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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#7376
gunslinger_ruiz

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ll PAYASO323 ll wrote...

gunslinger_ruiz wrote...

Jade8aby88 wrote...



I sleep as much as most people just not at the same times, other than that I'm working evenings or gaming or doing whatever else. Wasn't all that hard, already had 2 level 20s to promote (I was saving them for Gold attempts), and 3 17-18 classes. Only my engineer was level 7, taking awhile to level that one tonight. Plus side, plenty of time to take note of how much Reaper cables are used in "huskifying." Did you know human Husks have cables on the inside of their skulls?

I've got the app, I like what they've done to the newsfeed and that it's not just their  twitter responses anymore. I really like the mail feature though, it's like gettin  texted by your squadmates.

I almost never get messages from my squadmates. the last time i got a message from a squadmate was on may 14th from Javik, and i always play SP i dont get wtf is going on. i sometimes get the "a sign-in error has occured" thing when i start the game so maybe that  has something to do with it?


Ah, yeah you need to be logged in with the same account in order to get them. PC or not I guess either way need an Origin login to get the app to work with your game, and the fleet mini game too. Suppose it's like how their DLC works with.

#7377
DJBare

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I have a question, what does 5000 mean in the game?

#7378
DJBare

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DJBare wrote...

I have a question, what does 5000 mean in the game?

Nobody have an answer?

#7379
Arian Dynas

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DJBare wrote...

DJBare wrote...

I have a question, what does 5000 mean in the game?

Nobody have an answer?


5000 what? EMS?

#7380
DJBare

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Arian Dynas wrote...

DJBare wrote...

DJBare wrote...

I have a question, what does 5000 mean in the game?

Nobody have an answer?


5000 what? EMS?

Thank you, it allows Anderson to survive as well as Shepard, now here is the interesting part, every pda starting from TIM's base gives 5000 credits, even the ones you find in London, accept those credits are worthless.

Modifié par DJBare, 27 mai 2012 - 07:35 .


#7381
Corik

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Arian Dynas wrote...

Thank you, it allows Anderson to survive as well as Shepard, now here is the interesting part, every pda starting from TIM's base gives 5000 credits, even the ones you find in London, accept those credits are worthless.


I believe Anderson can survive with 4000 EMS. The CE's book says that, in fact, if you have 4k EMS you need to save Anderson from TIM for Shepard to survive. With 5k EMS Shepard survives even with Anderson killed. I may be wrong, tho.

Modifié par Corik, 27 mai 2012 - 07:46 .


#7382
DJBare

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Corik wrote...


I believe Anderson can survive with 4000 EMS. The CE's book says that, in fact, if you have 4k EMS you need to save Anderson from TIM for Shepard to survive. With 5k EMS Shepard survives even with Anderson killed. I may be wrong, tho.

You need an extra 1000 for Shepard to survive if you fail to save Anderson because the game docks 1000 if Anderson dies.

Modifié par DJBare, 27 mai 2012 - 07:44 .


#7383
paxxton

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Only a single new page in 5 hours. This thread is dying.

Modifié par paxxton, 27 mai 2012 - 07:48 .


#7384
DJBare

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paxxton wrote...

Only a single new page in 5 hours. This thread is dying.

Probably because most have the sense to go to bed.

#7385
Corik

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I'm going to try again and share 2 things I noticed (the previous time nobody answered xD). The first one is the child at Earth. I've been thinking and I think it's impossible for a child to walk from the roof of the building where he was playing to the roof of another building hundred of meters away, cross a closed door, survive a reaper attack to the building, hide in that building, somehow exit it and travel hundred of meters again, under reaper fire and cannibal and husk forces to reach the shuttle. Even if that's possible, why the soldiers don't help him to enter the shuttle when we saw them helping every other civilian? I think it's very plausible to think that's a hallucination in Shepard mind (he's also very near the reapers in that moment). I'm almost sure the only real one was the child at the start of the game. In fact, when you see the child running to that building, is kinda funny that just when you go there a reaper attack that building. Is like the reapers where trying to get shepard there to get him, at least, injured.

The second thing I've noticed was during my last missions. I think the first time was at Cerberus Space Station. My Shepard suddenly started to breath very heavily. At first I thought it was a sound bug or something, but I don't know... Maybe it's not related at all. But it could reflect some kind of anxiety which easily leads to a weakend willpower and makes it easier for the reapers at Earth to mess with his mind when severely injured. (Or it could just be a bug... I will have to check on my second playthrough).

Modifié par Corik, 27 mai 2012 - 07:57 .


