Modifié par Dwailing, 15 mai 2012 - 09:58 .
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#951
Posté 15 mai 2012 - 09:58
#952
Posté 15 mai 2012 - 10:00
WinterCrow wrote...
Figures, it's just too obvious to be overlooked after thousands of IT thread pages
If it's really relevant, im wondering what would it mean... Is Shepard "building" the las Citadel with pieces of the last place he was in or he never left the Cerberus base?
Speculation, speculation everywhere.
'las Citadel' as you call it is believed to be made of several memories. The first room is the collector base, the second is the shadow broker base, and the last is TIM's office from the cerberus base. The starkid's room is the conduit on Earth.
#953
Posté 15 mai 2012 - 10:04
So what?Dwailing wrote...
OK, I'm going to go OT here for just a minute to share something I've been thinking about. Lately, I've been trying to calculate the difference between playing as a full Paragon, and a full Renegade. Granted, I can't speak for everyone, since the number of different combinations that are possible are nearly endless, but I do think I've come up with a rough estimate for the difference in possible total military score. It appears that, assuming Wrex was killed and peace was made with the Geth, the difference between pure Paragon and pure Renegade is somewhere in the range of -50 to -100 score for pure Renegade. It would take a braver man than I to calculate it exactly, but that's what I've concluded.
#954
Posté 15 mai 2012 - 10:06
paxxton wrote...
So what?Dwailing wrote...
OK, I'm going to go OT here for just a minute to share something I've been thinking about. Lately, I've been trying to calculate the difference between playing as a full Paragon, and a full Renegade. Granted, I can't speak for everyone, since the number of different combinations that are possible are nearly endless, but I do think I've come up with a rough estimate for the difference in possible total military score. It appears that, assuming Wrex was killed and peace was made with the Geth, the difference between pure Paragon and pure Renegade is somewhere in the range of -50 to -100 score for pure Renegade. It would take a braver man than I to calculate it exactly, but that's what I've concluded.
Hey, I said it was off topic. I just felt like sharing since I had brought it up before on the original thread and I thought it was interesting.
#955
Posté 15 mai 2012 - 10:08
DJBare wrote...
That's incredible, you have a good eye, the gun changed the instant the concusion from the explosion hit it, that's definitely no glitch.prettz wrote...
Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun
www.youtube.com/watch
I was very sceptical about this "gun proof" and I was almost 90% sure that it's just a glitch even after whatching this vid... but then I accidentaly stopped it in a very weird moment...
Now I'm 100% sure that this can't be a coincidence...
I have 3 scrshots for you
1st - 3:32 before the explosion hits the gun

2nd - 3:33 The moment when it hits the gun

3rd - some ms later

#956
Posté 15 mai 2012 - 10:09
Dwailing wrote...
paxxton wrote...
So what?Dwailing wrote...
OK, I'm going to go OT here for just a minute to share something I've been thinking about. Lately, I've been trying to calculate the difference between playing as a full Paragon, and a full Renegade. Granted, I can't speak for everyone, since the number of different combinations that are possible are nearly endless, but I do think I've come up with a rough estimate for the difference in possible total military score. It appears that, assuming Wrex was killed and peace was made with the Geth, the difference between pure Paragon and pure Renegade is somewhere in the range of -50 to -100 score for pure Renegade. It would take a braver man than I to calculate it exactly, but that's what I've concluded.
Hey, I said it was off topic. I just felt like sharing since I had brought it up before on the original thread and I thought it was interesting.
I'm sorry. Didn't notice the OT sign.
Modifié par paxxton, 15 mai 2012 - 10:11 .
#957
Posté 15 mai 2012 - 10:11
paxxton wrote...
Dwailing wrote...
paxxton wrote...
So what?Dwailing wrote...
OK, I'm going to go OT here for just a minute to share something I've been thinking about. Lately, I've been trying to calculate the difference between playing as a full Paragon, and a full Renegade. Granted, I can't speak for everyone, since the number of different combinations that are possible are nearly endless, but I do think I've come up with a rough estimate for the difference in possible total military score. It appears that, assuming Wrex was killed and peace was made with the Geth, the difference between pure Paragon and pure Renegade is somewhere in the range of -50 to -100 score for pure Renegade. It would take a braver man than I to calculate it exactly, but that's what I've concluded.
Hey, I said it was off topic. I just felt like sharing since I had brought it up before on the original thread and I thought it was interesting.
I'm sorry. Didn't see the OT sign. My bad.
No problem.
#958
Posté 15 mai 2012 - 10:12
RavenEyry wrote...
WinterCrow wrote...
Figures, it's just too obvious to be overlooked after thousands of IT thread pages
If it's really relevant, im wondering what would it mean... Is Shepard "building" the las Citadel with pieces of the last place he was in or he never left the Cerberus base?
Speculation, speculation everywhere.
'las Citadel' as you call it is believed to be made of several memories. The first room is the collector base, the second is the shadow broker base, and the last is TIM's office from the cerberus base. The starkid's room is the conduit on Earth.
I meant "last" lol, and I called it that way since it's different from "all the other Citadels" we saw through the ME series.
I wasn't aware of the Shadow Broker part. I know it is believed to be made out of memories, but since I didn't play most DLCs... do you guys have a screen of that resemblance? I'm curious now :/
#959
Posté 15 mai 2012 - 10:13
#960
Posté 15 mai 2012 - 10:15
DJBare wrote...
I've been going through the breath scene in a further attempt to pick out visual evidence, but there is a sound that is curious, I'm not sure Shepard is alone in that rubble, if you listen extremely carefully after the initial cacophony of noise dies down, I think someone is breathing, slow and laboured, it's quite distinct just before Shepard takes a breath, but listen from the point the cacophony dies down.
www.youtube.com/watch
I hear no other breathing sounds aside from Shepard's. I hear a building settling/reaper howl, what could be footsteps on a metal surface or something I can't think a word for (the sound goes 12-3--4), and eerie wind in the background.
#961
Posté 15 mai 2012 - 10:18
Ravereth wrote...
DJBare wrote...
That's incredible, you have a good eye, the gun changed the instant the concusion from the explosion hit it, that's definitely no glitch.prettz wrote...
Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun
www.youtube.com/watch
I was very sceptical about this "gun proof" and I was almost 90% sure that it's just a glitch even after whatching this vid... but then I accidentaly stopped it in a very weird moment...
Now I'm 100% sure that this can't be a coincidence...
I have 3 scrshots for you
1st - 3:32 before the explosion hits the gun
2nd - 3:33 The moment when it hits the gun
3rd - some ms later:blink:
....
This happens only to show that the scene is not real because physical laws are broken down. Besides, it's barely noticeable during a normal playthrough.
Modifié par paxxton, 15 mai 2012 - 10:34 .
#962
Posté 15 mai 2012 - 10:18
#963
Posté 15 mai 2012 - 10:19
RavenEyry wrote...
@Ravereth Great screenshots! If it changed between shots it could have been a mistake in editing, but those shots show it changes on screen. I don't think that's possible to do by accident.
Actually it's not even the explosion which changes the gun but this strange white light

