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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#6451
HellishFiend

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gunslinger_ruiz wrote...


I thought as much about the light change, but I made special note that the color starts to drain before the doors even opened (walked backwards a few times, made sure to listen for the door opening sounds). Could just be a lag queue but... I don't know, "bugs" and "inconsistencies" are looking more and more like pieces of the puzzle now.


I wont deny the possibility exists, but I just personally wouldnt cite it as an IT clue. Most of the clues I prefer to cite deal with established symbolism, contradictory precedents, or contextual inconsistencies (wow, that was a mouthful). This is just a visual oddity without any of those three things to back it up. 

#6452
Raistlin Majare 1992

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Gulaman wrote...

My biggest problem with IT is that I just do not believe that the writers are that clever to have come up with the ending the IT crowd have dreamt up. Fans have active imaginations and can conjure theories like this. Writers of video games hardly ever put such imagination into practice. The ending is what we saw, there's nothing more to it, the developers have said as much. Anyone who continues to believe the writers intentionally left all these clues that point to Shep being indoctrinated are simply deluded.


Fitrst things first, Bioware has siad nothing about wether IT is true or not or if the ending should be taken face value. In fact they have been cryptic and even encouraged asking questions of the ending, saying they want "lots of speculation" that alone should be reason enough to dig deeper in search of something new.

Most writer of videogames are like that, but Bioware are not just average videogame writers. It is not for nothing most look towards them when one talks videogame stories and they certainly have the ability to pull of some amazing twists (remember a little game called Knights of the Old Republic, did you see the Revan twist coming there?) Also just because something like this ahsent been done before dosent mean that it will never be done, videogames are a constantly evolving medium and a twist like this, a story sequence that tests not the character, but the player himself would be something compltely new and a huge step forward, dont even think Bioware dont know that.

Also from a more practicaly story point, at this point it requires a greater suspension of disbelief to take the ending face value than it does to beleive in the IT. There is a reason we keep on fininding new tidbits that can be connected to the IT while the Anti-IT people struggle to find even the tiniest explanation or counter argument to IT.

All those threads and points towards It werent placed there on accident, of that they are far to regular and consistent. There is something deeper here, though if it is IT is impossible to say before EC.

#6453
Uncle Jo

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Arian Dynas wrote...

*snip*

Literalist Friend said...
Yeah I know...I'm just getting really cranky and fed up with everything and quite a lot of people around here, lol.

Unfortunetly I've only met two reasonable IT-ers, you being one of them so I haven't been really exposed to the more calm side of it. Heck, the next time I tried to raise an issue I had with IT, such as Harbinger's beam which is apparently considered an Indocrination device, I just got directed to a link about IT, and told to 'come back later when I knew more.' :|

So yeah, I'm getting a annoyed with the attitude when I go to the IT thread or other places that support it and get treated like I'm stupid and haven't read anything about it. Hence the fairly grouchy way I'm responding to it lol.

I'll probably give it a go in a few days or even a week. As it is, I would probably just get in a flame snark-fest with a IT fan if I go near that thread at the moment.


Arian Dynas said...
That's laziness, and to be honest, I'll admit, I have been lazy too before. Don't take it TOO personally.

*snip*

I was the one who wrote the post and I know that it was wether very clever nor polite from me. As well as I apologized to the concerned person, I apologize to the whole IT community.
Mea culpa.

Modifié par Uncle Jo, 25 mai 2012 - 11:34 .


#6454
MegumiAzusa

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DJBare wrote...

Admiral Hackett: I was not in favour of your diversion to sanctuary.....

Why?, Shepard was on the trail of TIM to get back a vital piece of the crucible, why would Hackett not be in favour of this?, unless Hackett has already been there and was one of the indoctrinated ones that was shipped back to TIM, I did notice the insignia on the building is Alliance Naval, it also might explain why we had not heard from Hackett at the beginning of the game, and just maybe the reason for the weak signal when he first contacted Shepard, sanctuary was actively blocking signals.

I guess that dialog didn't get an update. Sanctuary was not required in earlier versions.
The only required missions were (in order of appearance):
Vancouver, Mars, Thessia, Citadel under siege, Cerberus HQ, London

#6455
lex0r11

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Wake up, IT thread!
I'm gonna spin you until you do!

Posted Image

Modifié par lex0r11, 25 mai 2012 - 12:23 .


#6456
Arian Dynas

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Gulaman wrote...

