blooregard wrote...
Anything new or are we still on the same old same old.
Same ol' situation. Same ol' ball an' chain.
Modifié par Unschuld, 03 juin 2012 - 04:22 .
blooregard wrote...
Anything new or are we still on the same old same old.
Modifié par Unschuld, 03 juin 2012 - 04:22 .
BleedingUranium wrote...
dreamgazer wrote...
Anyone else find it kinda strange that the lengthier version of the launch trailer is labeled the "Extended Cut Trailer"? I understand that it is, yes, an extended version of the original cinematic trailer. But that language ...
Well, all that stuff has yet to happen, with the Normady, Alliance & Turian ships, Shepard on the ground with Makos & Hammerheads...
And they also look like they're on the offensive, not just trying to get to a beam (or similar)
JasonSic wrote...
BleedingUranium wrote...
dreamgazer wrote...
Anyone else find it kinda strange that the lengthier version of the launch trailer is labeled the "Extended Cut Trailer"? I understand that it is, yes, an extended version of the original cinematic trailer. But that language ...
Well, all that stuff has yet to happen, with the Normady, Alliance & Turian ships, Shepard on the ground with Makos & Hammerheads...
And they also look like they're on the offensive, not just trying to get to a beam (or similar)
Yeah but the events in the cinematic trailers don't necessarily happen in the game.
For example: This ME2 Cinematic Trailer.
BleedingUranium wrote...
JasonSic wrote...
BleedingUranium wrote...
dreamgazer wrote...
Anyone else find it kinda strange that the lengthier version of the launch trailer is labeled the "Extended Cut Trailer"? I understand that it is, yes, an extended version of the original cinematic trailer. But that language ...
Well, all that stuff has yet to happen, with the Normady, Alliance & Turian ships, Shepard on the ground with Makos & Hammerheads...
And they also look like they're on the offensive, not just trying to get to a beam (or similar)
Yeah but the events in the cinematic trailers don't necessarily happen in the game.
For example: This ME2 Cinematic Trailer.
Shhhhh! Don't ruin it
You're right, it could be nothing, or it could be part of the extended cut. Maybe the whole extended cut is an extended version of that, but, like, and hour long or something. Just suggesting stuffWe know there's more, and all we know for sure is that the Rachni are important to the final battle with the Reapers.
Unschuld wrote...
TSA_383 wrote...
In addition, watch the first3090 seconds of this trailer.
Now, tell me you don't have the feeling that something is very, very wrong...
Besides the disturbing imagery of destruction and death, another kid playing with the same alliance fighter toy, and Parliament getting razed by a laser while Coates is chilling in it?
Edit: Big Ben's hands magically changed between that shot.
Turbo_J wrote...
Unschuld wrote...
TSA_383 wrote...
In addition, watch the first3090 seconds of this trailer.
Now, tell me you don't have the feeling that something is very, very wrong...
Besides the disturbing imagery of destruction and death, another kid playing with the same alliance fighter toy, and Parliament getting razed by a laser while Coates is chilling in it?
Edit: Big Ben's hands magically changed between that shot.
Yeah... I have to agree. The clock tower was about to get the top cut off by the looks of it. The in game 'Coats' also looks nothing like the guy in the tower, but we only assume the person talking is the guy in the tower. He looks to be built more like Vega than the guy we are introduced to as Coats though. Not sure why, but he rubbed me the wrong way in the trailer and in the game. I can't stand his voice.
Modifié par masster blaster, 03 juin 2012 - 05:00 .
TSA_383 wrote...
In addition, watch the first3090 seconds of this trailer.
Now, tell me you don't have the feeling that something is very, very wrong...
Modifié par Bill Casey, 03 juin 2012 - 05:02 .
JasonSic wrote...
BleedingUranium wrote...
dreamgazer wrote...
Anyone else find it kinda strange that the lengthier version of the launch trailer is labeled the "Extended Cut Trailer"? I understand that it is, yes, an extended version of the original cinematic trailer. But that language ...
Well, all that stuff has yet to happen, with the Normady, Alliance & Turian ships, Shepard on the ground with Makos & Hammerheads...
And they also look like they're on the offensive, not just trying to get to a beam (or similar)
Yeah but the events in the cinematic trailers don't necessarily happen in the game.
For example: This ME2 Cinematic Trailer.
Arian Dynas wrote...
JasonSic wrote...
BleedingUranium wrote...
dreamgazer wrote...
Anyone else find it kinda strange that the lengthier version of the launch trailer is labeled the "Extended Cut Trailer"? I understand that it is, yes, an extended version of the original cinematic trailer. But that language ...
Well, all that stuff has yet to happen, with the Normady, Alliance & Turian ships, Shepard on the ground with Makos & Hammerheads...
And they also look like they're on the offensive, not just trying to get to a beam (or similar)
Yeah but the events in the cinematic trailers don't necessarily happen in the game.
For example: This ME2 Cinematic Trailer.
Uh every single one of those events took place. the assasination of Nassana Dantius, Jack's escape from Purguatory, Grunt's rite of passage, the assault on Horizon, all of them happened, not exactly in that manner but they all took place.
byne wrote...
Arian Dynas wrote...
JasonSic wrote...
BleedingUranium wrote...
dreamgazer wrote...
Anyone else find it kinda strange that the lengthier version of the launch trailer is labeled the "Extended Cut Trailer"? I understand that it is, yes, an extended version of the original cinematic trailer. But that language ...
Well, all that stuff has yet to happen, with the Normady, Alliance & Turian ships, Shepard on the ground with Makos & Hammerheads...
And they also look like they're on the offensive, not just trying to get to a beam (or similar)
Yeah but the events in the cinematic trailers don't necessarily happen in the game.
For example: This ME2 Cinematic Trailer.
