Arian Dynas wrote...
Buddy, he never even called you a name, the only person being overly defensive here is you.
Also, if you are going to bother referencing something, back yourself up and link it, otherwise we will just dismiss you. Also, you are quite forgetting that development is rarely, if ever in chronological order, explain for me then that considering the ending was likely made near the beginning or middle of production, why they would rush arguably the most important part of the game, when they could cut something else entirely and have no one miss it? Something they could even come back and release as DLC and no one would notice nor care?
Tali's face was not a major thing, in fact I agree with Byne when came the original assumption they wouldn't show Tali's face at all, and that in the romance it was likely a mistake and should have been left untold, there was simply no way they could live up to expectation. That I would merely call poor judgement. That and the cutscene with the Stargazer wasn't paticularly important either, and likely is just their way of telling the player "get back in your seat ****, the movie ain't over yet."
I personally will add that Patrick Weekes is on record as having stated that there WAS no rush.
Okay, perhaps saying "name calling" was a little too drastic. Because calling someone's opinion silly isn't exactly name calling, it's condescending.
I'm just responding to those remarks by another poster which I found rather condescending on a simple topic of a game company cutting corners.
I agree about Tali's face, which was not a major thing and I too think it was something that was originally intended to stay a mystery. My point is regardless of whether something is important or not, a piece of 2D art does not cost anyone any real time. Hence my reasoning for saying they were all hands on deck and rushed to finish. From what you're saying, is the whole "tree reflection" thing also a moment they didn't really care about? Was the ending cinematic also something they didn't care about? If the planet *isn't* Zorya...It shouldn't matter whether a moment is important or not, when you have time to implement something, you implement it in the best way you can.
I also concur that things are rarely done chronologically. However, as I stated before, my reasoning for believing so is that they were still tweaking the script 4 months before *release*. Not alpha, not beta, gold...shipped....retail. That's not me being a pessimist, that's me being a realist. They were all very unsure of how to end it and didn't spend as much time on the clean-up since they were just finishing the "game". As others have stated, a little bit of QA would have gone a long way.
I apologize if seeing reused assets, tweaked net images, heads exorcisting, eyeballs shifting, set pieces not functioning properly, ghost insta-death zones, floating characters, broken animations, and other easily QA'd bugs bother me and lead me to believe the game was rushed. Don't get me wrong, the ME series has always had some of those issues but when you consider ME3 was reusing a lot of already existing assets, you would think they'd have time to kill some of them.
Since you point out film, would you give two thumbs up and be totally okay with a movie that has broken CG or frame-flickering during certain composites because those moments "weren't important"? Of course not.