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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#901
pseudonymic

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Except thatb any confrimation of something after the credits, an extending of the ending or even something like "You havent seen it all yet" with the discussion raging about Indoctrination could easily be giving to much away making those merely speculating certain.

Remember a twist is only a twist until someone pierces it together or it is revealed.


while i agree with you, i also have a hard time believing they would have settled for free if the oncoming twist were as good as what IT suggests.

#902
Dwailing

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MaximizedAction wrote...

Dwailing wrote...

Boradam wrote...

a stupid as-- waldstr18 wrote...

im gone a few days and you guys start seeing reflections of trees on the floor?


Posted Image

Just in case anybody still doubts the tree reflections actually existing, this was taken from a flycam video of the ending.


You can view it yourself here in case you're wanting to see the video.


Well, it doesn't get much clearer than this.  Also, this was my face when I saw that: :blink:.


The face I keep visiting this thread (and its predecessor) for.


Well, my face might not ACTUALLY have looked like that, but when I saw that my mind immediately jumped to that face, so I guess more specifically it's the face my MIND made when it comprehended the picture. :)

#903
BatmanTurian

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Parabolee77 wrote...

Here is something possibly interesting. Might be nothing but I was playing ME2 last night and a noticed a striking similarity between Zorya (the planet Zaeed's loyalty mission takes place on) and the dream planet at the end.

Dream Planet -

Posted Image

Zorya - 

Posted Image


Yeah, we discussed it in the other thread. Most people are convinced that the planet is an amalgamation of Zorya, Vermire, and one other I can't remember right now that Jacob's father was marooned on with his crew. I still think it's Zorya, because it makes the player realize how much more this scene is B.S. because for Joker to have made it to Zorya, he would have had to have gone through two jumps and then from the home system of that area, go FTL very far to finally land on Zorya. It's just too far fetched that he'd get that far from Sol considering that the cutscene shows the Normandy's drive being destroyed. Check a Galaxy map if you don't believe me.


Also, the stargazer scene seems to be an ice-age version of Zorya.

Modifié par BatmanTurian, 15 mai 2012 - 08:22 .


#904
paxxton

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MaximizedAction wrote...

Dwailing wrote...

Boradam wrote...

a stupid as-- waldstr18 wrote...

im gone a few days and you guys start seeing reflections of trees on the floor?


Posted Image

Just in case anybody still doubts the tree reflections actually existing, this was taken from a flycam video of the ending.


You can view it yourself here in case you're wanting to see the video.


Well, it doesn't get much clearer than this.  Also, this was my face when I saw that: :blink:.


The face I keep visiting this thread (and its predecessor) for.


While the tree reflections are interesting, it was strange to make them invisible for a player who doesn't want to ruin the gameplay and atmosphere of the moment with a flycam..

Modifié par paxxton, 15 mai 2012 - 08:27 .


#905
SS2Dante

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Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?

#906
Boradam

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paxxton wrote...

MaximizedAction wrote...

Dwailing wrote...

Boradam wrote...

a stupid as-- waldstr18 wrote...

im gone a few days and you guys start seeing reflections of trees on the floor?


Posted Image

Just in case anybody still doubts the tree reflections actually existing, this was taken from a flycam video of the ending.


You can view it yourself here in case you're wanting to see the video.


Well, it doesn't get much clearer than this.  Also, this was my face when I saw that: :blink:.


The face I keep visiting this thread (and its predecessor) for.


While the tree reflections are interesting, it was strange to make them invisible for a player who doesn't want to ruin the gameplay and atmosphere of the moment with a flycam..


They are visible even without flycam, you just need to look a bit more carefully as they are not as visible as they are when flycamming.

#907
BatmanTurian

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pseudonymic wrote...

Tirian Thorn wrote...

pseudonymic wrote...

 the biggest "loophole" with IT, imho, is the fact that the extended cut DLC will be free.


Please clarify. 

