No, it just sounds like natural breathing to me, albeit laboured, no special effects, just natural, but also extremely subtle.MaximizedAction wrote...
You mean those subtle sounds that sound approx like these high note noises?
Sorry, but it's this that I remembered hearing whistling like this originally.
But couldn't it be just the wind whistling, after all London is quite the rubblehole, a lot of places for the wind to whistle.
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#1001
Posté 15 mai 2012 - 10:55
#1002
Posté 15 mai 2012 - 11:01
DJBare wrote...
No, it just sounds like natural breathing to me, albeit laboured, no special effects, just natural, but also extremely subtle.MaximizedAction wrote...
You mean those subtle sounds that sound approx like these high note noises?
Sorry, but it's this that I remembered hearing whistling like this originally.
But couldn't it be just the wind whistling, after all London is quite the rubblehole, a lot of places for the wind to whistle.
Still not hearing it, maybe you could give us the point in time in your vid where you hear it? Please?
Modifié par MaximizedAction, 15 mai 2012 - 11:01 .
#1003
Posté 15 mai 2012 - 11:08
Bioware has stated many times before that Paragon is meant to represent thought out, charming, diplomatic means, while Renegade is to-the-point, shoot first, ask later, get out of my way. This does not mean that Paragon=Good and Renegade=Bad.
However, this is an interesting view, as it actually helps coerce players to go with Control, because "Blue means I'm a good guy!"
A good point to make is that old Geth Station mission from ME2. Many people have argued that brainwashing the heretics is more evil than simply destroying them. And they'd be right, to a point. (To me, sudden genocide and intelligence destruction if far more horrendous than reprogramming.) But the actions taken are in their appropriate place. Destroying them is taking a Renegade stance, wipe them out, I don't want to deal with them later. Not killing off millions of minds IS considered Paragon, even if the means are suspect, (more ranting about how its not brainwashing not included.)
I know, somewhat off-topic, but my point stands. Not destroying the Reapers is considered taking a Paragon action, destroying them is a Renegade move. Green? I don't know what to do with green.
Doesn't make it a good/evil decision, but you're supposed to think. A person can't blindly accept everything, sometimes you gotta man up and stomp someone. Just don't go overboard.
Modifié par Misguided Terran, 15 mai 2012 - 11:09 .
#1004
Posté 15 mai 2012 - 11:10
I'm going mad...
#1005
Posté 15 mai 2012 - 11:11
Misguided Terran wrote...
I do want to say that the choice colors are correct. Let me explain:
Bioware has stated many times before that Paragon is meant to represent thought out, charming, diplomatic means, while Renegade is to-the-point, shoot first, ask later, get out of my way. This does not mean that Paragon=Good and Renegade=Bad.
I agree the colours are correct too. To me the scene shows paragon isn't always right. The scorpio killer may never have been caught if Dirty Harry wasn't after him.
Sometimes the 'bad' thing is also the right thing.
#1006
Posté 15 mai 2012 - 11:12
#1007
Posté 15 mai 2012 - 11:13
^In my sound files I uploaded I broke down the "shepalive" scene channel by channel and added a lot of compression:MaximizedAction wrote...
DJBare wrote...
No, it just sounds like natural breathing to me, albeit laboured, no special effects, just natural, but also extremely subtle.MaximizedAction wrote...
You mean those subtle sounds that sound approx like these high note noises?
Sorry, but it's this that I remembered hearing whistling like this originally.
But couldn't it be just the wind whistling, after all London is quite the rubblehole, a lot of places for the wind to whistle.
Still not hearing it, maybe you could give us the point in time in your vid where you hear it? Please?
http://www.sendspace.com/file/tppzn0
It sounds like wind noise, have a look though.
Icinix wrote...
DJBare wrote...
That'sprettz wrote...
Ok I did a vid on the gun speculation hope it dose not come off corny. let me know if I got anything wrong or miss anything.
I call it
Mass Effect 3 mystery of the gun
www.youtube.com/watch
incredible, you have a good eye, the gun changed the instant the
concusion from the explosion hit it, that's definitely no glitch.
Holy crap - it actually changes mid in engine cutscene.
^For the above I have something of possible relevance:RavenEyry wrote...
