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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#10901
Five oH Thre3

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balance5050 wrote...

Five oH Thre3 wrote...

Has the pile of bodies stacked next to the conduit been discussed in while? After completing my second play through yesterday I simply walked to the conduit (like a boss) and with each step I took forward I aimed down my scope to see if I could get a distinct look if there were or were not in fact piles of bodies. I DID see piles of bodies next to the conduits pillars. Has anyone confirmed this yet?


This really doesn't matter to me 'cause I believe the Hallucination/dream thing actuallly started when the Mako crashed, right before the conduit run......

Edit: What I want to know is if those "dream like trees" appear anywhere else in London besides the beam run. I haven't played Priority Earth in ages so I don't remember...


Not trying to diminish the IT (I firmly believe it to be true) just pointing out that the bodies are indeed there.

#10902
balance5050

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sorry, I saw that you saw it.

Modifié par balance5050, 03 juin 2012 - 11:10 .


#10903
MaximizedAction

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balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.

#10904
FreddyCast

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Watsup guys, I'm new to this thread, but I'm a total supporter of IT. I'd like to address the deed piles of Ashleys and Kaidans.
Yes, they are there before the beam hits Shep. There is no denying that. However, that does not explain why they look like dead Ashleys and Kaidans, other than to torment Shep and make him doubt himself for not saving them from danger, making it easier for him to give in to the indoctrination attempt.
Now you might say that those piles of bodies are there b/c they are being transported to the Citadel to make a reaper. That is what Shep and Anderson said why those bodies were there.
Given that that is the reason for the bodies being there, the argument still stands that those dead bodies were deliberately meant to look like Ashleys and Kaidans. There is no denying that. Therefore, this evidence for IT still stands.

#10905
Dwailing

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Look what you guys have done to me. I totally freaked out when ME2 faded to white at the end of the Normandy Crash Site mission.

#10906
dreamgazer

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Dwailing wrote...

Look what you guys have done to me. I totally freaked out when ME2 faded to white at the end of the Normandy Crash Site mission.


Posted Image

#10907
dreamgazer

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balance5050 wrote...

Unschuld wrote...

I'm not really invested in the whole "scumbag Carnifex/Paragon Predator" theory, but just in case anyone is curious, BioD_End002_510Red.pcc contains both models. The other two packages below it (blue and green) only have the carnifex. Not exactly ground breaking, but I don't think including all the files for an extra pistol model in just one ending is just "oversight".


Not only that, I don't think it get's much more intentional than the timing of this.


Yeah, that convinced me that there's something intentional going on there.  I thought everyone was full of speculative beans (edit: about that particular sequence) until that. 

Modifié par dreamgazer, 03 juin 2012 - 11:55 .


#10908
balance5050

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MaximizedAction wrote...

balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.


Yeah, I just hope people had good ideas and what not. A final confrontation with Harbinger isn't too much to ask is it?

Modifié par balance5050, 03 juin 2012 - 11:56 .


#10909
BleedingUranium

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balance5050 wrote...

MaximizedAction wrote...

balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.


Yeah, I just hope people had good ideas and what not. A final confrontation with Harbinger isn't too much to ask is it?


Well, if IT is true, then technically we did that already. But since we had a showdown of words with TIM (even if he wasn't real) then having one right after with the other antagonist seems, odd. I definitely want to fight him in reality, in Reaper form Posted Image

#10910
balance5050

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BleedingUranium wrote...

balance5050 wrote...

MaximizedAction wrote...

balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.


Yeah, I just hope people had good ideas and what not. A final confrontation with Harbinger isn't too much to ask is it?


Well, if IT is true, then technically we did that already. But since we had a showdown of words with TIM (even if he wasn't real) then having one right after with the other antagonist seems, odd. I definitely want to fight him in reality, in Reaper form Posted Image


Yeah, that's what I mean. I know it may be too "videogamey", but since we already did the mental challenge with TIM and Harbinger, I'm ready for a physical fight with a monstrous TIM and I want to see Harbinger's yellow eyes fade to black.

