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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#53826
BansheeOwnage

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Applepie_Svk wrote...

BansheeOwnage wrote...

Applepie_Svk wrote...

Hi guys - just check this xD  plOx

Nice job, but I'm not 100% sure what your main idea or point is.


Main idea is that Catalyst is not real, Reapers using same tactics again and again to get into cycles some of them disproving that Catalyst even has tried to do something.

If Catalyst realy exist than his presence destroying previous 2 games, but Reapers pressent themselves as fully self-aware of their goals, existence and acts.

100% agree with this. Normally I don't like trying to convince literalists of anything, but I get the feeling we should really spread the word about how the "Catalyst" would make no sense in a literal ending.

#53827
BansheeOwnage

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byne wrote...

BansheeOwnage wrote...

byne wrote...

So, one thing on Thessia I've always found weird. At the end of your conversation, TIM says:

"Leng, the Commander has something I need. Please relieve her of it, and then bring me the data."

Does TIM ever specify what Shep has that he needs? It cant be the data, because she doesnt have it, the VI is still in the beacon. We even see Kai Leng go up to the beacon and activate his omni-tool to take the VI from the beacon. He never takes anything from Shepard.

Also, whats up with Shep's radio at the end of Thessia? Why cant the asari commandos hear her? I doubt her signal is being jammed, because wouldnt that also jam the commandos signals? So she wouldnt be able to hear them either.

Edit: I also find it really odd the way the asari councilor's signal is all static-filled and keeps giving her a deep sounding voice. Shep's using a QEC. You shouldnt get static on a QEC.

Weird stuff.
1. TIM seems to want something from Shepard. "I need you to believe!" 
2. Maybe part of Shepard's radio was damaged in the fight (the sending part obviously)? 
3. Though I found the last point odd when I played it, I'll dismiss it as "Stuff they put in to look cool even though they're awesome enough to know better." Like the Sword battle only being at very close range. I think they stated that was just to make it more interesting/visually appealing.


So, being smacked around by Kai Leng damages her radio, but being shot by Harbinger doesnt?

Seems legit.

Just an idea. Plus Shepard may not have ever been shot by Harbinger Posted Image.

#53828
Jadebaby

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BansheeOwnage wrote...

Since there hasn't been much discussion today and someone asked what was new:

Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.

So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.

Let's start with the DLC itself, not the trailer"

Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.

Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?

Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! Posted ImageIt's a big "if" but I don't care.

The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.

The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this:
- The map has Geth fighters on it; in effect it seems to be a fighter base.
- The map was released very soon after the base game; it would have already fully/partially existed.
- The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system.
- As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet?
- There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission.
Geth consensus mission:
So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.

Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.

Earth MP trailer:
Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?Posted Image) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Posted ImageFurther evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.

So yeah, there you go. Some things to think about! Posted Image


Sorry, i had to scadaddle yesterday so couldn't see any replies.

So it seems that Earth dlc is the next thing on the list for IT study, I admit it does fill me with a sense of optimism that by having a MP operation set on Earth, it could be leading up to something that impacts the SP. But I highly doubt it. Although Banshee Ownage, you could add to this sub-theory that they also brought down the EMS requirements for best ending and took out MP GR pretty much altogether as well, this could be indicative that once the MP operations are over, it could lead to something chaning in the SP, but you don't necessarily need to play MP to get it..

I duno, speculations.

#53829
BansheeOwnage

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Jade8aby88 wrote...

BansheeOwnage wrote...

Since there hasn't been much discussion today and someone asked what was new:

Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.

So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.

Let's start with the DLC itself, not the trailer"

Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.

Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?

Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! Posted ImageIt's a big "if" but I don't care.

The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.

The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this:
- The map has Geth fighters on it; in effect it seems to be a fighter base.
- The map was released very soon after the base game; it would have already fully/partially existed.
- The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system.
- As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet?
- There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission.
Geth consensus mission:
So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.

Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.

Earth MP trailer:
Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?Posted Image) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Posted ImageFurther evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.

