[quote]HellishFiend wrote...
[quote]D.Sharrah wrote...
Anyone else catch EA's E3 Presentation...did anyone else what the initial presenter said, "...about not just wanting to make great games..."? That might be paraphrased a little bit, but then he goes onto to talk about games are eveolving from a disc you buy to a place you go...and how their presentation was meant to show just how they were going to be doing that with current titles and upcoming titles.
I didn't pay attention to everything after that...but the more I thought about what he said, the more it got me thinking about how that applies to current titles. At first, I was just thinking of the obvious tie in - dlc (and the all mighty dollars that means for developers/publishers). But then I thought of the Caey Hudson quote talking about "wanting the players to feel what Shepard feels"...and I thought is it possible that there is a connection?
We have talked here about how mind blowing it would be if Bioware has actually been able to pull off the absoluetly amazing feat of potentially "indoctrinating" its fanbase...wouldn't this type of experience fit exactly with what that initial presenter was talking about with "wanting to make where games take you great" (again may be a little paraphrased)? I don't want to give EA any credit for this...but is it possible that if it was planned (by Bioware - and - given these current statements), that EA was on board?
I don't know if this is "evidence" that we can use to say that IT 100% exists...but, if it does exists it just might be "evidence" that EA supports it...and given how much is riding on "appeasing" the fans...the EC just might be even better than we could ever imagine - and would easily make the ME trilogy truly epic and history making.[/quote]
A lot of that depends on Bioware's contractual terms with EA. For all we know, EA has given Bioware complete creative freedom with regard to their titles, so they would have had no say-so in Bioware's decisions regarding ME3's on-disc single player content. And even if EA does have some creative control, me and several others have come up with very plausible theories regarding why EA would have signed off on the "Indoctrination Ending" that IT proposes we have. If Arian is around, I'm sure he'll be happy to post his.
On that last EC bit though, it is still just as likely that all it will do is provide stronger clues and context that will make people more optimistic about the coming expansion (be it DLC or disc-based). EC providing complete resolution is just an assumption that many people have chosen to make. I remain undecided, personally.
[/quote]
Why yes I would. Here you go.
[quote]Arian Dynas wrote...
But, in address to the OP (And by the way, all the insults and such? Don't blame everyone who believes something different from what you do by the actions and words of a few elitists. And really, can you blame us for being defensive with the torches and pitchforks reaction we get?)
To be entirely honest with you?
I don't think the EC was planned at all.
Does that mean I doubt IT? Heck no.
I think that the EC is Bioware doing EXACTLY what they said, making things more clear so that people can comprehend the ending better. For the simple fact that I think and continue to beleive their DLC plan worked out something like this;
1). Start up the ANN twitter feed, giving "Live realtime accounts" of the war and the events leading up to it, place the timeline to start the invasion on March 6th.
2). Design Mass Effect 3, plant clues both subtle and obvious to draw the interest of the fans, the ending is designed to be strange, out of place, but ultimately fulfilling and capable of satisfying the fans for now. Multiplayer is implimented to keep fan interest up. Fans keep speculating about the strange, out of place ending, staying involved and interested where normally they would finish the game and that would be the end of their thoughts on the subject.
3). Do weekly multiplayer events to make sure that the fans keep playing, even the casual ones, also integrate a story into multiplayer, since A. That's what Bioware does, and B. It gets fans involved in the story, they get to feel like real soldiers in the war. Multiplayer events coincide with classified major operations in the war, usually announced by Admiral Hackett.
4). Release single player DLC which again raises fan involvement and interest and keeps them playing, as well as speculating as more evidence and information comes in over time, in the ANN timeline, it is announced via the Twitter feed (usually the day before) and launched on the dates the events take place on.
5). Release multiplayer packs, representing various forces that enter the war over time, such as the Quarians and more Krogan as forces swell and increase, reflecting the alliegance of various forces, as well as their maneuvers against the Reapers. Which also keeps ME3 in the front of fans minds, interested, involved. thinking about, speculating.
6). Keep updating the ANN twitter feed, which eventually reaches the date of Chronos Station and the Seige of Earth, then to great fanfare, a final ending DLC is released, in which it is revealed the ending was in fact a big mind **** and that Shepard was facing indoctrination, some fans having realized this before, they reveal the numbers from the legend saves, showing the number of people they "indoctrinated" before allowing people to download this DLC, which follows the choice from their Legendsave, forcing them to live with the choice they made, showing them a different result and mission depending on their choices.
