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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#7451
paxxton

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Have you read this article yet?
http://www.computera...sci-fi-writers/

Modifié par paxxton, 27 mai 2012 - 01:43 .


#7452
NoSpin

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paxxton wrote...

Have you read this article yet?
http://www.computera...sci-fi-writers/


Nice quote from that...

"An author owes their readers closure at the conclusion of a series of books" says Green. "Each individual story needs some form of resolution, although that could include setting up the next adventure." That next adventure is clearly a big part of BioWare's plans, and while the new ending will give key characters the epilogue they deserved, the Retake Mass Effect campaign have simplified Mass Effect 3's bigger problems, says Abercrombie."I think the problems started well before the ending," he explains. "The Illusive Man went from fascinating power behind the throne in Mass Effect 2 to tedious blathering villain in Mass Effect 3, for instance. The third game was more gung ho, more morally simplistic, more... cheesy than the second.



#7453
EpyonX3

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Ok I made a thread about my theory for those willing to discuss it there.

http://social.biowar.../index/12261111

I'd appreciate the feedback. Thanks!

#7454
DJBare

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MegumiAzusa wrote...

I don't see where you get any Credits in London?
For TIMs base, yes, but you can still upgrade afterwards.

I think there is only one instance of it in London, but damned if I can remember where, perhaps the cafeteria.

Either way, it's strange that even all those on TIM's base give 5000 which is the EMS requirement if you fail to save Anderson in order for Shepard to survive the destroy ending, and it's not like anything is open to make a purchase, yeah we can say it's atmosphere, the pda's left after people ran, but each 5000 exactly?

#7455
Raistlin Majare 1992

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Corik wrote...

Raistlin Majare 1992 wrote...

Corik wrote...

I don't want my Shepard to die at all... We have the breathing scene, even if IT is false. That's something no one can hide. Even if he's on the Citadel. He's breathing. He's alive.

Even with that evidence... EC scares the crap out of me.


As ahs been sia dmany times. The IT and by extension EC is our Crucible, we know what we hope it will be, but ultimately the only way to find out what it is is to press that button...and pray.


Yeah... But the current ending has depressed me a lot. I never thought that could be possible, and here I am. Psychologically destroyed by a game's ending. If EC is worse than this... I don't want to be depressed again a week (or more... I don't know when I will recover, just ended ME3 2 days ago). I know I'm probably just a freak but there's no point in trying to hide my feelings.


Nothing strange about that i can easily get depressed or happy due to a videogame. You should see me when a new Legend of Zelda is getting close, I become restless and nervous like you would not believe it.

#7456
Ytook

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Raistlin Majare 1992 wrote...

Nothing strange about that i can easily get depressed or happy due to a videogame. You should see me when a new Legend of Zelda is getting close, I become restless and nervous like you would not believe it.


For me, there is nothing like the feeling of starting a new Zelda or Metroid game, same used to apply Bioware games, but that's been a bit soured lately.

#7457
BlackStar1

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Sorry to interrupt, guys, but I just came across something really strange in the Citadel. I took this image from the top of the ramp in the room with the Anderson/TIM confrontation (walk to the top of the ramp without entering the room, turn back towards the ramp and look up).

Posted Image

Through these windows you can see a static backdrop that looks like red clouds. Clouds? On the Citadel? The backdrop looks nothing like the inside of the Citadel arms and nothing like the Earth that lies beyond the Citadel arms. What could this be?

Also doesn't this look suspiciously like the clouded sky back on London, with a red tint? (Speculation for everyone)

Modifié par BlackStar1, 27 mai 2012 - 02:33 .


#7458
EpyonX3

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BlackStar1 wrote...

Sorry to interrupt, guys, but I just came across something really strange in the Citadel. I took this image from the top of the ramp in the room with the Anderson/TIM confrontation (walk to the top of the ramp without entering the room, turn back towards the ramp and look up).

Posted Image

Through these windows you can see a static backdrop that looks like red clouds. Clouds? On the Citadel? The backdrop looks nothing like the inside of the Citadel arms and nothing like the Earth that lies beyond the Citadel arms. What could this be?

