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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#9576
Corik

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WinterCrow wrote...

Lat2oo5 wrote...

@WinterCrow: http://blogs.vandal....m/1755302352012
Is that what you are referring to?


Yep, that's the interview they linked me to. On a different place though, a forum, but anyway, it's exactly that.

So, is it fake? Gotta say it's quite a relief. I didn't really search about it to confirm or whatever so I pretty much thought it was real. My bad.

I guess  I get somehow nervous when I see things like that lately. We're getting closer to the EC release and I'm kind of scared about the result lol. I feel like I should protect myself and not get too hyped about IDT, in case they slap another disappointment in my face :D

Thanks for the answer, everyone, I'll go inform that other forum. I should go.


We can always reject their reality and substitute our own.

Lot of us are scared. We want an ending to be proud of.

#9577
DirtyPhoenix

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Anything new, people? :|

#9578
Salient Archer

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Hi everyone, hope you've all been well. So it's been awhile for me (been very busy) just wondering if any major revelations of new ideas have come up in the past (oh, I don't know) 150 pages or so?

First person to fill me in on everything gets a free jar of batman cookies*

*Batman cookies are subject to availability and general existence.

Modifié par Salient Archer, 31 mai 2012 - 01:54 .


#9579
paxxton

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pirate1802 wrote...

Anything new, people? :|

I'm playing Mass Effect 1.

#9580
Rosewind

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Don't know why people keep asking if there is anything new, if there was they would find out quite quickly.

#9581
Rifneno

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Arian Dynas wrote...

I like Shepaloo, he's the definitive Shepard as far as I am concerned. I think he just has what I've termed Ultramarine Syndrome. If you've ever played Warhammer 40,000, you know who the Ultramarines are, they basically are the posterboys for the game, and alot of people knock on them for being boring and bland and uninteresting, but the fact is, they're still awesome, people just get too much of them shoved down their throats, so they become less interesting over time, and well, Shepaloo is the poster boy for Mass Effect...


Hmm. I don't know anything about Warhammer, but as soon as I finished reading it I was picturing John Cena and I totally get it now. :(

And personally I love George Carlin (**** ****** **** **** ****sucker mother****er ******, fart turd and ****. Obligatory, sorry.)

Also, I'll point out that paticular joke was first made in the 70's where everyone was quite aware of that fact, including and especially Carlin himself, since he was living that life at the time, and didn't age well.

George is one of the few comedians who personally can get me rolling, and yet think at the same time, (beats the hell out of Carrot Top or Dane Cook.)


Fair enough. I didn't know the roots of the joke. I lived with severe depression until I was 25 because of the stigma about... everything really. The illness, the drugs, the entire medical fields. So nowadays, after understanding what bull**** it is, anyone/anything that trivializes it sends me into what you would politely call "a murderous rage."

Ron White > * while we're on the subject of comedians. I don't know how he wound up the least successful of the blue collar bunch. Bill Engvall should be the failure of the bunch. Whole damn act is based around the premise that he doesn't understand what a rhetorical question is yet the other person is the idiot. What a tool. As incredibly stale as Foxworthy's bits are, at least they make some degree of sense.

Rosewind wrote...

I love Sheploo I think he smexy, I like the Krysae has 3 shots which is good for a powerful sniper rifle, up until then I was using the raptor more like an assault rifle then a sniper riffle. And makes the enemy explode, only thing I don't like that you can't get head shots and kinda slow to reload.

Edit: Arian is right in my head cannon it's Sheploo even though I play female Shep, but I still think female shep has way better VA'ing


I started working up my adaept in MP since it was still at lvl 1 after promotion for Shieldwall. Slapped the Indra on it and joined a bronze game. Whole group turned out to be very skilled players with uber sniper rifles. There was another person with an Indra, one had a Valiant, and the last one had the new Krysae one. At level ten. Did I mention this was a *bronze* game? It wasn't even fair. The Reapers haven't been so thoroughly and hopelessly screwed since Commander Shepard was born.

The raptor is an awesome weapon. Unfortunately, it's very comparable to the mattock and the mattock is generally superior. Mattock does about 25% better damage if I remember right and is lighted. The biggest draw for the raptor is that being a SR it has a built-in scope so you can add both an extended barrel and piercing mod. Unlike other SR's though the raptor doesn't have a damage penalty if you shoot from the hip. The raptor has a higher rate of fire than the mattock... in theory. In practice, few people could click that fast and even those that can, ME starts missing clicks when they're too fast. So they essentially have the same RoF.

