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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#12226
EpyonX3

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FFZero wrote...


Sorry, I’m not buying that. Do you have any idea how powerful the workstations they use are? They are far more powerful and specialised than anything you or I would ever use, in fact these scenes were probably created on custom built rigs purposefully built to create pre-rendered cutscenes. Besides, creating and rendering a scene of that scale and detail isn’t beyond the capabilities of your average high end computer. Yes it would probably take a ridiculously long time to render, but other than that it would certainly be possible, there is no reason why the systems they use wouldn’t be capable of creating it.

Also, since the scene is mostly viewed from a distance they could’ve just used a low poly model of the Crucible to save on render time. Even in the close ups they could’ve just used a low poly model, since with all the explosions and space magic effects we wouldn’t be able to see much detail anyway.

I’m guessing it was either a design oversight or more likely the Crucible at that point is destroyed and the debris we see collecting around the spot where the space magic laser comes from is all that’s left.


And yet we have 720p video rendered at 30fps as opposed to full 1080p at 60 fps. There's a reason why they do these things and I would say that it was part of the design to not include the Crucible in the shot. Perhaps there were technical issues or issues with the way the scene looked with the crucible in the middle. I don't really know.

But that still doesn't negate the fact that it's not there in this shot, so saying the crucble vaporized because we don't see it after the explosion is innaccurate since we don't see it there to begin with.

We then have to decide on that's happening when the beam shoots out. Is the energy coming from the Citadel or from the Crucible?

If it's the crucible, then how does the beam still fire if the crucible is already destroyed.

If it's the citadel providing the energy, what's the point of the energy going into the citadel from the crucible?

#12227
HellishFiend

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D.Sharrah wrote...

Anyone else catch EA's E3 Presentation...did anyone else what the initial presenter said, "...about not just wanting to make great games..."? That might be paraphrased a little bit, but then he goes onto to talk about games are eveolving from a disc you buy to a place you go...and how their presentation was meant to show just how they were going to be doing that with current titles and upcoming titles.

I didn't pay attention to everything after that...but the more I thought about what he said, the more it got me thinking about how that applies to current titles. At first, I was just thinking of the obvious tie in - dlc (and the all mighty dollars that means for developers/publishers). But then I thought of the Caey Hudson quote talking about "wanting the players to feel what Shepard feels"...and I thought is it possible that there is a connection?

We have talked here about how mind blowing it would be if Bioware has actually been able to pull off the absoluetly amazing feat of potentially "indoctrinating" its fanbase...wouldn't this type of experience fit exactly with what that initial presenter was talking about with "wanting to make where games take you great" (again may be a little paraphrased)? I don't want to give EA any credit for this...but is it possible that if it was planned (by Bioware - and - given these current statements), that EA was on board?

I don't know if this is "evidence" that we can use to say that IT 100% exists...but, if it does exists it just might be "evidence" that EA supports it...and given how much is riding on "appeasing" the fans...the EC just might be even better than we could ever imagine - and would easily make the ME trilogy truly epic and history making.


A lot of that depends on Bioware's contractual terms with EA. For all we know, EA has given Bioware complete creative freedom with regard to their titles, so they would have had no say-so in Bioware's decisions regarding ME3's on-disc single player content. And even if EA does have some creative control, me and several others have come up with very plausible theories regarding why EA would have signed off on the "Indoctrination Ending" that IT proposes we have. If Arian is around, I'm sure he'll be happy to post his. 

On that last EC bit though, it is still just as likely that all it will do is provide stronger clues and context that will make people more optimistic about the coming expansion (be it DLC or disc-based). EC providing complete resolution is just an assumption that many people have chosen to make. I remain undecided, personally. 

#12228
HellishFiend

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EpyonX3 wrote...


And yet we have 720p video rendered at 30fps as opposed to full 1080p at 60 fps. There's a reason why they do these things and I would say that it was part of the design to not include the Crucible in the shot. Perhaps there were technical issues or issues with the way the scene looked with the crucible in the middle. I don't really know.