Also doesn't this look suspiciously like the clouded sky back on London, with a red tint? (Speculation for everyone)


I can only see the pic if I start a quote. And it's not clear what you're trying to point out.


EDIT: Now I see. That's Earth.

Modifié par EpyonX3, 27 mai 2012 - 02:33 .


#7459
Corik

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Yeah, I think that's Earth watched from space. I really think sometimes we go too far with speculation, hehe. I mean, the evidences are not that hard to find, they are easy to see. Like when you're forced to shot Anderson but the one bleeding is Shepard. Or the child moving from building to building like Spiderman during the begining of the game. Or the breathing scene, the oily shadows... etc.

Speaking about the oily shadows. I think that's a very important evidence of Shepard dreaming. It could easily be seen as an effect of Shepard being seriously injured, but let's face it. When Shepard is injured, the screen is surrounded by blood, not oily shadows. Why in the end Bioware had changed blood for shadows? No sense.

#7460
BlackStar1

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No idea why the forum removes my link, let me try again.

Posted Image

What are those red clouds that you see through the windows before the Anderson/TIM confrontation? They don't look like anything else on the Citadel and they don't look like the Earth either. (Also why are there windows at all?)

EDIT:

Yeah, I think that's Earth watched from space.


Could be, *but*:
a) the Earth is blue, as you can see after the Anderson/TIM confrontation, not this strange red color.
B) you are looking the wrong way (the Earth is behind you).

EDIT 2: additionally, how can you see the Earth *when the Citadel arms are closed*?

Modifié par BlackStar1, 27 mai 2012 - 02:48 .


#7461
Corik

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BlackStar1 wrote...

No idea why the forum removes my link, let me try again.


What are those red clouds that you see through the windows before the Anderson/TIM confrontation? They don't look like anything else on the Citadel and they don't look like the Earth either. (Also why are there windows at all?)

EDIT:

Yeah, I think that's Earth watched from space.


Could be, *but*:
a) the Earth is blue, as you can see after the Anderson/TIM confrontation, not this strange red color.
B) you are looking the wrong way (the Earth is behind you).


Well, maybe it's not Earth. However, I really think there's nothing deliberate there. I could be wrong, but with such a huge number of clear evidences... I don't think Bioware need to put anything really difficult to discover or notice.

#7462
Jadebaby

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Vox Draco wrote...

snip*


Mind = Blown!

That's an amazing idea! It would really make you feel that much more connected to your Shepard...
It's like the opposite of what Bioware gave us in their ending with the lack of control over our Shepards actions.

I Posted Image it!

#7463
BlackStar1

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Well, maybe it's not Earth. However, I really think there's nothing deliberate there. I could be wrong, but with such a huge number of clear evidences... I don't think Bioware need to put anything really difficult to discover or notice.


I'm not trying to argue for/against IT, I'm trying to understand what we are seeing here. This is deliberate seeing that an artist or level-designer placed both the windows and the backdrops right there.

Considering that the Citadel arms are closed, this is either inside the Citadel or... you are not in the Citadel at all? Anyone have any ideas?

#7464
Jadebaby

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Arian Dynas wrote...

Vox Draco wrote...

@all

Thank you, I somehow knew if anywhere on these boards my idea would be appreciated, then here *laughs*

And feel free to use these ideas to confront anyone who states that "indoctrination" is silly and even more stupid than the current ending, has no basis in the game's reality, ultimately leads to nothing, is a bad cop-out-move and bad storytelling etc..

*sigh* It really is a pity we most likely will never see something like this. At least our "choices" in the beginning/character-creation screen would have some impact on the story...and a battle in Shepards mind, beating the Reapers not physically, but mentally, all their lies, deceptions, fales logic and delusions of grandeur...it would be so much more satisfying than simply blow them apart...of course we should do that afterwards anyway...Posted Image 


Hmmm... I feel... inspired...

I may write a seperate script for this idea :)

Gotta finish the other though ugh. I've got everything either great, or at least fine, and I can't weld together the new bits with the old without the Crucible scene, and that I just' can't get to work. It may be a while before I provide another script for the IT's collective amusement.


I've said this many times, maybe not in IDT thread though.

