DJBare wrote...
I still think the kid was there as a clue and not for emotional reason's, yeah some might be affected but that's just coincidental to the real reason Bioware introduced him.
My take has always been this, the first time Shepard sees the kid he is real, then the attack comes, out of camera view the kid is either killed or taken by the reapers, the next time Shepard sees the kid is only a glimpse and can be easily missed before he runs in through a "securely locked" door, that building is way across from where Shepard first sees the kid, there is no way his little legs would have gotten him that far and up on that level in such a short time.
The building is then blasted by the beam, here it reinforces for me the kid could not have been real, an explosion like that would have ripped through the air ducts, there is no where in that building the kid would have been safe.
Anyway, as I stated, the kid was placed for a clue not emotional aspects, Bioware would have known the emotional aspect would have a few fans cringing.
In my head, even in the first shot, the kid might not be real.
Our introduction to him (and to the game, for that matter), is themed by deception and control. In 'reality' the fighter is not real and the kid plays with it. Of course, that is nothing special for a kid, but just seconds ago, that plane seemed real. Also, why not, for example, have him play with a ball? This is no evidence, but imo it is a well fitting interpretation.
And as I remarked, the game is thus, too, introduced by the two themes: deception and control. One we theorize, that Bioware intended, the other is what for us players is the main connection to Shepard.
Modifié par MaximizedAction, 29 mai 2012 - 07:26 .