I would like to point out that 720p @ 30fps is currently the common denominator in home theater/PC setups. 

Your supposition that the Crucible was left out of that scene due to some form of technical limitation is really pushing the limits of plausibility. You can keep trying to convince people if you want, but I cant imagine you'll have any success, to be honest. 

#12229
Riot86

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EpyonX3 wrote...

But that still doesn't negate the fact that it's not there in this shot, so saying the crucble vaporized because we don't see it after the explosion is innaccurate since we don't see it there to begin with.

It is in the shot...it is just so damn tiny (in comparision to the citadel), that it is nearly impossible to spot ;)

Modifié par Riot86, 05 juin 2012 - 11:31 .


#12230
EpyonX3

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Riot86 wrote...

FFZero wrote...

Also, since the scene is mostly viewed from a distance they could’ve just used a low poly model of the Crucible to save on render time. Even in the close ups they could’ve just used a low poly model, since with all the explosions and space magic effects we wouldn’t be able to see much detail anyway.

I’m guessing it was either a design oversight or more likely the Crucible at that point is destroyed and the debris we see collecting around the spot where the space magic laser comes from is all that’s left.

Keeping in mind, that the Crucible seems almost tiny in comparision to the Presidium Ring, it sure would not be easy to spot from such a distance as in the cutscene...

Posted Image


And as I said before, I believe you actually CAN see the crucible in that explosion:

Posted Image


notice the reflecetions in the crucible arms and the round dome. They are absent from the shot before the explosion. It's pretty much magic beam coming from the center of a dark hole. Light should be reflecting off of the legs at the least. The crucible isn't that small either. It's bigger than the fleet of dreadnaughts, probably about the size of a reaper or two.

#12231
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...


And yet we have 720p video rendered at 30fps as opposed to full 1080p at 60 fps. There's a reason why they do these things and I would say that it was part of the design to not include the Crucible in the shot. Perhaps there were technical issues or issues with the way the scene looked with the crucible in the middle. I don't really know.



I would like to point out that 720p @ 30fps is currently the common denominator in home theater/PC setups. 

Your supposition that the Crucible was left out of that scene due to some form of technical limitation is really pushing the limits of plausibility. You can keep trying to convince people if you want, but I cant imagine you'll have any success, to be honest. 


Yes that's my point. They made the scenes 720p on purpose to conform to a standard even though their machines might be capable of rendering much more. Do you see what I mean?

Just because the crucible is left out doesn't mean it's because they couldn't render it, it's more because they may have had issues with designing it.

#12232
HellishFiend

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EpyonX3 wrote...


Yes that's my point. They made the scenes 720p on purpose to conform to a standard even though their machines might be capable of rendering much more. Do you see what I mean?

Just because the crucible is left out doesn't mean it's because they couldn't render it, it's more because they may have had issues with designing it.


I fail to see how that reinforces your point. If they are rendering below their capability, that would increase their capacity to add assets into the scene, not hinder it. Not to mention that capacity would not be challenged even if they were rendering 1080p @ 60fps. The only thing that would change would be the amount of space it takes up on-disc. 

Again, I think what youre saying about it being a design problem it being left out due to any reason that is not story-related is really pushing it. I dont see how you can believe that, but thats just me. 

Modifié par HellishFiend, 05 juin 2012 - 11:37 .


#12233
Starbuck8

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All this talk about the Citadel explosion reminds me of some plot-hole type questions regarding the Citadel at the end of the game. If the Citadel arms are completely open, and if they've been blown off of the presidium ring (with everyone surviving supposedly), then everyone in the wards are now experiencing zero gravity as their Citadel arm orbits the earth aimlessly. Free to be bashed with debris from the war, or even crash land on the the earth, who knows. What the heck is going to happen to all these people? After the ending I just couldn't stop thinking about what's going to happen to everyone we got to know that lives on the Citadel.

#12234
HellishFiend

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Starbuck8 wrote...

