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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#1026
prettz

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Big G13 wrote...

when we were talking about this yesterday I thought it was really interesting, but holy crap, to see the gun change like that right in front of my eyes, I mean, holy crap. Thanks for putting that together.



yeah once I saw it yesterday I had to do a vid:lol:

also I redid the vid with better grammar.


Mass Effect 3 mystery of the gun


www.youtube.com/watch
glade people are getting something from it.

anyways next vid will be about Anderson and the moving walls.

Modifié par prettz, 16 mai 2012 - 07:26 .


#1027
Dwailing

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UrgentArchengel wrote...

So, Bioware is going to use EC to show that the ending wasn't exactly as it seems, and the Shepard breath scene is a little Easter egg for a potential ME4.


Not necessarily ME4, but rather a piece of DLC that extends the game past the "ending".

#1028
Icinix

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Dwailing wrote...

UrgentArchengel wrote...

So, Bioware is going to use EC to show that the ending wasn't exactly as it seems, and the Shepard breath scene is a little Easter egg for a potential ME4.


Not necessarily ME4, but rather a piece of DLC that extends the game past the "ending".


..or is still on the disc awaiting unlocking....have the size disparities ever been accounted for?

#1029
Guest_ll PAYASO323 ll_*

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Arian Dynas wrote...

hoodaticus wrote...

Icinix wrote...

hoodaticus wrote...

My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.


Agreed - but there are also too many marks hinting at it being something more.

There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.

My guess, the ending is still rushed, but indoctrination was still the intent.

I was replying to Orph, but my reply got separated from his comment.  Here is what I was responding to:

The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.


I don't think Bioware planned this whole mess.  I do think they planned IT at some point, but I think they only planned an IT CHAPTER.  Due to being rushed out the door, the IT chapter was mutilated into an "ending".


Arian Dynas wrote...

HellishFiend wrote...

Aaleel wrote...

No way they planned the IT.  If they did, they wouldn't need to be calling all the voice actors/actresses back.  It would have been finished, and ready to go.  They never would have let things get this bad.

At the very best IMHO, it could have been an intention that was abandoned due to time constraints, and now they would be going in an piecing some of what they started together, and now building onto that with whatever work they're doing now.   


Thank you for your opinion, I'll stick with mine, thanks. 

Them calling the VA's back when they did makes perfect sense if one considers the fact that Bioware has stated they wanted to use fan feedback to shape the story. 


They already stated they had no plans to make the EC, that doesn't preclude them from having planned IDT.

What I picture their DLC schedule as having been was something along the lines of;

A). Start up the ANN twitter, giving "real time" newsfeeds from before the attack, and leading up to the attack, and into the beginning of the war, create some story and plotlines and finish a few others off, get fans hyped.

B) Release Mass Effect 3 to general applause, multiplayer is generally enjoyed by people, and it is used as a way of integrating the war effort into the story, it also allows players to become  soldiers in the war in a sense, giving them a feeling of being involved in the war effort, the game is much beloved, excepting the ending, which is seen as strange, out of place and mediocre at best, but it satisfies fans, while also causing them to speculate to keep them interested and involved in the game even after they finish.

C). Keep doing multiplayer events, which coincide with major operations in the war, on certain dates, release single player DLC, which coincides with major battles and events, such as the retaking of Omega.

D). Keep updating the ANN twitter feed, keeping fans interested and involved in the progress of the war as they follow along.

E). Keep releasing multiplayer packs, allowing the players to take part as new races, as these new races gradually join the war effort.

F). The ANN Twitter timeline, which is about a month or so of when the Siege of Earth is supposed to take place, finally reaches the events of Chronos Station, at which point, the next day, when the Siege of Earth is supposed to take place, a DLC featuring the "true" final ending is revealed in which Shepard was undergoing indoctrination, and players end up having to load from their "Legendsave" and are forced to play through that paticular playthrough, facing the consequences of their actions.

G). Mike Gamble, Casey Hudson, Ray Musyka and Mac Walters all share a bottle of bubbly as Bioware is hailed as the most brilliant game developer of all time. 

The problem with this whole thing is step 2 didn't get off the ground, people WEREN'T satisfied with the ending and chose to get mad rather than speculate, Bioware expected some of this (how could they not after DA2?) and was prepared for some backlash with a buisness plan where the only thing at steak was their reputation, but they didn't count on the sheer AMOUNT of pure, unleaded vitriol leveled at them, and the sheer number of people whom just "didn't get it" as well as the fact that they felt they hadn't been granted enough closure to stomach the ending.