So yeah, there you go. Some things to think about! Posted Image


Sorry, i had to scadaddle yesterday so couldn't see any replies.

So it seems that Earth dlc is the next thing on the list for IT study, I admit it does fill me with a sense of optimism that by having a MP operation set on Earth, it could be leading up to something that impacts the SP. But I highly doubt it. Although Banshee Ownage, you could add to this sub-theory that they also brought down the EMS requirements for best ending and took out MP GR pretty much altogether as well, this could be indicative that once the MP operations are over, it could lead to something chaning in the SP, but you don't necessarily need to play MP to get it..

I duno, speculations.

The newly added countdown and Operation Overwatch fit into the timeline too. It talked about disabling anti-air defenses. So the countdown is in effect a countdown to our fleets' arrival. Ever wonder why "The Fleets Arrive" was chosen as the track in the Earth trailer, along with new music?

#53830
Big_Boss9

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BansheeOwnage wrote...

Jade8aby88 wrote...

BansheeOwnage wrote...

Since there hasn't been much discussion today and someone asked what was new:

Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.

So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.

Let's start with the DLC itself, not the trailer"

Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal.

Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?

Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! Posted ImageIt's a big "if" but I don't care.

The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.

The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this:
- The map has Geth fighters on it; in effect it seems to be a fighter base.
- The map was released very soon after the base game; it would have already fully/partially existed.
- The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system.
- As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet?
- There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission.
Geth consensus mission:
So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.

Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.

Earth MP trailer:
Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?Posted Image) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Posted ImageFurther evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.

So yeah, there you go. Some things to think about! Posted Image


Sorry, i had to scadaddle yesterday so couldn't see any replies.

So it seems that Earth dlc is the next thing on the list for IT study, I admit it does fill me with a sense of optimism that by having a MP operation set on Earth, it could be leading up to something that impacts the SP. But I highly doubt it. Although Banshee Ownage, you could add to this sub-theory that they also brought down the EMS requirements for best ending and took out MP GR pretty much altogether as well, this could be indicative that once the MP operations are over, it could lead to something chaning in the SP, but you don't necessarily need to play MP to get it..

I duno, speculations.

The newly added countdown and Operation Overwatch fit into the timeline too. It talked about disabling anti-air defenses. So the countdown is in effect a countdown to our fleets' arrival. Ever wonder why "The Fleets Arrive" was chosen as the track in the Earth trailer, along with new music?


It says nothing about disabling anti-air. It says "Reaper anti-air defense will make for high-risk shuttle extractions. " which explains why the extractions will take longer. I still don't think this is the arrival of the fleets. The operation description would've provided far more fanfare if that were the case.

#53831
Jadebaby

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BansheeOwnage wrote...

The newly added countdown and Operation Overwatch fit into the timeline too. It talked about disabling anti-air defenses. So the countdown is in effect a countdown to our fleets' arrival. Ever wonder why "The Fleets Arrive" was chosen as the track in the Earth trailer, along with new music?


The best thing that could happen is the next SP dlc gets released (not anounced, released) in the following week after Operation Overwatch, I thought that was completely unlikely, but they did release the EC with relatively no warning. Less than a week's notice.

#53832
Big_Boss9

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Jade8aby88 wrote...

BansheeOwnage wrote...

The newly added countdown and Operation Overwatch fit into the timeline too. It talked about disabling anti-air defenses. So the countdown is in effect a countdown to our fleets' arrival. Ever wonder why "The Fleets Arrive" was chosen as the track in the Earth trailer, along with new music?


The best thing that could happen is the next SP dlc gets released (not anounced, released) in the following week after Operation Overwatch, I thought that was completely unlikely, but they did release the EC with relatively no warning. Less than a week's notice.

Doubtful. That was free, this almost certainly will not be. They'll want to give a little lead time of advertisement for folks not still playing. Although, I do think it's coming soon based on dev tweets and the like. Hopefully mid-to-late August.

Modifié par Big_Boss9, 26 juillet 2012 - 11:52 .


#53833
BansheeOwnage

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Jade8aby88 wrote...