I usually play Shepaloo too. Always do when I'm playing a male Shepard. Honestly I never thought there was a real difference in skill between Meer and Hale. They have different styles but they both do it very realistically.

Arian Dynas wrote...

Also, I find it highly amusing that the forum apparently censors neither the words ass or ******, and yet **** is somehow pulled in, what's up with that?


... Think about what you just said. See the problem?

Earthborn_Shepard wrote...

I find it strange that anyone would ever think censoring words is a good idea


Agreed. I've always found the concept stupid as hell. Words are just words. They never have, nor will, harm anything.

#9582
UrgedDuke

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what was in the new patch today

#9583
Salient Archer

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Rosewind wrote...

Don't know why people keep asking if there is anything new, if there was they would find out quite quickly.


A simple "sorry, we've scrapped the barrel" would have sufficed! ...and to think, I was going to give away perfectly good cookies.

#9584
dreamgazer

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UrgedDuke wrote...

what was in the new patch today


Stuff ... and things. Unsure if they ninja-slipped anything new narrative-wise into the mix, but I doubt it (I wonder if they included a EMS fix very quietly, as I see this being the way they'd do it).  Here's the thread discussing what the patch does on the surface: 

http://social.biowar...ndex/12276459/1 

#9585
UrgedDuke

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dreamgazer wrote...

UrgedDuke wrote...

what was in the new patch today


Stuff ... and things. Unsure if they ninja-slipped anything new narrative-wise into the mix, but I doubt it (I wonder if they included a EMS fix very quietly, as I see this being the way they'd do it).  Here's the thread discussing what the patch does on the surface: 

http://social.biowar...ndex/12276459/1 


they still haven't fixed the footstep sound in Shep's cabin. I've always wondered if it was a bug or meant to be there

#9586
paxxton

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Salient Archer wrote...

Hi everyone, hope you've all been well. So it's been awhile for me (been very busy) just wondering if any major revelations of new ideas have come up in the past (oh, I don't know) 150 pages or so?

First person to fill me in on everything gets a free jar of batman cookies*

*Batman cookies are subject to availability and general existence.

1. Disappearing garden on Earth
2. Dream music and Reaper growl in Vancouver HQ
3. Supposedly inferior-quality reused 3D models in Stargazer scene
4. No news on the EC during E3 confirmed

Send me cocoa-flavored cookies. Posted Image

Modifié par paxxton, 31 mai 2012 - 02:21 .


#9587
Rosewind

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Salient Archer wrote...

Rosewind wrote...

Don't know why people keep asking if there is anything new, if there was they would find out quite quickly.


A simple "sorry, we've scrapped the barrel" would have sufficed! ...and to think, I was going to give away perfectly good cookies.


:( No cookie *Pout*

#9588
EpyonX3

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Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.

#9589
dreamgazer

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Salient Archer wrote...

Hi everyone, hope you've all been well. So it's been awhile for me (been very busy) just wondering if any major revelations of new ideas have come up in the past (oh, I don't know) 150 pages or so?

First person to fill me in on everything gets a free jar of batman cookies*

*Batman cookies are subject to availability and general existence.


I have no idea when it happened, but I take it you're aware that Chris Priestly conducted a poll over at HoldTheLine's base of operations about the Indoctrination Theory and whether it's believed/wanted?

The end results were, I believe, roughly 80/20 FOR the theory once all was said and done.

#9590
Rosewind

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EpyonX3 wrote...

Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.


But children wouldn't have the same frames of adults

#9591
Corik

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Rosewind wrote...

EpyonX3 wrote...

Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.


But children wouldn't have the same frames of adults


Again, evolution is not that fast. 10k years is nothing. Even 100k years is nothing.

#9592
StElmo

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UrgedDuke wrote...

dreamgazer wrote...

UrgedDuke wrote...

what was in the new patch today


Stuff ... and things. Unsure if they ninja-slipped anything new narrative-wise into the mix, but I doubt it (I wonder if they included a EMS fix very quietly, as I see this being the way they'd do it).  Here's the thread discussing what the patch does on the surface: 

http://social.biowar...ndex/12276459/1 


they still haven't fixed the footstep sound in Shep's cabin. I've always wondered if it was a bug or meant to be there


I think it's meant to be there, it makes the player feel like they are being watched IMHO. I always thought it was creepy.

#9593
paxxton

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Corik wrote...

Rosewind wrote...

EpyonX3 wrote...

Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.


But children wouldn't have the same frames of adults


Again, evolution is not that fast. 10k years is nothing. Even 100k years is nothing.

100000 years? This is already evolutionary time, I think.

#9594
NoSpin

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paxxton wrote...


