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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#8876
masster blaster

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estebanus wrote...

masster blaster wrote...

estebanus wrote...

Also: Am I the only one who wants an N7 soldier in MP?


Well it's kind of point less since we are promoting our mp characters to become an N7 oprotive.



You do realize that the "N7 ops" name is just a nickname Hackett let them keep, right?

yes but they  are approved by Hackett so that good enof for me.

#8877
masster blaster

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masster blaster wrote...

It's funny they have time to create mp dlc but they aren't focusing on the Extended Cut dlc that is suppose to come out this summer.


Also they have not said anything about IT or anything about the endings/ game play endings so once the Extended Cut comes out they better pray that everything is explained or it's going to be the fall of rome all over again.

#8878
byne

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masster blaster wrote...

It's funny they have time to create mp dlc but they aren't focusing on the Extended Cut dlc that is suppose to come out this summer.


Pretty sure a different team does MP DLC

#8879
masster blaster

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byne wrote...

masster blaster wrote...

It's funny they have time to create mp dlc but they aren't focusing on the Extended Cut dlc that is suppose to come out this summer.


Pretty sure a different team does MP DLC

maybe but I think the level game desginers help with the dlc too.

#8880
estebanus

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masster blaster wrote...

estebanus wrote...

masster blaster wrote...

estebanus wrote...

Also: Am I the only one who wants an N7 soldier in MP?


Well it's kind of point less since we are promoting our mp characters to become an N7 oprotive.



You do realize that the "N7 ops" name is just a nickname Hackett let them keep, right?

yes but they  are approved by Hackett so that good enof for me.



Yes, they have been approved of by Hackett, however they are not N7 operatives, mostly because only humans can be in the alliance, and because becoming an N7 is certainly not easy.

#8881
estebanus

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masster blaster wrote...

byne wrote...

masster blaster wrote...

It's funny they have time to create mp dlc but they aren't focusing on the Extended Cut dlc that is suppose to come out this summer.


Pretty sure a different team does MP DLC

maybe but I think the level game desginers help with the dlc too.



It is a totally different team. I think it's Bioware Montreal that created the MP aspect of the game.

#8882
masster blaster

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estebanus wrote...

masster blaster wrote...

estebanus wrote...

masster blaster wrote...

estebanus wrote...

Also: Am I the only one who wants an N7 soldier in MP?


Well it's kind of point less since we are promoting our mp characters to become an N7 oprotive.



You do realize that the "N7 ops" name is just a nickname Hackett let them keep, right?

yes but they  are approved by Hackett so that good enof for me.



Yes, they have been approved of by Hackett, however they are not N7 operatives, mostly because only humans can be in the alliance, and because becoming an N7 is certainly not easy.


Okay but Bioware could have promoted Asari to Justicars, Korgans to Arlak company, salariens to STG, Turians to nightswatch, quariens to commandos, and drell to assasians. That would have felt better if they have done that.

Modifié par masster blaster, 30 mai 2012 - 12:43 .


#8883
estebanus

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masster blaster wrote...

estebanus wrote...

masster blaster wrote...

estebanus wrote...

masster blaster wrote...

estebanus wrote...

Also: Am I the only one who wants an N7 soldier in MP?


Well it's kind of point less since we are promoting our mp characters to become an N7 oprotive.



You do realize that the "N7 ops" name is just a nickname Hackett let them keep, right?

yes but they  are approved by Hackett so that good enof for me.



Yes, they have been approved of by Hackett, however they are not N7 operatives, mostly because only humans can be in the alliance, and because becoming an N7 is certainly not easy.


Okay but Bioware could have promoted Asari to Justicars, Korgans to Arlak company, salariens to STG, Turians to nightswatch, quariens to commandos, and drell to assasians. That would have felt better if they have done that.



But they didn't.

All the MP characters are independent groups and exceptional soldiers, be it ex-soldiers, justicars, Asari commandos, etc. who have banded together into one big group called the "N7 special ops." They are the absolute elite of the galaxy, and they're the ones who have to hold key positions from being overrun by the enemy.

#8884
Arian Dynas

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*sigh* on the subject of MP and SP being integrated into the EC, I am going to post a wall of text and YOU ARE GOING TO READ IT!

