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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#10201
masster blaster

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EpyonX3 wrote...

D.Sharrah wrote...

Bill Casey wrote...

excelon wrote...

How pissed are you guys going to be if IT turns out not to be true?

It's true...
If Bioware tries to disprove it, then Bioware is indoctrinated...
They spent too long writing about Reapers, trying to understand them...



Less pissed than the Anti-IT'ers are going to be if its true...


Which is why I won't be gloating. The endings as they are aren't much to be jumping for joy about. And then they may screw up explaining how they indoctrinated Shepard while saying he saved the day.


My question is who would save Shepard after he, or she wakes up?

#10202
Rosewind

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estebanus wrote...

Anyone wanna play some multiplayer with me?


Dam it where were you 2 houes ago I am on PC and I want some one to play with and now I am going to bed lol

#10203
Arian Dynas

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MegumiAzusa wrote...

estebanus wrote...

Corik wrote...

RavenEyry wrote...

New Shep dialogue doesn't mean anything to IT, don't wet yourselves over it.


New Shep dialogue gives hope. IT or not.



Yup.

You don't need hope.


HOPE IS IRRELEVANT.

Raestoz wrote...

robdunnhill wrote...

one thing that gets me in ME1 is why didn't Matriarch Bennezia (or however u spell it) have blue or yellow indoctrinated eyes?


Probably the same reason Banshee's don't have those eyes - as someone suggested previously, maybe Asari indoctrinated just go in to the black eye mode. 

Of course, ME1 - were they thinking that far ahead to 'colour' eyes based on indoc? To me, ME1 was all about organic vs synthetic - never even crossed my mind at the time that Shep could possibly be remotely indoc'd.


Likely the concept that indoctrinated eyes had a certain pattern beyond glow blue like a husk and requiring implantation, like with Saren didn't even evolve until ME2, since TIM's eyes were originally just there for the coolness factor, and then someone decided it should tie into his backstory (much like how when a artist doodled a geth in N7 armor we got Legion) Later they decided that the eyes gave TIM a connection to a Reaper artifact,

SS2Dante wrote...

paxxton wrote...

Is it possible that the IT wasn't planned? And all the clues are a terrible coincidence or a foreshadowing of a different interpretation (like entering a Reaper's "mind", http://social.biowar.../index/12329879)? It would explain the question by Chris Priestly on HTL. BioWare acknowledges that IT makes great sense and starts planning how to utilize it.


Occasionally I think that, but then whenever I look at the vent scene or Shepard noticing the bloody wound on the citadel it's just too bizarre for me. The fact that both shots remind me of Fight Club, or Vanilla Sky, is a major contributer to my thoughts on it.


Simple answer. IT was planned but the EC wasn't, they expected the ending to stand for itself and for more people to "get it" but now that's no longer the case. 

#10204
Big Bad

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estebanus wrote...

Anyone wanna play some multiplayer with me?


What's your origin ID?  Mine is sometherguy86

I'm gonna hop on in a few minutes.

#10205
Arian Dynas

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Once again, split walls of text since you guys apparently have issues formatting, this way I ca get more than one or two replies.

#10206
Turbo_J

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[quote]SS2Dante wrote...

[quote]Dwailing wrote...

*Snip*

[/quote]

I personally am of the opinion that Shepard was knocked out on the ride to the Conduit.  That jolt and fade to black just seems too deliberate.

[/quote]

Yeah, but the fact you never see Shep wake up, or even get knocked out, strikes me as working against this idea. The "wake up" part is almost always used in this kind of story, and not showing it properly would be a super cheap way to hide Indoctrination. Not saying it's not possible, of course.

[/quote]


Thought I'd join in... Although 6 pages will probably erupt by the time I'm done with my chime in.

I played ME1 and ME2 enough to expect indoctrination was going to play a roll in ME3. By 1am of release I was playing... 30 hours later I rage quick and stewed for two days... then all the things that bothered me from the beginning to the end started to come to the surface as my anger and sadness turned into thoughtful retrospection.

