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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#926
paxxton

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SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?


Upload the audio to youtube and: "lots of speculation from everyone."


 

Has anyone got this ending?


LOL. That sounds like a raw audio recording material. And extremely low quality VA.

Modifié par paxxton, 15 mai 2012 - 09:01 .


#927
SirRaven10

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BatmanTurian wrote...

It's a cop-out because you say "Bioware is lazy" then have nothing to prove it other than Tal's picture and a cutscene that looks like a wallpaper. You weren't in their offices when they made the game so you can't possibly know how hard they worked on the game. Quite frankly, you look silly.


On the contrary, by name calling and being overly defensive you aren't exactly helping your own point. Google the interview for yourself where they mention their script troubles. That's not me "having nothing to prove it". That's straight from their mouths...their offices as you are so keen to continue bringing up. I also took effort to mention, my point was more in the way of cutting corners for time than it was laziness.

FYI, every game at the end of its cycle goes through heavy crunchtime to meet their deadline. In essence, every game is rushed at the end. This one, moreso than others. Would you like me to list the various ways in which they cut corners? You should know as well as I that simple QA on a title that is nearly complete should have ample time to squash bugs and take care of the various shortcuts they took.

You mock my mention of Tali and the wallpaper but, honestly, with the talented artists they have at Bioware...you're telling me that they couldn't mock up Tali's face from scratch? They couldn't make an end-shot that wasn't ripped from another source?

Who knows, maybe it's all pure genius and just as IT claims we're seeing Shepard dream of past experiences, BW's intention to indoctrinate the player had them using images WE'VE seen before...

#928
RavenEyry

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The gun could help people who think Shep is awake but hallucinating. The gun is a predator but is perceived as a carnifex.

#929
Parabolee77

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prettz wrote...

Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun

www.youtube.com/watch


Good work but some embarrisng typos in there. I'd fix and reupload if I were you because otherwise it's a nice vid of the wierdness. 

Especially seeing the gun change as soon as the shockwave from the explosion hits it, how odd.

Not at all convinced it has anything to do with IT though.

Modifié par Parabolee77, 15 mai 2012 - 09:14 .


#930
Arian Dynas

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SirRaven10 wrote...

BatmanTurian wrote...

It's a cop-out because you say "Bioware is lazy" then have nothing to prove it other than Tal's picture and a cutscene that looks like a wallpaper. You weren't in their offices when they made the game so you can't possibly know how hard they worked on the game. Quite frankly, you look silly.


On the contrary, by name calling and being overly defensive you aren't exactly helping your own point. Google the interview for yourself where they mention their script troubles. That's not me "having nothing to prove it". That's straight from their mouths...their offices as you are so keen to continue bringing up. I also took effort to mention, my point was more in the way of cutting corners for time than it was laziness.

FYI, every game at the end of its cycle goes through heavy crunchtime to meet their deadline. In essence, every game is rushed at the end. This one, moreso than others. Would you like me to list the various ways in which they cut corners? You should know as well as I that simple QA on a title that is nearly complete should have ample time to squash bugs and take care of the various shortcuts they took.

You mock my mention of Tali and the wallpaper but, honestly, with the talented artists they have at Bioware...you're telling me that they couldn't mock up Tali's face from scratch? They couldn't make an end-shot that wasn't ripped from another source?

Who knows, maybe it's all pure genius and just as IT claims we're seeing Shepard dream of past experiences, BW's intention to indoctrinate the player had them using images WE'VE seen before...


Buddy, he never even called you a name, the only person being overly defensive here is you.

Also, if you are going to bother referencing something, back yourself up and link it, otherwise we will just dismiss you. Also, you are quite forgetting that development is rarely, if ever in chronological order, explain for me then that considering the ending was likely made near the beginning or middle of production, why they would rush arguably the most important part of the game, when they could cut something else entirely and have no one miss it? Something they could even come back and release as DLC and no one would notice nor care?

Tali's face was not a major thing, in fact I agree with Byne when came the original assumption they wouldn't show Tali's face at all, and that in the romance it was likely a mistake and should have been left untold, there was simply no way they could live up to expectation. That I would merely call poor judgement. That and the cutscene with the Stargazer wasn't paticularly important either, and likely is just their way of telling the player "get back in your seat ****, the movie ain't over yet."

I personally will add that Patrick Weekes is on record as having stated that there WAS no rush.

#931
BatmanTurian

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SirRaven10 wrote...

BatmanTurian wrote...

It's a cop-out because you say "Bioware is lazy" then have nothing to prove it other than Tal's picture and a cutscene that looks like a wallpaper. You weren't in their offices when they made the game so you can't possibly know how hard they worked on the game. Quite frankly, you look silly.


