Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#8626
Posté 29 mai 2012 - 11:52
#8627
Posté 29 mai 2012 - 11:53
#8628
Posté 29 mai 2012 - 11:54
Corik wrote...
Thanks, Arian, that helped a lot. I guess my problem was mixing my feelings with Shepard's feelings. Sure that's what Bioware wanted... but when this kind of thing happens, it can hurt a lot. I will have hope.
It did? Oh thank god, I was totally lying through my teeth the whole time.
Kidding.
#8629
Posté 29 mai 2012 - 11:55
OK.Arian Dynas wrote...
Um... no... the NAME of the Movie is Red Sand, since it prominently features Mars.
#8630
Posté 29 mai 2012 - 11:57
"Without hope we might as well be machines."
- Cmdr. John Shepard, Systems Alliance Military
#8631
Posté 29 mai 2012 - 11:58
#8632
Posté 29 mai 2012 - 12:02
MaximizedAction wrote...
Raistlin Majare 1992 wrote...
MaximizedAction wrote...
gunslinger_ruiz wrote...
Since it's a bit quiet thought I'd share some more DLC content predictions.
First, this is assuming IT is true in some form and the endings we got were not the true endings only a bridge to the rest of the story. I figure the first SP DLC we'll get is "Take Back Earth" provided free, picking up where we left off with consequences to our "hallucinated" choices, potential for our Shepard to die but if we've done things right and have high enough EMS/Reputation Shepard and company will pull through and boot the Reapers out of Sol System through means I can't yet guess at (the real Crucible, brute force, desperate measures etc). Whatever the means, the organics deliver a devastating strike against Reaper forces, but the Reapers war still continues.
The end of that DLC will be the real ending, for now. The next DLC will likely be something along the lines "Return to Menae" also provided free but will lead into a much bigger paid for DLC "Take Back Palaven" Details of which I'm too excited to speculate on.
After, another free DLC concerning the Genophage and possible Krogran rebellions with the Reaper war starting to settle down ("Return to Tuchanka"?) which would then again lead into another larger paid for DLC concerning the same. Certain Krogan who don't follow Wrex or Eve want war with the Salarians and you have to stop them either through diplomacy (high reputation) or through a show of force (alternative to high rep but with repercussions). If Wreav is alive instead, you have more Krogan to fight including Wreav himself, and a smaller Krogan faction (perhaps lead by Eve) oppose his plans for war and side with you, maybe even rescue Eve and the females from him assuming she lived.
Other potential DLC if the story continues past Earth:
Take Back...
Sur'kesh (c'mon we only went there once and for 2 whole seconds)
Thessia (the Reapers still there in asari space full force)
Rannoch (if the Reapers decided to take it in attempt to turn the Geth, or if the Geth are wiped out attempt to use their corpses as reprogrammed fodder to bolster numbers)
Omega (thrown in there somewhere in the story, last holdouts form Cerberus threatening to blow the station, Aria calling in a favor from and maybe Wrex if he lived)
After all these we'd need a true final battle against the Reapers. No idea where the scene would take place, open space at the edge of the galaxy? The core where the remains of the Collector base reside? Citadel space assuming it's been moved back to it's sector? [/speculations]
Repost, since I think it got lost.
Sounds like some interesting speculations. Actually fits very well into Jesse Houston's words, that winthin the war story, the DLC will make a great sense.
I mean, sure, DLC with gun action always makes 'sense' within an action-rpg genre, but within the story, that needs to make sense with respect to the war story. And wars are mostly fought on strategic warfronts. And Thessia, Palavan all are very important for their resp. sectors of the galaxy.
ME3 started the war, DLC will finish it.
But the best thing about all of that is, that defeating the Reapers will be done conventionally, without a deus-ex-machina. That way it'd finally all seem more realistic, that an all powerful Crucible. And with some free DLC they don't need a too convinient plot device to wrap up the threat artifitially.
But on the downside, I can imagine some fans using that as 'evidence' that BW not only screwed up the ending but now in addition to that decided, as the evil mustache-twisting coorporation they are, to use the fans' letdown to milk the franchise for even more DLC.
Certianly an interesting idea, but until the Reapers suffer heavy losses in some unconventional way, winning conventionally is simply not a possibility.
One of the main pieces of evidence of this is the fact taht it takes 3 Dreadnoughts to take down 1 Sovereign class Reaper. I remember me and I think it was Arian discussed how many Dreadnoughts the entire alliance of species had in the very best case and ended up with a number somewhere just over 200.
Shortly said unless the Reapers only have around 66 Sovereign class Reapers we are seriusly screwed in that area.
Off course it dosent include the other ships, but it also dosent include Destroyer class Reapers or other support ships they have.
Of course, you are right. With the Sovereign being a counter-example against conventional warfare (and a few Destroyers hinting that), there must be a special tactic, but it hopefully won't be in the size of the Crucible.
It might be something Shepard does to Harbinger or something similar...something to injure them.
Or it's a trick strategy that guarantees a defeat against other Sovereign class Reapers, that Shepard finds out about.
Maybe the real TIM might play a greater role in it (that is, assuming that wasn't TIM in the ending)
Before I go to bed, wanted to throw out a theory concerning defating the Reapers. Conventially, I think it's possible for the combined fleet to inflict devasting losses on the Reaper's Sol fleet but at the cost of most of their ships. However, I still think the Crucible (the REAL one) still has some part to play in defeating the Reapers. As someone mentioned it's possible the Reapers sabatoged the plans to suit their needs, unlikely they didn't know about it from previous cycles, so perhaps a weakened form of what we see in the current endings would be available in a future ending. More than likely a "red" destroy wave that only effects as far as the Sol system and only targets the Reapers, that would be enough of a significant loss to galactic Reaper forces to give them pause and turn the tide for organics. They'd likely still have to fight conventionally on other fronts, unless they manage to move the Crucible/Citadel into occupied space but even then maybe the Crucible was a one-shot deal. Maybe it defuncts the Citadel's eezo core, maybe it just needs some fine tuning after the first shot I don't know but speculating on it is a new level of fun.
I'll check on the topic in the morning, night all.
#8633
Posté 29 mai 2012 - 12:07
#8634
Posté 29 mai 2012 - 12:16
Corik wrote...
I was wondering now that I see gunslinger_ruiz's signature... what happened with the rebar/reaper cable during the breath scene discussion? Sure they look like reaper cables, maybe from the destroyed destroyer? (no pun intended xD)
Nope, They just look like 70% of cables in ME3
#8635
Posté 29 mai 2012 - 12:30
paxxton wrote...
Don't worry. I'm sure that in the end what's left of us will be that Memorial Wall with our names carved in gold.Rosewind wrote...
Arian if you guys only have gotten to page 200 I wasn't even active till 700And it will last countless cycles.
No No I meant I wsa on the wall lol and I wasn't active till 700 I am about 15 down
#8636
Posté 29 mai 2012 - 01:12
#8637
Posté 29 mai 2012 - 01:13
There's to much evidence to neglect.
#8638
Posté 29 mai 2012 - 01:17
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
#8639
Posté 29 mai 2012 - 01:20
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Dante there you are.
If you haven't already, check this thread out.
http://social.biowar...1111/3#12293512
Modifié par EpyonX3, 29 mai 2012 - 01:23 .
#8640
Posté 29 mai 2012 - 01:27
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
Modifié par EpyonX3, 29 mai 2012 - 01:28 .
#8641
Posté 29 mai 2012 - 01:28
NoSpin wrote...
Morning everyone. I've got a fever, and the only cure is a good dose of the SPECULATIONS.
In my cycle, SPECULATIONS was dee only hope we had left. In a time when the trolls took over, ma people would gather around dee IT thread and SPECULATE in dee hope of confirmation.
Here Commandah, take dis googledoc memory shard. It contains all dee evidence we could gather.
May it bring dee same hope to you as it did to us.
Modifié par MaximizedAction, 29 mai 2012 - 01:30 .
#8642
Posté 29 mai 2012 - 01:33
I meant that collision detection doesn't work and you fall through the beam.SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Modifié par paxxton, 29 mai 2012 - 01:38 .
#8643
Posté 29 mai 2012 - 01:40
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room