There was a comment from the devs about Shep's psychy being affected by decisions and I thought; cool add, but why now and in what way will it manifest during gameplay? Sheps 'no more visions, if that's what you mean' to Hackett after Arrival stuck with me too. I was wary of everything... starting with the kid. Mars was not much better, with Liara losing her ability to think critically regarding a majic bullet showing up JUST IN TIME. My first thought was; this is a trap. I had a bit of hope with Liara's line a bit later: 'what if these are our last days and we spend them scurrying around trying to solve a problem that we can't fix...' but nope. I lost faith and trust in her after the 'shouldn't we at least try' line on the Normandy.

And then the first dream... this is not my Shep. Totally OOC to funnel broad based losses down to one death. If anyone would show up in a dream, it would be the Virmire victim, not some random kid. 'waid-a-minutes Mordin Bioware, you're just messin with me aren't you...'

James: I got the 'You hear that hum?' line early... and it totally freaked me out. Was it the dog; na DLC so can't be? No wait - codex time - Reaper indoctrination - So someone affected by it can be used as an antenna... well that's just bloody great! Shep is full of damn Reaper tech. How harmless could that be now that the galaxy is full of squids! Dammit! I'm my own crews worst nightmare!

So, on to the hot topics.

Bodies by the Makos:

Indoctrination is supposed to be subttle; at least for important thralls. 3D models of the same two bodies (Ash and Jenkins, I believe. Not Kaidan.) would draw too much attention to their presence. I did not see them on my first playthrough; in fact I missed tons of stuff and I WAS LOOKING, though I did on a reload and it convinced me that everything in London was not as it seemed.

The tank/truck crash. I'm leaning towards this more and more as a possible start of the unconscious portion of Harbies indoctrination attempt. However, there are other parts of London that don't make sense and they take place after the shuttle crash.

1 hit wonder: Shep takes out a Reaper with a single shot from a heavy weapon. There is no precedent for this at all. Seems conventional means to defeat the reapers would work just fine.

There is almost never a moment the environment is calm before taking out the canon. After that, there are unending waves of Batarian husks. There is NO time to look around in this area without the canon shaking things up and making any kind of observation possible. This may mean nothing.

Shepards reaction to Anderson mentioning he was born in London, again... It was exactly how I reacted... you told me this... wait a minute! Who are you, really? Femsheps look, to me was doubt or wariness.

At the LZ/London Base:

Ever squadie I know happens to be at one of the handful of QECs scattered around the globe. It's the only long distance communication that can't be effectively scrambled. However short distance coms seem to be working, as reports come in over radios? Maybe nothing.

Speaking of radio conversations: The guy with the leg blown off just below the knee? Like the guy at Huerta on the Citadel?

Conversations with current team felt eerie. Almost as if designed to have the player feel a sense of dread or emptiness and expect the worst.

Wrex forgetting he wanted to name a daughter Mordin... it was his idea, not Bakara's

This is already a book so I'll end it with a final note on the path to indoctrination.

It starts early. So early most have yet to see it. I found it in my second play through and after not seeing it mentioned for months; in IT threads or videos, I created a little video.

I saw the kid go into the building on my first playthrough. Then the duct... I even reloaded when I heard the reaper noise... I was wearing headphones and could swear it came from INSIDE the duct because of the echo.

But wait, there's more!

Even before this, before the incredible building climbing kid shows himself... There is the park, on a rooftop almost half a mile away where Shep/We see him for the firs time, playing with his little ship... or do we?

www.youtube.com/watch

Thoughts? - I think we need a few talented narrators and video artists to create an Indoctrination video that spans the entire game, not just the last 20 minutes.

You hear that hum? Is that just me?

#10207
masster blaster

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Arian Dynas wrote...

MegumiAzusa wrote...

estebanus wrote...

Corik wrote...

RavenEyry wrote...

New Shep dialogue doesn't mean anything to IT, don't wet yourselves over it.


New Shep dialogue gives hope. IT or not.



Yup.

You don't need hope.


HOPE IS IRRELEVANT.

Raestoz wrote...

robdunnhill wrote...

one thing that gets me in ME1 is why didn't Matriarch Bennezia (or however u spell it) have blue or yellow indoctrinated eyes?


Probably the same reason Banshee's don't have those eyes - as someone suggested previously, maybe Asari indoctrinated just go in to the black eye mode. 