Hence why Bioware has to make the EC, to make things a bit more obvious so that people will be satisfied to wait for the "Seige of Earth DLC".

 

Yes, I was thinking the same thing as i was reading ANN twitter feed..
EC will most likely be a bridge to the final piece of DLC to actually finish the fight.
although, the fact that they mentioned no more ending DLC after EC, keeps coming to mind. Who knows, though?

#1030
Arian Dynas

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ll PAYASO323 ll wrote...

Arian Dynas wrote...

hoodaticus wrote...

Icinix wrote...

hoodaticus wrote...

My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.


Agreed - but there are also too many marks hinting at it being something more.

There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.

My guess, the ending is still rushed, but indoctrination was still the intent.

I was replying to Orph, but my reply got separated from his comment.  Here is what I was responding to:

The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.


I don't think Bioware planned this whole mess.  I do think they planned IT at some point, but I think they only planned an IT CHAPTER.  Due to being rushed out the door, the IT chapter was mutilated into an "ending".


Arian Dynas wrote...

HellishFiend wrote...

Aaleel wrote...

No way they planned the IT.  If they did, they wouldn't need to be calling all the voice actors/actresses back.  It would have been finished, and ready to go.  They never would have let things get this bad.

At the very best IMHO, it could have been an intention that was abandoned due to time constraints, and now they would be going in an piecing some of what they started together, and now building onto that with whatever work they're doing now.   


Thank you for your opinion, I'll stick with mine, thanks. 

Them calling the VA's back when they did makes perfect sense if one considers the fact that Bioware has stated they wanted to use fan feedback to shape the story. 


They already stated they had no plans to make the EC, that doesn't preclude them from having planned IDT.

What I picture their DLC schedule as having been was something along the lines of;

A). Start up the ANN twitter, giving "real time" newsfeeds from before the attack, and leading up to the attack, and into the beginning of the war, create some story and plotlines and finish a few others off, get fans hyped.

B) Release Mass Effect 3 to general applause, multiplayer is generally enjoyed by people, and it is used as a way of integrating the war effort into the story, it also allows players to become  soldiers in the war in a sense, giving them a feeling of being involved in the war effort, the game is much beloved, excepting the ending, which is seen as strange, out of place and mediocre at best, but it satisfies fans, while also causing them to speculate to keep them interested and involved in the game even after they finish.

C). Keep doing multiplayer events, which coincide with major operations in the war, on certain dates, release single player DLC, which coincides with major battles and events, such as the retaking of Omega.

D). Keep updating the ANN twitter feed, keeping fans interested and involved in the progress of the war as they follow along.

E). Keep releasing multiplayer packs, allowing the players to take part as new races, as these new races gradually join the war effort.

F). The ANN Twitter timeline, which is about a month or so of when the Siege of Earth is supposed to take place, finally reaches the events of Chronos Station, at which point, the next day, when the Siege of Earth is supposed to take place, a DLC featuring the "true" final ending is revealed in which Shepard was undergoing indoctrination, and players end up having to load from their "Legendsave" and are forced to play through that paticular playthrough, facing the consequences of their actions.

G). Mike Gamble, Casey Hudson, Ray Musyka and Mac Walters all share a bottle of bubbly as Bioware is hailed as the most brilliant game developer of all time. 

The problem with this whole thing is step 2 didn't get off the ground, people WEREN'T satisfied with the ending and chose to get mad rather than speculate, Bioware expected some of this (how could they not after DA2?) and was prepared for some backlash with a buisness plan where the only thing at steak was their reputation, but they didn't count on the sheer AMOUNT of pure, unleaded vitriol leveled at them, and the sheer number of people whom just "didn't get it" as well as the fact that they felt they hadn't been granted enough closure to stomach the ending.

Hence why Bioware has to make the EC, to make things a bit more obvious so that people will be satisfied to wait for the "Seige of Earth DLC".

 

Yes, I was thinking the same thing as i was reading ANN twitter feed..
EC will most likely be a bridge to the final piece of DLC to actually finish the fight.
although, the fact that they mentioned no more ending DLC after EC, keeps coming to mind. Who knows, though?


They have no "Post ending DLC" planned, well what if they didn't release the endng yet? Problem solved.

#1031
Dwailing

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ll PAYASO323 ll wrote...

