blown yet again.

It can be a reused asset. Or it can mean that the hallucinations are more extended in scope and time than we think (see LOST).


LOST was fantastic except for the bait and switch. The bait being a story driven narrative, and the switch being a character driven narrative. I wanted to fully unravel the mysteries of the island. Instead, the show switched focus to the characters, and the questions about the island were left unanswered. 

Until I found IT, I thought ME had done exactly the opposite. Baited with a character driven narrative, using a player avatar, and switched to a space magic driven narrative focused only on ending the character avatar's story, and failing to properly wrap up the character narratives. 

I'm too tired to decipher what you have written so I just remind you that BioWare said that ME3 wouldn't be LOST. But did they really mean that? Posted Image

EDIT: I deciphered it.

Modifié par paxxton, 23 mai 2012 - 11:05 .


#5260
Cyberfrog81

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HyperGlass wrote...

So they're basicly leaving you to draw up what is going to happen based upon the "facts" given by the child? What about thinking the geth and EDI will be "casulties of war"? Wouldn't that rational thought be enough to tell you to destroy the Reapers? Isn't that what any player would think after wanting the Reapers stopped after 5 years?

It may be rational, but I think people are supposed to question Destroy also (like they question how Shepard could be that powerful ('Contol') -- not to mention how well it worked out for TIM -- or how the heck 'Synthesis' would even be possible (assuming you thought you had the right to make that decision on behalf of the galaxy)).

'Destroy' is supposed to give you pause. Not just because of EDI (or the geth, assuming they're not extinct); the suggestion is, "you can wipe out all synthetic life" (and more). Apparently, it's necessary. You can't simply wipe out just the Reapers, because... the Reaper 'boss' says so? And if you didn't trust the other options to be "for real", why would you trust that blowing s**t up with your gun is a totally reasonable way to activate a device and destroy the Reapers?

Hey, maybe canon Shepard is indoctrinated or worse:
Blue (high EMS): Become the dominant voice of the new Human Reaper. A new Harbinger-like entity.
Blue (low EMS): They let you die, you're not worthy of the "honor".

Green: Bringing order to the chaos of organic evolution FTW. Elect to make humanity a modified servant race, like the Collectors. Shepard becomes General.

Red (high EMS): You wake up mostly instact, except (if you weren't already) anti-AI and anti-"dangerous tech" to a degree that would make Javik blush. After you recover, the Reaper threat seemingly over, you will unwittingly help the Reapers clean up the galaxy in preparation for the next cycle. If the Yahg take over (and why wouldn't they, I mean, I'd still like to know what became of the one from Surkesh), at least Shepard haven't left anything of significance that they could study to develop means to fight the Reapers.
Red (low EMS): We are just screwed regardless. Shepard is barely worth the Reapers' time. He's dead, Jim.

Yeah... that's probably not the fun kind of crazy. It's also ignoring what the Reapers may be telling synthetics. "Without us to aid you, organics will destroy all synthetics. That is how much they fear being surpassed by you." Something like that. Maybe. Anyway, the point is, they do play both sides. And if there aren't "sides", they make sure there will be. For some reason. :huh:

#5261
byne

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ll PAYASO323 ll wrote...

HellishFiend wrote...

ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 

If i had one gripe, it would be exactly that. I wanted to see the geth fighting alongside me and the rachni swarming fools.. But overall i enjoyed the level. It felt epic IMO


Seeing the quarians and geth fighting together as described by the geth prime in this video of cut dialogue would have been awesome

#5262
HellishFiend

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byne wrote...

HellishFiend wrote...

ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 


I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.

Especially if they'd incorporated your various war assets into said cutscenes.


I disagree. I have a very high quality home theater system, and I felt that everything from the Hades Cannon battle to the Thanix Missile sequence was extremely well crafted audio/visual wise, and built up the suspense to the climax very well. Combat be damned, it was just a hell of a show. The Hades Cannon especially had a massively epic bassy thrum to it.

#5263
MegumiAzusa

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Bill Casey wrote...

Is this the actual name of the song?

Indoctrination

Game calls it "mus_end002_01_tension" it's also used for the Collector stuff in ME2. Dunno where he got that name.

Lat2oo5 wrote...


When the choice is destroy there is no fade to white.

There are in fact two flashes < 0.5s each.