Of course, ME1 - were they thinking that far ahead to 'colour' eyes based on indoc? To me, ME1 was all about organic vs synthetic - never even crossed my mind at the time that Shep could possibly be remotely indoc'd.


Likely the concept that indoctrinated eyes had a certain pattern beyond glow blue like a husk and requiring implantation, like with Saren didn't even evolve until ME2, since TIM's eyes were originally just there for the coolness factor, and then someone decided it should tie into his backstory (much like how when a artist doodled a geth in N7 armor we got Legion) Later they decided that the eyes gave TIM a connection to a Reaper artifact,

SS2Dante wrote...

paxxton wrote...

Is it possible that the IT wasn't planned? And all the clues are a terrible coincidence or a foreshadowing of a different interpretation (like entering a Reaper's "mind", http://social.biowar.../index/12329879)? It would explain the question by Chris Priestly on HTL. BioWare acknowledges that IT makes great sense and starts planning how to utilize it.


Occasionally I think that, but then whenever I look at the vent scene or Shepard noticing the bloody wound on the citadel it's just too bizarre for me. The fact that both shots remind me of Fight Club, or Vanilla Sky, is a major contributer to my thoughts on it.


Simple answer. IT was planned but the EC wasn't, they expected the ending to stand for itself and for more people to "get it" but now that's no longer the case. 


Let's hope your right because just like Wrex said in ME1 " The line between friend and foe is runing thin." and if Bioware messes up they are goning to lose al lot of fans.

#10208
D.Sharrah

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Arian Dynas wrote...

Once again, split walls of text since you guys apparently have issues formatting, this way I ca get more than one or two replies.



Your post are always refreshing to read...but I tend to agree with what you say, which doesn't leave me alot of reasons to reply, other than to say, "Yes."

#10209
estebanus

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I just got a call from my sister that totally cracked me up.

Right now, she's stationed in Cyprus (She's an officer in the danish military). Anyway, she just told me that she and her fellow officers have shipped in over 50 copies of ME3, and that the soldiers are all having a blast with it!

Also, she is a fervent believer in the IT, and she told me that she is trying to convince her comrades to believe in the IT!

Totally cracked me up!

#10210
masster blaster

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[quote]Turbo_J wrote...

[quote]SS2Dante wrote...

[quote]Dwailing wrote...

*Snip*

[/quote]

I personally am of the opinion that Shepard was knocked out on the ride to the Conduit.  That jolt and fade to black just seems too deliberate.

[/quote]

Yeah, but the fact you never see Shep wake up, or even get knocked out, strikes me as working against this idea. The "wake up" part is almost always used in this kind of story, and not showing it properly would be a super cheap way to hide Indoctrination. Not saying it's not possible, of course.

[/quote]


Thought I'd join in... Although 6 pages will probably erupt by the time I'm done with my chime in.

I played ME1 and ME2 enough to expect indoctrination was going to play a roll in ME3. By 1am of release I was playing... 30 hours later I rage quick and stewed for two days... then all the things that bothered me from the beginning to the end started to come to the surface as my anger and sadness turned into thoughtful retrospection.

There was a comment from the devs about Shep's psychy being affected by decisions and I thought; cool add, but why now and in what way will it manifest during gameplay? Sheps 'no more visions, if that's what you mean' to Hackett after Arrival stuck with me too. I was wary of everything... starting with the kid. Mars was not much better, with Liara losing her ability to think critically regarding a majic bullet showing up JUST IN TIME. My first thought was; this is a trap. I had a bit of hope with Liara's line a bit later: 'what if these are our last days and we spend them scurrying around trying to solve a problem that we can't fix...' but nope. I lost faith and trust in her after the 'shouldn't we at least try' line on the Normandy.

And then the first dream... this is not my Shep. Totally OOC to funnel broad based losses down to one death. If anyone would show up in a dream, it would be the Virmire victim, not some random kid. 'waid-a-minutes Mordin Bioware, you're just messin with me aren't you...'

James: I got the 'You hear that hum?' line early... and it totally freaked me out. Was it the dog; na DLC so can't be? No wait - codex time - Reaper indoctrination - So someone affected by it can be used as an antenna... well that's just bloody great! Shep is full of damn Reaper tech. How harmless could that be now that the galaxy is full of squids! Dammit! I'm my own crews worst nightmare!