I surely have to do another ME2 playthrough soon. Posted Image


Question for you guys. IF (not totally sure) I want to go back and play some of the ME2 DLC I missed, am I allowed to carry those changes over to the ME3 New Game Plus or do I have to start a completely new ME3 game?

#9595
EpyonX3

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Rosewind wrote...

EpyonX3 wrote...

Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.


But children wouldn't have the same frames of adults


I was more addressing the point paxxton made about stretched bodies. About the child having an adult frame, this is an easy answer. Bioware used an adult model and shrunk him down. It's much easier than to spend time making a brand new model just fro that scene. You wouldn't have noticed if you never zoomed in that close.

Also, stretched bodies isn't evolution, it's adaptation. All you need is one child to be born and have a growth spur under lower gravity. They're boddies didn't evolve, they just adapted to the environment.

#9596
paxxton

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NoSpin wrote...

paxxton wrote...


I surely have to do another ME2 playthrough soon. Posted Image


Question for you guys. IF (not totally sure) I want to go back and play some of the ME2 DLC I missed, am I allowed to carry those changes over to the ME3 New Game Plus or do I have to start a completely new ME3 game?

You choose New Game and then Import ME2 Character from the main menu. This is the only way to carry on your ME2 character to ME3.

Modifié par paxxton, 31 mai 2012 - 03:02 .


#9597
EpyonX3

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StElmo wrote...

UrgedDuke wrote...

dreamgazer wrote...

UrgedDuke wrote...

what was in the new patch today


Stuff ... and things. Unsure if they ninja-slipped anything new narrative-wise into the mix, but I doubt it (I wonder if they included a EMS fix very quietly, as I see this being the way they'd do it).  Here's the thread discussing what the patch does on the surface: 

http://social.biowar...ndex/12276459/1 


they still haven't fixed the footstep sound in Shep's cabin. I've always wondered if it was a bug or meant to be there


I think it's meant to be there, it makes the player feel like they are being watched IMHO. I always thought it was creepy.


They're not fixing it. Each level of the Nomandy has people above or below them. If you fly cam from the crew deck, Engineering crew and some equipment is loaded.

#9598
Fingertrip

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Corik wrote...

Rosewind wrote...

EpyonX3 wrote...

Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.


But children wouldn't have the same frames of adults


Again, evolution is not that fast. 10k years is nothing. Even 100k years is nothing.


The Singularity.

#9599
Rosewind

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EpyonX3 wrote...

Rosewind wrote...

EpyonX3 wrote...

Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.


But children wouldn't have the same frames of adults


I was more addressing the point paxxton made about stretched bodies. About the child having an adult frame, this is an easy answer. Bioware used an adult model and shrunk him down. It's much easier than to spend time making a brand new model just fro that scene. You wouldn't have noticed if you never zoomed in that close.

Also, stretched bodies isn't evolution, it's adaptation. All you need is one child to be born and have a growth spur under lower gravity. They're boddies didn't evolve, they just adapted to the environment.


Why would they need to make a whole new model? They could just use starbrat not like we actully see who they are.

#9600
paxxton

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Rosewind wrote...

EpyonX3 wrote...

Rosewind wrote...

EpyonX3 wrote...

Corik wrote...

paxxton wrote...

Earthborn_Shepard wrote...

DJBare wrote...

A bit late to the party on this one, but if you watch the child closely, notice the left leg as it draws back www.youtube.com/watch, I've only seen that idle animation on Shepard when left standing for a few moments, if it's been used on other characters then I've missed them.


...dude... is it just me or is the "child" actually just a smaller adult model?

What's so important about those models in the context of IT? Those are future humans, evolved. That's why they are vertically stretched.


Evolution doesn't work that way. At least not in a reasonable time lapse.


Well 10,000 years passed apparently. Also bodies on that planet may have adjusted to the gravity, which might be slightly lower than earth. This would actually make people taller over that amount of time.


But children wouldn't have the same frames of adults


I was more addressing the point paxxton made about stretched bodies. About the child having an adult frame, this is an easy answer. Bioware used an adult model and shrunk him down. It's much easier than to spend time making a brand new model just fro that scene. You wouldn't have noticed if you never zoomed in that close.

Also, stretched bodies isn't evolution, it's adaptation. All you need is one child to be born and have a growth spur under lower gravity. They're boddies didn't evolve, they just adapted to the environment.


Why would they need to make a whole new model? They could just use starbrat not like we actully see who they are.

Also there's a possibility of having that condition when one's body grows too much. I'm not sure but such children have adult frames.

Modifié par paxxton, 31 mai 2012 - 03:07 .