I, and others, already have:Destructorlio wrote...
Xavendithas wrote...
I'm up to page 24 on the new thread, but in the interest of going to bed soonish what are the latest bits of info you guys are discussing?
We still seem to be stuck in the gun discussion. I am a devoted ITer, but this one hasn't got me that excited, because Shepard's gun does wacky stuff across all three games- I'm constantly holding a pistol in cinematics when I am, in fact, only armed with a rifle. This doesn't seem to strike me as IT evidence.
Jessica Merizan trolled us a bit today by tweeting: "
Not thrilled about how unavoidable some plot instances ended up being in Fallout 3"
SERIOUSLY. In the middle of an epic sh!tst0rm about how ME3 only has three largely identical endings, you tweet that. Not cool.
Apart from that, not much new under the sun. I still think the 'motherlode' of IT proof lies in the 'whispers' in the dreams and in the final conversation with TIM. We need to be breaking these apart and analyzing them closely.
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#1126
Posté 16 mai 2012 - 03:31
#1127
Posté 16 mai 2012 - 03:32
blooregard wrote...
I've been thinking and I have to wonder. Why does destroy "wipe out all synthetic life" while control just" controls the Reapers" why doesn't control have the same range of effect destroy has and "allows" Shepard to control all synthetic life not just the Reapers.
Looking at it from a developer standpoint, I'd say they made destroy the way they did because if their wasn't any sacrifices to be made, everyone would pick it.
Ask anyone why they chose synthesis or control... Majority of the time it's to allow the geth and EDI to survive.
Now, how did Dr. Amanda Kenson get indoctrinated? Because of the impending guilt she would feel if she wiped out an entire system of people by destroying the relay. Which, in turn, was what got her working with the Reapers.
#1128
Posté 16 mai 2012 - 03:37
Dwailing wrote...
UrgentArchengel wrote...
Big Bad wrote...
I'm actually more interested in the fact that it apparently only occurs specifically in the "breath" destroy ending. Would love it if somebody could confirm this.
If this is true. It is pure undeniable PROOF. Not a glitch, not a bug, not random evidence provided by those in denial, but actual PROOF. I hope it's true.
Uh, based on what I watched, it looks like it occurs in both the bad and the breath versions of the Destroy ending. However, the simple fact that it happens is evidence enough, if you ask me.
OK, I'm reposting this. Also, I would be a very happy Turian if someone went ahead and used the flycam to check the scenes.
#1129
Posté 16 mai 2012 - 03:37
blooregard wrote...
I've been thinking and I have to wonder. Why does destroy "wipe out all synthetic life" while control just" controls the Reapers" why doesn't control have the same range of effect destroy has and "allows" Shepard to control all synthetic life not just the Reapers.
Or if control has such an accurate effect (Reapers only) why does destroy have such a wide range?
Thinking practically, as if the Crucible isn't designed explicitly for the Reapers?
Destroy would likely happen due to a wide-sprawling overload field that would have to knock out the framework of synthetic life, which wouldn't necessarily segregate certain techs, whereas controlling the Reapers from the Citadel would employ the same sort of selective leash-holding as the catalyst has been exerting from his home.
#1130
Posté 16 mai 2012 - 03:39
TSA_383 wrote...
I, and others, already have:Destructorlio wrote...
Xavendithas wrote...
I'm up to page 24 on the new thread, but in the interest of going to bed soonish what are the latest bits of info you guys are discussing?
We still seem to be stuck in the gun discussion. I am a devoted ITer, but this one hasn't got me that excited, because Shepard's gun does wacky stuff across all three games- I'm constantly holding a pistol in cinematics when I am, in fact, only armed with a rifle. This doesn't seem to strike me as IT evidence.
Jessica Merizan trolled us a bit today by tweeting: "
Not thrilled about how unavoidable some plot instances ended up being in Fallout 3"
SERIOUSLY. In the middle of an epic sh!tst0rm about how ME3 only has three largely identical endings, you tweet that. Not cool.
Apart from that, not much new under the sun. I still think the 'motherlode' of IT proof lies in the 'whispers' in the dreams and in the final conversation with TIM. We need to be breaking these apart and analyzing them closely.