#8885
Arian Dynas

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[quote]
[quote]Corik wrote...

Arian, you seem to be pretty sure about IT being true. I wish I could... I agree IT seems to be planned, EC seems to be planned too, and everything points there. But I don't know... something inside me tells me to be "careful" about thinking the only possible scenario is Bioware delivering EC as IT says (or similar). I mean, even if I say there's no way IT can be false... It would hurt me a lot if it is... I can't explain it with words :D[/quote]

I know exactly how you feel... because I used to be in the same place.

But here's a few things to remember.

Make it to where you have nothing to lose.

If Bioware makes the EC sub standard (unlikely, but for the sake of argument) or IT is not confirmed, decide, "can I live with this?" If you can, you have nothing to worry about. If you can't then you stop supporting Bioware and still have nothing to worry about.

But the fact is, if you are like me, and like Bioware, then even if Mass Effect's ending isn't the best, I choose to go on supporting them, because they have provided me with hours upon hours of fun. So I think they earned the trust. Besides, I can still be excited for DA3.

Basically, realize that the endings, one way or another are not a life or death, win or lose suitation. You can still win, even if the endings suck.

But, now, the touchy feely **** out of the way, some practical reasons why IT makes sense.

Buisness;

[quote]Arian Dynas wrote...

Posted in another thread, but I figured I'd make a thread here and see what kind of reactions I get to this idea.

[quote]Arian Dynas wrote...

But, in address to the OP (And by the way, all the insults and such? Don't blame everyone who believes something different from what you do by the actions and words of a few elitists. And really, can you blame us for being defensive with the torches and pitchforks reaction we get?)

To be entirely honest with you?

I don't think the EC was planned at all.

Does that mean I doubt IT? Heck no.

I think that the EC is Bioware doing EXACTLY what they said, making things more clear so that people can comprehend the ending better. For the simple fact that I think and continue to beleive their DLC plan worked out something like this;

1). Start up the ANN twitter feed, giving "Live realtime accounts" of the war and the events leading up to it, place the timeline to start the invasion on March 6th.

2). Design Mass Effect 3, plant clues both subtle and obvious to draw the interest of the fans, the ending is designed to be strange, out of place, but ultimately fulfilling and capable of satisfying the fans for now. Multiplayer is implimented to keep fan interest up. Fans keep speculating about the strange, out of place ending, staying involved and interested where normally they would finish the game and that would be the end of their thoughts on the subject.

3). Do weekly multiplayer events to make sure that the fans keep playing, even the casual ones, also integrate a story into multiplayer, since A. That's what Bioware does, and B. It gets fans involved in the story, they get to feel like real soldiers in the war. Multiplayer events coincide with classified major operations in the war, usually announced by Admiral Hackett. Some, such as Shieldwall, are designed with the purpose of raising the player's EMS in mind so more people see more of the endings, as well as the Breath Scene.

4). Release single player DLC which again raises fan involvement and interest and keeps them playing, as well as speculating as more evidence and information comes in over time, in the ANN timeline, it is announced via the Twitter feed (usually the day before) and launched on the dates the events take place on.

5). Release multiplayer packs, representing various forces that enter the war over time, such as the Quarians and more Krogan as forces swell and increase, reflecting the alliegance of various forces, as well as their maneuvers against the Reapers. Which also keeps ME3 in the front of fans minds, interested, involved. thinking about, speculating.

6). Keep updating the ANN twitter feed, which eventually reaches the date of Chronos Station and the Seige of Earth, then to great fanfare, a final ending DLC is released, in which it is revealed the ending was in fact a big mind **** and that Shepard was facing indoctrination, some fans having realized this before, they reveal the numbers from the legend saves, showing the number of people they "indoctrinated" before allowing people to download this DLC, which follows the choice from their Legendsave, forcing them to live with the choice they made, showing them a different result and mission depending on their choices.

7). Mac Walters and Casey Hudson share a bottle of bubbly with Dr. Musyka and Gamble.