Because I don't believe the DLC being free helps or hinders IT. 


generalizing, let's assume that everyone who supports IT agrees that if true and to be implemented, it would indeed be a phenomenal and clever way to actually conclude the series (mind you, i'm all for IT). so, if you (as in bioware) have that in store, planned to be released after the game has settled in across your fanbase, why make it free when that was part of the original strategy all along? i mean, yeah, they had a bad reaction. but if you trust your product and know what you're offering, you wouldn't gamble on the chance of it succeeding, right? and instead, just reap the benefit while advising people to wait for what's coming. a simple "you guys haven't seen all of shepard yet" announcement would have sufficed.

there have been several comments from the bioware team about "keeping our saves", this and that. which while it is a sure indication that more content is coming, it doesn't add up to the idea of content that is being offered for free after the commotion and reaction from the official ending. personally, i understand the idea of giving out content for free as a recognition of their shortcomings, and while that's nice all, i have my reservations against believing any company targeting to make money would deliberately outline their business with the intention to give stuff out at no cost. that's why i feel that that's the only throw back against IT. it is the most sensical theory, to me. but if that were the plan from day one, i think standing their ground would have supported the idea of a further ending better.


They already sold millions of units and they are making money off the multiplayer packs that you can buy with credits on Xbox ( I don't know how it works on PS3 or PC but I'm sure it's similar- real money for points to buy stuff) so they're already making tons of money. Making the DLC free does not hurt them at all. Not to mention the packs at the end of every Operation they are giving out for free. Recently, they've even alluded to Vorcha becoming playable in multiplayer.

http://social.biowar.../index/11942256

Posted Image

Look how much money they're making on multiplayer alone! 1.38 trillion credits. At least 1/2 to 2/3's  of those credits are bought with cash.

Modifié par BatmanTurian, 15 mai 2012 - 08:34 .


#908
Boradam

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SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?


Upload the audio to youtube and: "lots of speculation from everyone."

#909
gunslinger_ruiz

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I can't help but think the entire ending sequence from waking up to the choice cinematic is just one big subtle puzzle Bioware gave us to solve and we only have until EC comes out. I think we have some pretty big pieces of it but feels like we're missing something important or a lot of important things.

This just got me thinking: all those inconsistencies or "bugs" people like to point out about the endings, could they have been done on purpose? The shadows, the gun making an echo when it shoots Anderson, Anderson somehow getting ahead of you, Anderson somehow following you up, TIM coming out of nowhere. Unintentional bugs? Or Intentional clues?

#910
MaximizedAction

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paxxton wrote...

MaximizedAction wrote...

Dwailing wrote...

Boradam wrote...

a stupid as-- waldstr18 wrote...

im gone a few days and you guys start seeing reflections of trees on the floor?


Posted Image

Just in case anybody still doubts the tree reflections actually existing, this was taken from a flycam video of the ending.


You can view it yourself here in case you're wanting to see the video.


Well, it doesn't get much clearer than this.  Also, this was my face when I saw that: :blink:.


The face I keep visiting this thread (and its predecessor) for.


While the tree reflections are interesting, it was strange to make them virtually invisible for a player who doesn't want to ruin the gameplay and atmosphere with a flycam..


Ah well, they ARE visible for the player from the Control ramp, for example. They just aren't as good visible as in the places restricted to flycam.

#911
SirRaven10

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What exactly are tree reflections supposed to prove? To me, all it says is that BW was either rushed, got lazy, or overlooked fixing the textures after updating the catalyst room.

As for Zorya, that does show a striking resemblance and no doubt contains assets from that map but the final "grandpa" scene is also a striking resemblance to a standard pc wallpaper. Keeping in mind the corners cut with Tali's "face" being an image that was very slightly photoshopped.

The principal ideas behind IT are sound and valid, however, all this extreme digging is simply bringing up conspiracy theories akin to people finding secret messages in the Bible. Take it easy and wait until their EC...All this extra "proof" is proving the pro-enders right that IT is false because it is showing how much BW rushed the back end of the game with reused assets and cut corners.

#912
BatmanTurian

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SirRaven10 wrote...

What exactly are tree reflections supposed to prove? To me, all it says is that BW was either rushed, got lazy, or overlooked fixing the textures after updating the catalyst room.

