Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#5376
Posté 24 mai 2012 - 12:58
cineanim_end02_epilogue_shepdead only plays with insufficient EMS (when no one leaves the Normandy) with sufficient EMS cineanim_end02_epilogue_intro plays instead.
#5377
Posté 24 mai 2012 - 12:58
#5378
Posté 24 mai 2012 - 12:59
paxxton wrote...
I think balance5050 tried to tell you that you're right.masster blaster wrote...
balance5050 wrote...
masster blaster wrote...
Why is it so hard for some of you to realize at the end of the game when Shepard is knocked out just like in the arrival all of the senary was what Shepard encountered and lived through during his/her experience and are now being used against him/her at the end of the game. Also the Repears are the once who builded the Relays and the Citidle so the God Child is lying to you.
You're mainly preaching to the choir...
No I am not if you pay attenction you can see similarites of all the stuff you encontered and are now being used to Indoctrinat Shepard and the Normandy sence can be the encounter with the Collectors and it's destrucion. And Really why would the REPEARS build a Conduit that can take anybody to the Citidle just like in ME1 Illos, and the Citidle Contorol system Me1 and is now being used again to open the arms, only this time they used the Illusive man's base to give it a new cover insted of te Councilers Chambers.
And if what you said is true then sorry Balance5050.
#5379
Posté 24 mai 2012 - 01:00
Actually, I find the whole scene at the FOB to be surreal, it's too peaceful, where are the reapers, we get a token attack from some husks so obviously reapers know where the FOB is.HellishFiend wrote...
Interesting. I suppose that's possible. So things like the dream paper scraps falling from the sky are just in his head, and a sign that he is close to entering the final indoctrination process?
#5380
Posté 24 mai 2012 - 01:00
MegumiAzusa wrote...
Btw if the soundfiles are named accurately Shep dies in neither ending if you've got enough EMS.
cineanim_end02_epilogue_shepdead only plays with insufficient EMS (when no one leaves the Normandy) with sufficient EMS cineanim_end02_epilogue_intro plays instead.
It's titled epilogue intro? Why would it be called intro when its the penultimate (and in some cases, final) scene in the entire game?
#5381
Posté 24 mai 2012 - 01:00
Liar-a has secrets, I tell you.Bill Casey wrote...
tvtropes.org/pmwiki/pmwiki.php/Main/TheCorruptible
Hate to put the spotlight on Liara for a minute, but she is glum, withdrawn, and there's this little gem...
Click - You're not the illusive man
#5382
Posté 24 mai 2012 - 01:00
Liara, Vega, and the VS are acting suspicious in this room.Bill Casey wrote...
tvtropes.org/pmwiki/pmwiki.php/Main/TheCorruptible
Hate to put the spotlight on Liara for a minute, but she is glum, withdrawn, and there's this little gem...
Click - You're not the illusive man
#5383
Posté 24 mai 2012 - 01:02
DJBare wrote...
Actually, I find the whole scene at the FOB to be surreal, it's too peaceful, where are the reapers, we get a token attack from some husks so obviously reapers know where the FOB is.HellishFiend wrote...
Interesting. I suppose that's possible. So things like the dream paper scraps falling from the sky are just in his head, and a sign that he is close to entering the final indoctrination process?
About that token attack from the husks...
When exactly did husks learn to drive vehicles?
And why drive vehicles anyways, when they usually just drop out of the sky in a crazy red fireball?
#5384
Posté 24 mai 2012 - 01:02
It's called intro because it covers the scene until the door gets open and Joker steps out, then it forks as the scene with EDI needs different sounds.HellishFiend wrote...
MegumiAzusa wrote...
Btw if the soundfiles are named accurately Shep dies in neither ending if you've got enough EMS.
cineanim_end02_epilogue_shepdead only plays with insufficient EMS (when no one leaves the Normandy) with sufficient EMS cineanim_end02_epilogue_intro plays instead.
It's titled epilogue intro? Why would it be called intro when its the penultimate (and in some cases, final) scene in the entire game?
#5385
Posté 24 mai 2012 - 01:03
DJBare wrote...
Actually, I find the whole scene at the FOB to be surreal, it's too peaceful, where are the reapers, we get a token attack from some husks so obviously reapers know where the FOB is.HellishFiend wrote...
Interesting. I suppose that's possible. So things like the dream paper scraps falling from the sky are just in his head, and a sign that he is close to entering the final indoctrination process?
True, but a lot of the time stuff like that happens in stories out of necessity. That's one of those things where it's hard to point the finger and say it's a clue of indoctrination, since its entirely plausible it's set up that way "because it's just a game". That being said, I still wouldnt be surprised if it turns out there is something amiss with it.
#5386
Posté 24 mai 2012 - 01:04
MegumiAzusa wrote...
It's called intro because it covers the scene until the door gets open and Joker steps out, then it forks as the scene with EDI needs different sounds.HellishFiend wrote...
MegumiAzusa wrote...
Btw if the soundfiles are named accurately Shep dies in neither ending if you've got enough EMS.
cineanim_end02_epilogue_shepdead only plays with insufficient EMS (when no one leaves the Normandy) with sufficient EMS cineanim_end02_epilogue_intro plays instead.