My biggest problem with IT is that I just do not believe that the writers are that clever to have come up with the ending the IT crowd have dreamt up. Fans have active imaginations and can conjure theories like this. Writers of video games hardly ever put such imagination into practice. The ending is what we saw, there's nothing more to it, the developers have said as much. Anyone who continues to believe the writers intentionally left all these clues that point to Shep being indoctrinated are simply deluded.


Yes, we have active imaginations, hence why we are constantly examining and re-examining the evidence we see to make sure it's unassailable. Alot of things we see quite simply could not have been accidental, for the fact that quite a few of them are strange and out of place, but would actually take MORE work to implement, than to not have present at all.

And the fact is, I CAN beleive they are clever enough, because quite simply, they've earned that place for me.  Half the games I call "good" or "my favorites" on my shelf came from Bioware, I have NEVER seen a lacklustre story out of them, with the exception of DA2, which was more a consequence of rushed delivery, otherwise had the game more polish, It could easily become been yet another favorite, and either way, it still is a good game.

If Bioware DIDN'T consist of suprelative writers, there wouldn't be this much backlash, because people simply wouldn't be involved enough to care.

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.

#6457
NoSpin

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Arian Dynas wrote...

Gulaman wrote...

My biggest problem with IT is that I just do not believe that the writers are that clever to have come up with the ending the IT crowd have dreamt up. Fans have active imaginations and can conjure theories like this. Writers of video games hardly ever put such imagination into practice. The ending is what we saw, there's nothing more to it, the developers have said as much. Anyone who continues to believe the writers intentionally left all these clues that point to Shep being indoctrinated are simply deluded.


Yes, we have active imaginations, hence why we are constantly examining and re-examining the evidence we see to make sure it's unassailable. Alot of things we see quite simply could not have been accidental, for the fact that quite a few of them are strange and out of place, but would actually take MORE work to implement, than to not have present at all.

And the fact is, I CAN beleive they are clever enough, because quite simply, they've earned that place for me.  Half the games I call "good" or "my favorites" on my shelf came from Bioware, I have NEVER seen a lacklustre story out of them, with the exception of DA2, which was more a consequence of rushed delivery, otherwise had the game more polish, It could easily become been yet another favorite, and either way, it still is a good game.

If Bioware DIDN'T consist of suprelative writers, there wouldn't be this much backlash, because people simply wouldn't be involved enough to care.

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


Well said.

Wow, this isn't the first time I have seen "video game writers" bashed for somehow having less talent than novelists or screenwriters and that just blows my mind. Writers of any kind are cut from the same cloth, it isn't the medium they choose but the quality of their work that should speak of their talent. I don't know how people can look at things like the Rannoch and Tuchanka arcs in ME3 and say that the writers aren't talented enough, they have proven their worth and until proven otherwise deserve the benefit of a doubt.

#6458
estebanus

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Hello again. Anything new, like the guns for example?

#6459
Arian Dynas

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NoSpin wrote...

Arian Dynas wrote...

Gulaman wrote...

My biggest problem with IT is that I just do not believe that the writers are that clever to have come up with the ending the IT crowd have dreamt up. Fans have active imaginations and can conjure theories like this. Writers of video games hardly ever put such imagination into practice. The ending is what we saw, there's nothing more to it, the developers have said as much. Anyone who continues to believe the writers intentionally left all these clues that point to Shep being indoctrinated are simply deluded.


Yes, we have active imaginations, hence why we are constantly examining and re-examining the evidence we see to make sure it's unassailable. Alot of things we see quite simply could not have been accidental, for the fact that quite a few of them are strange and out of place, but would actually take MORE work to implement, than to not have present at all.

And the fact is, I CAN beleive they are clever enough, because quite simply, they've earned that place for me.  Half the games I call "good" or "my favorites" on my shelf came from Bioware, I have NEVER seen a lacklustre story out of them, with the exception of DA2, which was more a consequence of rushed delivery, otherwise had the game more polish, It could easily become been yet another favorite, and either way, it still is a good game.

If Bioware DIDN'T consist of suprelative writers, there wouldn't be this much backlash, because people simply wouldn't be involved enough to care.

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


Well said.

Wow, this isn't the first time I have seen "video game writers" bashed for somehow having less talent than novelists or screenwriters and that just blows my mind. Writers of any kind are cut from the same cloth, it isn't the medium they choose but the quality of their work that should speak of their talent. I don't know how people can look at things like the Rannoch and Tuchanka arcs in ME3 and say that the writers aren't talented enough, they have proven their worth and until proven otherwise deserve the benefit of a doubt.