BansheeOwnage wrote...

The newly added countdown and Operation Overwatch fit into the timeline too. It talked about disabling anti-air defenses. So the countdown is in effect a countdown to our fleets' arrival. Ever wonder why "The Fleets Arrive" was chosen as the track in the Earth trailer, along with new music?


The best thing that could happen is the next SP dlc gets released (not anounced, released) in the following week after Operation Overwatch, I thought that was completely unlikely, but they did release the EC with relatively no warning. Less than a week's notice.

It will be after Leviathan for sure. But I'm sure they'll continue with the countdown timer after this week. Also, it doesn't actually say "disabling" he's right, but that doesn't disprove what I said, it actually supports it. London is surrounded by Hades cannons.

Edit: BW seems to love leaking stuff early, and announcing things at the last possible time. Maximum speculation. They love that stuff. If there is an IT DLC you can bet they won't announce it. And I honestly wouldn't be surprised if Leviathan was released Tuesday. If not, then the next one. I heard it's already undergoing certification at Microsoft and Sony.

Double edit: Come to think of it, Leviathan would be a great excuse to patch-in the missing mods in MP.

Modifié par BansheeOwnage, 27 juillet 2012 - 12:08 .


#53834
paxxton

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lex0r11 wrote...

MegumiAzusa wrote...

Yeah at least lex0r paxxon and me are in mp and you can watch us fail :D



Fail, right..

I saved that last game. :P

We had a few full extractions. It was really cool to play with fellow ITists. Thanks!

@all: Did you see me live?

#53835
BansheeOwnage

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paxxton wrote...

lex0r11 wrote...

MegumiAzusa wrote...

Yeah at least lex0r paxxon and me are in mp and you can watch us fail :D



Fail, right..

I saved that last game. :P

We had a few full extractions. It was really cool to play with fellow ITists. Thanks!

@all: Did you see me live?

Sorry, wasn't here at the time. I wish more ITers played on 360 :/

#53836
paxxton

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BansheeOwnage wrote...

paxxton wrote...

lex0r11 wrote...

MegumiAzusa wrote...

Yeah at least lex0r paxxon and me are in mp and you can watch us fail :D



Fail, right..

I saved that last game. :P

We had a few full extractions. It was really cool to play with fellow ITists. Thanks!

@all: Did you see me live?

Sorry, wasn't here at the time. I wish more ITers played on 360 :/

You missed a grand spectacle then. Posted Image

Modifié par paxxton, 27 juillet 2012 - 12:11 .


#53837
byne

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BansheeOwnage wrote...

paxxton wrote...

lex0r11 wrote...

MegumiAzusa wrote...

Yeah at least lex0r paxxon and me are in mp and you can watch us fail :D



Fail, right..

I saved that last game. :P

We had a few full extractions. It was really cool to play with fellow ITists. Thanks!

@all: Did you see me live?

Sorry, wasn't here at the time. I wish more ITers played on 360 :/


I play on the 360...

#53838
BansheeOwnage

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byne wrote...

BansheeOwnage wrote...

paxxton wrote...

lex0r11 wrote...

MegumiAzusa wrote...

Yeah at least lex0r paxxon and me are in mp and you can watch us fail :D



Fail, right..

I saved that last game. :P

We had a few full extractions. It was really cool to play with fellow ITists. Thanks!

@all: Did you see me live?

Sorry, wasn't here at the time. I wish more ITers played on 360 :/


I play on the 360...

Never played with you... yet! Posted Image

Modifié par BansheeOwnage, 27 juillet 2012 - 12:14 .


#53839
byne

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BansheeOwnage wrote...

byne wrote...

BansheeOwnage wrote...

paxxton wrote...

lex0r11 wrote...

MegumiAzusa wrote...

Yeah at least lex0r paxxon and me are in mp and you can watch us fail :D



Fail, right..

I saved that last game. :P

We had a few full extractions. It was really cool to play with fellow ITists. Thanks!

@all: Did you see me live?

Sorry, wasn't here at the time. I wish more ITers played on 360 :/


I play on the 360...