Arian Dynas wrote...

hoodaticus wrote...

Icinix wrote...

hoodaticus wrote...

My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.


Agreed - but there are also too many marks hinting at it being something more.

There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.

My guess, the ending is still rushed, but indoctrination was still the intent.

I was replying to Orph, but my reply got separated from his comment.  Here is what I was responding to:

The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.


I don't think Bioware planned this whole mess.  I do think they planned IT at some point, but I think they only planned an IT CHAPTER.  Due to being rushed out the door, the IT chapter was mutilated into an "ending".


Arian Dynas wrote...

HellishFiend wrote...

Aaleel wrote...

No way they planned the IT.  If they did, they wouldn't need to be calling all the voice actors/actresses back.  It would have been finished, and ready to go.  They never would have let things get this bad.

At the very best IMHO, it could have been an intention that was abandoned due to time constraints, and now they would be going in an piecing some of what they started together, and now building onto that with whatever work they're doing now.   


Thank you for your opinion, I'll stick with mine, thanks. 

Them calling the VA's back when they did makes perfect sense if one considers the fact that Bioware has stated they wanted to use fan feedback to shape the story. 


They already stated they had no plans to make the EC, that doesn't preclude them from having planned IDT.

What I picture their DLC schedule as having been was something along the lines of;

A). Start up the ANN twitter, giving "real time" newsfeeds from before the attack, and leading up to the attack, and into the beginning of the war, create some story and plotlines and finish a few others off, get fans hyped.

B) Release Mass Effect 3 to general applause, multiplayer is generally enjoyed by people, and it is used as a way of integrating the war effort into the story, it also allows players to become  soldiers in the war in a sense, giving them a feeling of being involved in the war effort, the game is much beloved, excepting the ending, which is seen as strange, out of place and mediocre at best, but it satisfies fans, while also causing them to speculate to keep them interested and involved in the game even after they finish.

C). Keep doing multiplayer events, which coincide with major operations in the war, on certain dates, release single player DLC, which coincides with major battles and events, such as the retaking of Omega.

D). Keep updating the ANN twitter feed, keeping fans interested and involved in the progress of the war as they follow along.

E). Keep releasing multiplayer packs, allowing the players to take part as new races, as these new races gradually join the war effort.

F). The ANN Twitter timeline, which is about a month or so of when the Siege of Earth is supposed to take place, finally reaches the events of Chronos Station, at which point, the next day, when the Siege of Earth is supposed to take place, a DLC featuring the "true" final ending is revealed in which Shepard was undergoing indoctrination, and players end up having to load from their "Legendsave" and are forced to play through that paticular playthrough, facing the consequences of their actions.

G). Mike Gamble, Casey Hudson, Ray Musyka and Mac Walters all share a bottle of bubbly as Bioware is hailed as the most brilliant game developer of all time. 

The problem with this whole thing is step 2 didn't get off the ground, people WEREN'T satisfied with the ending and chose to get mad rather than speculate, Bioware expected some of this (how could they not after DA2?) and was prepared for some backlash with a buisness plan where the only thing at steak was their reputation, but they didn't count on the sheer AMOUNT of pure, unleaded vitriol leveled at them, and the sheer number of people whom just "didn't get it" as well as the fact that they felt they hadn't been granted enough closure to stomach the ending.

Hence why Bioware has to make the EC, to make things a bit more obvious so that people will be satisfied to wait for the "Seige of Earth DLC".

 

Yes, I was thinking the same thing as i was reading ANN twitter feed..
EC will most likely be a bridge to the final piece of DLC to actually finish the fight.
although, the fact that they mentioned no more ending DLC after EC, keeps coming to mind. Who knows, though?


Well, they could be refering to what are the current endings.

#1032
Dwailing

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Arian Dynas wrote...

ll PAYASO323 ll wrote...

Arian Dynas wrote...

hoodaticus wrote...

Icinix wrote...

hoodaticus wrote...

My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.


Agreed - but there are also too many marks hinting at it being something more.

There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.

My guess, the ending is still rushed, but indoctrination was still the intent.

I was replying to Orph, but my reply got separated from his comment.  Here is what I was responding to:

The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.


I don't think Bioware planned this whole mess.  I do think they planned IT at some point, but I think they only planned an IT CHAPTER.  Due to being rushed out the door, the IT chapter was mutilated into an "ending".


Arian Dynas wrote...

HellishFiend wrote...

Aaleel wrote...