#10911
FreddyCast

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BleedingUranium wrote...

balance5050 wrote...

MaximizedAction wrote...

balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.


Yeah, I just hope people had good ideas and what not. A final confrontation with Harbinger isn't too much to ask is it?


Well, if IT is true, then technically we did that already. But since we had a showdown of words with TIM (even if he wasn't real) then having one right after with the other antagonist seems, odd. I definitely want to fight him in reality, in Reaper form Posted Image

I'm thinking of facing in a battle of words with TIM in which he turns into a reaper monster at the end. And after defeating him we face Harbinger himself in Ship form in outerspace with the fleets blasting away at it (thats BEAST) and then we find a weak point while killing reaper troops at the same time and then Shep calls all fleets to fire at the weak point with that targeting gun. And while Harbinger is slowly being destroyed we jump off in outer space heading back towards the Crucible in order to press some button that will make it fire, destroying any Reapers left over, and Shep sees it all in outerspace (with a space suit on of course) EPIC.
Anyways off topic.

#10912
Turbo_J

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WillieStyle wrote...

I personally love IT. In fact I assumed a weak version of IT in my first play through before I read any spoilers online. However, the fact that Synthesis and Control are only available options when the player has high EMS strongly suggests that IT wasn't Bioware's original idea. The EMS requirements seem to suggest that Bioware thinks Synthesis is the "good" ending.



Not sure if you've been answered yet, but I've seen this assumption too many times without reply that I can't get it go. If this is a rehashed answer and I was already :ph34r: , then move along... nothing to see here.

Now, before I get into the answer, it's nice to see someone else who suspected indoctrination on their first playthrough. It's didn't stop me from the rage quit or uninstall. However, the two days of retrospective analysis without being able to go back into the game to figure out what happen was a personal victory. Me and my Shep managed to avoid indoctrination.

First and foremost, think reverse psychology. This is just one obvious element of indoctrination. Also keep in mind how long term indoctrination is supposed to work.

Over the span of the game, you run around trying to solve a problem that can't be fixed... oh, sorry wrong line; you gather resources, upgrades, gain allies, etc. The longer you trod through the game, the more time you are exposed to the elements of indoctrination; Reapers, husks, tech, etc. So, as your EMS goes up, your willpower and ability to resist indoctrination go down.

If you rush through the game, your EMS will be low, but your resistance to indoctrination will be high because you spent much less time running around a galaxy FULL of Reapers, husks, and Reaper tech.

The results:

Low EMS and high resistance to Indoctrination: Destroy is the only option because you cannot be fooled

Medium EMS and medium resistance to indoctrination: Control and Destroy are options because there is enough doubt created in Shep's mind that control is possible at this point. Unless the player listens to what Shep themselves say not 5 minutes before meeting starbrat. The touching Anderson chat is there to make you forget what you just told TIM about control.

High EMS and LOW resistance to indoctrination: Synthesis becomes available.

What is the kids definition of Synthesis? New DNA, Merging of synthetic and organic... sounds like what a REAPER already is. All the benefits of synthetics, none of the weaknesses of organics. It also sounds like exactly what Saren tried to convince Shep was the only solution to saving organics.

That's my take on what is available and what is not based on EMS, and the underlying impact on Shep's mental state (will power) based on time spent roaming around the galaxy.

#10913
FreddyCast

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Turbo_J wrote...

WillieStyle wrote...

I personally love IT. In fact I assumed a weak version of IT in my first play through before I read any spoilers online. However, the fact that Synthesis and Control are only available options when the player has high EMS strongly suggests that IT wasn't Bioware's original idea. The EMS requirements seem to suggest that Bioware thinks Synthesis is the "good" ending.



Not sure if you've been answered yet, but I've seen this assumption too many times without reply that I can't get it go. If this is a rehashed answer and I was already :ph34r: , then move along... nothing to see here.