What if the crucible is some kind of kinetic barrier overload device. because it's connected to the citadel it has access to all the relays and once activated sends out the signal via relays to permenantly disable the Reapers Barriers. Then the fans can have a great show of war assests in action fighting against the Reapers, and winning.

We know that the strongest defense the Reapers have are their Barriers. In what happened to Sovereign when Saren died and it overloaded Sovereigns shields. And I assume that's how we killed that Destroyer at the end their with one Cain.

Anyone else agree?

#7465
lex0r11

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Vox Draco wrote...

Hi there, I am usally more a passive lurker, but sympathize heavily with IT. And no matter if it turns out to be true, the theory really got my fantasy working recently. And it baffles me that so many people (maybe Bioware included) apparently don't see the great possibilites the IT offers to expand the game..I'd like to give an example, maybe some of you enjoy the idea as much as I do, though I am not sure if it was brought up before, at least I have never read soemthing like this. Imagine:

Shepard chooses destroy, but I always thought just waking up is rather...lame. I would prefer Shepard to really fight her way out of Harbinger's grip. So after you blew up the tube and made the first step in denying the Reaper's logic and right to exist...you "awake" in one of the these three locations...

1. Colony of Mindoir, just under attack by Batarian Slavers
2. A slum-district in an unknown Mega-City on Earth, ruled by crime and gangs
3. An Alliance Spaceship or Spacestation

I hope you see where I am heading...the next step of Shepard's fight is still inside her head, and leads her to her past. Not the real past though, a twisted, nightmarish version, influenced by the Reapers and Harbinger, who try to lure you away from your path, despair you, use your fears against you. This part would mostly be dialouge, evading combat, or based on renegade/paragon-interrupts etc. You are still a teenager and not a supersoldier after all. The next phase would lead us to more real combat though:

1: Akuze, where you fight actively against hordes of Thresher-Maws and see your whole squad dying
2. Torfan, where you sacrifice your entire team to get the job done and kill all Batarians
3. The Battle of the Skyllian Bliz, where you fight against an army of pirates to save the city

Again, everything here would be twisted and altered, maybe enemies with huskified appearance, and surreal elements. Harbinger would always accompany us like in ME2, mocking us, trying to deceive us to make different choices and leave the path of truth. I would love to see a "nightmarish" version of Hannah Shepard...

The final chapter could be all the same for everyone, and feature an important mission from ME1, maybe Virmire, though totally different this time...like forcing you to sacrifice your current LI no matter what (even if he/she wasn't present then, its a dream, so many possibilites)...

I would love to play such a DLC. Why care for Omega, if you could delve deeper into Shepards mind and past? Only IT would allow us to experience stuff like this in a believable way...




Posted Image



Posted Image


You are so awesome it makes me cry.

Modifié par lex0r11, 27 mai 2012 - 03:10 .


#7466
Corik

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BlackStar1 wrote...

I'm not trying to argue for/against IT, I'm trying to understand what we are seeing here. This is deliberate seeing that an artist or level-designer placed both the windows and the backdrops right there.

Considering that the Citadel arms are closed, this is either inside the Citadel or... you are not in the Citadel at all? Anyone have any ideas?


Sorry I think I was quite rude.

Ok, let's see... I guess you're right about the windows being deliberately placed by the designer. The arms are closed, so there's no way you could see anything outside the citadel. Obviously there are no clouds inside the citadel...

It could be nothing, just a mistake by the devs. They may forgot that the arms where closed at that moment and that's in fact the Earth (the red tint can be because of the fires on the surface)... Or it could represent another incongruence confirming you are living a dream. I think the most plausible explanation is a dev mistake. But at this point... I can't really say it's not Shepard's mind representing the chaos (red tint) during his battle against Harbinger to control him.

#7467
EpyonX3

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BlackStar1 wrote...

No idea why the forum removes my link, let me try again.

Posted Image

What are those red clouds that you see through the windows before the Anderson/TIM confrontation? They don't look like anything else on the Citadel and they don't look like the Earth either. (Also why are there windows at all?)

EDIT:

Yeah, I think that's Earth watched from space.