So, on to the hot topics.

Bodies by the Makos:

Indoctrination is supposed to be subttle; at least for important thralls. 3D models of the same two bodies (Ash and Jenkins, I believe. Not Kaidan.) would draw too much attention to their presence. I did not see them on my first playthrough; in fact I missed tons of stuff and I WAS LOOKING, though I did on a reload and it convinced me that everything in London was not as it seemed.

The tank/truck crash. I'm leaning towards this more and more as a possible start of the unconscious portion of Harbies indoctrination attempt. However, there are other parts of London that don't make sense and they take place after the shuttle crash.

1 hit wonder: Shep takes out a Reaper with a single shot from a heavy weapon. There is no precedent for this at all. Seems conventional means to defeat the reapers would work just fine.

There is almost never a moment the environment is calm before taking out the canon. After that, there are unending waves of Batarian husks. There is NO time to look around in this area without the canon shaking things up and making any kind of observation possible. This may mean nothing.

Shepards reaction to Anderson mentioning he was born in London, again... It was exactly how I reacted... you told me this... wait a minute! Who are you, really? Femsheps look, to me was doubt or wariness.

At the LZ/London Base:

Ever squadie I know happens to be at one of the handful of QECs scattered around the globe. It's the only long distance communication that can't be effectively scrambled. However short distance coms seem to be working, as reports come in over radios? Maybe nothing.

Speaking of radio conversations: The guy with the leg blown off just below the knee? Like the guy at Huerta on the Citadel?

Conversations with current team felt eerie. Almost as if designed to have the player feel a sense of dread or emptiness and expect the worst.

Wrex forgetting he wanted to name a daughter Mordin... it was his idea, not Bakara's

This is already a book so I'll end it with a final note on the path to indoctrination.

It starts early. So early most have yet to see it. I found it in my second play through and after not seeing it mentioned for months; in IT threads or videos, I created a little video.

I saw the kid go into the building on my first playthrough. Then the duct... I even reloaded when I heard the reaper noise... I was wearing headphones and could swear it came from INSIDE the duct because of the echo.

But wait, there's more!

Even before this, before the incredible building climbing kid shows himself... There is the park, on a rooftop almost half a mile away where Shep/We see him for the firs time, playing with his little ship... or do we?

www.youtube.com/watch

Thoughts? - I think we need a few talented narrators and video artists to create an Indoctrination video that spans the entire game, not just the last 20 minutes.

You hear that hum? Is that just me?

[/quote]

Well you also have to take in consideration about the Stargazzer. He was telling a story to the child about Shepard, and when he says " Well some of the records we lost..." so this could mine what ever the Stargazzer said to the child aout how it all ended never happened at all.

Also when the box comment at the end comes up, I think what Bioware had in mind was by buying the dlc that will be coming out in the end Shepard can be saved.

#10211
estebanus

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Big Bad wrote...

estebanus wrote...

Anyone wanna play some multiplayer with me?


What's your origin ID?  Mine is sometherguy86

I'm gonna hop on in a few minutes.



Mine is estebanus, same as here :P

#10212
Turbo_J

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masster blaster wrote...

I just replayed ME3 ending and I noticed when you walk to either control or synthesis the god child follows but when you pick destroy the god child stays behind until you shoot the reactor core. I also noticed that Anderson as a cardinax, that Shepard has when he wakes up.I also would like to point out that they mention dark matter, Indoctrination through out the game, which is weird because I thought Bioware scraped IT and Dark matter out of the game plot.



Starbinger (love that nickname whoever came up with it): Two wins and a gloating linger vs. one loss and a hasty retreat.

Shep: 'I meant to ask... Why the gun?'

Legion: 'I wanted you to have something familiar.'

Shep: 'Thanks, I think.'

Harbinger wants you to think dark energy build up is inconsequential... So does Bioware. It gives them something to write about in ME4

#10213
EpyonX3

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masster blaster wrote...

EpyonX3 wrote...

D.Sharrah wrote...

Bill Casey wrote...

excelon wrote...

