EpyonX3 wrote...
Perhaps I used the wrong term. However, my point is that the first Keeper cannot be reached because there is a pile of bodies in between Shepard and it. To many, this made it appear as if collision detection was on like normal throughout the game when being near keepers for this one but off for the rest because you can go through them.
I meant that Bioware tweaked the collision detection on the keepers in this level so that they can be on top of the bodies without appearing to float in the air, since the space between you and a keeper under normal circumstances is pretty wide.
The only thing special about that keeper is that it looks at you when you land. That's about it.
That in and of itself is pretty significant. Keepers are closer to household appliances like a vaccuum cleaner with an autopilot than they are to sapient beings. They have no conscious mind.
Anyway, I know what you meant. Perhaps I worded my response poorly if you thought I didn't. From a technical standpoint, I don't see any merit to the notion that all the keepers in that zone have to be without clipping because one of them is standing on some corpses. Since I (obviously) don't have first hand knowledge of the inner workings of ME3's particular engine I'd be foolish to say it absolutely cannot be true. But I find it extremely unlikely. It would also require the developers to be Lazy since it'd mean they'd have to have consciously decided to half ass that particular part of the game, which they knew would be HEAVILY scrutinized, rather than just not put a keeper on top of dead bodies.




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