Sci fi writers get the same thing. Apparently it's not literature if it's fantasy or sci fi.

I think Misters Tolkein, Herbert, Asimov, Verne, Wells, Heinlein and Lovecraft would like a word with these people.

#6460
estebanus

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Arian Dynas wrote...

NoSpin wrote...

Arian Dynas wrote...

Gulaman wrote...

My biggest problem with IT is that I just do not believe that the writers are that clever to have come up with the ending the IT crowd have dreamt up. Fans have active imaginations and can conjure theories like this. Writers of video games hardly ever put such imagination into practice. The ending is what we saw, there's nothing more to it, the developers have said as much. Anyone who continues to believe the writers intentionally left all these clues that point to Shep being indoctrinated are simply deluded.


Yes, we have active imaginations, hence why we are constantly examining and re-examining the evidence we see to make sure it's unassailable. Alot of things we see quite simply could not have been accidental, for the fact that quite a few of them are strange and out of place, but would actually take MORE work to implement, than to not have present at all.

And the fact is, I CAN beleive they are clever enough, because quite simply, they've earned that place for me.  Half the games I call "good" or "my favorites" on my shelf came from Bioware, I have NEVER seen a lacklustre story out of them, with the exception of DA2, which was more a consequence of rushed delivery, otherwise had the game more polish, It could easily become been yet another favorite, and either way, it still is a good game.

If Bioware DIDN'T consist of suprelative writers, there wouldn't be this much backlash, because people simply wouldn't be involved enough to care.

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


Well said.

Wow, this isn't the first time I have seen "video game writers" bashed for somehow having less talent than novelists or screenwriters and that just blows my mind. Writers of any kind are cut from the same cloth, it isn't the medium they choose but the quality of their work that should speak of their talent. I don't know how people can look at things like the Rannoch and Tuchanka arcs in ME3 and say that the writers aren't talented enough, they have proven their worth and until proven otherwise deserve the benefit of a doubt.


Sci fi writers get the same thing. Apparently it's not literature if it's fantasy or sci fi.

I think Misters Tolkein, Herbert, Asimov, Verne, Wells, Heinlein and Lovecraft would like a word with these people.



Don't forget Orwell!

#6461
Big Bad

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lex0r11 wrote...

Wake up, IT thread!
I'm gonna spin you until you do!

Posted Image


Dear god, it's...mesmerizing!   I want to look away, but I can't!:o

#6462
Helios969

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Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?

#6463
Helios969

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[quote]NoSpin wrote...

[quote]Arian Dynas wrote...

they have proven their worth and until proven otherwise deserve the benefit of a doubt.

[/quote]

I think the ending sort of fits the "proven otherwise."

#6464
estebanus

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Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?



Gah...

#6465
Big Bad

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Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.

#6466
paxxton

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lex0r11 wrote...

Wake up, IT thread!
I'm gonna spin you until you do!

Posted Image

Yay! IT thread's first spin doctor has returned. Posted Image

Modifié par paxxton, 25 mai 2012 - 02:22 .


#6467
Helios969

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Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


You mean fake?  At this point I assume nothing.  I have mixed feelings on IDT.  On the one hand, it's a wholly poor plot device, so I hate it.  On the other hand, I hope it really is the case, so I can obtain resolution and closure.  Anyway you slice it, it is a poor way to end a much anticipated video game that we all coughed up 60$ for.  I can say with certainty if they don't fix this, I will be not be purchasing any EA products.  Not just Bioware.  No more Madden, Tiger Woods, anything.  I'm sure there are others that feel the same.  It's the only real power we as consumers have: Withold money.

The Breathe scene in the rubble in London certainly suggests Sheppard was either being ID or simply dreaming.  Poor writing form either way.

Modifié par Helios969, 25 mai 2012 - 01:27 .


#6468
Raistlin Majare 1992

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Helios969 wrote...

Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


You mean fake?  At this point I assume nothing.  I have mixed feelings on IDT.  On the one hand, it's a wholly poor plot device, so I hate it.  On the other hand, I hope it really is the case, so I can obtain resolution and closure.  Anyway you slice it, it is a poor way to end a much anticipated video game that we all coughed up 60$ for.  I can say with certainty if they don't fix this, I will be not be purchasing any EA products.  Not just Bioware.  No more Madden, Tiger Woods, anything.  I'm sure there are others that feel the same.  It's the only real power we as consumers have: Withold money.