No way they planned the IT.  If they did, they wouldn't need to be calling all the voice actors/actresses back.  It would have been finished, and ready to go.  They never would have let things get this bad.

At the very best IMHO, it could have been an intention that was abandoned due to time constraints, and now they would be going in an piecing some of what they started together, and now building onto that with whatever work they're doing now.   


Thank you for your opinion, I'll stick with mine, thanks. 

Them calling the VA's back when they did makes perfect sense if one considers the fact that Bioware has stated they wanted to use fan feedback to shape the story. 


They already stated they had no plans to make the EC, that doesn't preclude them from having planned IDT.

What I picture their DLC schedule as having been was something along the lines of;

A). Start up the ANN twitter, giving "real time" newsfeeds from before the attack, and leading up to the attack, and into the beginning of the war, create some story and plotlines and finish a few others off, get fans hyped.

B) Release Mass Effect 3 to general applause, multiplayer is generally enjoyed by people, and it is used as a way of integrating the war effort into the story, it also allows players to become  soldiers in the war in a sense, giving them a feeling of being involved in the war effort, the game is much beloved, excepting the ending, which is seen as strange, out of place and mediocre at best, but it satisfies fans, while also causing them to speculate to keep them interested and involved in the game even after they finish.

C). Keep doing multiplayer events, which coincide with major operations in the war, on certain dates, release single player DLC, which coincides with major battles and events, such as the retaking of Omega.

D). Keep updating the ANN twitter feed, keeping fans interested and involved in the progress of the war as they follow along.

E). Keep releasing multiplayer packs, allowing the players to take part as new races, as these new races gradually join the war effort.

F). The ANN Twitter timeline, which is about a month or so of when the Siege of Earth is supposed to take place, finally reaches the events of Chronos Station, at which point, the next day, when the Siege of Earth is supposed to take place, a DLC featuring the "true" final ending is revealed in which Shepard was undergoing indoctrination, and players end up having to load from their "Legendsave" and are forced to play through that paticular playthrough, facing the consequences of their actions.

G). Mike Gamble, Casey Hudson, Ray Musyka and Mac Walters all share a bottle of bubbly as Bioware is hailed as the most brilliant game developer of all time. 

The problem with this whole thing is step 2 didn't get off the ground, people WEREN'T satisfied with the ending and chose to get mad rather than speculate, Bioware expected some of this (how could they not after DA2?) and was prepared for some backlash with a buisness plan where the only thing at steak was their reputation, but they didn't count on the sheer AMOUNT of pure, unleaded vitriol leveled at them, and the sheer number of people whom just "didn't get it" as well as the fact that they felt they hadn't been granted enough closure to stomach the ending.

Hence why Bioware has to make the EC, to make things a bit more obvious so that people will be satisfied to wait for the "Seige of Earth DLC".

 

Yes, I was thinking the same thing as i was reading ANN twitter feed..
EC will most likely be a bridge to the final piece of DLC to actually finish the fight.
although, the fact that they mentioned no more ending DLC after EC, keeps coming to mind. Who knows, though?


They have no "Post ending DLC" planned, well what if they didn't release the endng yet? Problem solved.


Well, that's a nice loophole. :)

#1033
DirtyPhoenix

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Nauks wrote...

FamilyManFirst wrote...

 I hate to say it, but I don't think that IT is true.  I'd love it if it was, but I chalk up all of the inconsistencies and hints to one thing: time pressure.

As we all know, the devs have publicly stated that they had planned on an Indoctrination Sequence at one time, but that the gameplay didn't work out.  I think that the decision that the gameplay wouldn't work out was made very late in game development - like, say, October or November of 2011.  BioWare had already done a lot of work on the game to set up the Indoctrination Sequence, including all of the hints, the dreams, etc., and also including much of the ending sequence, and just didn't have time to rework everything.  Therefore, they filed to fit and painted to cover.  Remember that Martin Sheen was retained until very late, November 2011 I believe, to complete his VO work for TIM.  I think that, instead of an Indoctrination Sequence (probably with TIM involved) they tweaked the ending into the Dialog Sequence with TIM instead and just pretended that everything after Harbinger's beam was real instead of imagined.

This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination.  However, sadly, the ending as-is is the real, actual ending to the game. :crying:

As compelling as the evidence for the I.T. is. things like these are hard to overlook.
The sheer ammount of big decisions that simply don't matter, or seemingly rushed ways of wrapping them up, coupled with the bafflingly cheap way of handeling the majority of side quests, reused music for what feels like 90% of the time, etc.