Now, before I get into the answer, it's nice to see someone else who suspected indoctrination on their first playthrough. It's didn't stop me from the rage quit or uninstall. However, the two days of retrospective analysis without being able to go back into the game to figure out what happen was a personal victory. Me and my Shep managed to avoid indoctrination.

First and foremost, think reverse psychology. This is just one obvious element of indoctrination. Also keep in mind how long term indoctrination is supposed to work.

Over the span of the game, you run around trying to solve a problem that can't be fixed... oh, sorry wrong line; you gather resources, upgrades, gain allies, etc. The longer you trod through the game, the more time you are exposed to the elements of indoctrination; Reapers, husks, tech, etc. So, as your EMS goes up, your willpower and ability to resist indoctrination go down.

If you rush through the game, your EMS will be low, but your resistance to indoctrination will be high because you spent much less time running around a galaxy FULL of Reapers, husks, and Reaper tech.

The results:

Low EMS and high resistance to Indoctrination: Destroy is the only option because you cannot be fooled

Medium EMS and medium resistance to indoctrination: Control and Destroy are options because there is enough doubt created in Shep's mind that control is possible at this point. Unless the player listens to what Shep themselves say not 5 minutes before meeting starbrat. The touching Anderson chat is there to make you forget what you just told TIM about control.

High EMS and LOW resistance to indoctrination: Synthesis becomes available.

What is the kids definition of Synthesis? New DNA, Merging of synthetic and organic... sounds like what a REAPER already is. All the benefits of synthetics, none of the weaknesses of organics. It also sounds like exactly what Saren tried to convince Shep was the only solution to saving organics.

That's my take on what is available and what is not based on EMS, and the underlying impact on Shep's mental state (will power) based on time spent roaming around the galaxy.

I want to add that if you have an EMS lower than 1750, then Shep only has one option, whether it be Destroy or Control, depending on whether you destroyed or saved the Collector Base in ME2.
An EMS higher than 1750 and you have both Destroy and Control options
Also, you have the Synthesis option at an EMS of 2,800 or higher.
So you don''t have to have a HIGH EMS to have two options or even three options.
Control and Synthesis are nothing special, they are just different ways for you to be indoctrinated, TIM-style or Saren-Style.

#10914
boeloe

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FreddyCast wrote...

Turbo_J wrote...

WillieStyle wrote...

I personally love IT. In fact I assumed a weak version of IT in my first play through before I read any spoilers online. However, the fact that Synthesis and Control are only available options when the player has high EMS strongly suggests that IT wasn't Bioware's original idea. The EMS requirements seem to suggest that Bioware thinks Synthesis is the "good" ending.



Not sure if you've been answered yet, but I've seen this assumption too many times without reply that I can't get it go. If this is a rehashed answer and I was already :ph34r: , then move along... nothing to see here.

Now, before I get into the answer, it's nice to see someone else who suspected indoctrination on their first playthrough. It's didn't stop me from the rage quit or uninstall. However, the two days of retrospective analysis without being able to go back into the game to figure out what happen was a personal victory. Me and my Shep managed to avoid indoctrination.

First and foremost, think reverse psychology. This is just one obvious element of indoctrination. Also keep in mind how long term indoctrination is supposed to work.

Over the span of the game, you run around trying to solve a problem that can't be fixed... oh, sorry wrong line; you gather resources, upgrades, gain allies, etc. The longer you trod through the game, the more time you are exposed to the elements of indoctrination; Reapers, husks, tech, etc. So, as your EMS goes up, your willpower and ability to resist indoctrination go down.

If you rush through the game, your EMS will be low, but your resistance to indoctrination will be high because you spent much less time running around a galaxy FULL of Reapers, husks, and Reaper tech.