now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone

hears me looking at it in normal game play

and flycam back where Shepard room was looking down.

really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
#8644
Posté 29 mai 2012 - 01:41
EpyonX3 wrote...
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Dante there you are.
If you haven't already, check this thread out.
http://social.biowar...1111/3#12293512
Yeah, went away for a bit.
Hmm, interesting idea, though it raises as many questions as it answers :S But I'll raise any issues that stick out on that thread.
#8645
Posté 29 mai 2012 - 01:44
paxxton wrote...
I meant that collision detection doesn't work and you fall through the beam.SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
I know, but my issue was more with the odd phrasing. It either implies that you don't walk forward to get to the objective, or that the player character was just stuck in a walking cycle (but then why mention the objective?).
#8646
Posté 29 mai 2012 - 01:45
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Nice find, but I think it's merely the fact the devs would delete assets in scenes that no longer required them.
#8647
Posté 29 mai 2012 - 01:46
EpyonX3 wrote...
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
Yeah, that's bitten me in the ass more than once. But it doesn't seem likely that that's what they're talking about, because you're walking towards the objective (assuming "the objective" is one of the three choices) when that happens. This seems to say you're stuck walking away from the objective.
#8648
Posté 29 mai 2012 - 01:47
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
#8649
Posté 29 mai 2012 - 01:47
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Best explanation I can offer is that Bioware took the garden out to conserver resources. You're not going to look back that way so why keep so many assets loaded in memory?
Same reason how there's a two huge reapers next to you in one section and a minute later they're both gone.
#8650
Posté 29 mai 2012 - 01:49
SS2Dante wrote...
EpyonX3 wrote...
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
Yeah, that's bitten me in the ass more than once. But it doesn't seem likely that that's what they're talking about, because you're walking towards the objective (assuming "the objective" is one of the three choices) when that happens. This seems to say you're stuck walking away from the objective.
I guess it's one more reason to replay the ending huh?
Bioware you sneaky




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