Uh every single one of those events took place. the assasination of Nassana Dantius, Jack's escape from Purguatory, Grunt's rite of passage, the assault on Horizon, all of them happened, not exactly in that manner but they all took place.
I want whatever mods Grunt had on his Claymore that allowed him to explode a thresher maw's head in one shot.
byne wrote...
Arian Dynas wrote...
JasonSic wrote...
BleedingUranium wrote...
dreamgazer wrote...
Anyone else find it kinda strange that the lengthier version of the launch trailer is labeled the "Extended Cut Trailer"? I understand that it is, yes, an extended version of the original cinematic trailer. But that language ...
Well, all that stuff has yet to happen, with the Normady, Alliance & Turian ships, Shepard on the ground with Makos & Hammerheads...
And they also look like they're on the offensive, not just trying to get to a beam (or similar)
Yeah but the events in the cinematic trailers don't necessarily happen in the game.
For example: This ME2 Cinematic Trailer.
Uh every single one of those events took place. the assasination of Nassana Dantius, Jack's escape from Purguatory, Grunt's rite of passage, the assault on Horizon, all of them happened, not exactly in that manner but they all took place.
I want whatever mods Grunt had on his Claymore that allowed him to explode a thresher maw's head in one shot.
BleedingUranium wrote...
byne wrote...
I want whatever mods Grunt had on his Claymore that allowed him to explode a thresher maw's head in one shot.
In Multiplayer
Modifié par byne, 03 juin 2012 - 05:10 .
byne wrote...
BleedingUranium wrote...
byne wrote...
I want whatever mods Grunt had on his Claymore that allowed him to explode a thresher maw's head in one shot.
In Multiplayer
Oh man, can you imagine if multiplayer had thresher maw fights?
Work them in as a wave 11 bonus that appears randomly and gives extra credits.
It'd be all 'Get to the extraction point! Hah! Just kidding, theres no shuttle there, just a thresher maw!'
Then you'd have to kill it while also surviving the regular wave 11 enemies.
plfranke wrote...
so guys I have some 7000 ems and noticed that while other people can reload in the ending sequences I can't. could whether or not you can reload be related to ems and if so why? also if you have very low ems and chose to keep the collector base you only get the choice for control yet you still have a gun. odd isn't it? the gun has to be for symolic purpose or else it wouldn't be necessary at all in an ending where you can't choose destroy.
BleedingUranium wrote...
That'd be cool, but I still want a game mode that's only Husks & Swarmers, but lots of them, like Halo's Gruntpocalypse
plfranke wrote...
so guys I have some 7000 ems and noticed that while other people can reload in the ending sequences I can't. could whether or not you can reload be related to ems and if so why? also if you have very low ems and chose to keep the collector base you only get the choice for control yet you still have a gun. odd isn't it? the gun has to be for symolic purpose or else it wouldn't be necessary at all in an ending where you can't choose destroy.
byne wrote...
BleedingUranium wrote...
That'd be cool, but I still want a game mode that's only Husks & Swarmers, but lots of them, like Halo's Gruntpocalypse
That'd be like the easiest gold match to solo in human vanguard history, though.
What I was talking about was reloading the gun. I've seen playthroughs where people can reload their gun and I can't do that. And in response to you masterblaster I realize that. My point is that it's more than that though the gun isn't even there physically at all.Macross wrote...
plfranke wrote...
so guys I have some 7000 ems and noticed that while other people can reload in the ending sequences I can't. could whether or not you can reload be related to ems and if so why? also if you have very low ems and chose to keep the collector base you only get the choice for control yet you still have a gun. odd isn't it? the gun has to be for symolic purpose or else it wouldn't be necessary at all in an ending where you can't choose destroy.
about the reload thing, did you play any further once the game brought you back to cerebus. Because the final sequence reload is a standard restart mission reload and if you go to another plan or happen to do another side mission or something the reload is replaced.
plfranke wrote...
What I was talking about was reloading the gun. I've seen playthroughs where people can reload their gun and I can't do that. And in response to you masterblaster I realize that. My point is that it's more than that though the gun isn't even there physically at all.Macross wrote...
plfranke wrote...
so guys I have some 7000 ems and noticed that while other people can reload in the ending sequences I can't. could whether or not you can reload be related to ems and if so why? also if you have very low ems and chose to keep the collector base you only get the choice for control yet you still have a gun. odd isn't it? the gun has to be for symolic purpose or else it wouldn't be necessary at all in an ending where you can't choose destroy.
about the reload thing, did you play any further once the game brought you back to cerebus. Because the final sequence reload is a standard restart mission reload and if you go to another plan or happen to do another side mission or something the reload is replaced.
masster blaster wrote...
plfranke wrote...
also
if you have very low ems and chose to keep the collector base you only
get the choice for control yet you still have a gun. odd isn't it? the
gun has to be for symolic purpose or else it wouldn't be necessary at
all in an ending where you can't choose destroy.
It's Shepard's willpower. Plus all that he is,or her.

Modifié par Bill Casey, 03 juin 2012 - 06:01 .
Modifié par llbountyhunter, 03 juin 2012 - 06:40 .
BleedingUranium wrote...
byne wrote...
BleedingUranium wrote...
byne wrote...
I want whatever mods Grunt had on his Claymore that allowed him to explode a thresher maw's head in one shot.
In Multiplayer
Oh man, can you imagine if multiplayer had thresher maw fights?
Work them in as a wave 11 bonus that appears randomly and gives extra credits.
It'd be all 'Get to the extraction point! Hah! Just kidding, theres no shuttle there, just a thresher maw!'
Then you'd have to kill it while also surviving the regular wave 11 enemies.
That'd be cool, but I still want a game mode that's only Husks & Swarmers, but lots of them, like Halo's Gruntpocalypse