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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#11426
Bill Casey

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EpyonX3 wrote...

Well Shepard finished either killing, controlling or synthesizing the reapers and are gone in some form. Then we're shown the stargazer and the child. Then the message that Shepard ended the reaper threat, buy dlc. How could this possibly be interpreted a different way?



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Children are tiny full grown men in the future...

#11427
balance5050

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byne wrote...

balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

BINGO!

"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."


But how is that different? This is exactly what I'm talking about. How do you understand what Shepard is going through? By dialog. And the player chooses that dialog. So a more effective way to indoctrinate the player would have been to make the player choose those subtle choices in conversation.


Disagree on every front, there are game with NO dialogue that i feel great emotional significance. Sorry but this quote comes straight from Casey Hudson, you don;t have to agree but this is what he's going for. 


The thing is, I cant name a single scene in the game where it actually tried to make me understand or feel what Shepard was going through. I dont really understand what else that quote could be talking about.


The limbo we were left in at the end and the Eureka moment once I put 2 and 2 together are the only things that fill this description for me.

#11428
byne

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balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

I like Epyon because he ends up just renewing my belief in IT, it reminds me of the overwhelming amount of signs there are if you just keep an open mind.


Funny enough if you guys can remember when I first started here, I mentioned that people who disagree with IT are just as valuable as those who do only because they challange the ideas and make them stronger if possible. I like IT and I still think that if it's true they need to really do it well. As it stands, if true, I hate the way it's presented. It's not clever, it's deceptive and insulting.



It's clever IMO becasue it doesn't insult my intelligence and lets me figure thing out on my own with out holding my hand.


It kind of reminds me of what KotOR would have been like if they had never actually had Saul and Malak reveal that you were Revan.

There are enough hints throughout the game, that if you studied it intensely enough, you could come up with a convincing theory that the main character was Revan, but then you'd have people call you crazy, saying all the hints are just coincidences and bad writing.

#11429
dreamgazer

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Bill Casey wrote...


Posted Image

Children are tiny full grown men in the future...


Is that a scene that can be flycammed? Or have I missed that discussion?

#11430
olshi

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I started my second playthrough today, and I noticed something. Right at the beginning, when you jump out of the window with Anderson, you have infinite ammo! IT disproved? ^_^

#11431
paxxton

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balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

I like Epyon because he ends up just renewing my belief in IT, it reminds me of the overwhelming amount of signs there are if you just keep an open mind.


Funny enough if you guys can remember when I first started here, I mentioned that people who disagree with IT are just as valuable as those who do only because they challange the ideas and make them stronger if possible. I like IT and I still think that if it's true they need to really do it well. As it stands, if true, I hate the way it's presented. It's not clever, it's deceptive and insulting.



It's clever IMO becasue it doesn't insult my intelligence and lets me figure thing out on my own with out holding my hand.

I dunno, but his "Shepard on the Crucible" theory is quite plausible and doesn't harm IT. Just like the Metaconvergence Theory.

#11432
balance5050

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Bill Casey wrote...

balance5050 wrote...

I like Epyon because he ends up just renewing my belief in IT, it reminds me of the overwhelming amount of signs there are if you just keep an open mind.


Posted Image


And this renews my metagame, we are Shepard, we know what the reapers are capable of, how deceptive they really are. The literalist are everyone who doesn't take Shepards warnings seriously.

#11433
SS2Dante

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olshi wrote...

I started my second playthrough today, and I noticed something. Right at the beginning, when you jump out of the window with Anderson, you have infinite ammo! IT disproved? ^_^


Well holy hell. Guys, cancel the thread! :P

#11434
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

HellishFiend wrote...

EpyonX3 wrote...

balance5050 wrote...


Almost every major conversation has indoc foreshadowing.

Ashley: How would you even know if you were bing controlled? How do you fight something that worms its way into your head"

Vega: The whole citadel convo and "do you hear that buzzing?"

Garrus: "That's reaper tech alright, my brain hurts just looking at it."

And many more....


What are Shepard's responses to it?

Also, the enemies of the entire series are indoctrinated or source of it. It shouldn't be out of the ordinary that the main characters talk about it.


It's not Shepard's responses you should be concerned with. It's yours. 


BINGO!

"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."