Could be, *but*:
a) the Earth is blue, as you can see after the Anderson/TIM confrontation, not this strange red color.
B) you are looking the wrong way (the Earth is behind you).

EDIT 2: additionally, how can you see the Earth *when the Citadel arms are closed*?

Posted Image
It's earth. Though the arms are closed, loking up actually exposes you to the view of earth through a small opening where the arms join.

The citadel isn't closed completely from the rear, just enough so that the cucible couldn't dock.

#7468
RavenEyry

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paxxton wrote...

Have you read this article yet?
http://www.computera...sci-fi-writers/


Good quotes from authors, but I had to roll my eyes at the articles intro that painted all the fans as a bunch of grumpy sods that can never be pleased.

#7469
D.Sharrah

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Arian Dynas wrote...

Ugh. This is like pulling teeth. Think you guys can help out?

This is what Is giving me trouble, it's a necessary scene, so I can't cut it, but it doesn't flow or feel right.


7 – The Dogs of Hades
[Camera zooms in to an Alliance Marine charges forward, drops to one knee and signals with his hand an all clear. The rest of the Hammer striketeam comes up behind him, accompanied by the remains of C-Sec and the CDF. The place seems devoid of Keepers, as though they all made a disappearing act. Or they’re otherwise occupied.]
ANDERSON: We’re coming up on the Crucible hook up. According to the plans we got from Alliance Command, there should be a access shaft that will take us straight to the core.
COATES: Sir, are you sure about this? We’re walking right into the enemy’s hands, we could…
[An Alliance marine in front of then raises his fist in a gesture and the entire team comes to a halt.]
CERBERUS TROOPER: Sir, according to the Alliance plans, we should be nearing the access shaft.
THE ILLUSIVE MAN: Good. It was kind of Shepard to pave our way here. Having the Alliance build the Crucible saved us the effort and the supplies.
[Anderson looks down at the Illusive Man, pan into TIM’s face to see it just as he was when we saw him on Chronos Station, whole and entirely human, his mouth curled in distaste. He signals the men of Hammer to surround the Cerberus squad and ambush them.]
THE ILLUSIVE MAN: There’s no need to hide Admiral. We can discuss this civilly.
[The whole of Hammer stands up, Coates and Anderson with their weapons trained on TIM, the rest of the team pointing at the Cerberus squad, with the Cerberus troops pointing back.]
ANDERSON: The Illusive Man…
THE ILLUSIVE MAN: In the flesh. I won’t deny I’m not surprised to see you here. Thank you for opening the arms for us, that was very accommodating of you, saved us the trouble of doing it ourselves.
ANDERSON: What do you want with the Crucible?
THE ILLUSIVE MAN: What I’ve always wanted. Humanity’s ascendance, our rightful place at the galaxy’s head. And one old soldier isn’t going to stop me. Fire!
[The keeper tunnels burst into a raging firefight, Cerberus troops against Alliance Marines, in the confusion, TIM disappears, Coates and Anderson look around frantically for him, before Coates spies an open hatch, if Bailey survived, Anderson signals to him to keep the Cerberus striketeam busy, Bailey acknowledges and Coates and Anderson climb up the hatch.]
[Cut to Coates and Anderson climbing out the hatch, TIM is nowhere to be seen Coates is covering the admiral as he approaches a control panel, right in front of the Reaper Heart/Brain, suddenly, shots ring out, Anderson dives for cover as TIM aims down at him from a gangway above, Coates lines of a shot and TIM dives for cover.]
THE ILLUSIVE MAN: You two, so self-righteous! You completely fail to understand! The Crucible will allow me to control them! I can turn their own process of indoctrination against them! The Crucible will give me the power!
ANDERSON: That’s insane! Listen to yourself! Do you know what you sound like?
THE ILLUSIVE MAN: I know it will work!
[TIM stands up, gun leveled at Anderson]
THE ILLUSIVE MAN: And I don’t need you, or anyone else to believe me.

And unfortunately, I don't know where to take this next. Most frustratingly of all. I'm considering cutting Coates entirely from the scene, just leaving him a back character, since this scene flows so badly.