A lot of the dialogue in that compilation that comes from squadmates(i.e. Wrex, Kaidan, Ash, etc) seems to be taken directly from ME1. The cadence and delivery seems to be far different though. Do we know if the dialoge for the dream sequences was recorded specifically for the dream sequences or did they just reuse the recordings from the first game?
#1131
Posté 16 mai 2012 - 03:39
Dwailing wrote...
Dwailing wrote...
UrgentArchengel wrote...
Big Bad wrote...
I'm actually more interested in the fact that it apparently only occurs specifically in the "breath" destroy ending. Would love it if somebody could confirm this.
If this is true. It is pure undeniable PROOF. Not a glitch, not a bug, not random evidence provided by those in denial, but actual PROOF. I hope it's true.
Uh, based on what I watched, it looks like it occurs in both the bad and the breath versions of the Destroy ending. However, the simple fact that it happens is evidence enough, if you ask me.
OK, I'm reposting this. Also, I would be a very happy Turian if someone went ahead and used the flycam to check the scenes.
Yeah, definitive confirmation on this would be excellent. I think it would be A Big Deal if the gun switch only occurred with the breath destroy ending, and not with the other destroy endings. If that's not the case, then I'm not really sure what to make of it.
#1132
Posté 16 mai 2012 - 03:40
Jade8aby88 wrote...
Reflection of the Crucible's energy anyone?
I can't interpret the tree reflection as anything other than a clue left by Bioware to subtly indicate that the Crucible test is not real.
#1133
Posté 16 mai 2012 - 03:41
Big Bad wrote...
Dwailing wrote...
Dwailing wrote...
UrgentArchengel wrote...
Big Bad wrote...
I'm actually more interested in the fact that it apparently only occurs specifically in the "breath" destroy ending. Would love it if somebody could confirm this.
If this is true. It is pure undeniable PROOF. Not a glitch, not a bug, not random evidence provided by those in denial, but actual PROOF. I hope it's true.
Uh, based on what I watched, it looks like it occurs in both the bad and the breath versions of the Destroy ending. However, the simple fact that it happens is evidence enough, if you ask me.
OK, I'm reposting this. Also, I would be a very happy Turian if someone went ahead and used the flycam to check the scenes.
Yeah, definitive confirmation on this would be excellent. I think it would be A Big Deal if the gun switch only occurred with the breath destroy ending, and not with the other destroy endings. If that's not the case, then I'm not really sure what to make of it.
Well, here's the bad destroy ending: http://youtu.be/mvypGrIG4B4?t=22s
Can't get a clear outline, outside of a silhouette that's too vague to concrete say either way ...
Nah, I think I see the Predator's white upon a second viewing.
Modifié par dreamgazer, 16 mai 2012 - 03:44 .
#1134
Posté 16 mai 2012 - 03:44
dreamgazer wrote...
Big Bad wrote...
Dwailing wrote...
Dwailing wrote...
UrgentArchengel wrote...
Big Bad wrote...
I'm actually more interested in the fact that it apparently only occurs specifically in the "breath" destroy ending. Would love it if somebody could confirm this.
If this is true. It is pure undeniable PROOF. Not a glitch, not a bug, not random evidence provided by those in denial, but actual PROOF. I hope it's true.
Uh, based on what I watched, it looks like it occurs in both the bad and the breath versions of the Destroy ending. However, the simple fact that it happens is evidence enough, if you ask me.
OK, I'm reposting this. Also, I would be a very happy Turian if someone went ahead and used the flycam to check the scenes.
Yeah, definitive confirmation on this would be excellent. I think it would be A Big Deal if the gun switch only occurred with the breath destroy ending, and not with the other destroy endings. If that's not the case, then I'm not really sure what to make of it.
Well, here's the bad destroy ending: http://youtu.be/mvypGrIG4B4?t=22s
Can't get a clear outline, outside of a silhouette that's too vague to concrete say either way ...but it looks like the Carnifex.
Nah, I think I see the Predator's white upon a second viewing.
I'm not sure. Someone needs to use the flycam to confirm one way or the other.
#1135
Posté 16 mai 2012 - 03:45
#1136
Posté 16 mai 2012 - 03:45
Jade8aby88 wrote...
Looking at it from a developer standpoint, I'd say they made destroy the way they did because if their wasn't any sacrifices to be made, everyone would pick it.
