Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#1051
Posté 15 mai 2012 - 11:55
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
#1052
Posté 15 mai 2012 - 11:59
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
The literalist argument would be that there is some kind of barrier holding in the oxygen, but if this is an area that has supposedly never been visited by organics before, why would there be a field holding in the oxygen there?
#1053
Posté 15 mai 2012 - 11:59
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Also, Familyman, since you seem to be bothered by Casey's statements, can someone find the Casey Hudson January interveiw for me? The one where he claims he wants the player to feel as Shepard does?
#1054
Guest_AmazingGrace_*
Posté 16 mai 2012 - 12:01
Guest_AmazingGrace_*
We shall live to fight another day.
Holding the line.
#1055
Posté 16 mai 2012 - 12:02
Arian Dynas wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Like the shockwaves from all the explosions at every spaceship war cutscene in the game? I don't think there's oxygen out there.
#1056
Posté 16 mai 2012 - 12:03
Dwailing wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
The literalist argument would be that there is some kind of barrier holding in the oxygen, but if this is an area that has supposedly never been visited by organics before, why would there be a field holding in the oxygen there?
Exactly. I though about that too, it just makes no sense.
#1057
Posté 16 mai 2012 - 12:07
Dantexr3 wrote...
Arian Dynas wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Like the shockwaves from all the explosions at every spaceship war cutscene in the game? I don't think there's oxygen out there.
It is physically impossible for an explosion to have a shockwave of any kind without oxygen. Quod erat demonstrandum, it makes the scene all the more surreal since it brings the questions; What is keeping the oxygen in? Why is there oxygen there? How did Shepard survive the pressure wave alone from the Destroy Ending's explosion, when even a handgrenade sized explosion, unarmored has a shockwave of sufficent strength to kill an average human being (and in Shepard's case, in one hit on Insanity, the most realistic difficulty)
#1058
Posté 16 mai 2012 - 12:08
The required tech for it exists, I can't see why they actually have to show it just to make someone believe it's not space magic >.>Dantexr3 wrote...
Arian Dynas wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Like the shockwaves from all the explosions at every spaceship war cutscene in the game? I don't think there's oxygen out there.
#1059
Posté 16 mai 2012 - 12:08
prettz wrote...
when we were talking about this yesterday I thought it was really interesting, but holy crap, to see the gun change like that right in front of my eyes, I mean, holy crap. Thanks for putting that together.
yeah once I saw it yesterday I had to do a vid:lol:
also I redid the vid with better grammar.
Mass Effect 3 mystery of the gun
www.youtube.com/watch
glade people are getting something from it.
anyways next vid will be about Anderson and the moving walls.
Wow. That's a pretty interesting find and a really nicely shot and edited video... I keep thinking to myself "Zoom in and to the left" (Youngsters, that's a reference to the film "JFK").
Apart, from the explosion, I thought the rest were just continuity errors... possibly due the end being rushed. However, the last bit was very strange.
Modifié par RealStyli, 16 mai 2012 - 12:16 .
#1060
Posté 16 mai 2012 - 12:10
#1061
Posté 16 mai 2012 - 12:10
Arian Dynas wrote...
Dantexr3 wrote...
Arian Dynas wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Like the shockwaves from all the explosions at every spaceship war cutscene in the game? I don't think there's oxygen out there.
It is physically impossible for an explosion to have a shockwave of any kind without oxygen. Quod erat demonstrandum, it makes the scene all the more surreal since it brings the questions; What is keeping the oxygen in? Why is there oxygen there? How did Shepard survive the pressure wave alone from the Destroy Ending's explosion, when even a handgrenade sized explosion, unarmored has a shockwave of sufficent strength to kill an average human being (and in Shepard's case, in one hit on Insanity, the most realistic difficulty)
I would argue that Insanity is not the most realistic difficulty considering how easy it is to kill Shepard while his killing others is much harder. If there was a difficulty where Shepard would be as vulnerable as he is on Insanity, while others have a comparable level of vulnerablity, then it would be realistic.