It's titled epilogue intro? Why would it be called intro when its the penultimate (and in some cases, final) scene in the entire game?
I see. Makes sense, then.
#5387
Posté 24 mai 2012 - 01:04
Those are precisely the ones who are guaranteed to be alive at the beginning of ME3.MegumiAzusa wrote...
Liara, Vega, and the VS are acting suspicious in this room.Bill Casey wrote...
tvtropes.org/pmwiki/pmwiki.php/Main/TheCorruptible
Hate to put the spotlight on Liara for a minute, but she is glum, withdrawn, and there's this little gem...
Click - You're not the illusive man
Modifié par paxxton, 24 mai 2012 - 01:04 .
#5388
Posté 24 mai 2012 - 01:04
They were not driving, the batarian husks attacked that vehicle.byne wrote...
About that token attack from the husks...
When exactly did husks learn to drive vehicles?
And why drive vehicles anyways, when they usually just drop out of the sky in a crazy red fireball?
#5389
Posté 24 mai 2012 - 01:04
The vehicle was most likely a human team chased down by the Reapers. Also note this scene was added in later because just walking and talking felt too long. Sorry didn't have the link to where I read that anymore, was about a week ago.byne wrote...
DJBare wrote...
Actually, I find the whole scene at the FOB to be surreal, it's too peaceful, where are the reapers, we get a token attack from some husks so obviously reapers know where the FOB is.HellishFiend wrote...
Interesting. I suppose that's possible. So things like the dream paper scraps falling from the sky are just in his head, and a sign that he is close to entering the final indoctrination process?
About that token attack from the husks...
When exactly did husks learn to drive vehicles?
And why drive vehicles anyways, when they usually just drop out of the sky in a crazy red fireball?
#5390
Posté 24 mai 2012 - 01:05
HellishFiend wrote...
DJBare wrote...
Actually, I find the whole scene at the FOB to be surreal, it's too peaceful, where are the reapers, we get a token attack from some husks so obviously reapers know where the FOB is.HellishFiend wrote...
Interesting. I suppose that's possible. So things like the dream paper scraps falling from the sky are just in his head, and a sign that he is close to entering the final indoctrination process?
True, but a lot of the time stuff like that happens in stories out of necessity. That's one of those things where it's hard to point the finger and say it's a clue of indoctrination, since its entirely plausible it's set up that way "because it's just a game". That being said, I still wouldnt be surprised if it turns out there is something amiss with it.
But theres literally no point to that attack from the husks. Its just awkwardly placed in the middle of an otherwise peaceful area. You dont even have to shoot the husks, just wait and the fighters come and bomb them anyways.
#5391
Posté 24 mai 2012 - 01:05
Modifié par masster blaster, 24 mai 2012 - 01:09 .
#5392
Posté 24 mai 2012 - 01:07
Enter beam:
Hallway like Collector Base
Doors like those from Ilos
Chasm panels like those from shadow broker dlc
Control room like Illusive man room..
The 1M1 beams/turrets from the citadel
Kaidan + Ashley corpses
hmmm
Modifié par Xellith, 24 mai 2012 - 01:13 .
#5393
Posté 24 mai 2012 - 01:08
byne wrote...
HellishFiend wrote...
True, but a lot of the time stuff like that happens in stories out of necessity. That's one of those things where it's hard to point the finger and say it's a clue of indoctrination, since its entirely plausible it's set up that way "because it's just a game". That being said, I still wouldnt be surprised if it turns out there is something amiss with it.
But theres literally no point to that attack from the husks. Its just awkwardly placed in the middle of an otherwise peaceful area. You dont even have to shoot the husks, just wait and the fighters come and bomb them anyways.
When you put it that way, it does seem a bit odd.
#5394
Posté 24 mai 2012 - 01:08
masster blaster wrote...
I know lots of people have said this but mainly all the fans hate ME3's ending is because of The NORMANDY and the GOD Child.
No, its more because the endings make no damned sense.
If those two things were included in a sensible way, I doubt people would hate it as much.
#5395
Posté 24 mai 2012 - 01:09
Xellith wrote...
From what I can see there are lots of elements of the ending after harbingers beam that looks very similar to places shepard had visited.
Enter beam:
Hallway like Collector Base
Doors like those from Ilos
Chasm panels like those from shadow broker dlc
Control room like Illusive man room..
hmmm
If I had to guess, I'd say so far we've successfully cross-referenced about 90% of the post-harby's beam content to things from Shepard's history.
#5396
Posté 24 mai 2012 - 01:10
As said they stated the whole area felt too big so they added the husk attack.HellishFiend wrote...
byne wrote...
HellishFiend wrote...
True, but a lot of the time stuff like that happens in stories out of necessity. That's one of those things where it's hard to point the finger and say it's a clue of indoctrination, since its entirely plausible it's set up that way "because it's just a game". That being said, I still wouldnt be surprised if it turns out there is something amiss with it.
But theres literally no point to that attack from the husks. Its just awkwardly placed in the middle of an otherwise peaceful area. You dont even have to shoot the husks, just wait and the fighters come and bomb them anyways.
