Hmmmmm you know what strikes me as odd, the fact that there is only one keeper in the whole of ME3. It's like they are trying to makes us not notice them.
Uhmmm... There are certainly more than one keeper in ME 3.
Read my edit
But aren't there also some in the commons? Or in the holding area? I also think there was one in purgatory...
Don't see any in the commons and haven't check purgatory.
I've got 3 full-on renegades, 3 full-on paragons, 1 paragade and 1 renegon. I'm pretty sure that I haven't cried in ME3 more than I did with my first renegade playthrough. It just makes me feel so crappy about myself!
Killing Wrex, killing Mordin, seeing Legion and the whole Geth race being destroyed... Damn!
I dont see how half of the supposed renegade things in ME are what a pragmatic person (which is what renegade players claim they are) would do.
A pragmatist would admit that they dont honestly know how long the war is going to last, and would realize that they're gonna need the krogan if it drags on a long time.
As for killing the geth, you dont actually get any paragon or renegade points during Priority: Rannoch at all last I checked, so killing the geth isnt even renegade, its just you being a jerk.
Making peace using the paragon persuade is exactly as renegade as killing off the geth or killing off the quarians.
Hmmmmm you know what strikes me as odd, the fact that there is only one keeper in the whole of ME3. It's like they are trying to makes us not notice them.
Edit: Ignoring the ones at the end of cause.
Vega: It's like this place wants you to forget.
Interestingly that single keeper just happend to be on D24, the Nomandy's docking bay.
Note in either ME1 or ME2 (or both, can't remember exactly) it is mentioned that the Keepers seem so like a part of the Citadel that people tend to overlook and ignore them.
Also, almost 81% have voted "yes" on the IT poll in the HTL forums.
#winning
MegumiAzusa wrote...
DJBare wrote...
Rosewind wrote...
Hmmmmm you know what strikes me as odd, the fact that there is only one keeper in the whole of ME3. It's like they are trying to makes us not notice them.
Edit: Ignoring the ones at the end of cause.
Vega: It's like this place wants you to forget.
Interestingly that single keeper just happend to be on D24, the Nomandy's docking bay.
Note in either ME1 or ME2 (or both, can't remember exactly) it is mentioned that the Keepers seem so like a part of the Citadel that people tend to overlook and ignore them.
That IS interesting. For two reasons: 1) It means you might have been long enough on the Citadel to be like the other citizens the line you quote is probably about. This might say something about indoc. 2) You cannot not notice the keeper on D24. You can't miss him for the same reason you can't miss someone carrying a fridge down the stairway. You'll just eventually bump into him if you ignore him.
Modifié par MaximizedAction, 26 mai 2012 - 08:42 .
MegumiAzusa wrote... Seriously I immediately recognized it saying "please, make it stop" and was palming my face all the time anyone said they couldn't understand it. Also when shooting the one security bot after disarming... I was all like "Nooo why would you do that, can't you hear it crying for help?" Only bad part for me in the DLC (though it made nearly anything until entering the VR bad for me the first time I played it) that was completely saved in the conversation with David at the end, that made it for me one of the best things in Mass Effect.
You might have an ability you are not aware of, as a child I could understand a girl in my class who had a severe speech impediment, yet everyone else had a lot of difficulty understanding her, the teacher would call on me when she needed to ask the girl any questions, and yes, I understood the garbled "please make it stop" also.
I don't know, in my opinion it's more likely because of the headset I have which is quite good. I often find myself having problems understanding kids who are under a certain age... they often sound just completely garbled for me, so I don't think it's that.
MegumiAzusa wrote... Seriously I immediately recognized it saying "please, make it stop" and was palming my face all the time anyone said they couldn't understand it. Also when shooting the one security bot after disarming... I was all like "Nooo why would you do that, can't you hear it crying for help?" Only bad part for me in the DLC (though it made nearly anything until entering the VR bad for me the first time I played it) that was completely saved in the conversation with David at the end, that made it for me one of the best things in Mass Effect.
You might have an ability you are not aware of, as a child I could understand a girl in my class who had a severe speech impediment, yet everyone else had a lot of difficulty understanding her, the teacher would call on me when she needed to ask the girl any questions, and yes, I understood the garbled "please make it stop" also.
I don't know, in my opinion it's more likely because of the headset I have which is quite good. I often find myself having problems understanding kids who are under a certain age... they often sound just completely garbled for me, so I don't think it's that.
I think my inability to understand the screaming in Overlord the first time I played it was likely due to my old TV having horrible sound quality. I understand him perfectly on my newer TV, but never once understood him on my old one, even when I specifically knew what he was saying, I didnt understand it.
OMFG OMG I just found the most amazing thing, you know the Blasto movie advert in the Commons. WELLLLLL it has an audio segment from the movie!!!! Can't believe after how many play threws I just found that.
