[quote]Turbo_J wrote...
[quote]SS2Dante wrote...
[quote]Dwailing wrote...
*Snip*
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I personally am of the opinion that Shepard was knocked out on the ride to the Conduit. That jolt and fade to black just seems too deliberate.
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Yeah, but the fact you never see Shep wake up, or even get knocked out, strikes me as working against this idea. The "wake up" part is almost always used in this kind of story, and not showing it properly would be a super cheap way to hide Indoctrination. Not saying it's not possible, of course.
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Thought I'd join in... Although 6 pages will probably erupt by the time I'm done with my chime in.
I played ME1 and ME2 enough to expect indoctrination was going to play a roll in ME3. By 1am of release I was playing... 30 hours later I rage quick and stewed for two days... then all the things that bothered me from the beginning to the end started to come to the surface as my anger and sadness turned into thoughtful retrospection.
There was a comment from the devs about Shep's psychy being affected by decisions and I thought; cool add, but why now and in what way will it manifest during gameplay? Sheps 'no more visions, if that's what you mean' to Hackett after Arrival stuck with me too. I was wary of everything... starting with the kid. Mars was not much better, with Liara losing her ability to think critically regarding a
majic bullet showing up JUST IN TIME. My first thought was; this is a trap. I had a bit of hope with Liara's line a bit later: 'what if these are our last days and we spend them scurrying around trying to solve a problem that we can't fix...' but nope. I lost faith and trust in her after the 'shouldn't we at least try' line on the Normandy.
And then the first dream... this is not my Shep. Totally OOC to funnel broad based losses down to one death. If anyone would show up in a dream, it would be the Virmire victim, not some random kid. 'waid-a-minutes
Mordin Bioware, you're just messin with me aren't you...'
James: I got the 'You hear that hum?' line early... and it totally freaked me out. Was it the dog; na DLC so can't be? No wait - codex time - Reaper indoctrination - So someone affected by it can be used as an antenna... well that's just bloody great! Shep is full of damn Reaper tech. How harmless could that be now that the galaxy is full of squids! Dammit! I'm my own crews worst nightmare!
So, on to the hot topics.
Bodies by the Makos:
Indoctrination is supposed to be subttle; at least for important thralls. 3D models of the same two bodies (Ash and Jenkins, I believe. Not Kaidan.) would draw too much attention to their presence. I did not see them on my first playthrough; in fact I missed tons of stuff and I WAS LOOKING, though I did on a reload and it convinced me that everything in London was not as it seemed.
The tank/truck crash. I'm leaning towards this more and more as a possible start of the unconscious portion of Harbies indoctrination attempt. However, there are other parts of London that don't make sense and they take place after the shuttle crash.
1 hit wonder: Shep takes out a Reaper with a single shot from a heavy weapon. There is no precedent for this at all. Seems conventional means to defeat the reapers would work just fine.
There is almost never a moment the environment is calm before taking out the canon. After that, there are unending waves of Batarian husks. There is NO time to look around in this area without the canon shaking things up and making any kind of observation possible. This may mean nothing.
Shepards reaction to Anderson mentioning he was born in London, again... It was exactly how I reacted... you told me this... wait a minute! Who are you, really? Femsheps look, to me was doubt or wariness.
At the LZ/London Base:
Ever squadie I know happens to be at one of the handful of QECs scattered around the globe. It's the only long distance communication that can't be effectively scrambled. However short distance coms seem to be working, as reports come in over radios? Maybe nothing.
Speaking of radio conversations: The guy with the leg blown off just below the knee? Like the guy at Huerta on the Citadel?
Conversations with current team felt eerie. Almost as if designed to have the player feel a sense of dread or emptiness and expect the worst.
Wrex forgetting he wanted to name a daughter Mordin... it was his idea, not Bakara's
This is already a book so I'll end it with a final note on the path to indoctrination.
It starts early. So early most have yet to see it. I found it in my second play through and after not seeing it mentioned for months; in IT threads or videos, I created a little video.
I saw the kid go into the building on my first playthrough. Then the duct... I even reloaded when I heard the reaper noise... I was wearing headphones and could swear it came from INSIDE the duct because of the echo.
But wait, there's more!
Even before this, before the incredible building climbing kid shows himself... There is the park, on a rooftop almost half a mile away where Shep/We see him for the firs time, playing with his little ship... or do we?
www.youtube.com/watchThoughts? - I think we need a few talented narrators and video artists to create an Indoctrination video that spans the entire game, not just the last 20 minutes.
You hear that hum? Is that just me?
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Well you also have to take in consideration about the Stargazzer. He was telling a story to the child about Shepard, and when he says " Well some of the records we lost..." so this could mine what ever the Stargazzer said to the child aout how it all ended never happened at all.
Also when the box comment at the end comes up, I think what Bioware had in mind was by buying the dlc that will be coming out in the end Shepard can be saved.