Unfortunately, they flubbed the "satisifed" part of the ending, but got the "strange and out of place" part spot on, so they need to make it clearer that it was intentional, so to salvage their original plan, they have to make the EC, which they didn't expect to have to make, and thus they are forced to defend the artistic integrity of their ending, which was meant to be intentional, yet most fans refused to interpret from the get go, not having to expect interpretative value from a videogame. It explains their comments that they didn't expect to make the EC, why they seemed "hurt" that we didn't like the ending, why they defended their artistic integrity so hard, and why they refused to change the endings that are, from face value, a bunch of stinkers, but from IT perspective, are positively brilliant.

Though I don't expect them to be following their original plan now, from the fan backlash, they likely decided it was a far better idea to just make the EC and squeeze in the ending content they originally had planned, potentially sans combat to win back the fans.

And even better? The funny thing about it? They aren't losing out on this at all. The only thing on the line is their reputation, which assuming this whole thing was planned will get completely turned around.

Returned copies? They don't lose any money, the distributing franchises like Gamestop and Amazon do, (considering Origin flatly refused refunds) and the only thing they maybe lose from them is reputation, which if they turn it around by revealing this massive plot twist? They just earned back AND MORE.

Sold games? Put in the used bin? Cerberus network all over again baby, people buy those used games, they already got their money from producing them, now they get to charge an additional $15 for the actual ending. Cash money.

Well what about the people who sold their games? Wouldn't you go out to buy another copy of one of the greatest games ever that was suddenly vindicated by the most epic twist in videogame interactive storytelling history? Especially since now with an ending suited to it, it's perfect? They just sold the same game to a person TWICE. Jackpot.

Lost reputation due to the worst ending in videogame history? Not quite, it's now being actually advertised as "The Most Talked About Ending in Years!" and there's no advertisement like free advertisement, and you KNOW people will buy it out of morbid cuiriousity to see if the ending is really that bad, and plenty will remember the good parts and think "Hmm, that game was fantastic for 98%" and potentially go back to buy the other two. Ca-CHING!

And the prestige! (not the Christopher Nolan flick) Bioware suddenly will be rocketed to the top again as brilliant storytellers, completely vindicated in the eyes of even their most curmudgeonly fans after the supposed fiasco of DA2, as well as having pulled off a plot twist that would make M. Night Shamaylan cry in jealousy, something other developers will dream of copying, but being completely unable to, cementing Bioware's reputation as tops in the videogame storytelling biz. EA will have conquered their reputation as this evil monolithic company, concerned only with making money (yet ironically, will be making more bank than ever, hmm funny, seems people don't mind that when they get what they want out of it.)

And revealing something this big? After the treatment the ending got on the news, you can BET this will be plastered EVERYWHERE. Yet more free advertisement. Not to mention everyone and their literature professor will be talking about it and dissecting it ala Kubrickian methods for years to come (just like we are now) they will have cemented their place as videogame legends.

Not to mention this will be a HUGE jumping off point for an entire FRANCHISE, Mass Effect just became mainstream, nearly as much as Star Trek and Star Wars, with a feature length movie, comic books, videogames, statuettes, three award winning games, the top of their respective markets, novels, patches, tee shirts, anime, all dragged into the limelight.

Think about it greedily if you must, EA is full of smart, undeniably greedy people, do you honestly think they would possibly turn down a gold mine like this, with literally NO downside? With movies and anime and novels and every kind of merchandising swag under the sun coming out with the Mass Effect name, ME is a franchise they are pushing HARD. IT is a win-win suitation for them, if Bioware DIDN'T do it or plan it, EA would be leaning on them anyway TO do it, their artistic integrity be damned! And yet Bioware gets to pull off a first in gaming, a truly interactive, involving storytelling experience, involving REAL roleplaying (not just Paragon and Renegade choices) with actual interprative vaue just like any well written novel, and a genuine artistic value.

It is literally a win-win suitation. And If I can think of it, you can bet your bollocks that EA and Bioware would. [/quote]
[/quote]

Artistic;

What strikes you as being artistic?

A universally hated and despised ending, ripped off from another videogame that's been done to death over and over, spits in the face of both established canon and the tone they themselves set in their game?

