EpyonX3 wrote...
SS2Dante wrote...
TSA_383 wrote...
Bricks would be shatUnschuld wrote...
balance5050 wrote...
Yeah, unless we can find a scene with Ash as the survivor and Kaiden in the background, I'm just going to attribute this as an easter egg at most.
It would be great if he was creepily staring through the hospital window at you while Shepard has that "talking to the unconcious Ash" moment. We'll bang, ok?
By the way guys, we need (need) to find a way to extract the unrealscript definitions from the game files.
When gibbed did it he picked up this bit of code from the ending sequence:enum EEndGameOption
{
EGO_ReapersDestroyedEarthDestroyed,
EGO_ReapersDestroyedEarthDevastated,
EGO_ReapersDestroyedEarthOk,
EGO_ReapersDestroyedEarthOkShepardAlive,
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave,
EGO_BecomeAReaperAndEarthOkAndReapersLeave,
EGO_HarmonyOfManAndMachine,
EGO_Demo,
EGO_None,
EGO_MAX,
}
Now, I'd love to be able to extract stuff like that, but every time I extract a .pcc file I just end up with loads of 1KB .bin files I can't use ¬_¬
[/code]
I saw that last bit on parabolees blog, but I disagree that's it's evidence for indoc. I mean, even in the literal meaning you do kind of become a reaper in control.
EDIT- although those last three options are interesting....possibly for debugging? Max and min values...not sure about demo...
The more I see stuff like this the more I believe that the Dark Energy script was the real deal. In that script you become a reaper. In the current endings you control all reapers.
Ah now that's a good point.




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