The results:

Low EMS and high resistance to Indoctrination: Destroy is the only option because you cannot be fooled

Medium EMS and medium resistance to indoctrination: Control and Destroy are options because there is enough doubt created in Shep's mind that control is possible at this point. Unless the player listens to what Shep themselves say not 5 minutes before meeting starbrat. The touching Anderson chat is there to make you forget what you just told TIM about control.

High EMS and LOW resistance to indoctrination: Synthesis becomes available.

What is the kids definition of Synthesis? New DNA, Merging of synthetic and organic... sounds like what a REAPER already is. All the benefits of synthetics, none of the weaknesses of organics. It also sounds like exactly what Saren tried to convince Shep was the only solution to saving organics.

That's my take on what is available and what is not based on EMS, and the underlying impact on Shep's mental state (will power) based on time spent roaming around the galaxy.

I want to add that if you have an EMS lower than 1750, then Shep only has one option, whether it be Destroy or Control, depending on whether you destroyed or saved the Collector Base in ME2.
An EMS higher than 1750 and you have both Destroy and Control options
Also, you have the Synthesis option at an EMS of 2,800 or higher.
So you don''t have to have a HIGH EMS to have two options or even three options.
Control and Synthesis are nothing special, they are just different ways for you to be indoctrinated, TIM-style or Saren-Style.


IIRC the earlier explanation was if Shepard has a low EMS he has proven that he can't get that much done and so he is not that interesting a target to indoctrinate. When Shepard has a high EMS he becomes more interesting to the reapers and so their ruse becomes more elaborate.

#10915
BleedingUranium

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boeloe wrote...

FreddyCast wrote...

Turbo_J wrote...

WillieStyle wrote...

I personally love IT. In fact I assumed a weak version of IT in my first play through before I read any spoilers online. However, the fact that Synthesis and Control are only available options when the player has high EMS strongly suggests that IT wasn't Bioware's original idea. The EMS requirements seem to suggest that Bioware thinks Synthesis is the "good" ending.



Not sure if you've been answered yet, but I've seen this assumption too many times without reply that I can't get it go. If this is a rehashed answer and I was already :ph34r: , then move along... nothing to see here.

Now, before I get into the answer, it's nice to see someone else who suspected indoctrination on their first playthrough. It's didn't stop me from the rage quit or uninstall. However, the two days of retrospective analysis without being able to go back into the game to figure out what happen was a personal victory. Me and my Shep managed to avoid indoctrination.

First and foremost, think reverse psychology. This is just one obvious element of indoctrination. Also keep in mind how long term indoctrination is supposed to work.

Over the span of the game, you run around trying to solve a problem that can't be fixed... oh, sorry wrong line; you gather resources, upgrades, gain allies, etc. The longer you trod through the game, the more time you are exposed to the elements of indoctrination; Reapers, husks, tech, etc. So, as your EMS goes up, your willpower and ability to resist indoctrination go down.

If you rush through the game, your EMS will be low, but your resistance to indoctrination will be high because you spent much less time running around a galaxy FULL of Reapers, husks, and Reaper tech.

The results:

Low EMS and high resistance to Indoctrination: Destroy is the only option because you cannot be fooled

Medium EMS and medium resistance to indoctrination: Control and Destroy are options because there is enough doubt created in Shep's mind that control is possible at this point. Unless the player listens to what Shep themselves say not 5 minutes before meeting starbrat. The touching Anderson chat is there to make you forget what you just told TIM about control.

High EMS and LOW resistance to indoctrination: Synthesis becomes available.

What is the kids definition of Synthesis? New DNA, Merging of synthetic and organic... sounds like what a REAPER already is. All the benefits of synthetics, none of the weaknesses of organics. It also sounds like exactly what Saren tried to convince Shep was the only solution to saving organics.

That's my take on what is available and what is not based on EMS, and the underlying impact on Shep's mental state (will power) based on time spent roaming around the galaxy.