On the contrary, by name calling and being overly defensive you aren't exactly helping your own point. Google the interview for yourself where they mention their script troubles. That's not me "having nothing to prove it". That's straight from their mouths...their offices as you are so keen to continue bringing up. I also took effort to mention, my point was more in the way of cutting corners for time than it was laziness.

FYI, every game at the end of its cycle goes through heavy crunchtime to meet their deadline. In essence, every game is rushed at the end. This one, moreso than others. Would you like me to list the various ways in which they cut corners? You should know as well as I that simple QA on a title that is nearly complete should have ample time to squash bugs and take care of the various shortcuts they took.

You mock my mention of Tali and the wallpaper but, honestly, with the talented artists they have at Bioware...you're telling me that they couldn't mock up Tali's face from scratch? They couldn't make an end-shot that wasn't ripped from another source?

Who knows, maybe it's all pure genius and just as IT claims we're seeing Shepard dream of past experiences, BW's intention to indoctrinate the player had them using images WE'VE seen before...


Nothing will convince you that Bioware is capable and you are a pessimist, so you are a waste of my time.

#932
MaximizedAction

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She shoots, she scores
...no, wait...

#933
Nauks

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MaximizedAction wrote...

She shoots, she scores
...no, wait...

Mass Effect related twitter = madness.

#934
SS2Dante

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paxxton wrote...

SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?


Upload the audio to youtube and: "lots of speculation from everyone."


 

Has anyone got this ending?


LOL. That sounds like a raw audio recording material. And extremely low quality VA.


Well it's ripped from the game, and sent through movie maker to youube.

However, you'll notice all three voices are included so it's obviously not raw.

#935
MaximizedAction

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Btw, how about including this highly motivational blog post linked in the Acavyos Indoc video discription into the OP:
uninhibitedandunrepentant.tumblr.com/post/19344938387/mind-holy-f*ck

Modifié par MaximizedAction, 15 mai 2012 - 09:36 .


#936
Asharad Hett

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Parabolee77 wrote...

prettz wrote...

Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun

www.youtube.com/watch


Good work but some embarrisng typos in there. I'd fix and reupload if I were you because otherwise it's a nice vid of the wierdness. 

Especially seeing the gun change as soon as the shockwave from the explosion hits it, how odd.

Not at all convinced it has anything to do with IT though.


Whether is IT or not, I don't care.  It's quite a mind f**k.

Modifié par Asharad Hett, 15 mai 2012 - 09:29 .


#937
DJBare

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prettz wrote...

Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun

www.youtube.com/watch

That's incredible, you have a good eye, the gun changed the instant the concusion from the explosion hit it, that's definitely no glitch.

#938
paxxton

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SS2Dante wrote...

paxxton wrote...

SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?


Upload the audio to youtube and: "lots of speculation from everyone."


 

Has anyone got this ending?


LOL. That sounds like a raw audio recording material. And extremely low quality VA.


Well it's ripped from the game, and sent through movie maker to youube.

However, you'll notice all three voices are included so it's obviously not raw.

But the part after "solution" is almost as if spoken with a completely different mood - maybe the Starkid is insane.

Modifié par paxxton, 15 mai 2012 - 09:34 .


#939
SS2Dante

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Parabolee77 wrote...

prettz wrote...

Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun

www.youtube.com/watch


Good work but some embarrisng typos in there. I'd fix and reupload if I were you because otherwise it's a nice vid of the wierdness. 

Especially seeing the gun change as soon as the shockwave from the explosion hits it, how odd.

Not at all convinced it has anything to do with IT though.


Nobody else things the black tendrils look a tad...reapery?

#940
WinterCrow

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Uhm, guys, I'm not sure wether this was already mentioned or not, but...

I'm on my second playthrough right now, and I'm about to face Kai Leng at the Cerberus base when my brain slightly blew up.

Right before you face him, after you get through all the human reaper remains, you are left in a straight corridor (but with panels on it, anyway), then you open a door and you go through another corridor and that ramp going up. Then a round-shaped room, with a panel right there and a perfect view of the space beyond, where you get to chat with TIM right when you are about to reach your objective: the panel.

Did anyone notice just how much all of that ressembles the ending Citadel? The corridor with the keepers, those two ramps and the round room where you face TIM and Anderson. Instead of TIM waiting, you get Anderson. Instead of Kai Leng showing up, you get TIM, instead of Earth there's that star...

It's probably not relevant, or just me trying to relate things that aren't related... but damn, it all looked so familiar...

#941
DJBare

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SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?


Upload the audio to youtube and: "lots of speculation from everyone."


 

Has anyone got this ending?

It's never appeared in any ending I've had, I also notice what appears to be a change, the word solution is the recognized voice of the boy, but the rest sounds like a young girl.