Also things like the Carnifex/Preator connection + Andersons eyeline clues, for a game notorious for it's default weapon swap in cutscened and wonky eyes in general, using these tools to give vital clues to the main story? it's no wonder so many people see then as pure coincidence (even if they're not).


A part of me agrees with you. I'd have considered that gun-swapping evidence clinching if the swapping was visible without using flycam.

#1034
Guest_ll PAYASO323 ll_*

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Arian Dynas wrote...

ll PAYASO323 ll wrote...

Arian Dynas wrote...

hoodaticus wrote...

Icinix wrote...

hoodaticus wrote...

My self-delusion detector twitches at the notion that Bioware planned this all along. There are too many hallmarks of a rush job.


Agreed - but there are also too many marks hinting at it being something more.

There are too many things that have to be set up as design, and too many things that fit well with indoctrination theory.

My guess, the ending is still rushed, but indoctrination was still the intent.

I was replying to Orph, but my reply got separated from his comment.  Here is what I was responding to:

The EC is planned for this summer but the specific date wasn't
announced. Do you think Bioware could be waiting until we found all the
pieces of the puzzle? Maybe this is just a game they planed and they
estimated that we could have resolved the puzzle without help, we could
overcome the indoctrination.


I don't think Bioware planned this whole mess.  I do think they planned IT at some point, but I think they only planned an IT CHAPTER.  Due to being rushed out the door, the IT chapter was mutilated into an "ending".


Arian Dynas wrote...

HellishFiend wrote...

Aaleel wrote...

No way they planned the IT.  If they did, they wouldn't need to be calling all the voice actors/actresses back.  It would have been finished, and ready to go.  They never would have let things get this bad.

At the very best IMHO, it could have been an intention that was abandoned due to time constraints, and now they would be going in an piecing some of what they started together, and now building onto that with whatever work they're doing now.   


Thank you for your opinion, I'll stick with mine, thanks. 

Them calling the VA's back when they did makes perfect sense if one considers the fact that Bioware has stated they wanted to use fan feedback to shape the story. 


They already stated they had no plans to make the EC, that doesn't preclude them from having planned IDT.

What I picture their DLC schedule as having been was something along the lines of;

A). Start up the ANN twitter, giving "real time" newsfeeds from before the attack, and leading up to the attack, and into the beginning of the war, create some story and plotlines and finish a few others off, get fans hyped.

B) Release Mass Effect 3 to general applause, multiplayer is generally enjoyed by people, and it is used as a way of integrating the war effort into the story, it also allows players to become  soldiers in the war in a sense, giving them a feeling of being involved in the war effort, the game is much beloved, excepting the ending, which is seen as strange, out of place and mediocre at best, but it satisfies fans, while also causing them to speculate to keep them interested and involved in the game even after they finish.

C). Keep doing multiplayer events, which coincide with major operations in the war, on certain dates, release single player DLC, which coincides with major battles and events, such as the retaking of Omega.

D). Keep updating the ANN twitter feed, keeping fans interested and involved in the progress of the war as they follow along.

E). Keep releasing multiplayer packs, allowing the players to take part as new races, as these new races gradually join the war effort.

F). The ANN Twitter timeline, which is about a month or so of when the Siege of Earth is supposed to take place, finally reaches the events of Chronos Station, at which point, the next day, when the Siege of Earth is supposed to take place, a DLC featuring the "true" final ending is revealed in which Shepard was undergoing indoctrination, and players end up having to load from their "Legendsave" and are forced to play through that paticular playthrough, facing the consequences of their actions.

G). Mike Gamble, Casey Hudson, Ray Musyka and Mac Walters all share a bottle of bubbly as Bioware is hailed as the most brilliant game developer of all time. 

The problem with this whole thing is step 2 didn't get off the ground, people WEREN'T satisfied with the ending and chose to get mad rather than speculate, Bioware expected some of this (how could they not after DA2?) and was prepared for some backlash with a buisness plan where the only thing at steak was their reputation, but they didn't count on the sheer AMOUNT of pure, unleaded vitriol leveled at them, and the sheer number of people whom just "didn't get it" as well as the fact that they felt they hadn't been granted enough closure to stomach the ending.

Hence why Bioware has to make the EC, to make things a bit more obvious so that people will be satisfied to wait for the "Seige of Earth DLC".