All this talk about the Citadel explosion reminds me of some plot-hole type questions regarding the Citadel at the end of the game. If the Citadel arms are completely open, and if they've been blown off of the presidium ring (with everyone surviving supposedly), then everyone in the wards are now experiencing zero gravity as their Citadel arm orbits the earth aimlessly. Free to be bashed with debris from the war, or even crash land on the the earth, who knows. What the heck is going to happen to all these people? After the ending I just couldn't stop thinking about what's going to happen to everyone we got to know that lives on the Citadel.


The wards may independently operate their own artificial gravity. In face-value context, just because they become disconnected from the Presidium doesnt necessarily mean they are competely disabled. 

#12235
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...


Yes that's my point. They made the scenes 720p on purpose to conform to a standard even though their machines might be capable of rendering much more. Do you see what I mean?

Just because the crucible is left out doesn't mean it's because they couldn't render it, it's more because they may have had issues with designing it.


I fail to see how that reinforces your point. If they are rendering below their capability, that would increase their capacity to add assets into the scene, not hinder it. Not to mention that capacity would not be challenged even if they were rendering 1080p @ 60fps. The only thing that would change would be the amount of space it takes up on-disc. 

Again, I think what youre saying about it being a design problem is really pushing it. I dont see how you can believe that, but thats just me. 


Ok. Let me try to clarify.

It's not about resources because we know they can do it. It's the artistic design that I'm taling about. Adding the crucible there would have made it look wierd or it wouldn't have been visible at all. So it would not onl be easier to render the shot but it also looks better.

And I'm not saying this is fact, just saying it's a possibility.

#12236
Starbuck8

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HellishFiend wrote...

Starbuck8 wrote...

All this talk about the Citadel explosion reminds me of some plot-hole type questions regarding the Citadel at the end of the game. If the Citadel arms are completely open, and if they've been blown off of the presidium ring (with everyone surviving supposedly), then everyone in the wards are now experiencing zero gravity as their Citadel arm orbits the earth aimlessly. Free to be bashed with debris from the war, or even crash land on the the earth, who knows. What the heck is going to happen to all these people? After the ending I just couldn't stop thinking about what's going to happen to everyone we got to know that lives on the Citadel.


The wards may independently operate their own artificial gravity. In face-value context, just because they become disconnected from the Presidium doesnt necessarily mean they are competely disabled. 


Well according to the Codex, the citadel has gravity purely from rotational momentum. However I suppose it's possible that they also have artificial gravity systems, but as far as I'm aware this is not stated in the codex or game anywhere.

#12237
HellishFiend

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Starbuck8 wrote...

Well according to the Codex, the citadel has gravity purely from rotational momentum. However I suppose it's possible that they also have artificial gravity systems, but as far as I'm aware this is not stated in the codex or game anywhere.


The problem is, if doing a face-value interpretation, which we are doing here, we are required to make all sorts of unprecedented assumptions about what is possible in the ME universe. Whether or not the wards retain gravity seems like a minor one, when compared to the larger issues. 

#12238
EpyonX3

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Starbuck8 wrote...

HellishFiend wrote...

Starbuck8 wrote...

All this talk about the Citadel explosion reminds me of some plot-hole type questions regarding the Citadel at the end of the game. If the Citadel arms are completely open, and if they've been blown off of the presidium ring (with everyone surviving supposedly), then everyone in the wards are now experiencing zero gravity as their Citadel arm orbits the earth aimlessly. Free to be bashed with debris from the war, or even crash land on the the earth, who knows. What the heck is going to happen to all these people? After the ending I just couldn't stop thinking about what's going to happen to everyone we got to know that lives on the Citadel.


The wards may independently operate their own artificial gravity. In face-value context, just because they become disconnected from the Presidium doesnt necessarily mean they are competely disabled. 


Well according to the Codex, the citadel has gravity purely from rotational momentum. However I suppose it's possible that they also have artificial gravity systems, but as far as I'm aware this is not stated in the codex or game anywhere.


I don't think people are alive on the arms to be honest. And if they are, face value, Destroy is definitely renegade because you kill everyone on the citadel.