#942
SS2Dante

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paxxton wrote...

SS2Dante wrote...

paxxton wrote...

SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?


Upload the audio to youtube and: "lots of speculation from everyone."


 

Has anyone got this ending?


LOL. That sounds like a raw audio recording material. And extremely low quality VA.


Well it's ripped from the game, and sent through movie maker to youube.

However, you'll notice all three voices are included so it's obviously not raw.

But the part after "solution" is almost as if spoken with a completely different mood - maybe the Starkid is insane.


Yeah, I know. Not saying it's complete, just that it's not raw, since they have the other voices in it as well. Trying to figure out where it could have gone (or where it is, if it's actually used in game)

#943
paxxton

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MaximizedAction wrote...

paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

You know what, maybe there is a pattern to all this inconsistencies. BioWare made it this way so the player can spot them and figure out that the ending sequences aren't real, that they are dreams. Actually the same kind of violation of physical laws happens in real dreams at nighttime. There is no hidden meaning in the sudden change of guns.


Shepard releases the Rachni queen with a predator: www.youtube.com/watch
Though I don't remember if my Shep used a Predator, too.

And what about killing Miranda's father? Did Shepard have a different gun than equipped there? It would look hilarious if he tried to shoot him from a shotgun in that scene.

As far as I remember there's always a pistol in all the cutscenes. Usually the equipped one.


Again, I don't remember my Shep's exact pistol model in the rachni scene, but I remember it was NOT one that I equipped. Before I saw the Carnifex and the Predator being discussed in this thread, I couldn't tell them apart.
But I recognized them roughly and it was one of the two's that was used by my Shep.

For Miranda's dad, look it up on youtube.


So I looked it up and in 3 different videos Shepard has a Predator (sometimes with upgrades visible). But I remember having a Scorpion and a Carnifex in that scene.

Modifié par paxxton, 15 mai 2012 - 09:47 .


#944
darkiddd

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WinterCrow wrote...

Uhm, guys, I'm not sure wether this was already mentioned or not, but...

I'm on my second playthrough right now, and I'm about to face Kai Leng at the Cerberus base when my brain slightly blew up.

Right before you face him, after you get through all the human reaper remains, you are left in a straight corridor (but with panels on it, anyway), then you open a door and you go through another corridor and that ramp going up. Then a round-shaped room, with a panel right there and a perfect view of the space beyond, where you get to chat with TIM right when you are about to reach your objective: the panel.

Did anyone notice just how much all of that ressembles the ending Citadel? The corridor with the keepers, those two ramps and the round room where you face TIM and Anderson. Instead of TIM waiting, you get Anderson. Instead of Kai Leng showing up, you get TIM, instead of Earth there's that star...

It's probably not relevant, or just me trying to relate things that aren't related... but damn, it all looked so familiar...


Yeah it's been mentioned. And I personally think it's very relevant.

#945
DJBare

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I've been going through the breath scene in a further attempt to pick out visual evidence, but there is a sound that is curious, I'm not sure Shepard is alone in that rubble, if you listen extremely carefully after the initial cacophony of noise dies down, I think someone is breathing, slow and laboured, it's quite distinct just before Shepard takes a breath, but listen from the point the cacophony dies down.

www.youtube.com/watch

#946
WinterCrow

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darkiddd wrote...

WinterCrow wrote...

Uhm, guys, I'm not sure wether this was already mentioned or not, but...

I'm on my second playthrough right now, and I'm about to face Kai Leng at the Cerberus base when my brain slightly blew up.

Right before you face him, after you get through all the human reaper remains, you are left in a straight corridor (but with panels on it, anyway), then you open a door and you go through another corridor and that ramp going up. Then a round-shaped room, with a panel right there and a perfect view of the space beyond, where you get to chat with TIM right when you are about to reach your objective: the panel.

Did anyone notice just how much all of that ressembles the ending Citadel? The corridor with the keepers, those two ramps and the round room where you face TIM and Anderson. Instead of TIM waiting, you get Anderson. Instead of Kai Leng showing up, you get TIM, instead of Earth there's that star...

It's probably not relevant, or just me trying to relate things that aren't related... but damn, it all looked so familiar...


Yeah it's been mentioned. And I personally think it's very relevant.


Figures, it's just too obvious to be overlooked after thousands of IT thread pages :D

If it's really relevant, im wondering what would it mean... Is Shepard "building" the las Citadel with pieces of the last place he was in  or he never left the Cerberus base?

Speculation, speculation everywhere.

#947
paxxton

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WinterCrow wrote...

darkiddd wrote...

WinterCrow wrote...

Uhm, guys, I'm not sure wether this was already mentioned or not, but...