How pissed are you guys going to be if IT turns out not to be true?

It's true...
If Bioware tries to disprove it, then Bioware is indoctrinated...
They spent too long writing about Reapers, trying to understand them...



Less pissed than the Anti-IT'ers are going to be if its true...


Which is why I won't be gloating. The endings as they are aren't much to be jumping for joy about. And then they may screw up explaining how they indoctrinated Shepard while saying he saved the day.


My question is who would save Shepard after he, or she wakes up?


Hackett sends in a random group of soldiers into the wreckage. They're goal is to find any survivors that may have made it up to the beam along with Anderson and Shepard. They only find Shepard.

#10214
MaximizedAction

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estebanus wrote...

I just got a call from my sister that totally cracked me up.

Right now, she's stationed in Cyprus (She's an officer in the danish military). Anyway, she just told me that she and her fellow officers have shipped in over 50 copies of ME3, and that the soldiers are all having a blast with it!

Also, she is a fervent believer in the IT, and she told me that she is trying to convince her comrades to believe in the IT!

Totally cracked me up!


^THAT...is the best story I've heard this week!

Something like that, if tweeted to someone from Bioware is a sure retweet.

#10215
NoSpin

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Arian Dynas wrote...



Simple answer. IT was planned but the EC wasn't, they expected the ending to stand for itself and for more people to "get it" but now that's no longer the case. 


Agreed. While it is possible (note I said possible) that IT wasn't planned (more likely scrapped late in development), in both cases the EC was never in the equation.

My scenario has always been that Bioware meant for fans to be happy with this ending, obviously they didn't plan for the backlash. Then when we have all moved on from Mass Effect they drop a huge expansion on us (or ME4),blow our minds, and are forever heralded as storytelling gods. Unfortunately the plot holes are so gaping that nobody is happy with this ending, and Bioware's reluctance to move away from the claim that this is the end of Shepard's story has made everyone 100X angrier about the ending.

EC will offer "clarity" on indoctrination and "closure" on ME3. And if it doesn't, well I had fun theorizing with all you guys and the Marauder Shields comics become my new canon. 

Modifié par NoSpin, 02 juin 2012 - 12:08 .


#10216
estebanus

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MaximizedAction wrote...

estebanus wrote...

I just got a call from my sister that totally cracked me up.

Right now, she's stationed in Cyprus (She's an officer in the danish military). Anyway, she just told me that she and her fellow officers have shipped in over 50 copies of ME3, and that the soldiers are all having a blast with it!

Also, she is a fervent believer in the IT, and she told me that she is trying to convince her comrades to believe in the IT!

Totally cracked me up!


^THAT...is the best story I've heard this week!

Something like that, if tweeted to someone from Bioware is a sure retweet.



You won't believe how surprised I was when hearing that. My jaw literally dropped!

#10217
D.Sharrah

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Turbo_J wrote...

snip..



A wall of text that would make Arian proud...

And your video and the park has been discussed...yes it is very odd...don't feel bad its easy to lose track of all the things that are discussed in this thread...I do it all the time.
Posted Image

#10218
Big Bad

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estebanus wrote...

Big Bad wrote...

estebanus wrote...

Anyone wanna play some multiplayer with me?


What's your origin ID?  Mine is sometherguy86

I'm gonna hop on in a few minutes.



Mine is estebanus, same as here :P


Just sent you a friend request.  I just found out that you can change your origin ID!  I think I'll do that to make it consistent with my BSN forums username.  The website is apparently down, at the moment though.

#10219
estebanus

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Big Bad wrote...

estebanus wrote...

Big Bad wrote...

estebanus wrote...

Anyone wanna play some multiplayer with me?


What's your origin ID?  Mine is sometherguy86

I'm gonna hop on in a few minutes.



Mine is estebanus, same as here :P


Just sent you a friend request.  I just found out that you can change your origin ID!  I think I'll do that to make it consistent with my BSN forums username.  The website is apparently down, at the moment though.



Invite me when you're ready!