#1062
Posté 16 mai 2012 - 12:12
Dwailing wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
The literalist argument would be that there is some kind of barrier holding in the oxygen, but if this is an area that has supposedly never been visited by organics before, why would there be a field holding in the oxygen there?
And we're in denial? (Chuckles)
#1063
Posté 16 mai 2012 - 12:12
UrgentArchengel wrote...
Dwailing wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
The literalist argument would be that there is some kind of barrier holding in the oxygen, but if this is an area that has supposedly never been visited by organics before, why would there be a field holding in the oxygen there?
And we're in denial? (Chuckles)
I know, right?
#1064
Posté 16 mai 2012 - 12:13
Dwailing wrote...
Arian Dynas wrote...
Dantexr3 wrote...
Arian Dynas wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Like the shockwaves from all the explosions at every spaceship war cutscene in the game? I don't think there's oxygen out there.
It is physically impossible for an explosion to have a shockwave of any kind without oxygen. Quod erat demonstrandum, it makes the scene all the more surreal since it brings the questions; What is keeping the oxygen in? Why is there oxygen there? How did Shepard survive the pressure wave alone from the Destroy Ending's explosion, when even a handgrenade sized explosion, unarmored has a shockwave of sufficent strength to kill an average human being (and in Shepard's case, in one hit on Insanity, the most realistic difficulty)
I would argue that Insanity is not the most realistic difficulty considering how easy it is to kill Shepard while his killing others is much harder. If there was a difficulty where Shepard would be as vulnerable as he is on Insanity, while others have a comparable level of vulnerablity, then it would be realistic.
Hell no, most realistic and Shepard is near impossible to kill with me because I am just that good.
#1065
Posté 16 mai 2012 - 12:13
Fingertrip wrote...
The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.
You gotta hand it to Bioware. The ending is indeed artistic.
The Mona Lisa is artistic the ending to ME3 as it stands was a b*tch slap to any long term ME fans.
- I am the Legion of 109 and I am the disturber of the disturbed -
#1066
Posté 16 mai 2012 - 12:15
Arian Dynas wrote...
Dwailing wrote...
Arian Dynas wrote...
Dantexr3 wrote...
Arian Dynas wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Like the shockwaves from all the explosions at every spaceship war cutscene in the game? I don't think there's oxygen out there.
It is physically impossible for an explosion to have a shockwave of any kind without oxygen. Quod erat demonstrandum, it makes the scene all the more surreal since it brings the questions; What is keeping the oxygen in? Why is there oxygen there? How did Shepard survive the pressure wave alone from the Destroy Ending's explosion, when even a handgrenade sized explosion, unarmored has a shockwave of sufficent strength to kill an average human being (and in Shepard's case, in one hit on Insanity, the most realistic difficulty)
I would argue that Insanity is not the most realistic difficulty considering how easy it is to kill Shepard while his killing others is much harder. If there was a difficulty where Shepard would be as vulnerable as he is on Insanity, while others have a comparable level of vulnerablity, then it would be realistic.
Hell no, most realistic and Shepard is near impossible to kill with me because I am just that good.
Ha! Good point!
#1067
Posté 16 mai 2012 - 12:15
Misguided Terran wrote...
Big Bad wrote...
It's all about the breath scene - IMHO most of the IT hinges on and flows flows from that. And ther is absolutely no way that the breath scene is a product of laziness or lack of time. it was unquestionably planned out. the only question is...why?
Got a question for you. Ever seen a Marvel movie? (This is barring the Avengers, granted you should definitely go see it.)
After the credits and such, they usually show a brief scene, sometimes an old character comes in, or they allude to a sequel or something. In other words, it's a tease.
That bit where the camera pans up, with the techno-muttering and everything, which stops when it reaches Shepard and they take a breath? That's most likely a tease. No other function for a clip that short and made that way.
Why do this? What if they had more planned, and wanted to clue players to this?