But how is that different? This is exactly what I'm talking about. How do you understand what Shepard is going through? By dialog. And the player chooses that dialog. So a more effective way to indoctrinate the player would have been to make the player choose those subtle choices in conversation.




Disagree on every front, there are game with NO dialogue that i feel great emotional significance. Sorry but this quote comes straight from Casey Hudson, you don;t have to agree but this is what he's going for. 


No no I agree with Casey and that he did well. I felt terrible after Thessia and I was just as annoyed at Cerberus as Shepard was. But I mostly felt all of this based on Shepard's words and his conversations with the other characters.

I felt more confidence after speaking to Anderson, when he says "so what if Kai leng beat you, shake it off!" You also notice that Shepard is hell bent on taking out cerberus right after.

His quote is not meant to take value away from other characters or their conversations. It's more about making the player more connected to Shepard while maintaining the same deep dialog. Like those arguments that Shepard barges into. Why do you think they're there? Why even bother being able to roam the shap an interact with your crew? You get a lot of info in those conversations from both Shepard and whoever he's talkng to.

#11435
balance5050

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olshi wrote...

I started my second playthrough today, and I noticed something. Right at the beginning, when you jump out of the window with Anderson, you have infinite ammo! IT disproved? ^_^


You can still reload it though.

Watch this

 

Modifié par balance5050, 04 juin 2012 - 09:32 .


#11436
dreamgazer

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olshi wrote...

I started my second playthrough today, and I noticed something. Right at the beginning, when you jump out of the window with Anderson, you have infinite ammo! IT disproved? ^_^


I've never looked at the ammo as a convincing hint. So, no. (laughs)

#11437
HellishFiend

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balance5050 wrote...

byne wrote...


The thing is, I cant name a single scene in the game where it actually tried to make me understand or feel what Shepard was going through. I dont really understand what else that quote could be talking about.


The limbo we were left in at the end and the Eureka moment once I put 2 and 2 together are the only things that fill this description for me.


The most glaring example is the Starbinger convo. Shepard the character, and we the player, are given little to no control over his reactions in the game, and we are left with only our own reactions as a player. Ergo, we are left feeling what our Shepard would feel in that situation (whatever it may be), and our only discourse being our final decision. 

#11438
EpyonX3

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dreamgazer wrote...

Bill Casey wrote...


Posted Image

Children are tiny full grown men in the future...


Is that a scene that can be flycammed? Or have I missed that discussion?


No it's prerendered I believe. That's just a zoomed in pic.

#11439
HellishFiend

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olshi wrote...

I started my second playthrough today, and I noticed something. Right at the beginning, when you jump out of the window with Anderson, you have infinite ammo! IT disproved? ^_^


In the prologue you are still forced to reload after emptying a clip. You simply have infinite clips. That is not the case in the ending. You have a single unlimited clip, which can apparently be reloaded using the wrong animation. 

#11440
byne

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dreamgazer wrote...

byne wrote...

The thing is, I cant name a single scene in the game where it actually tried to make me understand or feel what Shepard was going through. I dont really understand what else that quote could be talking about.


Eh, I partially disagree.  Stuff like clocking the Quarian general in the gut spoke to a mutual feeling we were having at the same moment, instead of a direct result of a renegade option.  There are other instances, but they're subtle. 


Except the quote also says not just reacting to other characters. You want to punch Han'Gerrel because he's acting like a jackass, so you're reacting to him more than feeling what Shepard is feeling.

#11441
estebanus

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Guys, something really weird just happened...

I just started the ending sequence, and suddenly the "Trolololo" song played! Scared the hell outta me!
At first I thought that something was wrong, and then I started thinking that Bioware had implemented the song in their patch to troll us, but then I saw that I for some reason had started the song on memebase.

Holy hell, that freaked me out!

#11442
SS2Dante

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HellishFiend wrote...

balance5050 wrote...

byne wrote...


The thing is, I cant name a single scene in the game where it actually tried to make me understand or feel what Shepard was going through. I dont really understand what else that quote could be talking about.


The limbo we were left in at the end and the Eureka moment once I put 2 and 2 together are the only things that fill this description for me.


The most glaring example is the Starbinger convo. Shepard the character, and we the player, are given little to no control over his reactions in the game, and we are left with only our own reactions as a player. Ergo, we are left feeling what our Shepard would feel in that situation (whatever it may be), and our only discourse being our final decision. 