I want to add that if you have an EMS lower than 1750, then Shep only has one option, whether it be Destroy or Control, depending on whether you destroyed or saved the Collector Base in ME2.
An EMS higher than 1750 and you have both Destroy and Control options
Also, you have the Synthesis option at an EMS of 2,800 or higher.
So you don''t have to have a HIGH EMS to have two options or even three options.
Control and Synthesis are nothing special, they are just different ways for you to be indoctrinated, TIM-style or Saren-Style.


IIRC the earlier explanation was if Shepard has a low EMS he has proven that he can't get that much done and so he is not that interesting a target to indoctrinate. When Shepard has a high EMS he becomes more interesting to the reapers and so their ruse becomes more elaborate.


Also, something everyone always overlooks; it's directed at the player, since everyone naturally expects that the higher your score (or similar) the better stuff you get/unlock/etc.

#10916
MegumiAzusa

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paxxton wrote...

MegumiAzusa wrote...

balance5050 wrote...

MegumiAzusa wrote...

balance5050 wrote...

 I thought you guys might want to see this after all the talk of Protheans in multiplayer..... I was wondering if you guys could tell me how legit it is and possibly what it means.

http://i.imgur.com/97PRV.jpg 

Posted Image 

100% legit.
But as you can see it's only the Prothean AR, not an actual Prothean.
Also did anyone notice how similar the Reegar gun and the Collector Assault Rifle looks (the serrated front part)?


Yeah but what does "SFXGUI_W_A_Prothean_MP.pcc" mean? The "MP" part leads me to believe that it's the "MultiPlayer" model, considering that "Quarian" and "Turian" are right next to it.

SFX <- Mass Effect
GUI <- Interface
W <- Weapon
A <- Assault Rifle
Prothean <- Name
MP <- Multiplayer

How do you know that SFX means Mass Effect and not sound effect?

SFX for SciFi X is the internal name for Mass Effect and commonly used in the files.

#10917
Bill Casey

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If Shepard's EMS is that low, he has a one track mind...

#10918
BleedingUranium

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I still like my theory that the Reapers themselves are indoctrinated. Thinking about Kenson and the Hanar diplomat, they were convinced to help the Reapers with very basic, almost too basic logic. Stuff that, if anyone capable of critical thinking heard it, they wouldn't believe it, because Reapers decay brain function a little by trying to indoctrinate you. They also like to tell people they're super awesome and above comprehension.

Kenson said (paraphrased) that the we really didn't know what the Reapers were going to do, and that they've come through before, and there's still life, so they can't be all bad. She was also trying very hard to witness their arrival, and was very obsessed with doing so, which brings in the superstitious awe.

The Hanar said (paraphrased) that because he worships the Protheans, and the Protheans became the Collectors, and the Collectors served the Reapers, that to be faithful to the Protheans, he too must serve the Reapers. Once again, at it's very basic it makes logical sense, but if you actually think about it... Posted Image This one is both the basic logic and superstitious awe combined.

Now, with those in mind, listen to this conversation.



Seem familiar? Posted Image

Either the Reapers are indoctrinated to believe the crap they say, or they aren't and are just trying to mess with everyone's heads, and scare everyone. Either way, they're not here to "save" organics, and they're not as amazing as they claim.

#10919
FreddyCast

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boeloe wrote...

FreddyCast wrote...

Turbo_J wrote...

WillieStyle wrote...

I personally love IT. In fact I assumed a weak version of IT in my first play through before I read any spoilers online. However, the fact that Synthesis and Control are only available options when the player has high EMS strongly suggests that IT wasn't Bioware's original idea. The EMS requirements seem to suggest that Bioware thinks Synthesis is the "good" ending.



Not sure if you've been answered yet, but I've seen this assumption too many times without reply that I can't get it go. If this is a rehashed answer and I was already :ph34r: , then move along... nothing to see here.

Now, before I get into the answer, it's nice to see someone else who suspected indoctrination on their first playthrough. It's didn't stop me from the rage quit or uninstall. However, the two days of retrospective analysis without being able to go back into the game to figure out what happen was a personal victory. Me and my Shep managed to avoid indoctrination.

