MaximizedAction wrote...
In some way, even Synthesis is equivalent to control. Besides both not having a Shepard-breath scene, both are choices where the Guardian successfully convinced the player away from Destroy.
Now, consider the following: At the PAX Patrick Weekes explained, that in order to make saving the Geth an interesting choice for the player, the writers had to make the Quarians less innocent and the Geth' motivations more understandable.
And they accomplished that pretty well. Tali seemed now more of a racist, as did most of the Quarians, too. That felt like a naturally motivated shift of opinions the player has.
So the writers knew that the player's view on the previously bad guys had to be altered WAY before the actual choice had to be made, not a few minutes before that. It's a slow process to make the bad parties intentions more attractive.
That did not really happen with the idea of Controlling the Reapers. Yes, TIM always said how he thought it was important, but besides the mumbling at the end, no real arguments were given. No effort towards relativating both parties' standpoints.
Maybe I am too Paragon, but I didn't exactly feel like someone was challanging my world view in a natural way, but more in an aggressive way, forcing me into rethinking. And if I thought to much, I got a critical mission failure.
In my case, the major convincing thing that there is more to destroy and all that basically boils down to one thing. There is nothing, nothing at all that makes Destroy attractive... unless you choose to beleive the Guardian is lying. Bioware is pretty good about making every single one of their choices mean something, not having one have less meaning than the other (or at least the Mass Effect Team is) why stop now?
Also, something funny I noticed, much like the Ultima series, a longrunning beloved and popular series was destroyed in it's final installment by the main character acting entirely out of character, having a meeting with an enigmatic being known as the Guardian, and then causing a big explosion by way of something that contradicts the core philosophy of the series.
Though in that case that was because the actual writers who created everything were completely uninvolved with the story of the actual game, the plot they wrote was scrapped and written by entirely new people, not the same team it was since the beginning (light one) like here.
In other words, perhaps people are actually beleiving this because it's happened before, and they're in the "once bitten, twice shy" thought process, without questioning why this would happen, lacking the logical reasons for it happening in Ultima Ascension.
HellishFiend wrote...
Someone posted an excellent idea not too long ago about Shepard having some sort of indoctrination nightmare related to their background history that you picked in ME1. Would be really cool if they did something like that. But they'd have to find a way for it to tie in to the ending for it to make sense.
I can see that being DLC.
Basically ala DA2, Shepard can go up to their bed anytime after a misson, activate, lie down, go to sleep and start dreaming.
dreamgazer wrote...
RavenEyry wrote...
Saren was a tremendous ***hole long before finding Sovereign, but was definitely more a racist anti-hero than a villain.
A chaotic-neutral renegade, sort of.
I've pointed this out before, but notice that on both accounts, both indoctrinated individuals were renegade. THeir hearts were in the right place, but their methods were questionable, and both ended up indoctrinated.