@Ravereth Great screenshots! If it
changed between shots it could have been a mistake in editing, but those
shots show it changes on screen. I don't think that's possible to do by
accident.

^What it looks like this is for is (pretty much as it says) rapidly changing the in-use weapon model mid-scene.
I don't see anywhere else in the game it's used...
Isn't that from the low-ems control-only ending?SS2Dante wrote...
Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.
starchild: "...solution, in a path you have already started down".
His voice gets noticeably higher after the word solution. Ideas?
Modifié par TSA_383, 15 mai 2012 - 11:15 .
#1008
Posté 15 mai 2012 - 11:13
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Oh REALLY? And what hallmarks are those, if I may ask? Because we're all DYING to know exactly what proves us wrong.
#1009
Posté 15 mai 2012 - 11:13
Big Bad wrote...
It's all about the breath scene - IMHO most of the IT hinges on and flows flows from that. And ther is absolutely no way that the breath scene is a product of laziness or lack of time. it was unquestionably planned out. the only question is...why?
Got a question for you. Ever seen a Marvel movie? (This is barring the Avengers, granted you should definitely go see it.)
After the credits and such, they usually show a brief scene, sometimes an old character comes in, or they allude to a sequel or something. In other words, it's a tease.
That bit where the camera pans up, with the techno-muttering and everything, which stops when it reaches Shepard and they take a breath? That's most likely a tease. No other function for a clip that short and made that way.
Why do this? What if they had more planned, and wanted to clue players to this?
Modifié par Misguided Terran, 15 mai 2012 - 11:15 .
#1010
Posté 15 mai 2012 - 11:17
That was a response to Orph, who was talking about this entire ordeal - not IT.Dwailing wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Oh REALLY? And what hallmarks are those, if I may ask? Because we're all DYING to know exactly what proves us wrong.
I believe fully in IT. The only other possible interpretations that are not logically excluded are Dream and Hallucination.
I will believe in IT even after the EC comes out, even if it rejects IT.
Modifié par hoodaticus, 15 mai 2012 - 11:18 .
#1011
Posté 15 mai 2012 - 11:17
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Agreed - but there are also too many marks hinting at it being something more.
There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.
My guess, the ending is still rushed, but indoctrination was still the intent.
#1012
Posté 15 mai 2012 - 11:19
hoodaticus wrote...
That was a response to Orph, who was talking about this entire ordeal - not IT.Dwailing wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Oh REALLY? And what hallmarks are those, if I may ask? Because we're all DYING to know exactly what proves us wrong.
I believe fully in IT. The only other possible interpretations that are not logically excluded are Dream and Hallucination.
I will believe in IT even after the EC comes out, even if it rejects IT.
Oh, sorry mate! I didn't realize that.
#1013
Posté 15 mai 2012 - 11:20
Misguided Terran wrote...
Big Bad wrote...
It's all about the breath scene - IMHO most of the IT hinges on and flows flows from that. And ther is absolutely no way that the breath scene is a product of laziness or lack of time. it was unquestionably planned out. the only question is...why?
Got a question for you. Ever seen a Marvel movie? (This is barring the Avengers, granted you should definitely go see it.)
After the credits and such, they usually show a brief scene, sometimes an old character comes in, or they allude to a sequel or something. In other words, it's a tease.
That bit where the camera pans up, with the techno-muttering and everything, which stops when it reaches Shepard and they take a breath? That's most likely a tease. No other function for a clip that short and made that way.
Why do this? What if they had more planned, and wanted to clue players to this?
Exactly my thoughts. Its the same kind of Easter Egg as Halo 3 on high difficulty, it also ties in with EMS.
The only way to get that ending is to play MP or other bits and pieces - if IT is true, and the real ending(s) come out and are based on your assets at 50% readiness, then everything they said prior to marketing about the ending is true as well.
Its kind of an Easter Eggs for fans really involved with the game who go for best possible play throughs as a way of giving a little wink, wink, nudge nudge.
#1014
Posté 15 mai 2012 - 11:21
I was replying to Orph, but my reply got separated from his comment. Here is what I was responding to:Icinix wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Agreed - but there are also too many marks hinting at it being something more.