#12239
Starbuck8

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HellishFiend wrote...

Starbuck8 wrote...

Well according to the Codex, the citadel has gravity purely from rotational momentum. However I suppose it's possible that they also have artificial gravity systems, but as far as I'm aware this is not stated in the codex or game anywhere.


The problem is, if doing a face-value interpretation, which we are doing here, we are required to make all sorts of unprecedented assumptions about what is possible in the ME universe. Whether or not the wards retain gravity seems like a minor one, when compared to the larger issues. 


Yes, I suppose, it's just one of the things that really felt off to me about the end of the game initially. After looking into all the research everyone has done about the endings and IT there definitely are much bigger plot holes and problems with the end of the game that make it so nonsensical.

Edit: might I just add I can't believe we're arguing again about Shepard being able to survive that explosion! lol :pinched:

Modifié par Starbuck8, 05 juin 2012 - 11:48 .


#12240
HellishFiend

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Starbuck8 wrote...

Yes, I suppose, it's just one of the things that really felt off to me about the end of the game initially. After looking into all the research everyone has done about the endings and IT there definitely are much bigger plot holes and problems with the end of the game that make it so nonsensical.

Edit: might I just add I can't believe we're arguing again about Shepard being able to survive that explosion! lol :pinched:


Yep, and I believe some of the nonsense (such as the whereabouts of Shepard's crew) is intentional, to cause us to question the reality of the endings as we see them. 

Modifié par HellishFiend, 05 juin 2012 - 11:52 .


#12241
Starbuck8

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HellishFiend wrote...

Starbuck8 wrote...

HellishFiend wrote...

Starbuck8 wrote...

Well according to the Codex, the citadel has gravity purely from rotational momentum. However I suppose it's possible that they also have artificial gravity systems, but as far as I'm aware this is not stated in the codex or game anywhere.


The problem is, if doing a face-value interpretation, which we are doing here, we are required to make all sorts of unprecedented assumptions about what is possible in the ME universe. Whether or not the wards retain gravity seems like a minor one, when compared to the larger issues. 


Yes, I suppose, it's just one of the things that really felt off to me about the end of the game initially. After looking into all the research everyone has done about the endings and IT there definitely are much bigger plot holes and problems with the end of the game that make it so nonsensical.

Edit: might I just add I can't believe we're arguing again about Shepard being able to survive that explosion! lol :pinched:


Yep, and I believe some of the nonsense (such as the whereabouts of Shepard's crew) is intentional, to cause us to question the reality of the endings as we see them. 


Lol yes, I agree! This has always been, to me, one of the biggest indicators of IT. I really can't believe after the absolute brilliance of ME1-3 that they would produce such a terrible ending. At least I hope not!

#12242
Riot86

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EpyonX3 wrote...

notice the reflecetions in the crucible arms and the round dome. They are absent from the shot before the explosion. It's pretty much magic beam coming from the center of a dark hole. Light should be reflecting off of the legs at the least. The crucible isn't that small either. It's bigger than the fleet of dreadnaughts, probably about the size of a reaper or two.

From that distance as in the cutscene even the Citadel itself looks "small". And one arm of that thing is about 50km long, so it is the complete opposite of small. The Crucible would be nothing more than a little dot on the screen - because in comparision(!) to the Citadel, it is tiny.

Posted Image


And there is no way to be 100% sure, if there is something inside the Presidium Ring when the beams is shot (or not).

Posted Image

The Crucible is of dark color and the background in this shot is black. Also there is a glaring beam coming nearly straight at the camera, which makes seeing definatly not easier. Also we can see HUGE lightnings at the Citadel itself, which also might make it hard to spot something specific inside the Presidium Ring.

When the thing finally blows up and the lighting chances, I BELIEVE I can spot a small sphere inside the Presidium Ring. But only in your zoomed in Video and only because it is in slo-mo, too. But I'm not absolutely sure, either...he camera is just too far away.

EDIT: Just looked at the 2nd picture again...I actually think I can spot a small black sphere at the base of the Beam - the Crucible?