#5264
Guest_ll PAYASO323 ll_*

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byne wrote...

ll PAYASO323 ll wrote...

HellishFiend wrote...

ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 

If i had one gripe, it would be exactly that. I wanted to see the geth fighting alongside me and the rachni swarming fools.. But overall i enjoyed the level. It felt epic IMO


Seeing the quarians and geth fighting together as described by the geth prime in this video of cut dialogue would have been awesome

I hope that they implement all those unused lines in the EC or in a later DLC.
Geth and Quarians are my favorite races, and seeing them working together in "Synergy" would be beautiful

#5265
FamilyManFirst

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Oh, blast, the form put this in the wrong topic.  Sorry.  Enjoy!

Modifié par FamilyManFirst, 23 mai 2012 - 11:09 .


#5266
byne

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HellishFiend wrote...

byne wrote...

HellishFiend wrote...

ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 


I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.

Especially if they'd incorporated your various war assets into said cutscenes.


I disagree. I have a very high quality home theater system, and I felt that everything from the Hades Cannon battle to the Thanix Missile sequence was extremely well crafted audio/visual wise, and built up the suspense to the climax very well. Combat be damned, it was just a hell of a show. The Hades Cannon especially had a massively epic bassy thrum to it.


Sure, but it could have been done via epic cutscenes showing tons of soldiers battling, instead of just lame combat with only your squad doing it.

This about sums up my feelings on London

#5267
HellishFiend

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byne wrote...


Sure, but it could have been done via epic cutscenes showing tons of soldiers battling, instead of just lame combat with only your squad doing it.

This about sums up my feelings on London


Cutscenes are great and all, but the immersion isnt there as much as it is with a combat sequence. I liked the way they did it. Just different preferences I guess. 

#5268
masster blaster

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[quote]HellishFiend wrote...

[quote]byne wrote...


Sure, but it could have been done via epic cutscenes showing tons of soldiers battling, instead of just lame combat with only your squad doing it.

This about sums up my feelings on London

[/quote]

Cutscenes are great and all, but the immersion isnt there as much as it is with a combat sequence. I liked the way they did it. Just different preferences I guess. 

[/quote

I agree with both of you, but I hope they will have geth Primes and Kirre to talk in Andersons base of operations.

#5269
paxxton

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One of the best things in Mass Effect 2 and 3 are QTEs.

QTEs are Paragon/Renegade actions you can choose during cutscenes.

Modifié par paxxton, 23 mai 2012 - 11:18 .


#5270
MegumiAzusa

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Fingertrip wrote...

Lol, the latest tweet is such a dead give-away. It's so obvious. :]

The papers in London are a nice, altho I guess a late discovery, eventho it's pretty obvious when you're in London. Surprised nobody caught onto that until just recently.

I'm psyched for the EC, can't wait to see the repercussions and endings of the people that failed to beat the "final boss"

For the late discoveries: my guess is we were too focused on the obvious stuff like the immediate ending and dreams.
Most said it all begins with being hit by Harbinger, then came the dreams and kid, and now we finally "move out" and look for things outside of these constraints. For example the Reaper sounds when Shep hits her head just at the beginning and the weapon bob and papers in London.

#5271
masster blaster

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Well let's all hope that they will surprise us with a continuation of any ending we chose, especially "RED ending" because all they said is they weren't going to change the ending but they did not say add on, or what they originally planed before it was released.

#5272
masster blaster

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Did you know that the kid was on a balcony where there was no vehicle/stairs present, and the n you see the kid/god child who just climbed up a 50 foot story building and run in side just when husk started to appear out of nowhere.

#5273
masster blaster

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Modifié par masster blaster, 23 mai 2012 - 11:24 .


#5274
EpyonX3

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byne wrote...

HellishFiend wrote...

ll PAYASO323 ll wrote...

paxxton wrote...

I liked London very much.

Same here


I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming. 


I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.

Especially if they'd incorporated your various war assets into said cutscenes.


I liked it because it gave the player the chance to experience what the resistence was going through. The constant waves of reapers and taking down the yet another reaper despite getting "hammered" was pretty satisfying. It would have been nice to get variations like some of the side missions but then it would have just gotten too repetative.

#5275
Big Bad

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perhaps i just suck at gaming, but i thought the london missions were some of the most intense gameplay i have ever experienced.