First and foremost, think reverse psychology. This is just one obvious element of indoctrination. Also keep in mind how long term indoctrination is supposed to work.

Over the span of the game, you run around trying to solve a problem that can't be fixed... oh, sorry wrong line; you gather resources, upgrades, gain allies, etc. The longer you trod through the game, the more time you are exposed to the elements of indoctrination; Reapers, husks, tech, etc. So, as your EMS goes up, your willpower and ability to resist indoctrination go down.

If you rush through the game, your EMS will be low, but your resistance to indoctrination will be high because you spent much less time running around a galaxy FULL of Reapers, husks, and Reaper tech.

The results:

Low EMS and high resistance to Indoctrination: Destroy is the only option because you cannot be fooled

Medium EMS and medium resistance to indoctrination: Control and Destroy are options because there is enough doubt created in Shep's mind that control is possible at this point. Unless the player listens to what Shep themselves say not 5 minutes before meeting starbrat. The touching Anderson chat is there to make you forget what you just told TIM about control.

High EMS and LOW resistance to indoctrination: Synthesis becomes available.

What is the kids definition of Synthesis? New DNA, Merging of synthetic and organic... sounds like what a REAPER already is. All the benefits of synthetics, none of the weaknesses of organics. It also sounds like exactly what Saren tried to convince Shep was the only solution to saving organics.

That's my take on what is available and what is not based on EMS, and the underlying impact on Shep's mental state (will power) based on time spent roaming around the galaxy.

I want to add that if you have an EMS lower than 1750, then Shep only has one option, whether it be Destroy or Control, depending on whether you destroyed or saved the Collector Base in ME2.
An EMS higher than 1750 and you have both Destroy and Control options
Also, you have the Synthesis option at an EMS of 2,800 or higher.
So you don''t have to have a HIGH EMS to have two options or even three options.
Control and Synthesis are nothing special, they are just different ways for you to be indoctrinated, TIM-style or Saren-Style.


IIRC the earlier explanation was if Shepard has a low EMS he has proven that he can't get that much done and so he is not that interesting a target to indoctrinate. When Shepard has a high EMS he becomes more interesting to the reapers and so their ruse becomes more elaborate.

That seems correct.

#10920
Turbo_J

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FreddyCast wrote...

BleedingUranium wrote...

balance5050 wrote...

MaximizedAction wrote...

balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.


Yeah, I just hope people had good ideas and what not. A final confrontation with Harbinger isn't too much to ask is it?


Well, if IT is true, then technically we did that already. But since we had a showdown of words with TIM (even if he wasn't real) then having one right after with the other antagonist seems, odd. I definitely want to fight him in reality, in Reaper form Posted Image

I'm thinking of facing in a battle of words with TIM in which he turns into a reaper monster at the end. And after defeating him we face Harbinger himself in Ship form in outerspace with the fleets blasting away at it (thats BEAST) and then we find a weak point while killing reaper troops at the same time and then Shep calls all fleets to fire at the weak point with that targeting gun. And while Harbinger is slowly being destroyed we jump off in outer space heading back towards the Crucible in order to press some button that will make it fire, destroying any Reapers left over, and Shep sees it all in outerspace (with a space suit on of course) EPIC.
Anyways off topic.


I firmly believe that TIM is on Omega. He reprogrammed Vendetta to mislead Shep and sent info to Reaper forces on the 'catalyst' and fled to his new HQ. I'm sure the 'real' TIM confrontation is coming, but it kind of has to take place AFTER the current ending or the 'indoctrination' ending as it stands would lose it's facade... e.g. killing TIM on Omega before Priority: Earth and then seeing him on the Citadel would 'break' the indoctrination attempt.

#10921
Turbo_J

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FreddyCast wrote...

boeloe wrote...

FreddyCast wrote...