For me it will always be that moment when I looked at my choice (Synthesis), after having just heard the rough explanation of IT, and suddenly seeing a description of a Reaper.

Mind. Blown. 

#11443
plfranke

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Lol at epryon when he said that the indoctrination was deceptive. spoken like a true indoctrinated reaper agent

#11444
dreamgazer

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balance5050 wrote...

olshi wrote...

I started my second playthrough today, and I noticed something. Right at the beginning, when you jump out of the window with Anderson, you have infinite ammo! IT disproved? ^_^


You can still reload it though.

Watch this

 


I feel like a jerk.  I haven't seen the entirety of that video until now---only the scene with the morphing gun at the end.  Quite curious.

#11445
balance5050

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paxxton wrote...

balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

I like Epyon because he ends up just renewing my belief in IT, it reminds me of the overwhelming amount of signs there are if you just keep an open mind.


Funny enough if you guys can remember when I first started here, I mentioned that people who disagree with IT are just as valuable as those who do only because they challange the ideas and make them stronger if possible. I like IT and I still think that if it's true they need to really do it well. As it stands, if true, I hate the way it's presented. It's not clever, it's deceptive and insulting.



It's clever IMO becasue it doesn't insult my intelligence and lets me figure thing out on my own with out holding my hand.

I dunno, but his "Shepard on the Crucible" theory is quite plausible and doesn't harm IT. Just like the Metaconvergence Theory.


It's just funny because his "Shepard on the Crucible" theory made him not believe the I.T. even more, I don't see how he came to that conclusion.... but I don't really care either.

Modifié par balance5050, 04 juin 2012 - 09:37 .


#11446
EpyonX3

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Bill Casey wrote...

EpyonX3 wrote...

Well Shepard finished either killing, controlling or synthesizing the reapers and are gone in some form. Then we're shown the stargazer and the child. Then the message that Shepard ended the reaper threat, buy dlc. How could this possibly be interpreted a different way?



Posted Image

Children are tiny full grown men in the future...


Which goes back to my point. We're playing a video game here. Developers take shortcuts. Especially when they don't expect such scrutiny.

#11447
HellishFiend

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estebanus wrote...

Guys, something really weird just happened...

I just started the ending sequence, and suddenly the "Trolololo" song played! Scared the hell outta me!
At first I thought that something was wrong, and then I started thinking that Bioware had implemented the song in their patch to troll us, but then I saw that I for some reason had started the song on memebase.

Holy hell, that freaked me out!


And also sad, considering he just died this morning. 

#11448
byne

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olshi wrote...

I started my second playthrough today, and I noticed something. Right at the beginning, when you jump out of the window with Anderson, you have infinite ammo! IT disproved? ^_^


Anderson always annoyed me at that part. He's all 'You havent forgotten how to fire a gun, have you?'

I'm a vanguard, Anderson! Firing guns is not really what I do! Double pull works just as well taking out the husks!

First he calls me fat then he implies I cant fight. Anderson is such a jerk. :crying:

#11449
SS2Dante

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EpyonX3 wrote...

dreamgazer wrote...

Bill Casey wrote...


Posted Image

Children are tiny full grown men in the future...


Is that a scene that can be flycammed? Or have I missed that discussion?


No it's prerendered I believe. That's just a zoomed in pic.


Also, from what I remember, for some reason in the 360 version they don't walk the few feet before stopping. Just a random oddness :P

#11450
dreamgazer

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byne wrote...

dreamgazer wrote...

byne wrote...

The thing is, I cant name a single scene in the game where it actually tried to make me understand or feel what Shepard was going through. I dont really understand what else that quote could be talking about.


Eh, I partially disagree.  Stuff like clocking the Quarian general in the gut spoke to a mutual feeling we were having at the same moment, instead of a direct result of a renegade option.  There are other instances, but they're subtle. 


Except the quote also says not just reacting to other characters. You want to punch Han'Gerrel because he's acting like a jackass, so you're reacting to him more than feeling what Shepard is feeling.


I dunno, all his against-the-grain speech beforehand made me want to deck him. Personally, I saw a swell of emotion building up there, and you were given the opportunity to react to an internal provocation. 

(shrug)