OMFG OMG I just found the most amazing thing, you know the Blasto movie advert in the Commons. WELLLLLL it has an audio segment from the movie!!!! Can't believe after how many play threws I just found that.
Hey look at that Aequitas has been enabled, currently in between Tuchunka and the Cerberus take over of the citadel. (am I the only one who think it sounds like a Spanish dish?)
Just the name of Aequitas makes me wonder what further purpose it has...
æquitas is the nominative form of the Latin æquitatem, meaning justice, equality, conformity, symmetry, or fairness, and is the source of the modern word "equity". In ancient Rome, it could refer to either the legal concept of equity, or fairness between individuals.
May be nothing, might be worth looking at.
By the by, does anyone have any non-indoctrination way that Shepard could directly understand the Rannoch reaper?
Reapers are known to have telepathic abilities, though the nature and extent of those abilities is unknown. Moreover, we have no way of knowing how closely this sort of "mental communication" is tied to indoctrination.
It's possible that in the span of a few seconds, Shepard had that entire conversation with the Rannoch destroyer telepathically, in his head. It would explain why your teammates are never shown during the scene, nor do they have anything to say about it afterwards.
But.. considering he has to telepathically speak to you, and still goes into your head, well... I know I wouldn't want to get mind probed by a reaper for obvious reasons.
OMFG OMG I just found the most amazing thing, you know the Blasto movie advert in the Commons. WELLLLLL it has an audio segment from the movie!!!! Can't believe after how many play threws I just found that.
I just had a nice conversation with Joker after saving Jacob and the Cerberus scientists on Gellix ...
Joker: "Nice to see those Cerberus scientists come to their senses."
Shepard: "After everything he's done, the Illusive Man can't pretend he's fighting for humanity. Anyone who isn't indoctrinated has to see that by now."
Joker: "Glad we got out early."
So, the Illusive Man has Troops with Reaper Modifications (SYNTHESIS) and wants to use the Reapers (CONTROL)...so picking one of those two options in the end, has to mean you're indoctrinated - Shepard himself said it
I know, it 's just a very, very, very small (possible) hint at IT - and most likely someone here has already pointed out his dialogue before....but I wanted to share it nonetheless
OMFG OMG I just found the most amazing thing, you know the Blasto movie advert in the Commons. WELLLLLL it has an audio segment from the movie!!!! Can't believe after how many play threws I just found that.
OMFG OMG I just found the most amazing thing, you know the Blasto movie advert in the Commons. WELLLLLL it has an audio segment from the movie!!!! Can't believe after how many play threws I just found that.
I found this strange. One time I found myself talking to Vega and he commented "Does anyone else hear that hum?" I found it strange because it seems so un-important so why would BioWare put it in? Later I looked up indoctrination in the codex and here is what it said:
"Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind. "
That sounds oddly like Vega is being indoctrinated, but wait if that is true...then that would mean there is an indoctrination device on the Normandy! Which is quite possible. It seems likely that the Illusive man could have put an indoctrination device on the Normandy.
Addition:
And the keepers are the servants of the reapers. Maybe they put indoctrination devices around? They did modify the Citadel after the Sovreign attack...
I found this strange. One time I found myself talking to Vega and he commented "Does anyone else hear that hum?" I found it strange because it seems so un-important so why would BioWare put it in? Later I looked up indoctrination in the codex and here is what it said:
"Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind. "
That sounds oddly like Vega is being indoctrinated, but wait if that is true...then that would mean there is an indoctrination device on the Normandy! Which is quite possible. It seems likely that the Illusive man could have put an indoctrination device on the Normandy.
This got discussed to death in the old thread - although what we did find is that there's a very distinctive hum throughout the ship with an audible and inaudible (infrasonic) component.
Arian Dynas wrote...
HellishFiend wrote...
TSA_383 wrote...
Rosewind wrote...
Hey look at that Aequitas has been enabled, currently in between Tuchunka and the Cerberus take over of the citadel. (am I the only one who think it sounds like a Spanish dish?)
Just the name of Aequitas makes me wonder what further purpose it has...
æquitas is the nominative form of the Latin æquitatem, meaning justice, equality, conformity, symmetry, or fairness, and is the source of the modern word "equity". In ancient Rome, it could refer to either the legal concept of equity, or fairness between individuals.
May be nothing, might be worth looking at.
By the by, does anyone have any non-indoctrination way that Shepard could directly understand the Rannoch reaper?
Reapers are known to have telepathic abilities, though the nature and extent of those abilities is unknown. Moreover, we have no way of knowing how closely this sort of "mental communication" is tied to indoctrination.
It's possible that in the span of a few seconds, Shepard had that entire conversation with the Rannoch destroyer telepathically, in his head. It would explain why your teammates are never shown during the scene, nor do they have anything to say about it afterwards.
But.. considering he has to telepathically speak to you, and still goes into your head, well... I know I wouldn't want to get mind probed by a reaper for obvious reasons.
