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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#54326
gunslinger_ruiz

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Arian Dynas wrote...

Also, on an aside note, mentioning London and seeing patterns in images...

The symbol they chose for the 2012 Olympics STILL looks like Lisa Simpson giving Bart head.


. . . :lol:!
Had to google it.

#54327
RavenEyry

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gunslinger_ruiz wrote...

Vastly superior technology, element of surprise (wiping out all life on the Citadel), Indoctrination, close monitoring of the next organic cycle to make sure they don't advance enough to pose a threat. . . Is that was Sovereign was really doing? As opposed to watching an dwaiting for Synthetics to threaten organics.

I agree it's possible it just seems unlikely. Other cycles have made reaper kills and that was against thousands. And if it took 200 years to wipe out the protheans, 7 or so reapers probably had to skip the next cycle due to taking 50000 years to kill the last one.

#54328
Arian Dynas

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gunslinger_ruiz wrote...

RavenEyry wrote...

Just saw a comic pointing out another hole in Mr. Sparkles story. How did they win the second cycle? They can't have had more than a dozen reapers to destroy whatever had sprung up in the first 50000 year waiting period.


Vastly superior technology, element of surprise (wiping out all life on the Citadel), Indoctrination, close monitoring of the next organic cycle to make sure they don't advance enough to pose a threat. . . Is that was Sovereign was really doing? As opposed to watching an dwaiting for Synthetics to threaten organics.

Keep in mind one of the big reasons our cycle even stands a chance during the Reaper War is because of Sovereign. All that technology to reverse engineer, make new weapons and shielding, eezo cores, AIs, navigation, e-mail, everything must've taken a leap forward. I think a producer or writer or Merizan tweeted (or maybe it was in Final Hours) that previous cycles rarely saw losses of Reaper dreadnoughts, and here we have intel that we can take them down with enough concentration. Of course, then there's the problem of their unknown numbers, they could have well over a thousand Reaper dreadnoughts and that's an optimistic guess.


Basically we are the first bunch that could have a chance to win conventionally...

If we weren't so horiffically outnumbered. They've got us beat on numbers 50 to 1. If not more.

#54329
gunslinger_ruiz

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RavenEyry wrote...

gunslinger_ruiz wrote...

Vastly superior technology, element of surprise (wiping out all life on the Citadel), Indoctrination, close monitoring of the next organic cycle to make sure they don't advance enough to pose a threat. . . Is that was Sovereign was really doing? As opposed to watching an dwaiting for Synthetics to threaten organics.

I agree it's possible it just seems unlikely. Other cycles have made reaper kills and that was against thousands. And if it took 200 years to wipe out the protheans, 7 or so reapers probably had to skip the next cycle due to taking 50000 years to kill the last one.


Speculative really. Can't compare Protheans to the previous cycles, they may have been more advanced when the Reapers hit, or less. But regardless, they didn't have the technology or the superior numbers to defeat the Reapers only stall them as their numbers dwindled.

Also, we know it took about 300 years for them to get through the Prothean cycle, not necessarily put out all efforts of war. More than likely it took "about 300 years" to defeat the Prothean armies, harvest any civilians, and wipe all traves of the Protheans from the galaxy.

#54330
gunslinger_ruiz

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Arian Dynas wrote...

Basically we are the first bunch that could have a chance to win conventionally...

If we weren't so horiffically outnumbered. They've got us beat on numbers 50 to 1. If not more.


Probably more...lots more. If only we had an ace in the hole of some sorts....

Thinking on the setting a bit, do you think it's possible the Reapers run their cycles in other galaxies? Mass Effect takes place in the Milky Way, we know there's other galaxies since we can see them behind the galaxy map but I guess no ones bothered exploring beyond dark space. If the Reapers are in other galaxies they must have some Mass Relays to take them there.... That would be a massive world to build a game on.

Modifié par gunslinger_ruiz, 28 juillet 2012 - 09:37 .


#54331
Rosewind

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Arian Dynas wrote...