Oh, I agree completely. It's totally a teaser. Bioware has said repeatedly that ME3 will bring Shepard's story to an end, and since I highly doubt that they would choose to end it on a cliffhanger that is never resolved, I believe there will be, in some fashion, more post-breath ME3 to come in the future. I'm anxious to find out what exactly that will be.
#1068
Posté 16 mai 2012 - 12:15
Get the weapon they have on level X and you kill them that fast too. It's very comparable. Or take a look at the Atlas, when it shoots its gun you get about as much HP loss as when you shoot any Cerberus guy with it.Dwailing wrote...
Arian Dynas wrote...
Dantexr3 wrote...
Arian Dynas wrote...
Dantexr3 wrote...
I want to add this to the IT:
http://social.biowar...3710/1#12073822
Since the first time I saw it, I can't imagine how can be Shepard living there without oxygen. The only explanation I get for this is the Indoctrination Theory.
We DID prove there IS oxygen, since there is a shockwave from the explosion, QED. Unfortunately for Literalists, that raises a WHOLE other set of problems.
Like the shockwaves from all the explosions at every spaceship war cutscene in the game? I don't think there's oxygen out there.
It is physically impossible for an explosion to have a shockwave of any kind without oxygen. Quod erat demonstrandum, it makes the scene all the more surreal since it brings the questions; What is keeping the oxygen in? Why is there oxygen there? How did Shepard survive the pressure wave alone from the Destroy Ending's explosion, when even a handgrenade sized explosion, unarmored has a shockwave of sufficent strength to kill an average human being (and in Shepard's case, in one hit on Insanity, the most realistic difficulty)
I would argue that Insanity is not the most realistic difficulty considering how easy it is to kill Shepard while his killing others is much harder. If there was a difficulty where Shepard would be as vulnerable as he is on Insanity, while others have a comparable level of vulnerablity, then it would be realistic.
#1069
Posté 16 mai 2012 - 12:16
DJBare wrote...
Anderson: Lets not start handing out medals just yet.....MaximizedAction wrote...
Fingertrip wrote...
The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.
You gotta hand it to Bioware. The ending is indeed artistic.
and probably costed a lot of tears, sweat and a looot of overtime.
As it stands with IT, it is truly a piece of art realized through hard work.
Hope that as many people as possible will get to see it as such and appreciate it for what it (hopefully but also very likely) is.
Yes, but if a gun, which type of model seems to depend on the moral standpoint of the character posessing it does the following:
Shepard that undergoes indoc, has 'bad'/red Carnifex. TIM pulls the gun from 'Admiral' Anderson: 'good'/blue Predator.
We see 'Admiral' Anderson choosing Destroy with the good Predator.
Shep also chooses destroy -> gets his gun turned into the good gun.
Imo, it doesn't get much more evidence-ier interpretation than this. This is practically spoonfed evidence.
Still not convinced?
The gun stays a Carnifex if you only get the bad Destroy (no breath scene): www.youtube.com/watch
and changes to Predator if you get the best Destroy (yes breath scene): www.youtube.com/watch.
Furthermore, the explosion have slightly different animation styles, while the best Destroy makes it harder to spot the gun. (I tried to compare the silluetes of the guns w/ google images of both guns as good as possible)
Bioware games, 'glitching' guns like a baws.
Modifié par MaximizedAction, 16 mai 2012 - 12:20 .
#1070
Guest_ll PAYASO323 ll_*
Posté 16 mai 2012 - 12:17
Guest_ll PAYASO323 ll_*
#1071
Posté 16 mai 2012 - 12:17
Okay just my two cents on the magical
carnifex/predator. I know some points that have been raised as evidence
of the IT theory could be argued as Bioware trying to save time by
reusing certain resources, like with textures for instance, the
dream_foliage texture being used on the planet where the Normandy
crashed springs to mind, but weapon changes as far as I know have to be
coded. I’m learning how to use the unreal editor at the moment and to
the best of my knowledge you can’t change weapons without actually
coding the switch. It could be a glitch but it is highly
unlikely.[/quote]
Since you're learning unreal, can you confirm if this sounds about right then?
