No. The assets aren't always unloaded entirely when you go to a different location (e.g. using Normandy's elevator). Anyway, the garden looks burnt on the last picture. Adds to the idea that the kid isn't real at all. If he was, he would've gotten killed and we would've seen him anymore.StElmo wrote...
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Nice find, but I think it's merely the fact the devs would delete assets in scenes that no longer required them.
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#8651
Posté 29 mai 2012 - 01:50
#8652
Posté 29 mai 2012 - 01:50
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Whoa... just... wow. I was just trying to find the roof where the child was playing, but din't see it because the roof actually doesn't exist. So the kid is just an illusion since his very first appearance?
Let's assume this is a glitch and the roof was supposed to "exist" when you are fleeing from the attack. That building is faaaaaaar from the other building where the child is seen. Plus, you can see on the ground dozens of people constantly fleeing from building B to building A (the opposite way). It's impossible that no one had taken the child the moment they saw a little boy running alone in the opposite direction. Even if nobody cared about him, It is impossible for the child to get up to the balcony of that building (there are no emergency stairs or anything to get up there). Even if the child could get up there, there's no way he could have done that trip in less time than Shepard and Anderson!
The child clearly is an imagination unless we are in a clear case of (space-time?) "magic".
Modifié par Corik, 29 mai 2012 - 01:53 .
#8653
Posté 29 mai 2012 - 01:52
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
#8654
Posté 29 mai 2012 - 01:52
EpyonX3 wrote...
SS2Dante wrote...
EpyonX3 wrote...
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
Yeah, that's bitten me in the ass more than once. But it doesn't seem likely that that's what they're talking about, because you're walking towards the objective (assuming "the objective" is one of the three choices) when that happens. This seems to say you're stuck walking away from the objective.
I guess it's one more reason to replay the ending huh?
Bioware you sneaky
Damn, we need a pre-patch copy of ME3. Bet this forum could find this glitch, if it actually existed
#8655
Posté 29 mai 2012 - 01:55
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
#8656
Posté 29 mai 2012 - 01:55
It's so only with Destroy. You get stuck and can't go back if you change your mind. Another proof that the Destroy option is what the Reapers want!EpyonX3 wrote...
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
Modifié par paxxton, 29 mai 2012 - 01:57 .
#8657
Posté 29 mai 2012 - 01:58
SS2Dante wrote...
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
Hm, true, but I admit, it's...odd to imagine Shepard being under such heavy influence that he lost the ability to critically think...
I can't help but think, that there's important pre-intro content.
#8658
Posté 29 mai 2012 - 02:00
Modifié par paxxton, 29 mai 2012 - 02:01 .
#8659
Posté 29 mai 2012 - 02:01
paxxton wrote...
It's so only with Destroy. You get stuck and can't go back if you change your mind. Another proof that the Destroy option is what the Reapers want!EpyonX3 wrote...
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
No, this happens with control and Destroy. And um...destroy is what the Reapers want? :S
#8660
Posté 29 mai 2012 - 02:02
Sure.SS2Dante wrote...
paxxton wrote...
It's so only with Destroy. You get stuck and can't go back if you change your mind. Another proof that the Destroy option is what the Reapers want!EpyonX3 wrote...
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
No, this happens with control and Destroy. And um...destroy is what the Reapers want? :S
#8661
Posté 29 mai 2012 - 02:04
MaximizedAction wrote...
SS2Dante wrote...
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
Hm, true, but I admit, it's...odd to imagine Shepard being under such heavy influence that he lost the ability to critically think...
I can't help but think, that there's important pre-intro content.
I think the existence of those trees can be explained by a mistake when putting them in the scene. That kind of mind messing at the start of the game is kinda weird. The child, on the other hand, is a pretty clear sign of manipulation... much more than "2 trees on a road".
#8662
Posté 29 mai 2012 - 02:05
Corik wrote...
MaximizedAction wrote...
SS2Dante wrote...
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
Hm, true, but I admit, it's...odd to imagine Shepard being under such heavy influence that he lost the ability to critically think...
I can't help but think, that there's important pre-intro content.
I think the existence of those trees can be explained by a mistake when putting them in the scene. That kind of mind messing at the start of the game is kinda weird. The child, on the other hand, is a pretty clear sign of manipulation... much more than "2 trees on a road".
That I can agree with.
#8663
Posté 29 mai 2012 - 02:05
No. Shepard is clearly insane! Those plants die and their ghosts haunt him in his dreams because he couldn't have saved them all!Corik wrote...
MaximizedAction wrote...
SS2Dante wrote...
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
Hm, true, but I admit, it's...odd to imagine Shepard being under such heavy influence that he lost the ability to critically think...