#7386
paxxton

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DJBare wrote...

paxxton wrote...

Only a single new page in 5 hours. This thread is dying.

Probably because most have the sense to go to bed.

Or they are pinned down on the MP front.

#7387
DJBare

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Corik wrote...

The second thing I've noticed was during my last missions. I think the first time was at Cerberus Space Station. My Shepard suddenly started to breath very heavily. At first I thought it was a sound bug or something, but I don't know... Maybe it's not related at all. But it could reflect some kind of anxiety which easily leads to a weakend willpower and makes it easier for the reapers at Earth to mess with his mind when severely injured. (Or it could just be a bug... I will have to check on my second playthrough).

Yes, the child has been discussed quite a lot, especially him going through a security locked door and surviving a blast that wipes out most of the building.

As for Shepard's breathing, I'm on TIM's base currently and the only heavy breathing I notice is when sprinting, which is normal.

#7388
gunslinger_ruiz

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paxxton wrote...

DJBare wrote...

paxxton wrote...

Only a single new page in 5 hours. This thread is dying.

Probably because most have the sense to go to bed.

Or they are pinned down on the MP front.


True, very true. I don't think it's safe to count this thread as dead unless someone doesn't reply within a day or two. Most of us who have been here awhile already know the evidence in question, I figure the thread is mostly for newcomers to ask questions now.

Corik wrote...
*snip, post is a couple above*


The child has been discussed a lot, and still going I think. Most people accept he's only real the first time you see him, and maybe the second on the balcony, but the vent scene is where he really begins to seem like a hallucination. His dialogue for one, and the fact he dissappears so suddenly and isn't mentioned by Shepard to Anderson. Although, he is mentioned by Shepard to I think Garrus after you recruit him, but that is the only time Shepard says anything about him that I can recall. Then of course, he appears to be at the epicenter of your nightmares. The Catalyst using his form only adds more to the arguement.

Shepard breathing heavily is probably a bug, I've had it a couple times but not in Cronos station I don't think. Sounds like the heavy breathing from sprinting but keeps going when you stop.

Modifié par gunslinger_ruiz, 27 mai 2012 - 08:12 .


#7389
Corik

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DJBare wrote...

Yes, the child has been discussed quite a lot, especially him going through a security locked door and surviving a blast that wipes out most of the building.

As for Shepard's breathing, I'm on TIM's base currently and the only heavy breathing I notice is when sprinting, which is normal.


I see. Then it's a bug at my side. It's funny, the first time I played I knew there was a huge debate about the endings. I supposed Shepard died and when I started hearing that heavy breathing I thought "ok, Shepard has something. He will fall ill and die after destroying the reapers... ok!" XD

When I saw the real ending... I never could imagine that. Alone? His friends leaving him alone? No way. That's just impossible.

#7390
prettz

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what was the result of the "do you hear big ben at the alive ending" discussion?  I'm not hearing it.

Modifié par prettz, 27 mai 2012 - 08:15 .


#7391
Corik

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prettz wrote...

what was the result of the "do you hear big ben at the alive ending" discussion?  I'm not hearing it.


Neither I can hear it. Still I really think it's London. Rubble seems to be from Earth. And we should pay attention to the light too. That light seemed to be just like Earth's night. Anytime a disaster occured on the Citadel, red emergency lights turned on.

#7392
paxxton

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Corik wrote...

DJBare wrote...

Yes, the child has been discussed quite a lot, especially him going through a security locked door and surviving a blast that wipes out most of the building.

As for Shepard's breathing, I'm on TIM's base currently and the only heavy breathing I notice is when sprinting, which is normal.


I see. Then it's a bug at my side. It's funny, the first time I played I knew there was a huge debate about the endings. I supposed Shepard died and when I started hearing that heavy breathing I thought "ok, Shepard has something. He will fall ill and die after destroying the reapers... ok!" XD

When I saw the real ending... I never could imagine that. Alone? His friends leaving him alone? No way. That's just impossible.

The kid running into a building is a background scene. That might explain why the door stays red (most players won't see it anyway, at least not before someone else points them to look there). The same can be said about running husks seen when you look down from the same balcony the kid was standing.

Modifié par paxxton, 27 mai 2012 - 08:27 .


#7393
paxxton

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Corik wrote...

prettz wrote...

what was the result of the "do you hear big ben at the alive ending" discussion?  I'm not hearing it.


Neither I can hear it. Still I really think it's London. Rubble seems to be from Earth. And we should pay attention to the light too. That light seemed to be just like Earth's night. Anytime a disaster occured on the Citadel, red emergency lights turned on.