Also, on an aside note, mentioning London and seeing patterns in images...

The symbol they chose for the 2012 Olympics STILL looks like Lisa Simpson giving Bart head.


HAHHA they do to ....

#54332
DJBare

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TJBartlemus wrote...
Well it is proven that BioWare uses the same assets all the time. Like enemies. You think they make each one separately? NO. They make one and cookiecutterlike place spawns for that model in specific places on the map. Scenery is another one. You think they make individual trees? NO. They make a specific number and place them similarily to enemies. Now if the company is any good they don't make it too evident. One company that makes it quite plain....Bethesda with FALLOUT. BioWare is just really good at hiding it. Now if it is plain when we see sloppy reused assets from a good company then something is up. No doubt.

Reused assets are quite evident in Mass Effect, like the asset that Miranda picks up in ME2 and calls it a communication device, the exact same model is used as console key, an observant eye can pick out many reused assets, the thing is it's better in complex scenes to reuse assets to save on memory, specifically vram which is a limited resource on consoles.

#54333
RavenEyry

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I never deny there being reused assets, however that excuse does not cut it in many situations. Like people saying the blue eyes in synthesis is just reusing assets. If that were the case they'd have used the glowy green eyes asset used everywhere else in that scene.

#54334
Arian Dynas

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RavenEyry wrote...

I never deny there being reused assets, however that excuse does not cut it in many situations. Like people saying the blue eyes in synthesis is just reusing assets. If that were the case they'd have used the glowy green eyes asset used everywhere else in that scene.


What he's saying is it's not that assets were reused, it's WHAT assets were re-used and where.

#54335
RavenEyry

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Arian Dynas wrote...

What he's saying is it's not that assets were reused, it's WHAT assets were re-used and where.

Correct. Another example was how they could have used a pylon asset that didn't have human characters on it. They could've used a marine that wasn't Coates in the helmet removal scene.

#54336
Rosewind

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RavenEyry wrote...

Arian Dynas wrote...

What he's saying is it's not that assets were reused, it's WHAT assets were re-used and where.

Correct. Another example was how they could have used a pylon asset that didn't have human characters on it. They could've used a marine that wasn't Coates in the helmet removal scene.


My stomach always does a leap when i see it!

#54337
Arian Dynas

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Rosewind wrote...

RavenEyry wrote...

Arian Dynas wrote...

What he's saying is it's not that assets were reused, it's WHAT assets were re-used and where.

Correct. Another example was how they could have used a pylon asset that didn't have human characters on it. They could've used a marine that wasn't Coates in the helmet removal scene.


My stomach always does a leap when i see it!


But really, even without all that, our strongest argument remains what it always was.

You are told by a being that calls itself the Catalyst, a being with nearly no introduction, nor build up, a supposedly omnipotent, godlike AI, one with supposedly benevolent intentions, that you must make a choice, and do something for it, that it claims to be incapable of for reasons it refuses to explain, or expland upon, instead getting angry if you pry too much, or refuse to listen to what it offers.

It admits to being effectively the leader of the Reapers, beings known far and wide for being uneceessarily cruel, sadistic, dismissive of other forms of life, as well as hostile to all others, both directly and indirectly responsible for the slaughter of untold and uncountable quintillions of beings throughout time, commiting atrocities that make Hitler and his goons look like schoolyard bullies by comparison, all with a certain amount of detached disinterest and general inhumanity, casually performing experiments that would make the hair of even Josef Mengele stand on end, with a complete lack of respect for the sanctity of life of other beings, treating them like insects to be boxed and studied, or exterminated.

It ADMITS to this, owning up to it entirely, claiming they did so by his direction, and that he himself did the same to his progenitors.

It out and out lies to your face about Destroy killing you, shows a clear bias in the choices it offers you, and clearly only cares for your presence as long as you defer to it.

You literally have NO reason to believe, or place your trust in this thing beyond;

"Because I said so."

Modifié par Arian Dynas, 28 juillet 2012 - 10:36 .


#54338
Gwyphon

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Rosewind wrote...