This is exactly my point. Shepard is talking to reapers with his/her mind before getting anywhere near earth... You would have thought if a reaper had suddenly decided to jump into spoken dialogue (being the only time in all three games that one would do so "in the flesh" so to speak) then your crew might have something to say about it...
Hey guys, I played some Mass Effect today and talked to Legion directly after the Geth Dreadnought mission. I forgot the exact question but it was about how it felt being connected with a reaper. When Legion starts talking and explains to you how superior the reaper was and how he couldn´t even understand it´s "thoughts" the camera zooms out in a (atleast to me) very odd way. Like you´re being watched. After he is finished talking Shepard even says it seems like Legion is in awe of them.
It probably means nothing and I´m just going crazy but, like I said, it seemed odd to me. Maybe someone can check that out. (as always sorry for my english).
I found this strange. One time I found myself talking to Vega and he commented "Does anyone else hear that hum?" I found it strange because it seems so un-important so why would BioWare put it in? Later I looked up indoctrination in the codex and here is what it said:
"Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind. "
That sounds oddly like Vega is being indoctrinated, but wait if that is true...then that would mean there is an indoctrination device on the Normandy! Which is quite possible. It seems likely that the Illusive man could have put an indoctrination device on the Normandy.
Addition:
And the keepers are the servants of the reapers. Maybe they put indoctrination devices around? They did modify the Citadel after the Sovreign attack...
You can't pinpoint Vegas indoctrination or Shepards, Vega had contact with Collector prior and was the only one who survived while blowing up a Collector Ship. Could have been done there. You also might want to read this: http://social.biowar...32/260#12232510 There are some additional clues in other scenes but the both in that post are the most blatant ones.
I found this strange. One time I found myself talking to Vega and he commented "Does anyone else hear that hum?" I found it strange because it seems so un-important so why would BioWare put it in? Later I looked up indoctrination in the codex and here is what it said:
"Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind. "
That sounds oddly like Vega is being indoctrinated, but wait if that is true...then that would mean there is an indoctrination device on the Normandy! Which is quite possible. It seems likely that the Illusive man could have put an indoctrination device on the Normandy.
Addition:
And the keepers are the servants of the reapers. Maybe they put indoctrination devices around? They did modify the Citadel after the Sovreign attack...
You can't pinpoint Vegas indoctrination or Shepards, Vega had contact with Collector prior and was the only one who survived while blowing up a Collector Ship. Could have been done there. You also might want to read this: http://social.biowar...32/260#12232510 There are some additional clues in other scenes but the both in that post are the most blatant ones.
Can the collectors indoctrinate though? I didn't think they could? Because they are well organics and there aren't any reapers in the system yet that we know of.
Speaking of paragon/renegade choices, are there any actual benefits to being a renegade in ME3? You can't make peace between the geth and quarians, which I think is a pretty serious drawback to being a renegade. Are there any benefits that would offset this negative?
Speaking of paragon/renegade choices, are there any actual benefits to being a renegade in ME3? You can't make peace between the geth and quarians, which I think is a pretty serious drawback to being a renegade. Are there any benefits that would offset this negative?
You can make peace if you're renegade.
If you were renegade in ME2 and destroyed the heretics, making peace in ME3 is actually easier than if you've been paragon the entire series.
On another post this came up and I thought it would fit well here.
Bill Casey wrote...
Prettz made a video of some strange sounds at the end of the game...
Ringing
I couldn't help notice the ringing reminded me of Object Rho...
Rho
And
then balance5050 pointed out that for a split second, barely
noticeable, there's flashes of a white circle during the object rho
scene...
http://desmond.image....jpg&res=medium
Not nearly as prevalent as when Shepard is dreaming, in the corrupted consensus, or at the ending...
I never would have noticed it...
Also, in Arrival recurring nightmares are a symptom of indoctrination, and if you fail Arrival you get EXACTLY what is described in the audio logs...
Arrival Fail
I watched the video and looked through the scenes and what I saw was a little odd. The first was of Shepards helmet or head in helmet on a spear/pole with destruction behind it. Next was what I believe was Harbinger attacking the citadel, but he was on the inside of the ring which makes no sense. How would he get in? The next was all of our friends and the Illusive man standing on a outlook over what looked like an asari city, then Harbinger or a reaper decends infront of them. And in between all of the scenes was harbinger.
Also if you let the timer go out wouldn't it just be an explosion when you collide with the relay? Not a vision?
Speaking of paragon/renegade choices, are there any actual benefits to being a renegade in ME3? You can't make peace between the geth and quarians, which I think is a pretty serious drawback to being a renegade. Are there any benefits that would offset this negative?
You can make peace if you're renegade.
If you were renegade in ME2 and destroyed the heretics, making peace in ME3 is actually easier than if you've been paragon the entire series.
Really? I had no idea! That's actually kind of cool - I guess sometime I'll have to do a renegade playthrough of the entire series. Thanks for the info!:happy: