Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#8676
Posté 29 mai 2012 - 02:37
#8677
Posté 29 mai 2012 - 02:40
Corik wrote...
Why the reapers would want to kill a little boy? I mean, if they have him in front of them... sure, they would kill him. But would they search for him? No. Besides, there's no reapers near and there are no signs of damage anywhere else, so there are 3 possibilites:
1. The roof was eliminated by Bioware so you couldn't recognise it.
2. The roof was indeed destroyed by a random reaper attack.
3. The roof never existed and the first scene is also a hallucination.
I would say numer 2 because there are other ways to "hide" that building if they didn't want it to be recognised. However, I'm strongly against the child being a prioritary target from the reapers. In any case, the child (if existed the first time) died there and was not being chased by husks (not as prioritary target at least).
There's no way the child could have moved from there to the balcony. Not with dozens of people constantly fleeing in the opposite direction and definetly not faster than Shepard and Anderson.
I'm going to make an assumption. The first phase of a reaper invasion is to collect people for 1) Husk creation and 2) material for a human reaper.
Every human is a priority target and they're numbers allow them to accomplish this. Here's the evidence that suggests the reapers were after him.
1) The garden is destroyed, providing that this is indeed what Bioware intended and it's not a technical issue.
2) The husks are chasing the child through the building. Remember there's a husk on the other side of the damaged wall. This is why the child fled into the vent.
3) The reaper takes a shot at the room the child ran into. It wasn't enough to destroy everything in the room, just enough to get the husks in.
4) The destroyer finally takes the child out along with others fleeing the area.
This suggests that originally, the priority was to take him alive but since he made it into the shuttle, the last option was to destroy him.
#8678
Posté 29 mai 2012 - 02:48
prettz wrote...
ok hears somthing to speculate.
as we know we see the kid playing at the beginning of ME3. hear is picture from Shepard room
now after the reapers arrive an you gain control of Shepard for the first time you can see the same place but the garden no longer exists, it's just gone
hears me looking at it in normal game play
and flycam back where Shepard room was looking down.
really now, how did I miss this all this time?
now I need some sleep so have fun speculating .
Could you flycam the building where the child is (on the balcony) after that, to see how far it is from the garden ?
If there are french people here reading, I did a blog too, from the french topic we have on the french BSN.
Here it is ! La théorie de l'endoctrinement - Mass Effect.
#8679
Posté 29 mai 2012 - 03:08
QFTpaxxton wrote...
No. Shepard is clearly insane! Those plants die and their ghosts haunt him in his dreams because he couldn't have saved them all!
#8680
Posté 29 mai 2012 - 03:10
EpyonX3 wrote...
Corik wrote...
Why the reapers would want to kill a little boy? I mean, if they have him in front of them... sure, they would kill him. But would they search for him? No. Besides, there's no reapers near and there are no signs of damage anywhere else, so there are 3 possibilites:
1. The roof was eliminated by Bioware so you couldn't recognise it.
2. The roof was indeed destroyed by a random reaper attack.
3. The roof never existed and the first scene is also a hallucination.
I would say numer 2 because there are other ways to "hide" that building if they didn't want it to be recognised. However, I'm strongly against the child being a prioritary target from the reapers. In any case, the child (if existed the first time) died there and was not being chased by husks (not as prioritary target at least).
There's no way the child could have moved from there to the balcony. Not with dozens of people constantly fleeing in the opposite direction and definetly not faster than Shepard and Anderson.
I'm going to make an assumption. The first phase of a reaper invasion is to collect people for 1) Husk creation and 2) material for a human reaper.
Every human is a priority target and they're numbers allow them to accomplish this. Here's the evidence that suggests the reapers were after him.
1) The garden is destroyed, providing that this is indeed what Bioware intended and it's not a technical issue.
2) The husks are chasing the child through the building. Remember there's a husk on the other side of the damaged wall. This is why the child fled into the vent.
3) The reaper takes a shot at the room the child ran into. It wasn't enough to destroy everything in the room, just enough to get the husks in.
4) The destroyer finally takes the child out along with others fleeing the area.
This suggests that originally, the priority was to take him alive but since he made it into the shuttle, the last option was to destroy him.
For me, the child was killed as consequence of a random attack to the building. From here, Harbinger starts messing with Shepard's head. He sees a way to hurt Shepard's feelings and willpower with that child, so he just makes Shepard see the child in dangerous situations. Shepard's sees the ilusion in the balcony, where the child get's into a locked building (Shepard couldn't open that door after) and send the husks there, to attract Shepard's attention. Shepard goes to the building and the nearest reaper destroys it (they don't want to kill shepard, they want him alive to fully indoctrinate him). As Shepard is not injured, Harbinger tricks him again with the child in the vent shaft, and in the conversation he makes Shepard think that he's not going to help everyone (this is pretty hard to hear, even for a soldier). After that, Shepard continues with his escape and made it to the Normandy. In this moment, as the last attempt to break Shepard's will Harbinger makes the child to appear at the evacuation pad and then the nearest reaper destroy the shuttle.
This is how I see it. Not the child as a target, but as a way to lure Shepard to traps and break his will with depressive comments.
#8681
Posté 29 mai 2012 - 03:17
I mean, come on. It's BioWare.
#8682
Posté 29 mai 2012 - 03:26
Shallyah wrote...
I want to believe in IT simply because I can't believe BioWare would deliver us such a poor and lacking ending. There has to be more than meets the eye.
I mean, come on. It's BioWare.
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
#8683
Posté 29 mai 2012 - 03:28
dreamgazer wrote...
Shallyah wrote...
I want to believe in IT simply because I can't believe BioWare would deliver us such a poor and lacking ending. There has to be more than meets the eye.
I mean, come on. It's BioWare.
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
I think you may have misunderstood the message. (Or I misunderstood yours)
#8684
Posté 29 mai 2012 - 03:29
EpyonX3 wrote...
Corik wrote...
Why the reapers would want to kill a little boy? I mean, if they have him in front of them... sure, they would kill him. But would they search for him? No. Besides, there's no reapers near and there are no signs of damage anywhere else, so there are 3 possibilites:
1. The roof was eliminated by Bioware so you couldn't recognise it.
2. The roof was indeed destroyed by a random reaper attack.
3. The roof never existed and the first scene is also a hallucination.
I would say numer 2 because there are other ways to "hide" that building if they didn't want it to be recognised. However, I'm strongly against the child being a prioritary target from the reapers. In any case, the child (if existed the first time) died there and was not being chased by husks (not as prioritary target at least).
There's no way the child could have moved from there to the balcony. Not with dozens of people constantly fleeing in the opposite direction and definetly not faster than Shepard and Anderson.
I'm going to make an assumption. The first phase of a reaper invasion is to collect people for 1) Husk creation and 2) material for a human reaper.
Every human is a priority target and they're numbers allow them to accomplish this. Here's the evidence that suggests the reapers were after him.
1) The garden is destroyed, providing that this is indeed what Bioware intended and it's not a technical issue.
2) The husks are chasing the child through the building. Remember there's a husk on the other side of the damaged wall. This is why the child fled into the vent.
3) The reaper takes a shot at the room the child ran into. It wasn't enough to destroy everything in the room, just enough to get the husks in.
4) The destroyer finally takes the child out along with others fleeing the area.
This suggests that originally, the priority was to take him alive but since he made it into the shuttle, the last option was to destroy him.
Neither of your reasons for why the Reapers want the boy make much sense. If you want to turn him into a husk or process him for Reaper goo, you dont need him to be alive. Send a single cannibal to shoot him in the head and drag him back to a processing ship.
Either way, the Reapers putting so much effort into getting that one child seems stupid, because then it means that the Reapers also have an unhealthy obsession with him, and not just Shepard.
#8685
Posté 29 mai 2012 - 03:31
Corik wrote...
dreamgazer wrote...
Shallyah wrote...
I want to believe in IT simply because I can't believe BioWare would deliver us such a poor and lacking ending. There has to be more than meets the eye.
I mean, come on. It's BioWare.
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
I think you may have misunderstood the message. (Or I misunderstood yours)
I think he was agreeing with that post, and was bashing people who disagree with it.
#8686
Posté 29 mai 2012 - 03:33
byne wrote...
Corik wrote...
dreamgazer wrote...
Shallyah wrote...
I want to believe in IT simply because I can't believe BioWare would deliver us such a poor and lacking ending. There has to be more than meets the eye.
I mean, come on. It's BioWare.
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
I think you may have misunderstood the message. (Or I misunderstood yours)
I think he was agreeing with that post, and was bashing people who disagree with it.
Then my second assumption was correct
#8687
Posté 29 mai 2012 - 03:33
byne wrote...
Corik wrote...
dreamgazer wrote...
Shallyah wrote...
I want to believe in IT simply because I can't believe BioWare would deliver us such a poor and lacking ending. There has to be more than meets the eye.
I mean, come on. It's BioWare.
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
I think you may have misunderstood the message. (Or I misunderstood yours)
I think he was agreeing with that post, and was bashing people who disagree with it.
I was. It's the morning, I'm undercaffeinated, and I forgot to throw up my sarcasm sign around what I always want to ask people questioning BioWare's artistic intentions.
Not necessarily bashing them, but hoping they'll reevaluate their position based on the depth of writing in the games they've apparently played beforehand.
Modifié par dreamgazer, 29 mai 2012 - 03:43 .
#8688
Posté 29 mai 2012 - 03:33
Honestly, it's not really clear what he meant.byne wrote...
Corik wrote...
dreamgazer wrote...
Shallyah wrote...
I want to believe in IT simply because I can't believe BioWare would deliver us such a poor and lacking ending. There has to be more than meets the eye.
I mean, come on. It's BioWare.
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
I think you may have misunderstood the message. (Or I misunderstood yours)
I think he was agreeing with that post, and was bashing people who disagree with it.