It's afterlife. Posted Image

Modifié par paxxton, 27 mai 2012 - 08:31 .


#7394
Dendio1

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DJBare wrote...

Arian Dynas wrote...

DJBare wrote...

DJBare wrote...

I have a question, what does 5000 mean in the game?

Nobody have an answer?


5000 what? EMS?

Thank you, it allows Anderson to survive as well as Shepard, now here is the interesting part, every pda starting from TIM's base gives 5000 credits, even the ones you find in London, accept those credits are worthless.


I do wonder why they bother giving us credits if the game always resets to a save after priority cerberus, credits included.

Modifié par Dendio1, 27 mai 2012 - 08:35 .


#7395
Corik

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paxxton wrote...

The kid running into a building is a background scene. That might explain why the door stays red (most players won't see it anyway, at least not before someone else points them to look there). The same can be said about running husks seen when you look down from the same balcony the kid was standing.


Yeah, it's a background scene, but it's there for a (unknown) reason. And it only adds more questions. How did he got there? Even with the place crawling with husks and cannibals... There's simply no way a child could have done that. It's just... impossible.

Let's think for a moment as a 8 year old child. "Oh, no! My city is being attacked by huge monsters! I'm at the roof of my house... I think I should get down, walk through all those hordes of monsters, climb to that other building and hide there for a few minutes... after that I should again get to the ground, walk again through those monsters and find a shuttle for evac" 

I don't think so. Probably it would be more like "What's that? MUUUUUUUUUMMMM!!!!!!" And the child would go to his house and hide with his mum.

#7396
gunslinger_ruiz

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Dendio1 wrote...

DJBare wrote...

Arian Dynas wrote...

DJBare wrote...

DJBare wrote...

I have a question, what does 5000 mean in the game?

Nobody have an answer?


5000 what? EMS?

Thank you, it allows Anderson to survive as well as Shepard, now here is the interesting part, every pda starting from TIM's base gives 5000 credits, even the ones you find in London, accept those credits are worthless.


I do wonder why they bother giving us credits if the game always resets to a save after priority cerberus, credits included.


Hmm.... Good point. Could be for New Game+ but, maybe Bioware gives them to you for use in the future of the game? A hint that things may not end at Earth as we saw? Interesting if anything.

#7397
Corik

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gunslinger_ruiz wrote...

Dendio1 wrote...

I do wonder why they bother giving us credits if the game always resets to a save after priority cerberus, credits included.


Hmm.... Good point. Could be for New Game+ but, maybe Bioware gives them to you for use in the future of the game? A hint that things may not end at Earth as we saw? Interesting if anything.


Very true. Even in ME2, during the Suicide Mission you got no credits. If there are credits there, they've been put there deliberately.

#7398
Calamity

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Corik wrote...

I'm going to try again and share 2 things I noticed (the previous time nobody answered xD). The first one is the child at Earth. I've been thinking and I think it's impossible for a child to walk from the roof of the building where he was playing to the roof of another building hundred of meters away, cross a closed door, survive a reaper attack to the building, hide in that building, somehow exit it and travel hundred of meters again, under reaper fire and cannibal and husk forces to reach the shuttle. Even if that's possible, why the soldiers don't help him to enter the shuttle when we saw them helping every other civilian? I think it's very plausible to think that's a hallucination in Shepard mind (he's also very near the reapers in that moment). I'm almost sure the only real one was the child at the start of the game. In fact, when you see the child running to that building, is kinda funny that just when you go there a reaper attack that building. Is like the reapers where trying to get shepard there to get him, at least, injured.


Hey Corik - I have also wondered about the line, "You can't help me." that the kid says. Realistically would a kid say that when there is danger all around him and a grown up is in the room wanting to help?

#7399
Corik

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Calamity wrote...

Hey Corik - I have also wondered about the line, "You can't help me." that the kid says. Realistically would a kid say that when there is danger all around him and a grown up is in the room wanting to help?


I was thinking about that right now. True. A child just found by a N7 Special Forces Marine? And he can't help him? A real child would have jumped to his arms. It's very plausible to think it's Harbinger. He speaks like a child, but in a very "superior" way. "You can't help me". He's basically saying "You're a looser, you can't save anyone, you will fail us. You will let us die". And... tadaaa... that's precisely the thought in Shepard's head during all the game. He's feeling guilty because of that conversation.

Each day this makes more sense.

#7400
RavenEyry

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Hey guys, have you realized that shieldwall is actively helping people get the breath scene? It fit's into Arian's idea of Bioware's gameplan pretty well.