Modifié par Riot86, 05 juin 2012 - 11:56 .


#12243
dmay7

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Ok, got past Sanctuary today, and noticed these lines when talking to EDI.

Shepard: Do you believe submission is better than Extinction? - This line Shepard says it is better to be dead than to be the pawn of some other power. While not really anything to do with IT, I say it tries to sway you from chosing Control or Synthesis, as synthesis is essentially "the ultimate compromise", and Control is basically subjugating the Reapers.

EDI: The Reapers only know self-preservation. - This line BASICALLY PROVES that the Reapers care for nothing more than to save their own asses over any means necessary. This basically proves that the Reapers WANT you to pick anything but Destroy. Deductive reasoning would say that Shepard believes death is better than being a pawn, so out of his conscience, he would kill the Reapers rather than subjugate them, so Control is out, and the Reapers will do anything to maintain their existence, so that eliminates Synthesis.

And this all relates to IT because this dialouge basically tells you Destroy is the right answer, and this relates to IT because I don't care what anyone says, but Shepard can barely walk as he starts shooting the conduit, and then starts walking without a limp the more he shoots (cool guys may not look at explosions, but insanely awesome badass save-the-galaxy guys walk DIRECTLY towards the explosion).

#12244
Arian Dynas

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[quote]HellishFiend wrote...

[quote]D.Sharrah wrote...

Anyone else catch EA's E3 Presentation...did anyone else what the initial presenter said, "...about not just wanting to make great games..."? That might be paraphrased a little bit, but then he goes onto to talk about games are eveolving from a disc you buy to a place you go...and how their presentation was meant to show just how they were going to be doing that with current titles and upcoming titles.

I didn't pay attention to everything after that...but the more I thought about what he said, the more it got me thinking about how that applies to current titles. At first, I was just thinking of the obvious tie in - dlc (and the all mighty dollars that means for developers/publishers). But then I thought of the Caey Hudson quote talking about "wanting the players to feel what Shepard feels"...and I thought is it possible that there is a connection?

We have talked here about how mind blowing it would be if Bioware has actually been able to pull off the absoluetly amazing feat of potentially "indoctrinating" its fanbase...wouldn't this type of experience fit exactly with what that initial presenter was talking about with "wanting to make where games take you great" (again may be a little paraphrased)? I don't want to give EA any credit for this...but is it possible that if it was planned (by Bioware - and - given these current statements), that EA was on board?

I don't know if this is "evidence" that we can use to say that IT 100% exists...but, if it does exists it just might be "evidence" that EA supports it...and given how much is riding on "appeasing" the fans...the EC just might be even better than we could ever imagine - and would easily make the ME trilogy truly epic and history making.[/quote]

A lot of that depends on Bioware's contractual terms with EA. For all we know, EA has given Bioware complete creative freedom with regard to their titles, so they would have had no say-so in Bioware's decisions regarding ME3's on-disc single player content. And even if EA does have some creative control, me and several others have come up with very plausible theories regarding why EA would have signed off on the "Indoctrination Ending" that IT proposes we have. If Arian is around, I'm sure he'll be happy to post his. 

On that last EC bit though, it is still just as likely that all it will do is provide stronger clues and context that will make people more optimistic about the coming expansion (be it DLC or disc-based). EC providing complete resolution is just an assumption that many people have chosen to make. I remain undecided, personally. 

[/quote]

Why yes I would. Here you go.
[quote]Arian Dynas wrote...

But, in address to the OP (And by the way, all the insults and such? Don't blame everyone who believes something different from what you do by the actions and words of a few elitists. And really, can you blame us for being defensive with the torches and pitchforks reaction we get?)

To be entirely honest with you?

I don't think the EC was planned at all.

Does that mean I doubt IT? Heck no.

I think that the EC is Bioware doing EXACTLY what they said, making things more clear so that people can comprehend the ending better. For the simple fact that I think and continue to beleive their DLC plan worked out something like this;

1). Start up the ANN twitter feed, giving "Live realtime accounts" of the war and the events leading up to it, place the timeline to start the invasion on March 6th.