Ask anyone why they chose synthesis or control... Majority of the time it's to allow the geth and EDI to survive.
The crucible was made to destroy the Reapers this much we know. Since it was made for Reaper distruction why does it have the option to rewrite all the DNA ever or control the Reapers? Why does it have such a wide AoE for every option except control where it only effects the Reapers (the things the crucible was built to destroy)? If its shown to be accurate enough to effect the Reapers why is destroy keyed to all synthetics? (I won't go into synthesis becase we all know why)
tl;dr the crucible doesn't make any sense as of now.
Now, how did Dr. Amanda Kenson get indoctrinated? Because of the impending guilt she would feel if she wiped out an entire system of people by destroying the relay. Which, in turn, was what got her working with the Reapers.
I think once she saw the Reaper vision she realized the alpha relay had to get popped but the longer she stayed the more indoctrinated she became (I think it started becoming noticable when she said she feels like she's doing something aweful)
Modifié par blooregard, 16 mai 2012 - 03:47 .
#1137
Posté 16 mai 2012 - 03:49
#1138
Posté 16 mai 2012 - 03:49
It's not possible to do that with effects, not even close, all of that stuff was recorded specifically to be played over the dream sequences.Xavendithas wrote...
TSA_383 wrote...
I, and others, already have:Destructorlio wrote...
Xavendithas wrote...
I'm up to page 24 on the new thread, but in the interest of going to bed soonish what are the latest bits of info you guys are discussing?
We still seem to be stuck in the gun discussion. I am a devoted ITer, but this one hasn't got me that excited, because Shepard's gun does wacky stuff across all three games- I'm constantly holding a pistol in cinematics when I am, in fact, only armed with a rifle. This doesn't seem to strike me as IT evidence.
Jessica Merizan trolled us a bit today by tweeting: "
Not thrilled about how unavoidable some plot instances ended up being in Fallout 3"
SERIOUSLY. In the middle of an epic sh!tst0rm about how ME3 only has three largely identical endings, you tweet that. Not cool.
Apart from that, not much new under the sun. I still think the 'motherlode' of IT proof lies in the 'whispers' in the dreams and in the final conversation with TIM. We need to be breaking these apart and analyzing them closely.
A lot of the dialogue in that compilation that comes from squadmates(i.e. Wrex, Kaidan, Ash, etc) seems to be taken directly from ME1. The cadence and delivery seems to be far different though. Do we know if the dialoge for the dream sequences was recorded specifically for the dream sequences or did they just reuse the recordings from the first game?
Which is why I find it funny when people claim the dreams aren't significant to the overarching plot
#1139
Posté 16 mai 2012 - 03:51
dreamgazer wrote...
Well, here's the bad destroy ending: http://youtu.be/mvypGrIG4B4?t=22s
Can't get a clear outline, outside of a silhouette that's too vague to concrete say either way ...but it looks like the Carnifex.
Nah, I think I see the Predator's white upon a second viewing.
Crap...it does. Still, I may mean something still if it doesn't happen in the others. The files even state both Carnifax and predator and it does look intentional to me.
#1140
Posté 16 mai 2012 - 03:52
Xavendithas wrote...
TSA_383 wrote...
I, and others, already have:
A lot of the dialogue in that compilation that comes from squadmates(i.e. Wrex, Kaidan, Ash, etc) seems to be taken directly from ME1. The cadence and delivery seems to be far different though. Do we know if the dialoge for the dream sequences was recorded specifically for the dream sequences or did they just reuse the recordings from the first game?
It doesn't seem so... it's the same script from the various games, but it's being whispered or spoken sadly... it's definitely a re-recording specifically for ME3/the dream sequence.
This youtube is really good, thank you- I must have missed this in the first thread. Do we get any clues out of this?
Important question: Are the 'whispers' in the TIM sequence the same as the Dream whispers?
Couple of indicative IT phrases:
Tali: "I beg you... do not do this! Please!"
Grunt: "You are picking that THING, over us?"
Legion: "Does this unit have a soul?"
"Some things are beyond even you"
"Wars can be won or lost in the editing room."
"Are you here to kill me?"
"Somewhere deep in the fabric of reality, our actions are recorded and remembered, and that choice will be remembered, for eternity."