 

Yes, I was thinking the same thing as i was reading ANN twitter feed..
EC will most likely be a bridge to the final piece of DLC to actually finish the fight.
although, the fact that they mentioned no more ending DLC after EC, keeps coming to mind. Who knows, though?


They have no "Post ending DLC" planned, well what if they didn't release the endng yet? Problem solved.

I was referring to the EC FAQ
When it was announced it said that there will be no more ending DLC after EC. If they haven't actually RELEASED the ending, as you said, then yea Problem solved Posted Image

#1035
MaximizedAction

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prettz wrote...
yeah once I saw it yesterday I had to do a vid:lol:

also I redid the vid with better grammar.


Mass Effect 3 mystery of the gun


www.youtube.com/watch
glade people are getting something from it.

anyways next vid will be about Anderson and the moving walls.


Ok, just saw how the white shockwave switched the gun.

Show me the serious IT sceptic that will dismiss this as a mere bug.

BTW: W.o.w.

Modifié par MaximizedAction, 15 mai 2012 - 11:42 .


#1036
hoodaticus

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@PAYASO

God, I hope you're right. The biggest tragedy in all of this, to me, was the loss of Bioware's gaming divinity. They were a lone bright spot in a banal world. To know that they are still with us, still masters churning out masterpieces, is very hopeful to me.

#1037
DJBare

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I'm just throwing this one in as perhaps warning clues placed by the developers, you can see this before entering the cockpit of the Normandy, it's on the ceiling
Posted Image

#1038
Fingertrip

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The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.

You gotta hand it to Bioware. The ending is indeed artistic.

#1039
MegumiAzusa

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MaximizedAction wrote...

prettz wrote...
yeah once I saw it yesterday I had to do a vid:lol:

also I redid the vid with better grammar.


Mass Effect 3 mystery of the gun


www.youtube.com/watch
glade people are getting something from it.

anyways next vid will be about Anderson and the moving walls.


Ok, just saw how the white shockwave switched the gun.

Show me the serious IT sceptic that will dismiss this as a mere bug.

Even some friend of mine who is quite interested in IT, but doesn't care if it's real or not, still says it's rather a bug. Now imagine what someone who really opposes IT thinks of it :P

#1040
Guest_ll PAYASO323 ll_*

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hoodaticus wrote...

@PAYASO

God, I hope you're right. The biggest tragedy in all of this, to me, was the loss of Bioware's gaming divinity. They were a lone bright spot in a banal world. To know that they are still with us, still masters churning out masterpieces, is very hopeful to me.

Agreed. I trust Bioware will pull through

#1041
FamilyManFirst

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Arian Dynas wrote...

FamilyManFirst wrote...

 I hate to say it, but I don't think that IT is true.  I'd love it if it was, but I chalk up all of the inconsistencies and hints to one thing: time pressure.

As we all know, the devs have publicly stated that they had planned on an Indoctrination Sequence at one time, but that the gameplay didn't work out.  I think that the decision that the gameplay wouldn't work out was made very late in game development - like, say, October or November of 2011.  BioWare had already done a lot of work on the game to set up the Indoctrination Sequence, including all of the hints, the dreams, etc., and also including much of the ending sequence, and just didn't have time to rework everything.  Therefore, they filed to fit and painted to cover.  Remember that Martin Sheen was retained until very late, November 2011 I believe, to complete his VO work for TIM.  I think that, instead of an Indoctrination Sequence (probably with TIM involved) they tweaked the ending into the Dialog Sequence with TIM instead and just pretended that everything after Harbinger's beam was real instead of imagined.

This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination.  However, sadly, the ending as-is is the real, actual ending to the game. :crying:


Oh, so the fact that the Carnifex morphs into a predator on screen is a time crunch thing. Ok.

So that also means that the fact that Shepard gets indoctrinated eyes in the Synthesis and Control endings a time crunch thing too.

Oh and all the literary buildup, TIME CRUNCH!

The fact that the ending sequence has magical quick growing trees. TIME CRUNCH!

Want me to keep going? I can do this all day.

No, Arian, you misunderstand.  I contend that they carefully set up the Carnifex-Predator morph.  They carefully set up the indoctrinated eyes.  They carefully built up the literary references.  They carefully set up the trees.  It was all deliberate ... because it was going to be part of the Indoctrination Sequence.