The Breathe scene in the rubble in London certainly suggests Sheppard was either being ID or simply dreaming.  Poor writing form either way.


How is an established, wiodely used and under the IT well built up plot device from throughout all 3 games sloppy? Sloppy is what the ending is taken at face value with unknown and completely riidcoulous things coming of nowhere.

Indoctrination on the other hand is well established part of the series and if IT is not ture then it is honestly more curious that Shepard has not been affected yet considering he is probably the person with the most contact to Reapers and Artifacts throughout the series.

No offense, but it honestly sounds like you are angry you might have been fooled by a videogame.

Modifié par Raistlin Majare 1992, 25 mai 2012 - 01:36 .


#6469
Big Bad

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Helios969 wrote...

Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


You mean fake?  At this point I assume nothing.  I have mixed feelings on IDT.  On the one hand, it's a wholly poor plot device, so I hate it.  On the other hand, I hope it really is the case, so I can obtain resolution and closure.  Anyway you slice it, it is a poor way to end a much anticipated video game that we all coughed up 60$ for.  I can say with certainty if they don't fix this, I will be not be purchasing any EA products.  Not just Bioware.  No more Madden, Tiger Woods, anything.  I'm sure there are others that feel the same.  It's the only real power we as consumers have: Withold money.

The Breathe scene in the rubble in London certainly suggests Sheppard was either being ID or simply dreaming.  Poor writing form either way.


Many of us - myself included - think that IT, if true, is a rather brilliant plot device, not a poor one.  And I for one don't think it's a bad way to end the game, since I think don't think the game has ended yet.

I agree, though, that if a face-value interpretation was what Bioware intended, the ending is horrifically bad.  We'll just have to wait and see, I guess.

#6470
Helios969

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Big Bad wrote...

Helios969 wrote...

Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


You mean fake?  At this point I assume nothing.  I have mixed feelings on IDT.  On the one hand, it's a wholly poor plot device, so I hate it.  On the other hand, I hope it really is the case, so I can obtain resolution and closure.  Anyway you slice it, it is a poor way to end a much anticipated video game that we all coughed up 60$ for.  I can say with certainty if they don't fix this, I will be not be purchasing any EA products.  Not just Bioware.  No more Madden, Tiger Woods, anything.  I'm sure there are others that feel the same.  It's the only real power we as consumers have: Withold money.

The Breathe scene in the rubble in London certainly suggests Sheppard was either being ID or simply dreaming.  Poor writing form either way.


Many of us - myself included - think that IT, if true, is a rather brilliant plot device, not a poor one.  And I for one don't think it's a bad way to end the game, since I think don't think the game has ended yet.

I agree, though, that if a face-value interpretation was what Bioware intended, the ending is horrifically bad.  We'll just have to wait and see, I guess.


So your game included the EC DLC that provides resolution?  Nice, let me know where to get it.

Boy, if Bioware doesn't provide the IDT so many seem to have grasped to for hope, they'll have to close down this forum altogether.  It'll get ugly.  10^10 more so.

#6471
Arian Dynas

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Helios969 wrote...

Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


You mean fake?  At this point I assume nothing.  I have mixed feelings on IDT.  On the one hand, it's a wholly poor plot device, so I hate it.  On the other hand, I hope it really is the case, so I can obtain resolution and closure.  Anyway you slice it, it is a poor way to end a much anticipated video game that we all coughed up 60$ for.  I can say with certainty if they don't fix this, I will be not be purchasing any EA products.  Not just Bioware.  No more Madden, Tiger Woods, anything.  I'm sure there are others that feel the same.  It's the only real power we as consumers have: Withold money.

The Breathe scene in the rubble in London certainly suggests Sheppard was either being ID or simply dreaming.  Poor writing form either way.


Point the first. It's NOT a poor plot device, you're assuming it's the cliche of "It was all a dream" when in fact it's a false crisis, a battle in the center of the mind, and insert any number of possesion and mental combat tropes here, unlike a dream it has real world consequences, which is why it annoys me whenever I see it referred to as a dream. It's a hallucination. Big difference.. 

How is it a poor way? A cliffhanger is inherently bad to you? Don't watch television then.