When you put it that way, it does seem a bit odd.
#5397
Posté 24 mai 2012 - 01:11
LazyTechGuy wrote...
This must've already been brought up but just in case:
Marc Walters' infamous notes from the Final Hours app has a line that says "[...] End of First Matrix". We've already compared the ShepBreath scene with the NeoBreath scene, right? How both have been killed by the antagonist and then both take a gasp and return to the world as a different person. People could take Walters' line and assume that he's refering to the brave new world we're now in, but maybe he means something more specific, like Neo/Shepard's path? Seems to support IT.
Well they could be referring to the end of the first Matrix film, or the end of 'the first Matrix' as described by the Architect in The Matrix Reloaded. Both interpretations support IT.
Rifneno wrote...
MegumiAzusa wrote...
8280 is nothing, you've got 14 promotions... a friend of mine has 36 and didn't really play the last month because of connection problems. I'm not much a fan of promoting anyway and I got 9.
That's a fun story. You should write a book. Preferably in another language.
LOL. Love a good burn!
Lakeshow1986 wrote...
Heading towards the "light" in destroy. Shadow is behind you.
Heading towards darkness in control/synthesis. Shadow is infront of you.
Debunked?
paxxton wrote...
They shouldn't abandon those who chose Control or Synthesis or Destroy (with low EMS).
While I agree with you (if you chose control or synthesis you should wake up indoctrinated and have a chance to break free) I would completely understand if they just made it clear that Control or Synthesis equalled FAILURE. EPIC AND TOTAL FAILURE and betrayal of everything Shepard ever stood for. Because that's what it is. You should lose the game at that point, because you made the wrong call. You should lose the game just as badly as you would lose it if you ran up to give a Banshee a hug. Because it's a bad call, Ripley. A bad call.
paxxton wrote...
As much as I think IT is true, I'm quite skeptical about EC being a post-breath DLC in any significant way. IT is just too big a selling opportunity. What do you think? What would you do if BioWare announced ME4 as the continuation of ME3 the same day they released an "unsatisfactory" EC?
I doubt they'll do it. The story just 'feels' like it is at an end. I love IT and think it's brilliant, but I do hope the EC contains the actual defeat of the Reapers and winning/end of the game.
HellishFiend wrote...
It's quite possible though that the one responsible for the twitter feed hasnt been told whether IT is true or not. If I were Bioware, that would be my move. Plausible deniability, so to speak.
Agreed. To pull this off, they would have had to NDA every employee, pinky-swear them, and kept those 'in the know' to as small a group as possible. That said, it will still probably leak before the EC is released.
byne wrote...
I dont think it was even that well done. It was just like a half hour of mediocre combat that in no way really needed to be in the game. I doubt many people would have complained if the entirety of the London mission was landing immediately at the zone where you say all your goodbyes, then cutting straight to the charge, handling all the fighting via cutscenes.
The same statement could be said of the entire game (and be just as wrong)! As bad as the backlash was, can you imagine how bad it would have been if there'd be NO combat in London? Like, you warp into the system and go straight to the Citadel? Funny.
No, they had to have those fight scenes. The last fight before you launch the missiles was actually quite challenging- what were there, like four Banshees at one point? They totally needed that- it needed to feel epic. Going straight to the charge would not have been epic. At all. It would have been epically lame.
masster blaster wrote...
Also I think Bioware was trying to Warn the fans about what would take place at the end when you went into the geth consensus Legion said your mind is image ring what it is most familiar with and when you take to Joker after the Geth mission he says what if your still in there and every thing your seeing is a an allusion.
Agreed! Although I wouldn't call it a warning, I'd call it foreshadowing, and it's one of many examples of foreshadowing of IT in the game before the ending.
Modifié par Destructorlio, 24 mai 2012 - 01:19 .
#5398
Posté 24 mai 2012 - 01:12
byne wrote...
masster blaster wrote...
I know lots of people have said this but mainly all the fans hate ME3's ending is because of The NORMANDY and the GOD Child.
No, its more because the endings make no damned sense.
If those two things were included in a sensible way, I doubt people would hate it as much.
Byne I understand what you say and yes it makes no sense what so ever but I can not see the Normandy run away from a fight and since Ash, and Garrus family's where on the Citidle the they would have vengance espcially Javik since we would rather die than run from the Reapers again.
Modifié par masster blaster, 24 mai 2012 - 01:13 .
#5399
Posté 24 mai 2012 - 01:13
I disliked a bit that they had to state it looked like the Collector stuff and then also played the creepy "no action theme" from the missions with Collectors in ME2.HellishFiend wrote...
Xellith wrote...
From what I can see there are lots of elements of the ending after harbingers beam that looks very similar to places shepard had visited.
Enter beam:
Hallway like Collector Base
Doors like those from Ilos
Chasm panels like those from shadow broker dlc
Control room like Illusive man room..
hmmm
If I had to guess, I'd say so far we've successfully cross-referenced about 90% of the post-harby's beam content to things from Shepard's history.
#5400
Posté 24 mai 2012 - 01:15




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