I'm scared now...
#964
Posté 15 mai 2012 - 10:20
Naseilen wrote...
estebanus wrote...
So anyway, here's what I found: Carnifex is actually a latin word.
And guess what that word means?
It means "Executioner."
Carnifex in Polish version was translated as "Kat" which, exactly, means executioner. Whops, I feel guilty now, I should mention this earlier.
That seems pretty deliberate. Why translate it unless the meaning of the word is of specific importance? The must have wanted the name of the gun to reflect it's symbolic purpose in every translation.
#965
Posté 15 mai 2012 - 10:22
The Carnifex is more canonical than the Predator.BluSoldier wrote...
I have an idea about the gun evidence. The defualt canon pistol for shepard is the predator (shep carries it in cutscenes if nothing else is equipped). My conclusion is that shep had a predator on the ground in london, and as he/she fires at the tube and breaks free of the indoctrination, he/she comes back to reality, and replaces the carnifex with a predator in his mind.
#966
Posté 15 mai 2012 - 10:22
WinterCrow wrote...
I meant "last" lol, and I called it that way since it's different from "all the other Citadels" we saw through the ME series.
I wasn't aware of the Shadow Broker part. I know it is believed to be made out of memories, but since I didn't play most DLCs... do you guys have a screen of that resemblance? I'm curious now :/
I can't find a shot of the part on the citadel at the moment, but here's the similar part of the brokers ship. http://images.wikia....Base_Engine.png
#967
Posté 15 mai 2012 - 10:23
As we all know, the devs have publicly stated that they had planned on an Indoctrination Sequence at one time, but that the gameplay didn't work out. I think that the decision that the gameplay wouldn't work out was made very late in game development - like, say, October or November of 2011. BioWare had already done a lot of work on the game to set up the Indoctrination Sequence, including all of the hints, the dreams, etc., and also including much of the ending sequence, and just didn't have time to rework everything. Therefore, they filed to fit and painted to cover. Remember that Martin Sheen was retained until very late, November 2011 I believe, to complete his VO work for TIM. I think that, instead of an Indoctrination Sequence (probably with TIM involved) they tweaked the ending into the Dialog Sequence with TIM instead and just pretended that everything after Harbinger's beam was real instead of imagined.
This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination. However, sadly, the ending as-is is the real, actual ending to the game.
#968
Posté 15 mai 2012 - 10:25
FamilyManFirst wrote...
time pressure.
This would account for all of the issues, large and small, that point to Indoctrination in the final sequence:
Not all of the issues. Especially not the gun issue.
#969
Posté 15 mai 2012 - 10:26
It is likely I'm hearing it incorrectly, the sound I'm picking up is very much mixed in with all the other ambient(especially the wind, wind on the citadel? uh huh), but to me it sounds like two breaths, ......one in one out, pause, one in, one out, pause, one in, one out, then Shepards breath.gunslinger_ruiz wrote...
DJBare wrote...
I've been going through the breath scene in a further attempt to pick out visual evidence, but there is a sound that is curious, I'm not sure Shepard is alone in that rubble, if you listen extremely carefully after the initial cacophony of noise dies down, I think someone is breathing, slow and laboured, it's quite distinct just before Shepard takes a breath, but listen from the point the cacophony dies down.
www.youtube.com/watch
I hear no other breathing sounds aside from Shepard's. I hear a building settling/reaper howl, what could be footsteps on a metal surface or something I can't think a word for (the sound goes 12-3--4), and eerie wind in the background.
#970
Posté 15 mai 2012 - 10:27
FamilyManFirst wrote...
I hate to say it, but I don't think that IT is true. I'd love it if it was, but I chalk up all of the inconsistencies and hints to one thing: time pressure.