2). Design Mass Effect 3, plant clues both subtle and obvious to draw the interest of the fans, the ending is designed to be strange, out of place, but ultimately fulfilling and capable of satisfying the fans for now. Multiplayer is implimented to keep fan interest up. Fans keep speculating about the strange, out of place ending, staying involved and interested where normally they would finish the game and that would be the end of their thoughts on the subject.

3). Do weekly multiplayer events to make sure that the fans keep playing, even the casual ones, also integrate a story into multiplayer, since A. That's what Bioware does, and B. It gets fans involved in the story, they get to feel like real soldiers in the war. Multiplayer events coincide with classified major operations in the war, usually announced by Admiral Hackett.

4). Release single player DLC which again raises fan involvement and interest and keeps them playing, as well as speculating as more evidence and information comes in over time, in the ANN timeline, it is announced via the Twitter feed (usually the day before) and launched on the dates the events take place on.

5). Release multiplayer packs, representing various forces that enter the war over time, such as the Quarians and more Krogan as forces swell and increase, reflecting the alliegance of various forces, as well as their maneuvers against the Reapers. Which also keeps ME3 in the front of fans minds, interested, involved. thinking about, speculating.

6). Keep updating the ANN twitter feed, which eventually reaches the date of Chronos Station and the Seige of Earth, then to great fanfare, a final ending DLC is released, in which it is revealed the ending was in fact a big mind **** and that Shepard was facing indoctrination, some fans having realized this before, they reveal the numbers from the legend saves, showing the number of people they "indoctrinated" before allowing people to download this DLC, which follows the choice from their Legendsave, forcing them to live with the choice they made, showing them a different result and mission depending on their choices.

7). Mac Walters and Casey Hudson share a bottle of bubbly with Dr. Musyka and Gamble.

Unfortunately, they flubbed the "satisifed" part of the ending, but got the "strange and out of place" part spot on, so they need to make it clearer that it was intentional, so to salvage their original plan, they have to make the EC, which they didn't expect to have to make, and thus they are forced to defend the artistic integrity of their ending, which was meant to be intentional, yet most fans refused to interpret from the get go, not having to expect interpretative value from a videogame. It explains their comments that they didn't expect to make the EC, why they seemed "hurt" that we didn't like the ending, why they defended their artistic integrity so hard, and why they refused to change the endings that are, from face value, a bunch of stinkers, but from IT perspective, are positively brilliant.

Though I don't expect them to be following their original plan now, from the fan backlash, they likely decided it was a far better idea to just make the EC and squeeze in the ending content they originally had planned, potentially sans combat to win back the fans.

And even better? The funny thing about it? They aren't losing out on this at all. The only thing on the line is their reputation, which assuming this whole thing was planned will get completely turned around.

Returned copies? They don't lose any money, the distributing franchises like Gamestop and Amazon do, (considering Origin flatly refused refunds) and the only thing they maybe lose from them is reputation, which if they turn it around by revealing this massive plot twist? They just earned back AND MORE.

Sold games? Put in the used bin? Cerberus network all over again baby, people buy those used games, they already got their money from producing them, now they get to charge an additional $15 for the actual ending. Cash money.

Well what about the people who sold their games? Wouldn't you go out to buy another copy of one of the greatest games ever that was suddenly vindicated by the most epic twist in videogame interactive storytelling history? Especially since now with an ending suited to it, it's perfect? They just sold the same game to a person TWICE. Jackpot.

Lost reputation due to the worst ending in videogame history? Not quite, it's now being actually advertised as "The Most Talked About Ending in Years!" and there's no advertisement like free advertisement, and you KNOW people will buy it out of morbid cuiriousity to see if the ending is really that bad, and plenty will remember the good parts and think "Hmm, that game was fantastic for 98%" and potentially go back to buy the other two. Ca-CHING!