There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.
My guess, the ending is still rushed, but indoctrination was still the intent.
The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.
I don't think Bioware planned this whole mess. I do think they planned IT at some point, but I think they only planned an IT CHAPTER. Due to being rushed out the door, the IT chapter was mutilated into an "ending".
#1015
Posté 15 mai 2012 - 11:23
No apologies needed bra! It was my fault totally for not quotingDwailing wrote...
hoodaticus wrote...
That was a response to Orph, who was talking about this entire ordeal - not IT.Dwailing wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Oh REALLY? And what hallmarks are those, if I may ask? Because we're all DYING to know exactly what proves us wrong.
I believe fully in IT. The only other possible interpretations that are not logically excluded are Dream and Hallucination.
I will believe in IT even after the EC comes out, even if it rejects IT.
Oh, sorry mate! I didn't realize that.
#1016
Posté 15 mai 2012 - 11:23
Icinix wrote...
Misguided Terran wrote...
Big Bad wrote...
It's all about the breath scene - IMHO most of the IT hinges on and flows flows from that. And ther is absolutely no way that the breath scene is a product of laziness or lack of time. it was unquestionably planned out. the only question is...why?
Got a question for you. Ever seen a Marvel movie? (This is barring the Avengers, granted you should definitely go see it.)
After the credits and such, they usually show a brief scene, sometimes an old character comes in, or they allude to a sequel or something. In other words, it's a tease.
That bit where the camera pans up, with the techno-muttering and everything, which stops when it reaches Shepard and they take a breath? That's most likely a tease. No other function for a clip that short and made that way.
Why do this? What if they had more planned, and wanted to clue players to this?
Exactly my thoughts. Its the same kind of Easter Egg as Halo 3 on high difficulty, it also ties in with EMS.
The only way to get that ending is to play MP or other bits and pieces - if IT is true, and the real ending(s) come out and are based on your assets at 50% readiness, then everything they said prior to marketing about the ending is true as well.
Its kind of an Easter Eggs for fans really involved with the game who go for best possible play throughs as a way of giving a little wink, wink, nudge nudge.
This coupled with their statements that they enjoy getting the feedback, they could come right out and say they're writing up a big final mission with fan input.
However, I understand that's a topic for another thread, so back to IT.
#1017
Posté 15 mai 2012 - 11:24
hoodaticus wrote...
No apologies needed bra! It was my fault totally for not quotingDwailing wrote...
hoodaticus wrote...
That was a response to Orph, who was talking about this entire ordeal - not IT.Dwailing wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Oh REALLY? And what hallmarks are those, if I may ask? Because we're all DYING to know exactly what proves us wrong.
I believe fully in IT. The only other possible interpretations that are not logically excluded are Dream and Hallucination.
I will believe in IT even after the EC comes out, even if it rejects IT.
Oh, sorry mate! I didn't realize that.
OK, thanks for understanding.
#1018
Posté 15 mai 2012 - 11:25
DJBare wrote...
It is likely I'm hearing it incorrectly, the sound I'm picking up is very much mixed in with all the other ambient(especially the wind, wind on the citadel? uh huh), but to me it sounds like two breaths, ......one in one out, pause, one in, one out, pause, one in, one out, then Shepards breath.gunslinger_ruiz wrote...
DJBare wrote...
I've been going through the breath scene in a further attempt to pick out visual evidence, but there is a sound that is curious, I'm not sure Shepard is alone in that rubble, if you listen extremely carefully after the initial cacophony of noise dies down, I think someone is breathing, slow and laboured, it's quite distinct just before Shepard takes a breath, but listen from the point the cacophony dies down.
www.youtube.com/watch
I hear no other breathing sounds aside from Shepard's. I hear a building settling/reaper howl, what could be footsteps on a metal surface or something I can't think a word for (the sound goes 12-3--4), and eerie wind in the background.
A funny thing, the background sound is exactly the same as Half-Life 2 (specially Episode one) when the Citadel portal is opened. (Yes, Citadel, as the Citadel from ME).
Modifié par Dantexr3, 15 mai 2012 - 11:27 .
#1019
Posté 15 mai 2012 - 11:26
TSA_383 wrote...