As for Zorya, that does show a striking resemblance and no doubt contains assets from that map but the final "grandpa" scene is also a striking resemblance to a standard pc wallpaper. Keeping in mind the corners cut with Tali's "face" being an image that was very slightly photoshopped.

The principal ideas behind IT are sound and valid, however, all this extreme digging is simply bringing up conspiracy theories akin to people finding secret messages in the Bible. Take it easy and wait until their EC...All this extra "proof" is proving the pro-enders right that IT is false because it is showing how much BW rushed the back end of the game with reused assets and cut corners.


"Bioware is lazy" is a cop-out at this point. Try something more substantial. The ending wouldn't be rushed because it was likely finished in the middle of development, not at the end.

Modifié par BatmanTurian, 15 mai 2012 - 08:37 .


#913
BatmanTurian

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gunslinger_ruiz wrote...

I can't help but think the entire ending sequence from waking up to the choice cinematic is just one big subtle puzzle Bioware gave us to solve and we only have until EC comes out. I think we have some pretty big pieces of it but feels like we're missing something important or a lot of important things.

This just got me thinking: all those inconsistencies or "bugs" people like to point out about the endings, could they have been done on purpose? The shadows, the gun making an echo when it shoots Anderson, Anderson somehow getting ahead of you, Anderson somehow following you up, TIM coming out of nowhere. Unintentional bugs? Or Intentional clues?


We can't know for sure.

#914
spotlessvoid

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pseudonymic wrote...

Except thatb any confrimation of something after the credits, an extending of the ending or even something like "You havent seen it all yet" with the discussion raging about Indoctrination could easily be giving to much away making those merely speculating certain.

Remember a twist is only a twist until someone pierces it together or it is revealed.


while i agree with you, i also have a hard time believing they would have settled for free if the oncoming twist were as good as what IT suggests.

It's not always about money. I believe Bioware does have some artistic integrity and that they felt that making the player go through a similar experience as Shepard would make for a meta ending never before seen in any medium. Art for Arts sake. Plus TONS of exposure for them.

To pull this off ending DLC would have to be free, but would very likely drive other DLC sales up.

Regarding the free end DLC, remember without IT there is no need for ending dlc. Meaning there is no money lost because that revenue would have never existed

#915
SS2Dante

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Boradam wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?


Upload the audio to youtube and: "lots of speculation from everyone."


 

Has anyone got this ending?

#916
prettz

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Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun

www.youtube.com/watch

#917
balance5050

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BatmanTurian wrote...

pseudonymic wrote...

Tirian Thorn wrote...

pseudonymic wrote...

 the biggest "loophole" with IT, imho, is the fact that the extended cut DLC will be free.


Please clarify. 

Because I don't believe the DLC being free helps or hinders IT. 


generalizing, let's assume that everyone who supports IT agrees that if true and to be implemented, it would indeed be a phenomenal and clever way to actually conclude the series (mind you, i'm all for IT). so, if you (as in bioware) have that in store, planned to be released after the game has settled in across your fanbase, why make it free when that was part of the original strategy all along? i mean, yeah, they had a bad reaction. but if you trust your product and know what you're offering, you wouldn't gamble on the chance of it succeeding, right? and instead, just reap the benefit while advising people to wait for what's coming. a simple "you guys haven't seen all of shepard yet" announcement would have sufficed.

there have been several comments from the bioware team about "keeping our saves", this and that. which while it is a sure indication that more content is coming, it doesn't add up to the idea of content that is being offered for free after the commotion and reaction from the official ending. personally, i understand the idea of giving out content for free as a recognition of their shortcomings, and while that's nice all, i have my reservations against believing any company targeting to make money would deliberately outline their business with the intention to give stuff out at no cost. that's why i feel that that's the only throw back against IT. it is the most sensical theory, to me. but if that were the plan from day one, i think standing their ground would have supported the idea of a further ending better.