And the prestige! (not the Christopher Nolan flick) Bioware suddenly will be rocketed to the top again as brilliant storytellers, completely vindicated in the eyes of even their most curmudgeonly fans after the supposed fiasco of DA2, as well as having pulled off a plot twist that would make M. Night Shamaylan cry in jealousy, something other developers will dream of copying, but being completely unable to, cementing Bioware's reputation as tops in the videogame storytelling biz. EA will have conquered their reputation as this evil monolithic company, concerned only with making money (yet ironically, will be making more bank than ever, hmm funny, seems people don't mind that when they get what they want out of it.)

And revealing something this big? After the treatment the ending got on the news, you can BET this will be plastered EVERYWHERE. Yet more free advertisement. Not to mention everyone and their literature professor will be talking about it and dissecting it ala Kubrickian methods for years to come (just like we are now) they will have cemented their place as videogame legends.

Not to mention this will be a HUGE jumping off point for an entire FRANCHISE, Mass Effect just became mainstream, nearly as much as Star Trek and Star Wars, with a feature length movie, comic books, videogames, statuettes, three award winning games, the top of their respective markets, novels, patches, tee shirts, anime, all dragged into the limelight.

Think about it greedily if you must, EA is full of smart, undeniably greedy people, do you honestly think they would possibly turn down a gold mine like this, with literally NO downside? With movies and anime and novels and every kind of merchandising swag under the sun coming out with the Mass Effect name, ME is a franchise they are pushing HARD. IT is a win-win suitation for them, if Bioware DIDN'T do it or plan it, EA would be leaning on them anyway TO do it, their artistic integrity be damned! And yet Bioware gets to pull off a first in gaming, a truly interactive, involving storytelling experience, involving REAL roleplaying (not just Paragon and Renegade choices) with actual interprative vaue just like any well written novel, and a genuine artistic value.

It is literally a win-win suitation. And If I can think of it, you can bet your bollocks that EA and Bioware would. [/quote]
[/quote] 

#12245
Starbuck8

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dmay7 wrote...

Ok, got past Sanctuary today, and noticed these lines when talking to EDI.

Shepard: Do you believe submission is better than Extinction? - This line Shepard says it is better to be dead than to be the pawn of some other power. While not really anything to do with IT, I say it tries to sway you from chosing Control or Synthesis, as synthesis is essentially "the ultimate compromise", and Control is basically subjugating the Reapers.

EDI: The Reapers only know self-preservation. - This line BASICALLY PROVES that the Reapers care for nothing more than to save their own asses over any means necessary. This basically proves that the Reapers WANT you to pick anything but Destroy. Deductive reasoning would say that Shepard believes death is better than being a pawn, so out of his conscience, he would kill the Reapers rather than subjugate them, so Control is out, and the Reapers will do anything to maintain their existence, so that eliminates Synthesis.

And this all relates to IT because this dialouge basically tells you Destroy is the right answer, and this relates to IT because I don't care what anyone says, but Shepard can barely walk as he starts shooting the conduit, and then starts walking without a limp the more he shoots (cool guys may not look at explosions, but insanely awesome badass save-the-galaxy guys walk DIRECTLY towards the explosion).


Interesting observation. Definitely shows that it makes no sense that starbinger, creator/leader/whatever of the reapers, would even give us the option to destroy him and the reapers.

I should point out though that in synthesis you actually start sprinting toward the beam. (I know because that was my first choice :pinched:)

#12246
dmay7

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Starbuck8 wrote...

dmay7 wrote...

Ok, got past Sanctuary today, and noticed these lines when talking to EDI.

Shepard: Do you believe submission is better than Extinction? - This line Shepard says it is better to be dead than to be the pawn of some other power. While not really anything to do with IT, I say it tries to sway you from chosing Control or Synthesis, as synthesis is essentially "the ultimate compromise", and Control is basically subjugating the Reapers.

EDI: The Reapers only know self-preservation. - This line BASICALLY PROVES that the Reapers care for nothing more than to save their own asses over any means necessary. This basically proves that the Reapers WANT you to pick anything but Destroy. Deductive reasoning would say that Shepard believes death is better than being a pawn, so out of his conscience, he would kill the Reapers rather than subjugate them, so Control is out, and the Reapers will do anything to maintain their existence, so that eliminates Synthesis.