"Finish this. You promised me!"
"...no matter what it takes. Everything we will ever be depends on it."
"I was a fool. I know what you did Shepard."
"I know how this will end, but I will not back down. I can't."
"Let me die with honour."
Noises at the end... super-creepy. Reaper laughter?
Modifié par Destructorlio, 16 mai 2012 - 03:53 .
#1141
Posté 16 mai 2012 - 03:53
TSA_383 wrote...
It's not possible to do that with effects, not even close, all of that stuff was recorded specifically to be played over the dream sequences.Xavendithas wrote...
TSA_383 wrote...
I, and others, already have:Destructorlio wrote...
Xavendithas wrote...
I'm up to page 24 on the new thread, but in the interest of going to bed soonish what are the latest bits of info you guys are discussing?
We still seem to be stuck in the gun discussion. I am a devoted ITer, but this one hasn't got me that excited, because Shepard's gun does wacky stuff across all three games- I'm constantly holding a pistol in cinematics when I am, in fact, only armed with a rifle. This doesn't seem to strike me as IT evidence.
Jessica Merizan trolled us a bit today by tweeting: "
Not thrilled about how unavoidable some plot instances ended up being in Fallout 3"
SERIOUSLY. In the middle of an epic sh!tst0rm about how ME3 only has three largely identical endings, you tweet that. Not cool.
Apart from that, not much new under the sun. I still think the 'motherlode' of IT proof lies in the 'whispers' in the dreams and in the final conversation with TIM. We need to be breaking these apart and analyzing them closely.
A lot of the dialogue in that compilation that comes from squadmates(i.e. Wrex, Kaidan, Ash, etc) seems to be taken directly from ME1. The cadence and delivery seems to be far different though. Do we know if the dialoge for the dream sequences was recorded specifically for the dream sequences or did they just reuse the recordings from the first game?
Which is why I find it funny when people claim the dreams aren't significant to the overarching plotThat's a ton of effort to go to for something insignificant. (New VO, new music, new movement system, new visual effects, new audio effects etc - all bar the VO used in the post-harbinger scene by the way
)
Yeah, that was my thought as well. Just the dialogue from Wrex, which I'm assuming must be dialogue heard for a save file in which you kill Wrex is enough proof to me that we are supposed to be taking the dreams a little more seriously.
But hell, anyone that can write off the dream sequences after the Rachni Queen warns you of 'dreams the color of oily shadows' or w/e that line is from ME1, is a lost cause.
#1142
Posté 16 mai 2012 - 03:54
fOut of all those voices in the dream sequences, garrus's is the creepiest to me. I was listening to them in the dark and once he started talking I had to shut it off it was scaring me so bad.TSA_383 wrote...
It's not possible to do that with effects, not even close, all of that stuff was recorded specifically to be played over the dream sequences.Xavendithas wrote...
TSA_383 wrote...
I, and others, already have:Destructorlio wrote...
Xavendithas wrote...
I'm up to page 24 on the new thread, but in the interest of going to bed soonish what are the latest bits of info you guys are discussing?
We still seem to be stuck in the gun discussion. I am a devoted ITer, but this one hasn't got me that excited, because Shepard's gun does wacky stuff across all three games- I'm constantly holding a pistol in cinematics when I am, in fact, only armed with a rifle. This doesn't seem to strike me as IT evidence.
Jessica Merizan trolled us a bit today by tweeting: "
Not thrilled about how unavoidable some plot instances ended up being in Fallout 3"
SERIOUSLY. In the middle of an epic sh!tst0rm about how ME3 only has three largely identical endings, you tweet that. Not cool.
Apart from that, not much new under the sun. I still think the 'motherlode' of IT proof lies in the 'whispers' in the dreams and in the final conversation with TIM. We need to be breaking these apart and analyzing them closely.
A lot of the dialogue in that compilation that comes from squadmates(i.e. Wrex, Kaidan, Ash, etc) seems to be taken directly from ME1. The cadence and delivery seems to be far different though. Do we know if the dialoge for the dream sequences was recorded specifically for the dream sequences or did they just reuse the recordings from the first game?