They already sold millions of units and they are making money off the multiplayer packs that you can buy with credits on Xbox ( I don't know how it works on PS3 or PC but I'm sure it's similar- real money for points to buy stuff) so they're already making tons of money. Making the DLC free does not hurt them at all. Not to mention the packs at the end of every Operation they are giving out for free. Recently, they've even alluded to Vorcha becoming playable in multiplayer.

http://social.biowar.../index/11942256

*snip*

Look how much money they're making on multiplayer alone! 1.38 trillion credits. At least 1/2 to 2/3's  of those credits are bought with cash.


Whetheer people like it or not, Mass Effect has been a cash cow so far. Some people even suspected that the Day DLC paid for the EC anyway.

Modifié par balance5050, 15 mai 2012 - 08:44 .


#918
MaximizedAction

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gunslinger_ruiz wrote...

I can't help but think the entire ending sequence from waking up to the choice cinematic is just one big subtle puzzle Bioware gave us to solve and we only have until EC comes out. I think we have some pretty big pieces of it but feels like we're missing something important or a lot of important things.

This just got me thinking: all those inconsistencies or "bugs" people like to point out about the endings, could they have been done on purpose? The shadows, the gun making an echo when it shoots Anderson, Anderson somehow getting ahead of you, Anderson somehow following you up, TIM coming out of nowhere. Unintentional bugs? Or Intentional clues?


The 'clues' or 'hints' -- in '', since they are mere interpretations -- ARE in weird places but are also consistent in ways that are too unlikely to come to be by coincidence.

Never forget that the story and levels were created from nothing, so everything that turns up is either planned and intended or 'bugs'. But the bugs are 'too' fitting for indoctrination, and indoc isn't defined so vague to allow every bug to be a possible hint for indoc.

#919
paxxton

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BatmanTurian wrote...

pseudonymic wrote...

Tirian Thorn wrote...

pseudonymic wrote...

 the biggest "loophole" with IT, imho, is the fact that the extended cut DLC will be free.


Please clarify. 

Because I don't believe the DLC being free helps or hinders IT. 


generalizing, let's assume that everyone who supports IT agrees that if true and to be implemented, it would indeed be a phenomenal and clever way to actually conclude the series (mind you, i'm all for IT). so, if you (as in bioware) have that in store, planned to be released after the game has settled in across your fanbase, why make it free when that was part of the original strategy all along? i mean, yeah, they had a bad reaction. but if you trust your product and know what you're offering, you wouldn't gamble on the chance of it succeeding, right? and instead, just reap the benefit while advising people to wait for what's coming. a simple "you guys haven't seen all of shepard yet" announcement would have sufficed.

there have been several comments from the bioware team about "keeping our saves", this and that. which while it is a sure indication that more content is coming, it doesn't add up to the idea of content that is being offered for free after the commotion and reaction from the official ending. personally, i understand the idea of giving out content for free as a recognition of their shortcomings, and while that's nice all, i have my reservations against believing any company targeting to make money would deliberately outline their business with the intention to give stuff out at no cost. that's why i feel that that's the only throw back against IT. it is the most sensical theory, to me. but if that were the plan from day one, i think standing their ground would have supported the idea of a further ending better.


They already sold millions of units and they are making money off the multiplayer packs that you can buy with credits on Xbox ( I don't know how it works on PS3 or PC but I'm sure it's similar- real money for points to buy stuff) so they're already making tons of money. Making the DLC free does not hurt them at all. Not to mention the packs at the end of every Operation they are giving out for free. Recently, they've even alluded to Vorcha becoming playable in multiplayer.

http://social.biowar.../index/11942256

Posted Image

Look how much money they're making on multiplayer alone! 1.38 trillion credits. At least 1/2 to 2/3's  of those credits are bought with cash.


Some people are definately becoming billionaires as we speak. Posted Image $$$$$$$$$Posted Image$$$$$$$$$ Posted Image

Modifié par paxxton, 15 mai 2012 - 08:48 .


#920
SirRaven10

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BatmanTurian wrote...

"Bioware is lazy" is a cop-out at this point. Try something more substantial. The ending wouldn't be rushed because it was likely finished in the middle of development, not at the end.