As we all know, the devs have publicly stated that they had planned on an Indoctrination Sequence at one time, but that the gameplay didn't work out. I think that the decision that the gameplay wouldn't work out was made very late in game development - like, say, October or November of 2011. BioWare had already done a lot of work on the game to set up the Indoctrination Sequence, including all of the hints, the dreams, etc., and also including much of the ending sequence, and just didn't have time to rework everything. Therefore, they filed to fit and painted to cover. Remember that Martin Sheen was retained until very late, November 2011 I believe, to complete his VO work for TIM. I think that, instead of an Indoctrination Sequence (probably with TIM involved) they tweaked the ending into the Dialog Sequence with TIM instead and just pretended that everything after Harbinger's beam was real instead of imagined.
This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination. However, sadly, the ending as-is is the real, actual ending to the game.
Close the thread guys! we've just been proved wrong...
#971
Posté 15 mai 2012 - 10:28
FamilyManFirst wrote...
This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination. However, sadly, the ending as-is is the real, actual ending to the game.
There is certainly precedent for changing the ending to something and forgetting to remove all the foreshadowing. The I am legend film springs to mind.
#972
Posté 15 mai 2012 - 10:30
RavenEyry wrote...
WinterCrow wrote...
I meant "last" lol, and I called it that way since it's different from "all the other Citadels" we saw through the ME series.
I wasn't aware of the Shadow Broker part. I know it is believed to be made out of memories, but since I didn't play most DLCs... do you guys have a screen of that resemblance? I'm curious now :/
I can't find a shot of the part on the citadel at the moment, but here's the similar part of the brokers ship. http://images.wikia....Base_Engine.png
Thanks for the shot!
I assume the similarity then comes with the ramp part, the scenario on the sides that "move" or something like that?
#973
Posté 15 mai 2012 - 10:31
DJBare wrote...
It is likely I'm hearing it incorrectly, the sound I'm picking up is very much mixed in with all the other ambient(especially the wind, wind on the citadel? uh huh), but to me it sounds like two breaths, ......one in one out, pause, one in, one out, pause, one in, one out, then Shepards breath.
I listened with the sound right up, behind the ambient noise there does seem to be steady breathing, and it's definately not from Shep because their gasp is much louder. Though, I could be hearing what I want to hear.
#974
Posté 15 mai 2012 - 10:31
Modifié par MaximizedAction, 15 mai 2012 - 10:39 .
#975
Posté 15 mai 2012 - 10:32
As compelling as the evidence for the I.T. is. things like these are hard to overlook.FamilyManFirst wrote...
I hate to say it, but I don't think that IT is true. I'd love it if it was, but I chalk up all of the inconsistencies and hints to one thing: time pressure.
As we all know, the devs have publicly stated that they had planned on an Indoctrination Sequence at one time, but that the gameplay didn't work out. I think that the decision that the gameplay wouldn't work out was made very late in game development - like, say, October or November of 2011. BioWare had already done a lot of work on the game to set up the Indoctrination Sequence, including all of the hints, the dreams, etc., and also including much of the ending sequence, and just didn't have time to rework everything. Therefore, they filed to fit and painted to cover. Remember that Martin Sheen was retained until very late, November 2011 I believe, to complete his VO work for TIM. I think that, instead of an Indoctrination Sequence (probably with TIM involved) they tweaked the ending into the Dialog Sequence with TIM instead and just pretended that everything after Harbinger's beam was real instead of imagined.
This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination. However, sadly, the ending as-is is the real, actual ending to the game.
The sheer ammount of big decisions that simply don't matter, or seemingly rushed ways of wrapping them up, coupled with the bafflingly cheap way of handeling the majority of side quests, reused music for what feels like 90% of the time, etc.
Also things like the Carnifex/Preator connection + Andersons eyeline clues, for a game notorious for it's default weapon swap in cutscened and wonky eyes in general, using these tools to give vital clues to the main story? it's no wonder so many people see then as pure coincidence (even if they're not).
Modifié par Nauks, 15 mai 2012 - 10:33 .




Ce sujet est fermé
Retour en haut





