balance5050 wrote...
EpyonX3 wrote...
balance5050 wrote...
HellishFiend wrote...
EpyonX3 wrote...
balance5050 wrote...
Almost every major conversation has indoc foreshadowing.
Ashley: How would you even know if you were bing controlled? How do you fight something that worms its way into your head"
Vega: The whole citadel convo and "do you hear that buzzing?"
Garrus: "That's reaper tech alright, my brain hurts just looking at it."
And many more....
What are Shepard's responses to it?
Also, the enemies of the entire series are indoctrinated or source of it. It shouldn't be out of the ordinary that the main characters talk about it.
It's not Shepard's responses you should be concerned with. It's yours.
BINGO!
"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."
But how is that different? This is exactly what I'm talking about. How do you understand what Shepard is going through? By dialog. And the player chooses that dialog. So a more effective way to indoctrinate the player would have been to make the player choose those subtle choices in conversation.
Disagree on every front, there are game with NO dialogue that i feel great emotional significance. Sorry but this quote comes straight from Casey Hudson, you don;t have to agree but this is what he's going for.
No no I agree with Casey and that he did well. I felt terrible after Thessia and I was just as annoyed at Cerberus as Shepard was. But I mostly felt all of this based on Shepard's words and his conversations with the other characters.
I felt more confidence after speaking to Anderson, when he says "so what if Kai leng beat you, shake it off!" You also notice that Shepard is hell bent on taking out cerberus right after.
His quote is not meant to take value away from other characters or their conversations. It's more about making the player more connected to Shepard while maintaining the same deep dialog. Like those arguments that Shepard barges into. Why do you think they're there? Why even bother being able to roam the shap an interact with your crew? You get a lot of info in those conversations from both Shepard and whoever he's talkng to.