#10220
devon c greenwell

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I know ill be punished fornposting this here but I don't see any of it. Just beat the main story a little while a go and was reading old posts on here. The only thing that sucks is the final cgi of the game. Tim trys to turn you when he talks to you but when he not the black squigly lines go away. Seeing in to space is a forcefield, remember in me1 when you went to the citidel the Normandy passes thrum a clear wall to space. The only thing I cant explain is were the fudge did the pistol come from? Not unless its a real dream from the reapers and there accessing his memories to create a world for him to explore untill they give him the final test. The 3 choices might be the key to the it idea also. Destroy they cant control him and let him die after the blast from the reapers. Control they fully have him controlled and that why Tim cant chose that option if he got that far. And synthesis would Melendez shepxand the reapers together. Member wariness true power was when he got his inhancements but got to keep his identity. So take from this what you will and ill see how bad I get it from all you. See ya

#10221
NoSpin

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devon c greenwell wrote...

I know ill be punished fornposting this here but I don't see any of it. Just beat the main story a little while a go and was reading old posts on here. The only thing that sucks is the final cgi of the game. Tim trys to turn you when he talks to you but when he not the black squigly lines go away. Seeing in to space is a forcefield, remember in me1 when you went to the citidel the Normandy passes thrum a clear wall to space. The only thing I cant explain is were the fudge did the pistol come from? Not unless its a real dream from the reapers and there accessing his memories to create a world for him to explore untill they give him the final test. The 3 choices might be the key to the it idea also. Destroy they cant control him and let him die after the blast from the reapers. Control they fully have him controlled and that why Tim cant chose that option if he got that far. And synthesis would Melendez shepxand the reapers together. Member wariness true power was when he got his inhancements but got to keep his identity. So take from this what you will and ill see how bad I get it from all you. See ya



Ummm, I think I got that. Here you go - 

#10222
masster blaster

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I dislike the fact that when you are retaking earth back all of Hammer sucks. After the cut scene with them charging we over hear our forces are getting wiped out, and when they all attack that one Reaper Destroyer most of them die which is stupid because you would think they would have some HEAVY WEAPONS with them instead of grenade launchers and bullets.

All I am saying is Bioware could have tried better to make our assents a little better instead of dying no matter how much we try to prepare, and how none of our former squad even tries to help the Hammer Team, or make any attack on the Reapers forces.

They could have also have all the Major people that we have help on Earth in Anderson's base, with Kirre, Wrex, Prime Victous, Geth Prime, Aria, Admiral Zagaren, and many more people.
I also hated that they killed off everyone Shepard helped in the past Mass Effect games instead of counting them as War assents, like Reagger, Corporal Tombs, and many other people that owe Shepard and his team a debt of gratitude that could have helped in the Final Battle.

Modifié par masster blaster, 02 juin 2012 - 12:21 .


#10223
Arian Dynas

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[quote]NoSpin wrote...

[quote]Arian Dynas wrote...



Simple answer. IT was planned but the EC wasn't, they expected the ending to stand for itself and for more people to "get it" but now that's no longer the case. 
[/quote]

Agreed. While it is possible (note I said possible) that IT wasn't planned (more likely scrapped late in development), in both cases the EC was never in the equation.

My scenario has always been that Bioware meant for fans to be happy with this ending, obviously they didn't plan for the backlash. Then when we have all moved on from Mass Effect they drop a huge expansion on us (or ME4),blow our minds, and are forever heralded as storytelling gods. Unfortunately the plot holes are so gaping that nobody is happy with this ending, and Bioware's reluctance to move away from the claim that this is the end of Shepard's story has made everyone 100X angrier about the ending.

EC will offer "clarity" on indoctrination and "closure" on ME3. And if it doesn't, well I had fun theorizing with all you guys and the Marauder Shields comics become my new canon. 

[/quote]

This remains my personal take on the buisness situation;
[quote]Arian Dynas wrote...

But, in address to the OP (And by the way, all the insults and such? Don't blame everyone who believes something different from what you do by the actions and words of a few elitists. And really, can you blame us for being defensive with the torches and pitchforks reaction we get?)

To be entirely honest with you?

I don't think the EC was planned at all.

Does that mean I doubt IT? Heck no.

I think that the EC is Bioware doing EXACTLY what they said, making things more clear so that people can comprehend the ending better. For the simple fact that I think and continue to beleive their DLC plan worked out something like this;

1). Start up the ANN twitter feed, giving "Live realtime accounts" of the war and the events leading up to it, place the timeline to start the invasion on March 6th.