I am not sure that I see the flow problem that you have with it...maybe its because its w/o the context of what comes right before and after...I don't what you to give too much away, but perhaps a summary or outline of where you want this to fit into your script...

For example, the scene as you have it right now seems very similar to the TIM confrontation that we get in the game now...is there any reason that Shep isn't involved?  Other than that...are you doing a branching script (one w/multiple options - where EMS and War Assets affect outcome) or is it a simple one choice/consequence/scene approach?

#7470
paxxton

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Corik wrote...

Or the child moving from building to building like Spiderman during the begining of the game.

We don't know in which direction Shepard was looking from the window. Maybe the boy's house is next to the one with the balcony.

Modifié par paxxton, 27 mai 2012 - 03:35 .


#7471
MegumiAzusa

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DJBare wrote...

MegumiAzusa wrote...

I don't see where you get any Credits in London?
For TIMs base, yes, but you can still upgrade afterwards.

I think there is only one instance of it in London, but damned if I can remember where, perhaps the cafeteria.

Either way, it's strange that even all those on TIM's base give 5000 which is the EMS requirement if you fail to save Anderson in order for Shepard to survive the destroy ending, and it's not like anything is open to make a purchase, yeah we can say it's atmosphere, the pda's left after people ran, but each 5000 exactly?

All missions have Credits lying around that are 10k, 15k, or more so I can't see why its suspect. And as I said between Cerberus HQ and London you can purchase weapons and upgrades.
After finishing the game it loads the LegendSave which is created when you order the attack on the Cerberus HQ. New games have these purchases though.

#7472
MegumiAzusa

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EpyonX3 wrote...

BlackStar1 wrote...

No idea why the forum removes my link, let me try again.

Posted Image

What are those red clouds that you see through the windows before the Anderson/TIM confrontation? They don't look like anything else on the Citadel and they don't look like the Earth either. (Also why are there windows at all?)

EDIT:

Yeah, I think that's Earth watched from space.


Could be, *but*:
a) the Earth is blue, as you can see after the Anderson/TIM confrontation, not this strange red color.
B) you are looking the wrong way (the Earth is behind you).

EDIT 2: additionally, how can you see the Earth *when the Citadel arms are closed*?

Posted Image
It's earth. Though the arms are closed, loking up actually exposes you to the view of earth through a small opening where the arms join.

The citadel isn't closed completely from the rear, just enough so that the cucible couldn't dock.

It is completely closed, these parts are just left out as you don't usually see them.

#7473
EpyonX3

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By the way guys. I was looking at the clipping of the first keeper. The first keeper actually isn't even reached!

Posted Image


You get clipped by bodies not by the keeper.

Posted Image


The other two keepers don't have bodies in front of them, therefore you can go through them.

EDIT: Rearranged the pics to the correct order.

Also, since the keepers need to be on the bodies, it explains why they have cliping off. Otherwise that first keeper would be floting in the air.


Also notice Shepard clingingg to his gut in he second pic, just saying.

Modifié par EpyonX3, 27 mai 2012 - 03:47 .


#7474
EpyonX3

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MegumiAzusa wrote...

EpyonX3 wrote...

BlackStar1 wrote...

No idea why the forum removes my link, let me try again.

Posted Image

What are those red clouds that you see through the windows before the Anderson/TIM confrontation? They don't look like anything else on the Citadel and they don't look like the Earth either. (Also why are there windows at all?)

EDIT:

Yeah, I think that's Earth watched from space.


Could be, *but*:
a) the Earth is blue, as you can see after the Anderson/TIM confrontation, not this strange red color.
B) you are looking the wrong way (the Earth is behind you).

EDIT 2: additionally, how can you see the Earth *when the Citadel arms are closed*?

Posted Image
It's earth. Though the arms are closed, loking up actually exposes you to the view of earth through a small opening where the arms join.

The citadel isn't closed completely from the rear, just enough so that the cucible couldn't dock.

It is completely closed, these parts are just left out as you don't usually see them.


It can't be, otherwise, nothing could get on to it via the beam. You can't jump through matter.

#7475
paxxton

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Nothing's here.

Modifié par paxxton, 27 mai 2012 - 03:50 .