#8689
Posté 29 mai 2012 - 03:36
Yup. I don't mind people saying Bioware may have dropped the ball, but I do mind people saying Bioware are terrible writers, because it's objectively not true.dreamgazer wrote...
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
#8690
Posté 29 mai 2012 - 03:37
paxxton wrote...
Honestly, it's not really clear what he meant.byne wrote...
Corik wrote...
dreamgazer wrote...
Shallyah wrote...
I want to believe in IT simply because I can't believe BioWare would deliver us such a poor and lacking ending. There has to be more than meets the eye.
I mean, come on. It's BioWare.
I see all manner of people post on the forums with the Dragon Age and Mass Effect buttons underneath their avatars, then proceed to bash their intelligence and claim that they're not "smart" enough to deliver or heavily suggest something like this.
I always just want to ask: Uh, did you actually play the games that hover underneath your picture?
I think you may have misunderstood the message. (Or I misunderstood yours)
I think he was agreeing with that post, and was bashing people who disagree with it.
Eh. We all make mistakes.
If you've played the previous games, then you should know that BioWare aren't bumbling morons who avoid abstract ideas. The opposite, in fact.
#8692
Posté 29 mai 2012 - 03:44
#8693
Posté 29 mai 2012 - 03:46
paxxton wrote...
@JasonSic: If you don't mind, I borrowed your signature gif.
I'm flattered.
#8694
Posté 29 mai 2012 - 03:52
Now everybody will see it several times a page.JasonSic wrote...
paxxton wrote...
@JasonSic: If you don't mind, I borrowed your signature gif.
I'm flattered.
Btw, it's very good.
Modifié par paxxton, 29 mai 2012 - 04:00 .
#8695
Posté 29 mai 2012 - 03:53
byne wrote...
Neither of your reasons for why the Reapers want the boy make much sense. If you want to turn him into a husk or process him for Reaper goo, you dont need him to be alive. Send a single cannibal to shoot him in the head and drag him back to a processing ship.
Either way, the Reapers putting so much effort into getting that one child seems stupid, because then it means that the Reapers also have an unhealthy obsession with him, and not just Shepard.
I didn't mean to imply that they wanted him alive. Sorry if that was unclear.
The boy and any other human is useless if they're vaporized or still alive evading them. That's why they sent husks as opposed to cannibals.
When there was a possibility of losing him along with other humans, they destroyed him. The reaper's behavior is set up this way to introduce the motivation for Shepard. And to setup the dreams.
#8696
Posté 29 mai 2012 - 04:04
EpyonX3 wrote...
When there was a possibility of losing him along with other humans, they destroyed him. The reaper's behavior is set up this way to introduce the motivation for Shepard. And to setup the dreams.
I wonder if Harby has nightmares about all the Destroyers he couldnt save.
They're basically the Reaper version of children, all small and vulnerable to dreadnoughts...
#8697
Posté 29 mai 2012 - 04:07
byne wrote...
EpyonX3 wrote...
When there was a possibility of losing him along with other humans, they destroyed him. The reaper's behavior is set up this way to introduce the motivation for Shepard. And to setup the dreams.
I wonder if Harby has nightmares about all the Destroyers he couldnt save.
They're basically the Reaper version of children, all small and vulnerable to dreadnoughts...
With the wispers of fallen companions lol
#8698
Posté 29 mai 2012 - 04:18
paxxton wrote...
Now everybody will see it several times a page.JasonSic wrote...
paxxton wrote...
@JasonSic: If you don't mind, I borrowed your signature gif.
I'm flattered.
Btw, it's very good.
I'm stealing it too!
#8699
Posté 29 mai 2012 - 04:19
byne wrote...
EpyonX3 wrote...
When there was a possibility of losing him along with other humans, they destroyed him. The reaper's behavior is set up this way to introduce the motivation for Shepard. And to setup the dreams.
I wonder if Harby has nightmares about all the Destroyers he couldnt save.
They're basically the Reaper version of children, all small and vulnerable to dreadnoughts...
Probably not. "The dead are useless."
Also, even though military personel are dieing too, I doubt Shepard would feel as bad for them as an innocent civillian. All soldiers understand what they are in for and what the risks are. Their purpose is to protect the lives of those who can't fight.
Liara reminds him of this after the first dream.
#8700
Posté 29 mai 2012 - 04:21
I just had the first dream. At first, rieperbieber was laughing, then I approached him and suddenly a very bright white light appeared, and a "reaper red" light just after it over the boy, with also a reaper sound. The boy flees and the dream continues, but this time the boy was crying.
I've come to think that the bright white light (which started behind Shepard) may be his unconscious "discovering" the reaper illusion, that would be why suddenly and centered around the boy a red light followed by reaper sounds appear (and why the boy is scared by the bright light, not by the red light).
As I said... just speculating about the meaning of the dream.
Modifié par Corik, 29 mai 2012 - 04:21 .




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