hey people, been away from the forums for a couple of weeks, anything new happening in regards to IT?
The more time that goes by, the more I go from hating the ending with a passion, to hating the BioWare writers for destroying this trilogy with that deception level ending.
there is a count down that is for the next operation, and it's all about going to Earth, and takeing out anti defences taht the Reapers set up. Just like Shepard did in the first time he went back to Earth.
Since there hasn't been much discussion today and someone asked what was new:
Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.
So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.
Let's start with the DLC itself, not the trailer"
Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.
Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?
Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! It's a big "if" but I don't care.
The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.
The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this: - The map has Geth fighters on it; in effect it seems to be a fighter base. - The map was released very soon after the base game; it would have already fully/partially existed. - The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system. - As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet? - There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission. Geth consensus mission: So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.
Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.
Earth MP trailer: Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Further evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.
So yeah, there you go. Some things to think about!
Modifié par BansheeOwnage, 25 juillet 2012 - 09:49 .
That wasn't nice leaving Estebanus to die, when you could have cloaked and revived him! [smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie]
Regarding the London MP map television screens. I'm having a hard time discerning whether they are depicting people, Reapers, or Mass Effect 1 box art amidst all the static. Did anyone else look into this?