I'm not defending them so it isn't a cop-out. It's just flat out truth. As for the ending, it very much was rushed. They've already gone on record saying they delayed Martin Sheen's audio session from August to November to tweak the script. The game came out in March. There's no doubt they were in serious crunch time to meet a deadline.

The flaws with ME3 aren't just in the ending...it's just that's all people are focusing on. There are plenty of hints of laziness throughout the game that no one cares to mention.......well not laziness but just shortcuts because of time.

Modifié par SirRaven10, 15 mai 2012 - 08:49 .


#921
BatmanTurian

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SirRaven10 wrote...

BatmanTurian wrote...

"Bioware is lazy" is a cop-out at this point. Try something more substantial. The ending wouldn't be rushed because it was likely finished in the middle of development, not at the end.


I'm not defending them so it isn't a cop-out. It's just flat out truth. As for the ending, it very much was rushed. They've already gone on record saying they delayed Martin Sheen's audio session from August to November to tweak the script. The game came out in March. There's no doubt they were in serious crunch time to meet a deadline.

The flaws with ME3 aren't just in the ending...it's just that's all people are focusing on. There are plenty of hints of laziness throughout the game that no one cares to mention.


It's a cop-out because you say "Bioware is lazy" then have nothing to prove it other than Tal's picture and a cutscene that looks like a wallpaper. You weren't in their offices when they made the game so you can't possibly know how hard they worked on the game. Quite frankly, you look silly.

#922
SS2Dante

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prettz wrote...

Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun

www.youtube.com/watch


Brilliant, i hadn't noticed the reload. And it confirms what I suspected, that the gun changes the SECOND the massive explosion occurs.

Also, watch

http://www.youtube.c...S2WCDf4I#t=241s

Whats the black gooey tentacle that flies out from the explosion? Hmmm...

Modifié par SS2Dante, 15 mai 2012 - 08:52 .


#923
Earthborn_Shepard

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Any news? Haven't been here for a day, because at the moment I'm super busy fangirling about the Avengers.

By the way, there's actually an indoctrination theory for the Avengers. About whether or not the main bad guy is actually evil or rather being controlled by an even more evil guy, and some of the pieces of evidence are blue eyes...

IT'S EVERYWHERE

#924
SS2Dante

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Earthborn_Shepard wrote...

Any news? Haven't been here for a day, because at the moment I'm super busy fangirling about the Avengers.

By the way, there's actually an indoctrination theory for the Avengers. About whether or not the main bad guy is actually evil or rather being controlled by an even more evil guy, and some of the pieces of evidence are blue eyes...

IT'S EVERYWHERE


The gun video above is good, points out a few new things. And I discovered a sound file (also above) that I've never heard the catalyst say, but strikes me as rather revealing.

Modifié par SS2Dante, 15 mai 2012 - 08:54 .


#925
Tirian Thorn

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SirRaven10 wrote...

BatmanTurian wrote...

"Bioware is lazy" is a cop-out at this point. Try something more substantial. The ending wouldn't be rushed because it was likely finished in the middle of development, not at the end.


I'm not defending them so it isn't a cop-out. It's just flat out truth. As for the ending, it very much was rushed. They've already gone on record saying they delayed Martin Sheen's audio session from August to November to tweak the script. The game came out in March. There's no doubt they were in serious crunch time to meet a deadline.

The flaws with ME3 aren't just in the ending...it's just that's all people are focusing on. There are plenty of hints of laziness throughout the game that no one cares to mention.



I disagree that Bioware was lazy in completing ME3. Based upon their body of work, they are one of the more solid gaming companies out there. 

They have consistently delivered top notch games. 
Baldur’s Gate
Baldur’s Gate II
Neverwinter Nights
Jade Empire
Dragon Age


So why, when completing Mass Effect 3 - the culmination of a successful franchise-  would they just splice some stuff together just to finish it? The pieces of the game weren’t completed in chronological order. So it wasn’t like the ending was done last. 

Forgive me for generalizing, but so far, anyone who has accused Bioware of being lazy with this game has shown me there are very pessimistic people.