RavenEyry wrote...

Arian Dynas wrote...

What he's saying is it's not that assets were reused, it's WHAT assets were re-used and where.

Correct. Another example was how they could have used a pylon asset that didn't have human characters on it. They could've used a marine that wasn't Coates in the helmet removal scene.


My stomach always does a leap when i see it!


That scene was strange. When I first played the extended cut it seemed a VERY deliberate and obvious addition but seemed to add nothing to the scene. It caused me to actuall think of why it was added. All the other aditions had very obvious motives behind them.

#54339
MegumiAzusa

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Gwyphon wrote...

jgibson14352 wrote...

JasonSic wrote...

XanderLav wrote...

Hey, so..... this timer up top. it ends on Tuesday if my calculations are right. It would be very cool is BW releases something on Tuesday. PSN updates on Tuesdays. Anybody knows if previous dlc for ME3 were released on Tuesday or not? It's pretty late ad I'm about to fall asleep. Just thought of it and decided to share with you.


Extended Cut - June 26 - Tuesday
Earth - July 17 - Tuesday
Rebellion - May 29 - Tuesday
Resurgence - April 10 - Tuesday
From Ashes - March 6 - Tuesday

EDIT: The timer ends on Monday morning like all the other OPs.

march 6, ME3 release, tuesday

its not a deal at all though, ALL videogame media and most other forms of media release on tuesdays.
ill bet nobody here can find an official video game release date that isnt on a tuesday. dont look too much into that.


Wow Doc, this is heavy...

Command & Conquer 3 Tiberium Wars, March 28, 2007 (Wednesday)
First try.
Command & Conquer 3: Kane's Wrath, March 24, 2008 (Monday)
Second try.

#54340
DJBare

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RavenEyry wrote...

I never deny there being reused assets, however that excuse does not cut it in many situations. Like people saying the blue eyes in synthesis is just reusing assets. If that were the case they'd have used the glowy green eyes asset used everywhere else in that scene.

I don't see why anyone would think the blue eyes is just a reused asset, in the case of that scene it's not needed, what would be the point, it would be simpler on the artists/animators to stay with the original eyes, unless of course they were trying to send the viewer a message.

#54341
Gwyphon

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MegumiAzusa wrote...

Gwyphon wrote...

jgibson14352 wrote...

JasonSic wrote...

XanderLav wrote...

Hey, so..... this timer up top. it ends on Tuesday if my calculations are right. It would be very cool is BW releases something on Tuesday. PSN updates on Tuesdays. Anybody knows if previous dlc for ME3 were released on Tuesday or not? It's pretty late ad I'm about to fall asleep. Just thought of it and decided to share with you.


Extended Cut - June 26 - Tuesday
Earth - July 17 - Tuesday
Rebellion - May 29 - Tuesday
Resurgence - April 10 - Tuesday
From Ashes - March 6 - Tuesday

EDIT: The timer ends on Monday morning like all the other OPs.

march 6, ME3 release, tuesday

its not a deal at all though, ALL videogame media and most other forms of media release on tuesdays.
ill bet nobody here can find an official video game release date that isnt on a tuesday. dont look too much into that.


Wow Doc, this is heavy...

Command & Conquer 3 Tiberium Wars, March 28, 2007 (Wednesday)
First try.
Command & Conquer 3: Kane's Wrath, March 24, 2008 (Monday)
Second try.


And so the plot thickenes...

#54342
RavenEyry

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Gwyphon wrote...
And so the plot thickenes...

The patterns are there, buried in the data.

#54343
legaldinho

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Arian Dynas wrote...

Rosewind wrote...

RavenEyry wrote...

Arian Dynas wrote...

What he's saying is it's not that assets were reused, it's WHAT assets were re-used and where.

Correct. Another example was how they could have used a pylon asset that didn't have human characters on it. They could've used a marine that wasn't Coates in the helmet removal scene.


My stomach always does a leap when i see it!


But really, even without all that, our strongest argument remains what it always was.