Turbo_J wrote...

WillieStyle wrote...

I personally love IT. In fact I assumed a weak version of IT in my first play through before I read any spoilers online. However, the fact that Synthesis and Control are only available options when the player has high EMS strongly suggests that IT wasn't Bioware's original idea. The EMS requirements seem to suggest that Bioware thinks Synthesis is the "good" ending.



Not sure if you've been answered yet, but I've seen this assumption too many times without reply that I can't get it go. If this is a rehashed answer and I was already :ph34r: , then move along... nothing to see here.

Now, before I get into the answer, it's nice to see someone else who suspected indoctrination on their first playthrough. It's didn't stop me from the rage quit or uninstall. However, the two days of retrospective analysis without being able to go back into the game to figure out what happen was a personal victory. Me and my Shep managed to avoid indoctrination.

First and foremost, think reverse psychology. This is just one obvious element of indoctrination. Also keep in mind how long term indoctrination is supposed to work.

Over the span of the game, you run around trying to solve a problem that can't be fixed... oh, sorry wrong line; you gather resources, upgrades, gain allies, etc. The longer you trod through the game, the more time you are exposed to the elements of indoctrination; Reapers, husks, tech, etc. So, as your EMS goes up, your willpower and ability to resist indoctrination go down.

If you rush through the game, your EMS will be low, but your resistance to indoctrination will be high because you spent much less time running around a galaxy FULL of Reapers, husks, and Reaper tech.

The results:

Low EMS and high resistance to Indoctrination: Destroy is the only option because you cannot be fooled

Medium EMS and medium resistance to indoctrination: Control and Destroy are options because there is enough doubt created in Shep's mind that control is possible at this point. Unless the player listens to what Shep themselves say not 5 minutes before meeting starbrat. The touching Anderson chat is there to make you forget what you just told TIM about control.

High EMS and LOW resistance to indoctrination: Synthesis becomes available.

What is the kids definition of Synthesis? New DNA, Merging of synthetic and organic... sounds like what a REAPER already is. All the benefits of synthetics, none of the weaknesses of organics. It also sounds like exactly what Saren tried to convince Shep was the only solution to saving organics.

That's my take on what is available and what is not based on EMS, and the underlying impact on Shep's mental state (will power) based on time spent roaming around the galaxy.

I want to add that if you have an EMS lower than 1750, then Shep only has one option, whether it be Destroy or Control, depending on whether you destroyed or saved the Collector Base in ME2.
An EMS higher than 1750 and you have both Destroy and Control options
Also, you have the Synthesis option at an EMS of 2,800 or higher.
So you don''t have to have a HIGH EMS to have two options or even three options.
Control and Synthesis are nothing special, they are just different ways for you to be indoctrinated, TIM-style or Saren-Style.


IIRC the earlier explanation was if Shepard has a low EMS he has proven that he can't get that much done and so he is not that interesting a target to indoctrinate. When Shepard has a high EMS he becomes more interesting to the reapers and so their ruse becomes more elaborate.

That seems correct.


Good point, and backed up by Starbingers attitude aftet the majic elevator ride.

#10922
FreddyCast

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Turbo_J wrote...

FreddyCast wrote...

BleedingUranium wrote...

balance5050 wrote...

MaximizedAction wrote...

balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.


Yeah, I just hope people had good ideas and what not. A final confrontation with Harbinger isn't too much to ask is it?


Well, if IT is true, then technically we did that already. But since we had a showdown of words with TIM (even if he wasn't real) then having one right after with the other antagonist seems, odd. I definitely want to fight him in reality, in Reaper form Posted Image

I'm thinking of facing in a battle of words with TIM in which he turns into a reaper monster at the end. And after defeating him we face Harbinger himself in Ship form in outerspace with the fleets blasting away at it (thats BEAST) and then we find a weak point while killing reaper troops at the same time and then Shep calls all fleets to fire at the weak point with that targeting gun. And while Harbinger is slowly being destroyed we jump off in outer space heading back towards the Crucible in order to press some button that will make it fire, destroying any Reapers left over, and Shep sees it all in outerspace (with a space suit on of course) EPIC.
Anyways off topic.