I'm on my second playthrough right now, and I'm about to face Kai Leng at the Cerberus base when my brain slightly blew up.

Right before you face him, after you get through all the human reaper remains, you are left in a straight corridor (but with panels on it, anyway), then you open a door and you go through another corridor and that ramp going up. Then a round-shaped room, with a panel right there and a perfect view of the space beyond, where you get to chat with TIM right when you are about to reach your objective: the panel.

Did anyone notice just how much all of that ressembles the ending Citadel? The corridor with the keepers, those two ramps and the round room where you face TIM and Anderson. Instead of TIM waiting, you get Anderson. Instead of Kai Leng showing up, you get TIM, instead of Earth there's that star...

It's probably not relevant, or just me trying to relate things that aren't related... but damn, it all looked so familiar...


Yeah it's been mentioned. And I personally think it's very relevant.


Figures, it's just too obvious to be overlooked after thousands of IT thread pages :D

If it's really relevant, im wondering what would it mean... Is Shepard "building" the las Citadel with pieces of the last place he was in  or he never left the Cerberus base?

Speculation, speculation everywhere.


The simplest and most obvious answer is the correct one. The Citadel resembles the Cronos Station from Shepard's memory.

Modifié par paxxton, 15 mai 2012 - 09:56 .


#948
DJBare

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WinterCrow wrote...

Figures, it's just too obvious to be overlooked after thousands of IT thread pages :D

If it's really relevant, im wondering what would it mean... Is Shepard "building" the las Citadel with pieces of the last place he was in  or he never left the Cerberus base?

Speculation, speculation everywhere.

It's better that individuals come forward with their own observations of things that have already been noted, it strengthens the premise, I much prefer to point folk to something and hope they note the same thing I do before I say anything, that way I put aside "it's just my imagination"
The more people with the same observation, the better.

#949
Icinix

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DJBare wrote...

prettz wrote...

Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun

www.youtube.com/watch

That's incredible, you have a good eye, the gun changed the instant the concusion from the explosion hit it, that's definitely no glitch.


Holy crap - it actually changes mid in engine cutscene.

#950
SirRaven10

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Arian Dynas wrote...

Buddy, he never even called you a name, the only person being overly defensive here is you.

Also, if you are going to bother referencing something, back yourself up and link it, otherwise we will just dismiss you. Also, you are quite forgetting that development is rarely, if ever in chronological order, explain for me then that considering the ending was likely made near the beginning or middle of production, why they would rush arguably the most important part of the game, when they could cut something else entirely and have no one miss it? Something they could even come back and release as DLC and no one would notice nor care?

Tali's face was not a major thing, in fact I agree with Byne when came the original assumption they wouldn't show Tali's face at all, and that in the romance it was likely a mistake and should have been left untold, there was simply no way they could live up to expectation. That I would merely call poor judgement. That and the cutscene with the Stargazer wasn't paticularly important either, and likely is just their way of telling the player "get back in your seat ****, the movie ain't over yet."

I personally will add that Patrick Weekes is on record as having stated that there WAS no rush.


Okay, perhaps saying "name calling" was a little too drastic. Because calling someone's opinion silly isn't exactly name calling, it's condescending.

I'm just responding to those remarks by another poster which I found rather condescending on a simple topic of a game company cutting corners. 

I agree about Tali's face, which was not a major thing and I too think it was something that was originally intended to stay a mystery. My point is regardless of whether something is important or not, a piece of 2D art does not cost anyone any real time. Hence my reasoning for saying they were all hands on deck and rushed to finish. From what you're saying, is the whole "tree reflection" thing also a moment they didn't really care about? Was the ending cinematic also something they didn't care about? If the planet *isn't* Zorya...It shouldn't matter whether a moment is important or not, when you have time to implement something, you implement it in the best way you can. 

I also concur that things are rarely done chronologically. However, as I stated before, my reasoning for believing so is that they were still tweaking the script 4 months before *release*. Not alpha, not beta, gold...shipped....retail. That's not me being a pessimist, that's me being a realist. They were all very unsure of how to end it and didn't spend as much time on the clean-up since they were just finishing the "game". As others have stated, a little bit of QA would have gone a long way.

I apologize if seeing reused assets, tweaked net images, heads exorcisting, eyeballs shifting, set pieces not functioning properly, ghost insta-death zones, floating characters, broken animations, and other easily QA'd bugs bother me and lead me to believe the game was rushed. Don't get me wrong, the ME series has always had some of those issues but when you consider ME3 was reusing a lot of already existing assets, you would think they'd have time to kill some of them.

Since you point out film, would you give two thumbs up and be totally okay with a movie that has broken CG or frame-flickering during certain composites because those moments "weren't important"? Of course not.