[quote]TSA_383 wrote...
^For the above I have something of possible relevance:

^What it looks like this is for is (pretty much as it says) rapidly changing the in-use weapon model mid-scene.
I don't see anywhere else in the game it's used...
[/quote]
[/quote]
I'm not 100% sure but it doesn't look like it loads a different model, just a different animation for the gun.
#1072
Posté 16 mai 2012 - 12:18
MaximizedAction wrote...
DJBare wrote...
Anderson: Lets not start handing out medals just yet.....MaximizedAction wrote...
Fingertrip wrote...
The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.
You gotta hand it to Bioware. The ending is indeed artistic.
and probably costed a lot of tears, sweat and a looot of overtime.
As it stands with IT, it is truly a piece of art realized through hard work.
Hope that as many people as possible will get to see it as such and appreciate it for what it (hopefully but also very likely) is.
Yes, but if a gun, which type of model seems to depend on the moral standpoint of the character posessing it does the following:
Shepard that undergoes indoc, has 'bad'/red Carnifex. TIM pulls the gun from 'Admiral' Anderson: 'good'/blue Predator.
We see 'Admiral' Anderson choosing Destroy with the good Predator.
Shep also chooses destroy -> gets his gun turned into the good gun.
Imo, it doesn't get much more evidence-ier interpretation than this. This is practically spoonfed evidence.
Still not convinced?
The gun stays a Carnifex if you only get the bad Destroy (no breath scene): www.youtube.com/watch
and changes to Predator if you get the best Destroy (yes breath scene): www.youtube.com/watch.
Furthermore, the explosion have slightly different animation styles, while the best Destroy makes it harder to spot the gun.
Bioware games, 'glitching' guns like a baws.
Actually it looks to me like in either case the gun changes. However, I might not be looking right.
#1073
Posté 16 mai 2012 - 12:20
So we call them Good Guy Predator and Scumbag Carnifex now?MaximizedAction wrote...
DJBare wrote...
Anderson: Lets not start handing out medals just yet.....MaximizedAction wrote...
Fingertrip wrote...
The gun thing sure as **** is delibarely implemented and not a glitch. I don't think indoctrination theory can get any more crystal clear then it already is.
You gotta hand it to Bioware. The ending is indeed artistic.
and probably costed a lot of tears, sweat and a looot of overtime.
As it stands with IT, it is truly a piece of art realized through hard work.
Hope that as many people as possible will get to see it as such and appreciate it for what it (hopefully but also very likely) is.
Yes, but if a gun, which type of model seems to depend on the moral standpoint of the character posessing it does the following:
Shepard that undergoes indoc, has 'bad'/red Carnifex. TIM pulls the gun from 'Admiral' Anderson: 'good'/blue Predator.
We see 'Admiral' Anderson choosing Destroy with the good Predator.
Shep also chooses destroy -> gets his gun turned into the good gun.
Imo, it doesn't get much more evidence-ier interpretation than this. This is practically spoonfed evidence.
Still not convinced?
The gun stays a Carnifex if you only get the bad Destroy (no breath scene): www.youtube.com/watch
and changes to Predator if you get the best Destroy (yes breath scene): www.youtube.com/watch.
Furthermore, the explosion have slightly different animation styles, while the best Destroy makes it harder to spot the gun.
Bioware games, 'glitching' guns like a baws.
Also repost as no one responded and I don't know if you just ignored or didn't saw it ^^

You can see this flash for the last two shots, that is also the time when the sounds change from clear to like what it sounds when waking up from being unconscious.
Also Shep fired many shots before that flashed the screen somehow, but not in this manner.
#1074
Guest_ll PAYASO323 ll_*
Posté 16 mai 2012 - 12:21
Guest_ll PAYASO323 ll_*
#1075
Posté 16 mai 2012 - 12:21




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