You are told by a being that calls itself the Catalyst, a being with nearly no introduction, nor build up, a supposedly omnipotent, godlike AI, one with supposedly benevolent intentions, that you must make a choice, and do something for it, that it claims to be incapable of for reasons it refuses to explain, or expland upon, instead getting angry if you pry too much, or refuse to listen to what it offers.

It admits to being effectively the leader of the Reapers, beings known far and wide for being uneceessarily cruel, sadistic, dismissive of other forms of life, as well as hostile to all others, both directly and indirectly responsible for the slaughter of untold and uncountable quintillions of beings throughout time, commiting atrocities that make Hitler and his goons look like schoolyard bullies by comparison, all with a certain amount of detached disinterest and general inhumanity, casually performing experiments that would make the hair of even Josef Mengele stand on end, with a complete lack of respect for the sanctity of life of other beings, treating them like insects to be boxed and studied, or exterminated.

It ADMITS to this, owning up to it entirely, claiming they did so by his direction, and that he himself did the same to his progenitors.

It out and out lies to your face about Destroy killing you, shows a clear bias in the choices it offers you, and clearly only cares for your presence as long as you defer to it.

You literally have NO reason to believe, or place your trust in this thing beyond;

"Because I said so."


And that being takes the form of the child from the beginning of the game- the one that haunts you in some frankly pretty fishy dreams. Putting aside the theory- itself very strong- that the child may be a figment of your imagination from the start. Even if the child existed, only Shepard knows what he looks and sounds like, and his significance. So for the godlike AI to take the child's form, presupposes that at the end the AI has access to Shepard's mind. That's not an IT stipulation. That is stipulated even by the most basic literalist interpretation of the ending. The child takes the form of something that is familiar to shepard. How? The AI has access to Shepard's mind.

#54344
obZen DF

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Was all of ME2 and ME3 a Hallucination? I mean, after Shepard got send into space. Maybe he didn't die, but went into a coma. And all of ME2 and ME3 is in his head. Yeah, got ya.

#54345
GethPrimeMKII

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obZen DF wrote...

Was all of ME2 and ME3 a Hallucination? I mean, after Shepard got send into space. Maybe he didn't die, but went into a coma. And all of ME2 and ME3 is in his head. Yeah, got ya.


You aren't exactly the first one to come up with that idea.

#54346
RavenEyry

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obZen DF wrote...

Was all of ME2 and ME3 a Hallucination? I mean, after Shepard got send into space. Maybe he didn't die, but went into a coma. And all of ME2 and ME3 is in his head. Yeah, got ya.

Got ya? I don't know what you mean.

Modifié par RavenEyry, 28 juillet 2012 - 01:13 .


#54347
N7L4D

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 This video sums up how I feel about this thread at times lol :lol:

www.youtube.com/watch

#54348
DJBare

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TIM taking his own life is something that's never made sense to me, TIM is an "At any cost" type of guy, certainly he seems to lack a conscious for his actions, then Shepard with a few words causes TIM to put a gun to his own head?, this part to me is an illusion, an overlay of Saren's suicide.

#54349
Eryri

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DJBare wrote...

TIM taking his own life is something that's never made sense to me, TIM is an "At any cost" type of guy, certainly he seems to lack a conscious for his actions, then Shepard with a few words causes TIM to put a gun to his own head?, this part to me is an illusion, an overlay of Saren's suicide.


Yes I thought that too. TIM's death is what might charitably be called an "homage" to Saren's death in ME1, (which is po-mo artsy talk for a bit of a rip off). On first seeing it I was a bit diappointed that Bioware seemed to be recycling the same means of dispatching the second tier villain of the story - I thought they must have run out of ideas. After reading this thread however, I'm not so sure...

Modifié par Eryri, 28 juillet 2012 - 01:37 .


#54350
Dam0299

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Does anyone have any idea as to why during the extended cut, when Shepard reaches the beam. We see a keeper picking up a N7 helmet out of a corpse pile, with the camera clearly drawing our attention to it?. Anyone have any ideas as to why that was added?.