^For the above I have something of possible relevance:
^What it looks like this is for is (pretty much as it says) rapidly changing the in-use weapon model mid-scene.
I don't see anywhere else in the game it's used...
Well isn't that quite a bit interesting.....
#1020
Posté 15 mai 2012 - 11:26
hoodaticus wrote...
I was replying to Orph, but my reply got separated from his comment. Here is what I was responding to:Icinix wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Agreed - but there are also too many marks hinting at it being something more.
There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.
My guess, the ending is still rushed, but indoctrination was still the intent.The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.
I don't think Bioware planned this whole mess. I do think they planned IT at some point, but I think they only planned an IT CHAPTER. Due to being rushed out the door, the IT chapter was mutilated into an "ending".
Sorry. Yeah, totally agree!
#1021
Posté 15 mai 2012 - 11:26
hoodaticus wrote...
I was replying to Orph, but my reply got separated from his comment. Here is what I was responding to:Icinix wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Agreed - but there are also too many marks hinting at it being something more.
There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.
My guess, the ending is still rushed, but indoctrination was still the intent.The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.
I don't think Bioware planned this whole mess. I do think they planned IT at some point, but I think they only planned an IT CHAPTER. Due to being rushed out the door, the IT chapter was mutilated into an "ending".
Arian Dynas wrote...
HellishFiend wrote...
Aaleel wrote...
No way they planned the IT. If they did, they wouldn't need to be calling all the voice actors/actresses back. It would have been finished, and ready to go. They never would have let things get this bad.
At the very best IMHO, it could have been an intention that was abandoned due to time constraints, and now they would be going in an piecing some of what they started together, and now building onto that with whatever work they're doing now.
Thank you for your opinion, I'll stick with mine, thanks.
Them calling the VA's back when they did makes perfect sense if one considers the fact that Bioware has stated they wanted to use fan feedback to shape the story.
They already stated they had no plans to make the EC, that doesn't preclude them from having planned IDT.
What I picture their DLC schedule as having been was something along the lines of;
A). Start up the ANN twitter, giving "real time" newsfeeds from before the attack, and leading up to the attack, and into the beginning of the war, create some story and plotlines and finish a few others off, get fans hyped.Release Mass Effect 3 to general applause, multiplayer is generally enjoyed by people, and it is used as a way of integrating the war effort into the story, it also allows players to become soldiers in the war in a sense, giving them a feeling of being involved in the war effort, the game is much beloved, excepting the ending, which is seen as strange, out of place and mediocre at best, but it satisfies fans, while also causing them to speculate to keep them interested and involved in the game even after they finish.
C). Keep doing multiplayer events, which coincide with major operations in the war, on certain dates, release single player DLC, which coincides with major battles and events, such as the retaking of Omega.
D). Keep updating the ANN twitter feed, keeping fans interested and involved in the progress of the war as they follow along.
E). Keep releasing multiplayer packs, allowing the players to take part as new races, as these new races gradually join the war effort.
F). The ANN Twitter timeline, which is about a month or so of when the Siege of Earth is supposed to take place, finally reaches the events of Chronos Station, at which point, the next day, when the Siege of Earth is supposed to take place, a DLC featuring the "true" final ending is revealed in which Shepard was undergoing indoctrination, and players end up having to load from their "Legendsave" and are forced to play through that paticular playthrough, facing the consequences of their actions.
G). Mike Gamble, Casey Hudson, Ray Musyka and Mac Walters all share a bottle of bubbly as Bioware is hailed as the most brilliant game developer of all time.
The problem with this whole thing is step 2 didn't get off the ground, people WEREN'T satisfied with the ending and chose to get mad rather than speculate, Bioware expected some of this (how could they not after DA2?) and was prepared for some backlash with a buisness plan where the only thing at steak was their reputation, but they didn't count on the sheer AMOUNT of pure, unleaded vitriol leveled at them, and the sheer number of people whom just "didn't get it" as well as the fact that they felt they hadn't been granted enough closure to stomach the ending.
Hence why Bioware has to make the EC, to make things a bit more obvious so that people will be satisfied to wait for the "Seige of Earth DLC".