Which is why I find it funny when people claim the dreams aren't significant to the overarching plotThat's a ton of effort to go to for something insignificant. (New VO, new music, new movement system, new visual effects, new audio effects etc - all bar the VO used in the post-harbinger scene by the way
)
#1143
Posté 16 mai 2012 - 03:54
blooregard wrote...
I think once she saw the Reaper vision she realized the alpha relay had to get popped but the longer she stayed the more indoctrinated she became (I think it started becoming noticable when she said she feels like she's doing something aweful)
I'm not entirely convinced that wasn't another part of the Harbinger plan...
Think about Arrival for a sec:
-You go there, alone, because of someone who is a reaper agent.
-They then bring you directly to Object Rho, which does whatever it does to you.
-They then take you to the medical bay (??) where they do something or other to you for 2 days.
-You then awaken, at which point you blow up a relay and destroy a batarian colony, disrupting galactic peace, grounding Shepard and preventing the species from properly preparing.
So, two birds with one stone - prevent the species of the galaxy from preparing and get a hook on Shepard...
#1144
Posté 16 mai 2012 - 03:55
TSA_383 wrote...
Which is why I find it funny when people claim the dreams aren't significant to the overarching plotThat's a ton of effort to go to for something insignificant. (New VO, new music, new movement system, new visual effects, new audio effects etc - all bar the VO used in the post-harbinger scene by the way
)
Agreed. The dreams are definitely trying to tell us SOMETHING, particularly with Shepard and the boy both burning at the end, with creepy smiles. This is one of the major IT clues as far as I am concerned.
#1145
Posté 16 mai 2012 - 03:57
I think it might say "shepard" a few times in a kind of fast whisper... Not entirely sure. The child voice bits are a bit easier to get.Destructorlio wrote...
Noises at the end... super-creepy. Reaper laughter?
#1146
Posté 16 mai 2012 - 03:58
Destructorlio wrote...
Important question: Are the 'whispers' in the TIM sequence the same as the Dream whispers?
Can we get a confirmation on this?
#1147
Posté 16 mai 2012 - 04:00
Destructorlio wrote...
Destructorlio wrote...
Important question: Are the 'whispers' in the TIM sequence the same as the Dream whispers?
Can we get a confirmation on this?
They sound identical to me, but I'll wait for our resident sound expert to confirm.
#1148
Posté 16 mai 2012 - 04:03
TSA_383 wrote...
blooregard wrote...
I think once she saw the Reaper vision she realized the alpha relay had to get popped but the longer she stayed the more indoctrinated she became (I think it started becoming noticable when she said she feels like she's doing something aweful)
I'm not entirely convinced that wasn't another part of the Harbinger plan...
Think about Arrival for a sec:
-You go there, alone, because of someone who is a reaper agent.
-They then bring you directly to Object Rho, which does whatever it does to you.
-They then take you to the medical bay (??) where they do something or other to you for 2 days.
-You then awaken, at which point you blow up a relay and destroy a batarian colony, disrupting galactic peace, grounding Shepard and preventing the species from properly preparing.
So, two birds with one stone - prevent the species of the galaxy from preparing and get a hook on Shepard...
I think you are heading in the right direction. I suspect that whatever plot twist is lurking undetected behind the IT involves Shepard unknowingly advancing Harbinger's agenda.
#1149
Posté 16 mai 2012 - 04:05
ohupthis wrote...
BatmanTurian wrote...
hoodaticus wrote...
We need to work it in to IT that Kai Leng is also a hallucination.
I'm pretty sure he's not. If we do that we'll have totally gone overboard. We might as well go full crazy and say Shepard got mindscrewed on Eden Prime in ME 1 and turned into a husk and just lived out the last few games in his head if we do that.
Going too far, would be a serious understatement......................then this would be a Matrix ripoff.
Or those simulations in Fallout3.
Please,..................................NO?
that was a joke.
#1150
Posté 16 mai 2012 - 04:06
Destructorlio wrote...
Jade8aby88 wrote...
Reflection of the Crucible's energy anyone?
I can't interpret the tree reflection as anything other than a clue left by Bioware to subtly indicate that the Crucible test is not real.
My problems with that is
1. the trees are not visible that clearly from normal angle, without using flycam. They ARE visible, to be sure; but not as clearly as with flycam, and only if you know what and where to look at.
2. They may well be leftovers from an abandoned level design.




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