2). Design Mass Effect 3, plant clues both subtle and obvious to draw the interest of the fans, the ending is designed to be strange, out of place, but ultimately fulfilling and capable of satisfying the fans for now. Multiplayer is implimented to keep fan interest up. Fans keep speculating about the strange, out of place ending, staying involved and interested where normally they would finish the game and that would be the end of their thoughts on the subject.

3). Do weekly multiplayer events to make sure that the fans keep playing, even the casual ones, also integrate a story into multiplayer, since A. That's what Bioware does, and B. It gets fans involved in the story, they get to feel like real soldiers in the war. Multiplayer events coincide with classified major operations in the war, usually announced by Admiral Hackett.

4). Release single player DLC which again raises fan involvement and interest and keeps them playing, as well as speculating as more evidence and information comes in over time, in the ANN timeline, it is announced via the Twitter feed (usually the day before) and launched on the dates the events take place on.

5). Release multiplayer packs, representing various forces that enter the war over time, such as the Quarians and more Krogan as forces swell and increase, reflecting the alliegance of various forces, as well as their maneuvers against the Reapers. Which also keeps ME3 in the front of fans minds, interested, involved. thinking about, speculating.

6). Keep updating the ANN twitter feed, which eventually reaches the date of Chronos Station and the Seige of Earth, then to great fanfare, a final ending DLC is released, in which it is revealed the ending was in fact a big mind **** and that Shepard was facing indoctrination, some fans having realized this before, they reveal the numbers from the legend saves, showing the number of people they "indoctrinated" before allowing people to download this DLC, which follows the choice from their Legendsave, forcing them to live with the choice they made, showing them a different result and mission depending on their choices.

7). Mac Walters and Casey Hudson share a bottle of bubbly with Dr. Musyka and Gamble.

Unfortunately, they flubbed the "satisifed" part of the ending, but got the "strange and out of place" part spot on, so they need to make it clearer that it was intentional, so to salvage their original plan, they have to make the EC, which they didn't expect to have to make, and thus they are forced to defend the artistic integrity of their ending, which was meant to be intentional, yet most fans refused to interpret from the get go, not having to expect interpretative value from a videogame. It explains their comments that they didn't expect to make the EC, why they seemed "hurt" that we didn't like the ending, why they defended their artistic integrity so hard, and why they refused to change the endings that are, from face value, a bunch of stinkers, but from IT perspective, are positively brilliant.

Though I don't expect them to be following their original plan now, from the fan backlash, they likely decided it was a far better idea to just make the EC and squeeze in the ending content they originally had planned, potentially sans combat to win back the fans.

And even better? The funny thing about it? They aren't losing out on this at all. The only thing on the line is their reputation, which assuming this whole thing was planned will get completely turned around.

Returned copies? They don't lose any money, the distributing franchises like Gamestop and Amazon do, (considering Origin flatly refused refunds) and the only thing they maybe lose from them is reputation, which if they turn it around by revealing this massive plot twist? They just earned back AND MORE.

Sold games? Put in the used bin? Cerberus network all over again baby, people buy those used games, they already got their money from producing them, now they get to charge an additional $15 for the actual ending. Cash money.

Well what about the people who sold their games? Wouldn't you go out to buy another copy of one of the greatest games ever that was suddenly vindicated by the most epic twist in videogame interactive storytelling history? Especially since now with an ending suited to it, it's perfect? They just sold the same game to a person TWICE. Jackpot.

Lost reputation due to the worst ending in videogame history? Not quite, it's now being actually advertised as "The Most Talked About Ending in Years!" and there's no advertisement like free advertisement, and you KNOW people will buy it out of morbid cuiriousity to see if the ending is really that bad, and plenty will remember the good parts and think "Hmm, that game was fantastic for 98%" and potentially go back to buy the other two. Ca-CHING!