#6472
Arian Dynas

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Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


Oh and for the record? A few things to point out. TOLKEIN violated a number of sacred rules with his novels. Is he a bad writer too? And yes. It's interactinve storytelling, so they ARE making choose your own adventure books. And there's nothing wrong with that. Joe Dever, writer of the Lone Wolf series, one of my favorite series of all time, he wrote gamebooks that sold over 8,000,000 copies worldwide at their height, were translated into 26 languages, and generated four novel spin off series, a 36 gamebook series that is only now being finished (since it took him 20 years to get publishing rights back) three spin off gamebook series, two collaborative novel trilogies, four videogames (two in the 80's, one that got cancelled when the company went under, and an upcoming one) and countless merchandising, with a strong cult following, I think that Mr. Dever is laughing all the way to the bank.

But morever, they HAVE written traditional tie-in novels, quite a few of them in fact.

AND, the Normandy alone, the dialogue there? MORE TEXT THAN MOST NOVELS.

So yeah. Point made, I think. But it's roughly 6:00AM and I haven't been able to sleep, so I could be raving.

#6473
Helios969

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Arian Dynas wrote...

Helios969 wrote...

Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


You mean fake?  At this point I assume nothing.  I have mixed feelings on IDT.  On the one hand, it's a wholly poor plot device, so I hate it.  On the other hand, I hope it really is the case, so I can obtain resolution and closure.  Anyway you slice it, it is a poor way to end a much anticipated video game that we all coughed up 60$ for.  I can say with certainty if they don't fix this, I will be not be purchasing any EA products.  Not just Bioware.  No more Madden, Tiger Woods, anything.  I'm sure there are others that feel the same.  It's the only real power we as consumers have: Withold money.

The Breathe scene in the rubble in London certainly suggests Sheppard was either being ID or simply dreaming.  Poor writing form either way.


Point the first. It's NOT a poor plot device, you're assuming it's the cliche of "It was all a dream" when in fact it's a false crisis, a battle in the center of the mind, and insert any number of possesion and mental combat tropes here, unlike a dream it has real world consequences, which is why it annoys me whenever I see it referred to as a dream. It's a hallucination. Big difference.. 

How is it a poor way? A cliffhanger is inherently bad to you? Don't watch television then.


Usually only when a series is near completion.  I hate commercials and I hate lack of resolution.  More and more of the better television has increasingly shorter duration in resolution to story arcs that satisfies until we receive the greater story resolution.

#6474
Arian Dynas

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Also, since people seem to need reminding, invoking the motto of Wheaton.

"Don't be a dick."

8=/=D

#6475
Arian Dynas

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Helios969 wrote...

Arian Dynas wrote...

Helios969 wrote...

Big Bad wrote...

Helios969 wrote...

Arian Dynas wrote...

Bioware isn't full of "videogame writers" they're novelists, who just chose a different medium.


They are?  They violated a bunch of sacred rules of writing to "end" their novel.  Not to mention failed to deliver resolution.  What novels are they writing?  Choose your own adventure D&D books?


You're assuming that IT is fale.  Obviously Arian - and most of the rest of us - do not agree that the writers screwed the pooch, since we don't take the "ending" at face value.


You mean fake?  At this point I assume nothing.  I have mixed feelings on IDT.  On the one hand, it's a wholly poor plot device, so I hate it.  On the other hand, I hope it really is the case, so I can obtain resolution and closure.  Anyway you slice it, it is a poor way to end a much anticipated video game that we all coughed up 60$ for.  I can say with certainty if they don't fix this, I will be not be purchasing any EA products.  Not just Bioware.  No more Madden, Tiger Woods, anything.  I'm sure there are others that feel the same.  It's the only real power we as consumers have: Withold money.

The Breathe scene in the rubble in London certainly suggests Sheppard was either being ID or simply dreaming.  Poor writing form either way.


Point the first. It's NOT a poor plot device, you're assuming it's the cliche of "It was all a dream" when in fact it's a false crisis, a battle in the center of the mind, and insert any number of possesion and mental combat tropes here, unlike a dream it has real world consequences, which is why it annoys me whenever I see it referred to as a dream. It's a hallucination. Big difference.. 

How is it a poor way? A cliffhanger is inherently bad to you? Don't watch television then.


Usually only when a series is near completion.  I hate commercials and I hate lack of resolution.  More and more of the better television has increasingly shorter duration in resolution to story arcs that satisfies until we receive the greater story resolution.


Your impatience is your problem, not the perveiw of the author.