Or something that is long established as a major plot point of the games, they themselves admitted was at one time planned, but the mechanic scrapped, and basically transcends the medium it resides in, reaching out directly to the veiwer, making them feel as the character does (which Casey Hudson himself said in a January interveiw was one of the major plans he had) and truly integrating the player into the story, making it a truly interactive medium?

Look at it this way, I play Dungeons & Dragons, I am long time DM (Dungeon Master, for those not in the know, I play the role of the NPCs, monsters and act as referee) and if I were running a game with something like indoctrination, I know for certain I would NOT, NOT EVER, try to make a mechanic for it,(well, except maybe to track it.) It is faaaaar too much worry to deal with a mechanic for something like that, when there is a far easier and far more effective method. Cut out the middle man, trick the players. Besides, IT even has a precedent mechanics wise, in DA:O, they originally planned to work in this mechanic to track each companion's exposure to Darkspawn blood, so you would know if they were going to go Ghoul or needed to be turned into a Grey Warden.

Logical;

And let's look at Casey, hmm, involved in Knights of the Old Republic, home of the most beloved plot twist in gaming history, well crafted and conceived, and generally beloved, obvious in hindsight. Hmm, he's admitted he wants to make the player feel what Shepard feels. Not "make the player feel for Shepard," or "let the player make Shepard feel their emotions" no he wants the player to BECOME Shepard, to integrate into him, become a gestalt, Shepard is a conglomerate avatar of your personality meeting the character of Shepard, you feel as he does, his fear, his love, his hatred, his indescision, his stress and worry, the weight of the galaxy on his shoulders, and you feel his indoctrination.

Mac Walters, holder of a Psychology degree, so he has the know-how on how to screw with people's minds, knows what makes people tick and can create believeable characters ( I should know, Psych minor, and I use it to pump up my writing) he also knows about dream interpretation and post traumatic distress, the effects of stress upon the mind, as well as subliminal control and sugguestion.

Bioware is already shown as being Kubrickian in details, the Carnifex in Mordin's murder, all sorts of things. Why would they not be now?

Morever, they know how hated the ending is and why, why would they stick by it? Even more so, why would they want people to speculate if there is only the face value to it? Because there it is, scrawled at the bottom of Casey and Mac's notes, "Lots of Speculation from Everyone."

In fact, the notes themselves talk about ALOT of things that we don't see in the endings... or do we?

"Ending of the First Matrix" Hmm, let's see, that ends with Neo getting shot, beleiving he isn't the chosen one and nearing death before Trinity tells him she loves him, he comes back and explodes Smith from the inside. Weird, that has nothing to do with the ending... unless the ending as it is right now is Neo opening his eyes.

"Brave New World" A strange book. Major theme though? "Control of the populace through advanced technology" sound familiar?

I personally get quite alot out of these notes, but perhaps that's partially because I write down notes for my novel this way myself.

And Emotional:

Bioware's motto is "We make the games we like to play." Do you honestly think anyone at Bioware wants to play a game where you lose in the end?

[/quote]
[/quote]

Modifié par Arian Dynas, 30 mai 2012 - 12:52 .


#8886
HellishFiend

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Arian, didnt you just post that wall of text a few pages ago?

#8887
byne

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Arian, since I'm going to assume you didnt type that all up just now on the fly, how exactly do you avoid the forum doing that crazy formatting when you copy/paste something?

#8888
estebanus

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Well, I've got a lot of work to do tomorrow, so I'll be signing off. Goodbye!

#8889
DJBare

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D.Sharrah wrote...

A couple of things that I noticed today when I was playing...

1. Anderson - is referred to as Admiral during one of the comm chances on the Normandy, I believe its Traynor that says, "Admiral Anderson is available on the Vid-Com, Sir."

2. Javik - actually makes quite a few apperances throughout the ship. In Jack's old "room", in the lounge talking to Garrus and a soldier, in the Mess Hall taking to James, and in the AI core arguing with EDI...may be more but that's what I saw today (and during this current playthrough).

Damn, I missed that, do you have the dialogue or perhaps a youtube of the argument?

#8890
masster blaster

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I like how they added at the end when you are charging at the conduit your squad stays behind and just does nothing and if you stop in the middle of the battle field Harby does not even try to hit Shepard at all.