I can't help but think, that there's important pre-intro content.
I think the existence of those trees can be explained by a mistake when putting them in the scene. That kind of mind messing at the start of the game is kinda weird. The child, on the other hand, is a pretty clear sign of manipulation... much more than "2 trees on a road".
Modifié par paxxton, 29 mai 2012 - 02:10 .
#8664
Posté 29 mai 2012 - 02:11
MaximizedAction wrote...
Corik wrote...
MaximizedAction wrote...
SS2Dante wrote...
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
Hm, true, but I admit, it's...odd to imagine Shepard being under such heavy influence that he lost the ability to critically think...
I can't help but think, that there's important pre-intro content.
I think the existence of those trees can be explained by a mistake when putting them in the scene. That kind of mind messing at the start of the game is kinda weird. The child, on the other hand, is a pretty clear sign of manipulation... much more than "2 trees on a road".
That I can agree with.
I wouldn't agree with mistake, normally, since you can clearly see trees nearby placed off on the side of the road, rather than a big one smack bang in the middle. However, since they are 2d, it's possible the error is caused by them rotating to face the player. I'd buy the second, not the first, since I don't think a designer was just hapahazardly dotting trees about.
But anyway, I've been away for a while, anything more solid?
#8665
Posté 29 mai 2012 - 02:15
SS2Dante wrote...
I wouldn't agree with mistake, normally, since you can clearly see trees nearby placed off on the side of the road, rather than a big one smack bang in the middle. However, since they are 2d, it's possible the error is caused by them rotating to face the player. I'd buy the second, not the first, since I don't think a designer was just hapahazardly dotting trees about.
But anyway, I've been away for a while, anything more solid?
More solid? We have proven the child is an ilusion!
Edit: Ok, not proof until confirmation from Bioware... but for me... it's clearly an ilusion...
Modifié par Corik, 29 mai 2012 - 02:15 .
#8666
Posté 29 mai 2012 - 02:17
MaximizedAction wrote...
Corik wrote...
MaximizedAction wrote...
SS2Dante wrote...
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
Hm, true, but I admit, it's...odd to imagine Shepard being under such heavy influence that he lost the ability to critically think...
I can't help but think, that there's important pre-intro content.
I think the existence of those trees can be explained by a mistake when putting them in the scene. That kind of mind messing at the start of the game is kinda weird. The child, on the other hand, is a pretty clear sign of manipulation... much more than "2 trees on a road".
That I can agree with.
the two trees on the road is my fault since I used flycam at that angle so I could come back fro a compares ion shot. you do not see those trees in the cut-scene but they look normal form the other angle you see them later in the game
#8667
Posté 29 mai 2012 - 02:18
Modifié par paxxton, 29 mai 2012 - 02:20 .
#8668
Posté 29 mai 2012 - 02:20
paxxton wrote...
No. The assets aren't always unloaded entirely when you go to a different location (e.g. using Normandy's elevator). Anyway, the garden looks burnt on the last picture. Adds to the idea that the kid isn't real at all. If he was, he would've gotten killed and we would've seen him anymore.StElmo wrote...
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Nice find, but I think it's merely the fact the devs would delete assets in scenes that no longer required them.
Or the reapers burnt it up trying to kill the kid, which is why the husks are after him.
#8669
Posté 29 mai 2012 - 02:20
prettz wrote...
MaximizedAction wrote...
Corik wrote...
MaximizedAction wrote...
SS2Dante wrote...
MaximizedAction wrote...
SS2Dante wrote...
prettz wrote...
...snip...
Interesting.
By the way. Last picture (well, a few of them, actually) - middle/bottom left. Trees growing in the middle of the road?
Yeah noticed that too. Either those trees are part of a hallucination or...well you know what else it could be.
But the thing with foilage being part of a hallucination is, if Shepard has been in detention for a few months, then shouldn't he notice the sudden appearance of plants?
Well you'd notice the appearance of plants only if you were in your right mind, which Shepard is (presumably) not.
Hm, true, but I admit, it's...odd to imagine Shepard being under such heavy influence that he lost the ability to critically think...
I can't help but think, that there's important pre-intro content.
I think the existence of those trees can be explained by a mistake when putting them in the scene. That kind of mind messing at the start of the game is kinda weird. The child, on the other hand, is a pretty clear sign of manipulation... much more than "2 trees on a road".
That I can agree with.
the two trees on the road is my fault since I used flycam at that angle so I could come back fro a compares ion shot. you do not see those trees in the cut-scene but they look normal form the other angle you see them later in the game
There we go
#8670
Posté 29 mai 2012 - 02:21
SS2Dante wrote...