7). Mac Walters and Casey Hudson share a bottle of bubbly with Dr. Musyka and Gamble.
Unfortunately, they flubbed the "satisifed" part of the ending, but got the "strange and out of place" part spot on, so they need to make it clearer that it was intentional, so to salvage their original plan, they have to make the EC, which they didn't expect to have to make, and thus they are forced to defend the artistic integrity of their ending, which was meant to be intentional, yet most fans refused to interpret from the get go, not having to expect interpretative value from a videogame. It explains their comments that they didn't expect to make the EC, why they seemed "hurt" that we didn't like the ending, why they defended their artistic integrity so hard, and why they refused to change the endings that are, from face value, a bunch of stinkers, but from IT perspective, are positively brilliant.
Though I don't expect them to be following their original plan now, from the fan backlash, they likely decided it was a far better idea to just make the EC and squeeze in the ending content they originally had planned, potentially sans combat to win back the fans.
And even better? The funny thing about it? They aren't losing out on this at all. The only thing on the line is their reputation, which assuming this whole thing was planned will get completely turned around.
Returned copies? They don't lose any money, the distributing franchises like Gamestop and Amazon do, (considering Origin flatly refused refunds) and the only thing they maybe lose from them is reputation, which if they turn it around by revealing this massive plot twist? They just earned back AND MORE.
Sold games? Put in the used bin? Cerberus network all over again baby, people buy those used games, they already got their money from producing them, now they get to charge an additional $15 for the actual ending. Cash money.
Well what about the people who sold their games? Wouldn't you go out to buy another copy of one of the greatest games ever that was suddenly vindicated by the most epic twist in videogame interactive storytelling history? Especially since now with an ending suited to it, it's perfect? They just sold the same game to a person TWICE. Jackpot.
Lost reputation due to the worst ending in videogame history? Not quite, it's now being actually advertised as "The Most Talked About Ending in Years!" and there's no advertisement like free advertisement, and you KNOW people will buy it out of morbid cuiriousity to see if the ending is really that bad, and plenty will remember the good parts and think "Hmm, that game was fantastic for 98%" and potentially go back to buy the other two. Ca-CHING!
And the prestige! (not the Christopher Nolan flick) Bioware suddenly will be rocketed to the top again as brilliant storytellers, completely vindicated in the eyes of even their most curmudgeonly fans after the supposed fiasco of DA2, as well as having pulled off a plot twist that would make M. Night Shamaylan cry in jealousy, something other developers will dream of copying, but being completely unable to, cementing Bioware's reputation as tops in the videogame storytelling biz. EA will have conquered their reputation as this evil monolithic company, concerned only with making money (yet ironically, will be making more bank than ever, hmm funny, seems people don't mind that when they get what they want out of it.)
And revealing something this big? After the treatment the ending got on the news, you can BET this will be plastered EVERYWHERE. Yet more free advertisement. Not to mention everyone and their literature professor will be talking about it and dissecting it ala Kubrickian methods for years to come (just like we are now) they will have cemented their place as videogame legends.
Not to mention this will be a HUGE jumping off point for an entire FRANCHISE, Mass Effect just became mainstream, nearly as much as Star Trek and Star Wars, with a feature length movie, comic books, videogames, statuettes, three award winning games, the top of their respective markets, novels, patches, tee shirts, anime, all dragged into the limelight.
Think about it greedily if you must, EA is full of smart, undeniably greedy people, do you honestly think they would possibly turn down a gold mine like this, with literally NO downside? With movies and anime and novels and every kind of merchandising swag under the sun coming out with the Mass Effect name, ME is a franchise they are pushing HARD. IT is a win-win suitation for them, if Bioware DIDN'T do it or plan it, EA would be leaning on them anyway TO do it, their artistic integrity be damned! And yet Bioware gets to pull off a first in gaming, a truly interactive, involving storytelling experience, involving REAL roleplaying (not just Paragon and Renegade choices) with actual interprative vaue just like any well written novel, and a genuine artistic value.
It is literally a win-win suitation. And If I can think of it, you can bet your bollocks that EA and Bioware would. [/quote]
[/quote]