Then they concluded that the gameplay of Indoctrination just wasn't going to work, and they didn't have time to undo/redo all of that work.  Instead, they filed to fit and painted to cover.

Don't get me wrong, I *want* IT to be true.  I hate the current ending, for multiple reasons which I don't expect the EC to fix.  My fondest hope is that BioWare, whether they planned it or not, will come out with an EC that plays off of IT and gives us a quality ending to the game.  However, given the emphatic statements of Casey Hudson, I don't think it will happen.

#1042
SS2Dante

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TSA_383 wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?

Isn't that from the low-ems control-only ending?


That was where I would have guessed too, but from the video I've seen online it's not there. Trying to check, but I can't get the save editor to work :@

#1043
MaximizedAction

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Fingertrip wrote...

The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.

You gotta hand it to Bioware. The ending is indeed artistic.


and probably costed a lot of tears, sweat and a looot of overtime.
As it stands with IT, it is truly a piece of art realized through hard work.

Hope that as many people as possible will get to see it as such and appreciate it for what it (hopefully but also very likely) is.

Modifié par MaximizedAction, 15 mai 2012 - 11:47 .


#1044
Dwailing

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Fingertrip wrote...

The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.

You gotta hand it to Bioware. The ending is indeed artistic.


Yeah, if they changed it, they really WOULD be sacrificing their artistic integrity.

#1045
Dwailing

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FamilyManFirst wrote...

Arian Dynas wrote...

FamilyManFirst wrote...

 I hate to say it, but I don't think that IT is true.  I'd love it if it was, but I chalk up all of the inconsistencies and hints to one thing: time pressure.

As we all know, the devs have publicly stated that they had planned on an Indoctrination Sequence at one time, but that the gameplay didn't work out.  I think that the decision that the gameplay wouldn't work out was made very late in game development - like, say, October or November of 2011.  BioWare had already done a lot of work on the game to set up the Indoctrination Sequence, including all of the hints, the dreams, etc., and also including much of the ending sequence, and just didn't have time to rework everything.  Therefore, they filed to fit and painted to cover.  Remember that Martin Sheen was retained until very late, November 2011 I believe, to complete his VO work for TIM.  I think that, instead of an Indoctrination Sequence (probably with TIM involved) they tweaked the ending into the Dialog Sequence with TIM instead and just pretended that everything after Harbinger's beam was real instead of imagined.

This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination.  However, sadly, the ending as-is is the real, actual ending to the game. :crying:


Oh, so the fact that the Carnifex morphs into a predator on screen is a time crunch thing. Ok.

So that also means that the fact that Shepard gets indoctrinated eyes in the Synthesis and Control endings a time crunch thing too.

Oh and all the literary buildup, TIME CRUNCH!

The fact that the ending sequence has magical quick growing trees. TIME CRUNCH!

Want me to keep going? I can do this all day.

No, Arian, you misunderstand.  I contend that they carefully set up the Carnifex-Predator morph.  They carefully set up the indoctrinated eyes.  They carefully built up the literary references.  They carefully set up the trees.  It was all deliberate ... because it was going to be part of the Indoctrination Sequence.

Then they concluded that the gameplay of Indoctrination just wasn't going to work, and they didn't have time to undo/redo all of that work.  Instead, they filed to fit and painted to cover.

Don't get me wrong, I *want* IT to be true.  I hate the current ending, for multiple reasons which I don't expect the EC to fix.  My fondest hope is that BioWare, whether they planned it or not, will come out with an EC that plays off of IT and gives us a quality ending to the game.  However, given the emphatic statements of Casey Hudson, I don't think it will happen.


Quotes or it didn't happen.

#1046
DJBare

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MaximizedAction wrote...

Fingertrip wrote...

The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.

You gotta hand it to Bioware. The ending is indeed artistic.


and probably costed a lot of tears, sweat and a looot of overtime.
As it stands with IT, it is truly a piece of art realized through hard work.

Hope that as many people as possible will get to see it as such and appreciate it for what it (hopefully but also very likely) is.

Anderson: Lets not start handing out medals just yet.....

#1047
SS2Dante

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Pretty sure when you first wake up at Crucible bit the sound effects are that of the Conduit area, btw.

#1048
TSA_383

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SS2Dante wrote...

TSA_383 wrote...

SS2Dante wrote...

Well well well. in extracting some audio from the Catalyst scene, I got a fragment of a conversation i'd never heard before.

starchild: "...solution, in a path you have already started down".