#8891
Bill Casey

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www.youtube.com/watch

Javik vs. EDI

#8892
masster blaster

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DJBare wrote...

D.Sharrah wrote...

A couple of things that I noticed today when I was playing...

1. Anderson - is referred to as Admiral during one of the comm chances on the Normandy, I believe its Traynor that says, "Admiral Anderson is available on the Vid-Com, Sir."

2. Javik - actually makes quite a few apperances throughout the ship. In Jack's old "room", in the lounge talking to Garrus and a soldier, in the Mess Hall taking to James, and in the AI core arguing with EDI...may be more but that's what I saw today (and during this current playthrough).

Damn, I missed that, do you have the dialogue or perhaps a youtube of the argument?

you can go find javik on the normandy or if you don't have javik then try finding javik's best sences on youtube.

#8893
byne

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Bill Casey wrote...

www.youtube.com/watch

Javik vs. EDI


My right to self defense endangers no one.

One of my favorite EDI lines. Dont know why.

#8894
masster blaster

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My question is why does it take you back at the end of ME3 to the Cerberus headquarters assult mission instead of ending your Shepards story since for on the Normandy is gone shepard my be dead or badly wounded

Modifié par masster blaster, 30 mai 2012 - 01:21 .


#8895
byne

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masster blaster wrote...

My question is why does it take you back at the end of ME3 to the Cerberus headquarters instead of continuation like ME3 only you play like nothing happened/ see Shepard's name on the wall.


Cause before the assailt on TIM's base is the last point at which you can complete side quests.

#8896
D.Sharrah

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DJBare wrote...

D.Sharrah wrote...

A couple of things that I noticed today when I was playing...

1. Anderson - is referred to as Admiral during one of the comm chances on the Normandy, I believe its Traynor that says, "Admiral Anderson is available on the Vid-Com, Sir."

2. Javik - actually makes quite a few apperances throughout the ship. In Jack's old "room", in the lounge talking to Garrus and a soldier, in the Mess Hall taking to James, and in the AI core arguing with EDI...may be more but that's what I saw today (and during this current playthrough).

Damn, I missed that, do you have the dialogue or perhaps a youtube of the argument?


Here it is...



I think it usually comes up after one of the mission on Rannoch...

Edit:  ninja'd by Bill Casey and Byne...should have known that I was going to be too slow.  Posted Image

Modifié par D.Sharrah, 30 mai 2012 - 02:10 .


#8897
HellishFiend

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masster blaster wrote...

I like how they added at the end when you are charging at the conduit your squad stays behind and just does nothing and if you stop in the middle of the battle field Harby does not even try to hit Shepard at all.


If you turn back towards the beam, then look backwards again, your squad will be right behind you. They teleport. 

#8898
masster blaster

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byne wrote...

masster blaster wrote...

My question is why does it take you back at the end of ME3 to the Cerberus headquarters instead of continuation like ME3 only you play like nothing happened/ see Shepard's name on the wall.


Cause before the assailt on TIM's base is the last point at which you can complete side quests.

well I felt Bioware should not have done that since for one Normandy is gone. 2 you can't tell or try to kill joker/ tell the crew what the f*** and 3 It is like a stab in the back since we have just played the ending and hate it.

#8899
D.Sharrah

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byne wrote...

Bill Casey wrote...

www.youtube.com/watch

Javik vs. EDI


My right to self defense endangers no one.

One of my favorite EDI lines. Dont know why.


Yes...its one of the best banter moments in the game...but also lends itself to point 3 in my post.

Edit:  I think her best lines are in her attempts at humor...those lines are really well delivered.

Modifié par D.Sharrah, 30 mai 2012 - 01:27 .


#8900
masster blaster

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HellishFiend wrote...

masster blaster wrote...

I like how they added at the end when you are charging at the conduit your squad stays behind and just does nothing and if you stop in the middle of the battle field Harby does not even try to hit Shepard at all.


If you turn back towards the beam, then look backwards again, your squad will be right behind you. They teleport. 

I have done this before and they just stand there waiting for somthing to happen.

Modifié par masster blaster, 30 mai 2012 - 01:27 .