Never played with you... yet! Posted Image


I dont think I've ever played with any IT guys.

I should some time.

#53840
paxxton

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Actually, that ban on cross-platform MP is so artificial that soon it should be lifted. It just can't continue like that. Is it even make sense to fragment the player base?

Modifié par paxxton, 27 juillet 2012 - 12:16 .


#53841
BansheeOwnage

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byne wrote...

BansheeOwnage wrote...

byne wrote...

BansheeOwnage wrote...

paxxton wrote...

lex0r11 wrote...

MegumiAzusa wrote...

Yeah at least lex0r paxxon and me are in mp and you can watch us fail :D



Fail, right..

I saved that last game. :P

We had a few full extractions. It was really cool to play with fellow ITists. Thanks!

@all: Did you see me live?

Sorry, wasn't here at the time. I wish more ITers played on 360 :/


I play on the 360...

Never played with you... yet! Posted Image


I dont think I've ever played with any IT guys.

I should some time.

Yeah, I started just before the Earth DLC. It's fun!

#53842
byne

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paxxton wrote...

Actually, that ban on cross-platform MP is so artificial that soon it should be lifted. It just can't continue like that. Is it even make sense to fragment the player base?


I figure it makes some kind of sense, or they wouldnt do it.

What doesnt make sense is my inablity to remap my powers in multiplayer.

Nova being on the right bumper instead of the left bumper is problematic.

#53843
BansheeOwnage

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paxxton wrote...

Actually, that ban on cross-platform MP is so artificial that soon it should be lifted. It just can't continue like that. Is it even make sense to fragment the player base?

Well, I hope they would allow this, I find it unlikely. Though PC and Xbox are both Microsoft, so I see no real reason not to allow this...

#53844
paxxton

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BansheeOwnage wrote...

Yeah, I started just before the Earth DLC. It's fun!

Me too. Previous Op.

#53845
byne

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I dont think I have you on my friends list, Banshee, whats your gamertag?

#53846
BansheeOwnage

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byne wrote...

paxxton wrote...

Actually, that ban on cross-platform MP is so artificial that soon it should be lifted. It just can't continue like that. Is it even make sense to fragment the player base?


I figure it makes some kind of sense, or they wouldnt do it.

What doesnt make sense is my inablity to remap my powers in multiplayer.

Nova being on the right bumper instead of the left bumper is problematic.

A minor issue but an issue nonetheless.

Edit: It's BansheeOwnage Posted Image

Modifié par BansheeOwnage, 27 juillet 2012 - 12:20 .


#53847
byne

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BansheeOwnage wrote...

byne wrote...

paxxton wrote...

Actually, that ban on cross-platform MP is so artificial that soon it should be lifted. It just can't continue like that. Is it even make sense to fragment the player base?


I figure it makes some kind of sense, or they wouldnt do it.

What doesnt make sense is my inablity to remap my powers in multiplayer.

Nova being on the right bumper instead of the left bumper is problematic.

A minor issue but an issue nonetheless.


Well, considering I have to take my finger off of either the right joystick, or the nova button whenever I charge, its kind of a larger issue for human vanguards than any other class

#53848
Big_Boss9

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paxxton wrote...

Actually, that ban on cross-platform MP
is so artificial that soon it should be lifted. It just can't continue
like that. Is it even make sense to fragment the player base?


I'm sure there is someone here far more knowledgable about this than I am, but as far as I know, crossplatforming requires dedicated servers, which don't exist for ME3. I believe Portal 2 was crossplatform, but I can't think of any other major examples.

Modifié par Big_Boss9, 27 juillet 2012 - 12:22 .


#53849
byne

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BansheeOwnage wrote...

Edit: It's BansheeOwnage Posted Image


Friend request sent!

I am Bunster.

#53850
paxxton

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Anyway, as far as I know there shouldn't be any technical difficulties in bringing X360 and PC MP players together. And for that matter, PS3 players too.

Modifié par paxxton, 27 juillet 2012 - 12:25 .