EpyonX3 wrote...
SS2Dante wrote...
EpyonX3 wrote...
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
Yeah, that's bitten me in the ass more than once. But it doesn't seem likely that that's what they're talking about, because you're walking towards the objective (assuming "the objective" is one of the three choices) when that happens. This seems to say you're stuck walking away from the objective.
I guess it's one more reason to replay the ending huh?
Bioware you sneaky
Damn, we need a pre-patch copy of ME3. Bet this forum could find this glitch, if it actually existed
I might have a pre patch. When did this patch release? And what platform was it released on?
#8671
Posté 29 mai 2012 - 02:22
Maybe the kid is an incarnation of the Catalyst who is an impostor enslaving the poor Reapers.EpyonX3 wrote...
paxxton wrote...
No. The assets aren't always unloaded entirely when you go to a different location (e.g. using Normandy's elevator). Anyway, the garden looks burnt on the last picture. Adds to the idea that the kid isn't real at all. If he was, he would've gotten killed and we would've seen him anymore.StElmo wrote...
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Nice find, but I think it's merely the fact the devs would delete assets in scenes that no longer required them.
Or the reapers burnt it up trying to kill the kid, which is why the husks are after him.
Modifié par paxxton, 29 mai 2012 - 02:25 .
#8672
Posté 29 mai 2012 - 02:22
EpyonX3 wrote...
I might have a pre patch. When did this patch release? And what platform was it released on?
No idea, have to ask HellishFiend.
#8673
Posté 29 mai 2012 - 02:26
I was replaying Mass Effect 1 and choosing a lot of middle dialog options for a change. Benezia dropped that line when asked about her resisting the indoctrination for a second time (right before she dies). Anyway, I thought that was a interesting bit of foreshadowing as that is a good description of Reaper growls and Reaper noises in general.
#8674
Posté 29 mai 2012 - 02:29
EpyonX3 wrote...
paxxton wrote...
No. The assets aren't always unloaded entirely when you go to a different location (e.g. using Normandy's elevator). Anyway, the garden looks burnt on the last picture. Adds to the idea that the kid isn't real at all. If he was, he would've gotten killed and we would've seen him anymore.StElmo wrote...
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Nice find, but I think it's merely the fact the devs would delete assets in scenes that no longer required them.
Or the reapers burnt it up trying to kill the kid, which is why the husks are after him.
Why the reapers would want to kill a little boy? I mean, if they have him in front of them... sure, they would kill him. But would they search for him? No. Besides, there's no reapers near and there are no signs of damage anywhere else, so there are 3 possibilites:
1. The roof was eliminated by Bioware so you couldn't recognise it.
2. The roof was indeed destroyed by a random reaper attack.
3. The roof never existed and the first scene is also a hallucination.
I would say numer 2 because there are other ways to "hide" that building if they didn't want it to be recognised. However, I'm strongly against the child being a prioritary target from the reapers. In any case, the child (if existed the first time) died there and was not being chased by husks (not as prioritary target at least).
There's no way the child could have moved from there to the balcony. Not with dozens of people constantly fleeing in the opposite direction and definetly not faster than Shepard and Anderson.
#8675
Posté 29 mai 2012 - 02:33
SS2Dante wrote...
EpyonX3 wrote...
SS2Dante wrote...
EpyonX3 wrote...
SS2Dante wrote...
paxxton wrote...
Maybe it says that you literally go through the beam and not being transported to the Citadel but going out on the oposite side.HellishFiend wrote...
Hmm, glad I missed the logic debate a few hours back. That always drives me batty...
By the way, I see no one has brought this up yet (from the patch notes):
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
I've read that and reread it a dozen times and I still have no idea what it's talking about. Does anyone know?
Huh. That is a weird patch note. I mean, doesn't walking forward not take you to the objective anyway in The Return? Unless it means ou're stuck moving forward in the direction you face? But yea, that phrasing is really weird :S
Actually just before you get to the destroy or control option, I hvane't
tested with Synthesis, Shepard is drawn into the option once you get
past a certain point. If he's facing away from the option you choose
he'll just kinda slide into position as oppose to walk toward it
smoothly.
This might be what it's talking about.
Yeah, that's bitten me in the ass more than once. But it doesn't seem likely that that's what they're talking about, because you're walking towards the objective (assuming "the objective" is one of the three choices) when that happens. This seems to say you're stuck walking away from the objective.
I guess it's one more reason to replay the ending huh?
Bioware you sneaky
Damn, we need a pre-patch copy of ME3. Bet this forum could find this glitch, if it actually existed
you can delete the patches on xbox




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