ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
It may be a reused asset. Or it may mean that the hallucinations are more extended in scope and time than we think (see LOST).HellishFiend wrote...
ll PAYASO323 ll wrote...
take a look at Ravereth's post in the previous page.
There are shreds of paper falling from the sky in the dream sequences. Just like in the London mission
Damn, mind blown yet again.
Modifié par paxxton, 23 mai 2012 - 10:58 .
Fingertrip wrote...
Lol, the latest tweet is such a dead give-away. It's so obvious. :]
The papers in London are a nice, altho I guess a late discovery, eventho it's pretty obvious when you're in London. Surprised nobody caught onto that until just recently.
I'm psyched for the EC, can't wait to see the repercussions and endings of the people that failed to beat the "final boss"
Guest_ll PAYASO323 ll_*
If i had one gripe, it would be exactly that. I wanted to see the geth fighting alongside me and the rachni swarming fools.. But overall i enjoyed the level. It felt epic IMOHellishFiend wrote...
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
Blue bad has it too, it's just a bit harder to seeBill Casey wrote...
http://img33.imagesh...ldestroyyou.jpg
I think that cloud just flipped the reapers off...
paxxton wrote...
It can be a reused asset. Or it can mean that the hallucinations are more extended in scope and time than we think (see LOST).HellishFiend wrote...
ll PAYASO323 ll wrote...
take a look at Ravereth's post in the previous page.
There are shreds of paper falling from the sky in the dream sequences. Just like in the London mission
Damn, mind blown yet again.
HellishFiend wrote...
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
I'm too tired to decipher what you have written so I just remind you that BioWare said that ME3 wouldn't be LOST. But did they really mean that?HellishFiend wrote...
paxxton wrote...
It can be a reused asset. Or it can mean that the hallucinations are more extended in scope and time than we think (see LOST).HellishFiend wrote...
ll PAYASO323 ll wrote...
take a look at Ravereth's post in the previous page.
There are shreds of paper falling from the sky in the dream sequences. Just like in the London mission
Damn, mind blown yet again.
LOST was fantastic except for the bait and switch. The bait being a story driven narrative, and the switch being a character driven narrative. I wanted to fully unravel the mysteries of the island. Instead, the show switched focus to the characters, and the questions about the island were left unanswered.
Until I found IT, I thought ME had done exactly the opposite. Baited with a character driven narrative, using a player avatar, and switched to a space magic driven narrative focused only on ending the character avatar's story, and failing to properly wrap up the character narratives.
Modifié par paxxton, 23 mai 2012 - 11:05 .
It may be rational, but I think people are supposed to question Destroy also (like they question how Shepard could be that powerful ('Contol') -- not to mention how well it worked out for TIM -- or how the heck 'Synthesis' would even be possible (assuming you thought you had the right to make that decision on behalf of the galaxy)).HyperGlass wrote...
So they're basicly leaving you to draw up what is going to happen based upon the "facts" given by the child? What about thinking the geth and EDI will be "casulties of war"? Wouldn't that rational thought be enough to tell you to destroy the Reapers? Isn't that what any player would think after wanting the Reapers stopped after 5 years?
ll PAYASO323 ll wrote...
If i had one gripe, it would be exactly that. I wanted to see the geth fighting alongside me and the rachni swarming fools.. But overall i enjoyed the level. It felt epic IMOHellishFiend wrote...
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
byne wrote...
HellishFiend wrote...
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.
Especially if they'd incorporated your various war assets into said cutscenes.
Game calls it "mus_end002_01_tension" it's also used for the Collector stuff in ME2. Dunno where he got that name.Bill Casey wrote...
Is this the actual name of the song?
Indoctrination
There are in fact two flashes < 0.5s each.Lat2oo5 wrote...
When the choice is destroy there is no fade to white.
Guest_ll PAYASO323 ll_*
I hope that they implement all those unused lines in the EC or in a later DLC.byne wrote...
ll PAYASO323 ll wrote...
If i had one gripe, it would be exactly that. I wanted to see the geth fighting alongside me and the rachni swarming fools.. But overall i enjoyed the level. It felt epic IMOHellishFiend wrote...
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
Seeing the quarians and geth fighting together as described by the geth prime in this video of cut dialogue would have been awesome
Modifié par FamilyManFirst, 23 mai 2012 - 11:09 .
HellishFiend wrote...
byne wrote...
HellishFiend wrote...
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.
Especially if they'd incorporated your various war assets into said cutscenes.
I disagree. I have a very high quality home theater system, and I felt that everything from the Hades Cannon battle to the Thanix Missile sequence was extremely well crafted audio/visual wise, and built up the suspense to the climax very well. Combat be damned, it was just a hell of a show. The Hades Cannon especially had a massively epic bassy thrum to it.
byne wrote...
Sure, but it could have been done via epic cutscenes showing tons of soldiers battling, instead of just lame combat with only your squad doing it.
This about sums up my feelings on London
Modifié par paxxton, 23 mai 2012 - 11:18 .
For the late discoveries: my guess is we were too focused on the obvious stuff like the immediate ending and dreams.Fingertrip wrote...
Lol, the latest tweet is such a dead give-away. It's so obvious. :]
The papers in London are a nice, altho I guess a late discovery, eventho it's pretty obvious when you're in London. Surprised nobody caught onto that until just recently.
I'm psyched for the EC, can't wait to see the repercussions and endings of the people that failed to beat the "final boss"
Modifié par masster blaster, 23 mai 2012 - 11:24 .
byne wrote...
HellishFiend wrote...
ll PAYASO323 ll wrote...
Same herepaxxton wrote...
I liked London very much.
I think London was very "well done", but didnt have enough variety or representation of your assets/choices. Doesnt bother me though because I know more is coming.
I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.
Especially if they'd incorporated your various war assets into said cutscenes.