And the prestige! (not the Christopher Nolan flick) Bioware suddenly will be rocketed to the top again as brilliant storytellers, completely vindicated in the eyes of even their most curmudgeonly fans after the supposed fiasco of DA2, as well as having pulled off a plot twist that would make M. Night Shamaylan cry in jealousy, something other developers will dream of copying, but being completely unable to, cementing Bioware's reputation as tops in the videogame storytelling biz. EA will have conquered their reputation as this evil monolithic company, concerned only with making money (yet ironically, will be making more bank than ever, hmm funny, seems people don't mind that when they get what they want out of it.)

And revealing something this big? After the treatment the ending got on the news, you can BET this will be plastered EVERYWHERE. Yet more free advertisement. Not to mention everyone and their literature professor will be talking about it and dissecting it ala Kubrickian methods for years to come (just like we are now) they will have cemented their place as videogame legends.

Not to mention this will be a HUGE jumping off point for an entire FRANCHISE, Mass Effect just became mainstream, nearly as much as Star Trek and Star Wars, with a feature length movie, comic books, videogames, statuettes, three award winning games, the top of their respective markets, novels, patches, tee shirts, anime, all dragged into the limelight.

Think about it greedily if you must, EA is full of smart, undeniably greedy people, do you honestly think they would possibly turn down a gold mine like this, with literally NO downside? With movies and anime and novels and every kind of merchandising swag under the sun coming out with the Mass Effect name, ME is a franchise they are pushing HARD. IT is a win-win suitation for them, if Bioware DIDN'T do it or plan it, EA would be leaning on them anyway TO do it, their artistic integrity be damned! And yet Bioware gets to pull off a first in gaming, a truly interactive, involving storytelling experience, involving REAL roleplaying (not just Paragon and Renegade choices) with actual interprative vaue just like any well written novel, and a genuine artistic value.

It is literally a win-win suitation. And If I can think of it, you can bet your bollocks that EA and Bioware would. [/quote]
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#10224
devon c greenwell

devon c greenwell
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If that the case, then it could have all started back in 1 with the beacon and he been dreaming thru all the games since drawnig from his subconscious of what happens. That beacon was linked to others and knew of all things prothin and reaper. So I can see the dream part that ive read about

#10225
Turbo_J

Turbo_J
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Oh, I forgot; about TIM and Aria and Omega...

First, TIM: On the citadel, With the exception of the tech implants that protrude from his skin, TIM appears to Shep exactly the same way he appears over the QEC. Go back to the Mars mission and watch closer as they show TIM's real appearance. He's older, his face is haggard, and his hair is more poofy and almost entierly gray. His eyes are also a different color blue not the ice indoctrinated blue we/Shep sees over the QEC. They still have the dots/'indoctrinated' look to them.

There is a message on a datapad or in email about doctored video footage being so good at this point that it is undetectable. It's also used by Cerberus/Udina in an attempt to frame Shep/convince Ash/Kaidan if the Salarian councilor dies.

Note: EDI's eyes are tech, but can be misleading due to their apearance - causing the question 'can we really trust her.' Personally, I do.

As for Saren, he always had the blue 'indoctrinated' eyes... even before the Reaper upgrades he got between Virmire and the Citadel tower.

Aria/Omega. I think this mission will take place after Cronos or after the current ending once Shep is healed. There would need to be a war related or otherwise strategic reason for Shep to divert to Omega during the war/on the way to Earth... or it would have to take place after the 'post indoctrination attempt' regroup.

I also firmly believe that TIM never went to the Citadel as claimed. I think Vendetta was hacked to lie... it also didn't tell Shep it sensed indoctrination on him/her... and by this time there should have been some hint of taint... just said 'security protocols disabled. I will comply.' Why did it need to say that to Shep if it had already agreed to help on Thesia?

TIM may have managed to get a message to the Reapers, but it would be to get both them and Shep off his trail. I think he fled straight to Omega.

Anyone else get heavy breathing from Shep even when not running - almost hyperventilating even when at rest? When he/she is less than confident about something, it happens... I got this on Tuchanka when not revealing the sabotage and once on Cronos Station. She also seemed completely messed up in dialog with Hackett about Cerberus and wanting to control the reapers... already willing to give into the idea. Note: She was a Paragon and lost of people were dead in that Shep's ME2 playthrough.

Modifié par Turbo_J, 02 juin 2012 - 12:44 .