His voice gets noticeably higher after the word solution. Ideas?

Isn't that from the low-ems control-only ending?


That was where I would have guessed too, but from the video I've seen online it's not there. Trying to check, but I can't get the save editor to work :@


Save editor can't change your EMS directly (although you can add/remove war assets, this can create some weird bugs though since the game logs you as having completed a given mission but not having the reward).

FFZero wrote...

Okay just my two cents on the magical
carnifex/predator. I know some points that have been raised as evidence
of the IT theory could be argued as Bioware trying to save time by
reusing certain resources, like with textures for instance, the
dream_foliage texture being used on the planet where the Normandy
crashed springs to mind, but weapon changes as far as I know have to be
coded. I’m learning how to use the unreal editor at the moment and to
the best of my knowledge you can’t change weapons without actually
coding the switch. It could be a glitch but it is highly
unlikely.

Since you're learning unreal, can you confirm if this sounds about right then?

TSA_383 wrote...

^For the above I have something of possible relevance:
Posted Image
^What it looks like this is for is (pretty much as it says) rapidly changing the in-use weapon model mid-scene.
I don't see anywhere else in the game it's used...



#1049
Fingertrip

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DJBare wrote...

MaximizedAction wrote...

Fingertrip wrote...

The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.

You gotta hand it to Bioware. The ending is indeed artistic.


and probably costed a lot of tears, sweat and a looot of overtime.
As it stands with IT, it is truly a piece of art realized through hard work.

Hope that as many people as possible will get to see it as such and appreciate it for what it (hopefully but also very likely) is.

Anderson: Lets not start handing out medals just yet.....


Have a little faith. ^_^

#1050
Arian Dynas

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FamilyManFirst wrote...

Arian Dynas wrote...

FamilyManFirst wrote...

 I hate to say it, but I don't think that IT is true.  I'd love it if it was, but I chalk up all of the inconsistencies and hints to one thing: time pressure.

As we all know, the devs have publicly stated that they had planned on an Indoctrination Sequence at one time, but that the gameplay didn't work out.  I think that the decision that the gameplay wouldn't work out was made very late in game development - like, say, October or November of 2011.  BioWare had already done a lot of work on the game to set up the Indoctrination Sequence, including all of the hints, the dreams, etc., and also including much of the ending sequence, and just didn't have time to rework everything.  Therefore, they filed to fit and painted to cover.  Remember that Martin Sheen was retained until very late, November 2011 I believe, to complete his VO work for TIM.  I think that, instead of an Indoctrination Sequence (probably with TIM involved) they tweaked the ending into the Dialog Sequence with TIM instead and just pretended that everything after Harbinger's beam was real instead of imagined.

This would account for all of the issues, large and small, that point to Indoctrination in the final sequence: it originally *was* going to be indoctrination.  However, sadly, the ending as-is is the real, actual ending to the game. :crying:


Oh, so the fact that the Carnifex morphs into a predator on screen is a time crunch thing. Ok.

So that also means that the fact that Shepard gets indoctrinated eyes in the Synthesis and Control endings a time crunch thing too.

Oh and all the literary buildup, TIME CRUNCH!

The fact that the ending sequence has magical quick growing trees. TIME CRUNCH!

Want me to keep going? I can do this all day.

No, Arian, you misunderstand.  I contend that they carefully set up the Carnifex-Predator morph.  They carefully set up the indoctrinated eyes.  They carefully built up the literary references.  They carefully set up the trees.  It was all deliberate ... because it was going to be part of the Indoctrination Sequence.

Then they concluded that the gameplay of Indoctrination just wasn't going to work, and they didn't have time to undo/redo all of that work.  Instead, they filed to fit and painted to cover.

Don't get me wrong, I *want* IT to be true.  I hate the current ending, for multiple reasons which I don't expect the EC to fix.  My fondest hope is that BioWare, whether they planned it or not, will come out with an EC that plays off of IT and gives us a quality ending to the game.  However, given the emphatic statements of Casey Hudson, I don't think it will happen.


That's just the pessimism and depression talking. I had the same problem. Just think of the fact that Bioware is great, things can and still will be changed, and that one way or another, it's not a life or death suitation.

Ask yourself this; "Do I still like Bioware?"

"Despite this mistake, will I continue to support and buy from them?"

"Are they human, and thus fallible?"

If you can answer yes to all three of the questions, then just say to yourself "get over it" you've got nothing to lose then.