I firmly believe that TIM is on Omega. He reprogrammed Vendetta to mislead Shep and sent info to Reaper forces on the 'catalyst' and fled to his new HQ. I'm sure the 'real' TIM confrontation is coming, but it kind of has to take place AFTER the current ending or the 'indoctrination' ending as it stands would lose it's facade... e.g. killing TIM on Omega before Priority: Earth and then seeing him on the Citadel would 'break' the indoctrination attempt.

Intresting, TIM being in Omega.
Can you support this somehow with the comics about Cerberus taking over Omega? Does TIM hint that he would visit it or move there in the near future? I haven't read comics, so I'm curious.

#10923
BleedingUranium

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FreddyCast wrote...

Turbo_J wrote...

FreddyCast wrote...

BleedingUranium wrote...

balance5050 wrote...

MaximizedAction wrote...

balance5050 wrote...

It's a little depressing but I think the final conclusion of I.T. is that we decide what really happens to "our" Shepard. Whether they were truly going to expand on player feedback or actually justify this with further content will be up for speculation until the EC comes out.


They did tweet photos of all those player feedback books they recieved on romances, etc...
So, considering the "whatever you like", this twist we're speculating about, also helps BioWare finish the story in ways that can please the most amount of the fans. I wouldn't call it lazy, I see it more like a final finish to a story that is co-designed by fans, and it really is. After all, there are up to 15k different stories floating around.

And with DLC, in the future critics would probably even accuse them of not having used the possibilities of DLCs to wrap up an interactive trilogy in an archaic way.


Yeah, I just hope people had good ideas and what not. A final confrontation with Harbinger isn't too much to ask is it?


Well, if IT is true, then technically we did that already. But since we had a showdown of words with TIM (even if he wasn't real) then having one right after with the other antagonist seems, odd. I definitely want to fight him in reality, in Reaper form Posted Image

I'm thinking of facing in a battle of words with TIM in which he turns into a reaper monster at the end. And after defeating him we face Harbinger himself in Ship form in outerspace with the fleets blasting away at it (thats BEAST) and then we find a weak point while killing reaper troops at the same time and then Shep calls all fleets to fire at the weak point with that targeting gun. And while Harbinger is slowly being destroyed we jump off in outer space heading back towards the Crucible in order to press some button that will make it fire, destroying any Reapers left over, and Shep sees it all in outerspace (with a space suit on of course) EPIC.
Anyways off topic.


I firmly believe that TIM is on Omega. He reprogrammed Vendetta to mislead Shep and sent info to Reaper forces on the 'catalyst' and fled to his new HQ. I'm sure the 'real' TIM confrontation is coming, but it kind of has to take place AFTER the current ending or the 'indoctrination' ending as it stands would lose it's facade... e.g. killing TIM on Omega before Priority: Earth and then seeing him on the Citadel would 'break' the indoctrination attempt.

Intresting, TIM being in Omega.
Can you support this somehow with the comics about Cerberus taking over Omega? Does TIM hint that he would visit it or move there in the near future? I haven't read comics, so I'm curious.


I don't know about that, but a few of us think it could be the Protheans Crucible

#10924
MegumiAzusa

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BleedingUranium wrote...

I don't know about that, but a few of us think it could be the Protheans Crucible

Yeah, too bad it's built in our cycle...

Modifié par MegumiAzusa, 04 juin 2012 - 01:25 .


#10925
FreddyCast

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At least this tweet gives me hope that Bioware will have playable content

@Debojit1986
@JessicaMerizan So, no playable content? Shame, that. But at this point I’ll take whatever scraps you dish out.
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@JessicaMerizan
@Debojit1986 I don’t know where you got that from…