#1022
Posté 15 mai 2012 - 11:28
Dunno if relevant:Ravereth wrote...
RavenEyry wrote...
@Ravereth Great screenshots! If it changed between shots it could have been a mistake in editing, but those shots show it changes on screen. I don't think that's possible to do by accident.
Actually it's not even the explosion which changes the gun but this strange white light
I'm scared now...

You can see this flash for the last two shots, that is also the time when the sounds change from clear to like what it sounds when waking up from being unconscious.
Also Shep fired many shots before that flashed the screen somehow, but not in this manner.
#1023
Posté 15 mai 2012 - 11:28
#1024
Posté 15 mai 2012 - 11:30
Arian Dynas wrote...
hoodaticus wrote...
I was replying to Orph, but my reply got separated from his comment. Here is what I was responding to:Icinix wrote...
hoodaticus wrote...
My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.
Agreed - but there are also too many marks hinting at it being something more.
There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.
My guess, the ending is still rushed, but indoctrination was still the intent.The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.
I don't think Bioware planned this whole mess. I do think they planned IT at some point, but I think they only planned an IT CHAPTER. Due to being rushed out the door, the IT chapter was mutilated into an "ending".Arian Dynas wrote...
HellishFiend wrote...
Aaleel wrote...
No way they planned the IT. If they did, they wouldn't need to be calling all the voice actors/actresses back. It would have been finished, and ready to go. They never would have let things get this bad.
At the very best IMHO, it could have been an intention that was abandoned due to time constraints, and now they would be going in an piecing some of what they started together, and now building onto that with whatever work they're doing now.
Thank you for your opinion, I'll stick with mine, thanks.
Them calling the VA's back when they did makes perfect sense if one considers the fact that Bioware has stated they wanted to use fan feedback to shape the story.
They already stated they had no plans to make the EC, that doesn't preclude them from having planned IDT.
What I picture their DLC schedule as having been was something along the lines of;
A). Start up the ANN twitter, giving "real time" newsfeeds from before the attack, and leading up to the attack, and into the beginning of the war, create some story and plotlines and finish a few others off, get fans hyped.Release Mass Effect 3 to general applause, multiplayer is generally enjoyed by people, and it is used as a way of integrating the war effort into the story, it also allows players to become soldiers in the war in a sense, giving them a feeling of being involved in the war effort, the game is much beloved, excepting the ending, which is seen as strange, out of place and mediocre at best, but it satisfies fans, while also causing them to speculate to keep them interested and involved in the game even after they finish.
C). Keep doing multiplayer events, which coincide with major operations in the war, on certain dates, release single player DLC, which coincides with major battles and events, such as the retaking of Omega.
D). Keep updating the ANN twitter feed, keeping fans interested and involved in the progress of the war as they follow along.
E). Keep releasing multiplayer packs, allowing the players to take part as new races, as these new races gradually join the war effort.
F). The ANN Twitter timeline, which is about a month or so of when the Siege of Earth is supposed to take place, finally reaches the events of Chronos Station, at which point, the next day, when the Siege of Earth is supposed to take place, a DLC featuring the "true" final ending is revealed in which Shepard was undergoing indoctrination, and players end up having to load from their "Legendsave" and are forced to play through that paticular playthrough, facing the consequences of their actions.
G). Mike Gamble, Casey Hudson, Ray Musyka and Mac Walters all share a bottle of bubbly as Bioware is hailed as the most brilliant game developer of all time.
The problem with this whole thing is step 2 didn't get off the ground, people WEREN'T satisfied with the ending and chose to get mad rather than speculate, Bioware expected some of this (how could they not after DA2?) and was prepared for some backlash with a buisness plan where the only thing at steak was their reputation, but they didn't count on the sheer AMOUNT of pure, unleaded vitriol leveled at them, and the sheer number of people whom just "didn't get it" as well as the fact that they felt they hadn't been granted enough closure to stomach the ending.
Hence why Bioware has to make the EC, to make things a bit more obvious so that people will be satisfied to wait for the "Seige of Earth DLC".
That. Is. Brilliant. I would LOVE this being the truth. It would make the twist even better.
#1025
Posté 15 mai 2012 - 11:30




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