And this all relates to IT because this dialouge basically tells you Destroy is the right answer, and this relates to IT because I don't care what anyone says, but Shepard can barely walk as he starts shooting the conduit, and then starts walking without a limp the more he shoots (cool guys may not look at explosions, but insanely awesome badass save-the-galaxy guys walk DIRECTLY towards the explosion).


Interesting observation. Definitely shows that it makes no sense that starbinger, creator/leader/whatever of the reapers, would even give us the option to destroy him and the reapers.

I should point out though that in synthesis you actually start sprinting toward the beam. (I know because that was my first choice :pinched:)


Yeah I know that too, but I'm thinking that is probably for more dramatic effect than realism (what is more emotional, him sprinting into the beam with no fear of sacrifice, doing a swan dive, or limping all the way, then just falling into it, tumbling all the way down?)

#12247
EpyonX3

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dmay7 wrote...

Ok, got past Sanctuary today, and noticed these lines when talking to EDI.

Shepard: Do you believe submission is better than Extinction? - This line Shepard says it is better to be dead than to be the pawn of some other power. While not really anything to do with IT, I say it tries to sway you from chosing Control or Synthesis, as synthesis is essentially "the ultimate compromise", and Control is basically subjugating the Reapers.

EDI: The Reapers only know self-preservation. - This line BASICALLY PROVES that the Reapers care for nothing more than to save their own asses over any means necessary. This basically proves that the Reapers WANT you to pick anything but Destroy. Deductive reasoning would say that Shepard believes death is better than being a pawn, so out of his conscience, he would kill the Reapers rather than subjugate them, so Control is out, and the Reapers will do anything to maintain their existence, so that eliminates Synthesis.

And this all relates to IT because this dialouge basically tells you Destroy is the right answer, and this relates to IT because I don't care what anyone says, but Shepard can barely walk as he starts shooting the conduit, and then starts walking without a limp the more he shoots (cool guys may not look at explosions, but insanely awesome badass save-the-galaxy guys walk DIRECTLY towards the explosion).


Here's another missed opportunity to illustrate Shepards altered thought processes due to indoctrination. They could have added an option that leans toward neither or sympothises with those who sumit.

Instead we see Shepard's thought process in tact and consistent with the rest of the series.

#12248
gunslinger_ruiz

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@ Arian Dynas

I still agree fully, EA/Bioware stands to make even more $s than they already have going this route. Even anti-ITers would be happy and getting more game.

#12249
HellishFiend

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Starbuck8 wrote...

Interesting observation. Definitely shows that it makes no sense that starbinger, creator/leader/whatever of the reapers, would even give us the option to destroy him and the reapers.

I should point out though that in synthesis you actually start sprinting toward the beam. (I know because that was my first choice :pinched:)


Starbinger has no choice but to give us the Destroy option, or else Shepard and the player would both call BS. As I say in my sig, Indoctrination uses your own morals and ethics against you. That's why Starbinger says the nasty things he does to try and disuade Shepard from picking destroy, and says the happy, cheerful things he does about Synthesis. His description of Control seems the most neutral. He probably figures that if anything, Shepard/the Player's values will cause him to pick that regardless of what he says about it. 

#12250
Ravereth

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Starbuck8 wrote...

dmay7 wrote...

Ok, got past Sanctuary today, and noticed these lines when talking to EDI.

Shepard: Do you believe submission is better than Extinction? - This line Shepard says it is better to be dead than to be the pawn of some other power. While not really anything to do with IT, I say it tries to sway you from chosing Control or Synthesis, as synthesis is essentially "the ultimate compromise", and Control is basically subjugating the Reapers.

EDI: The Reapers only know self-preservation. - This line BASICALLY PROVES that the Reapers care for nothing more than to save their own asses over any means necessary. This basically proves that the Reapers WANT you to pick anything but Destroy. Deductive reasoning would say that Shepard believes death is better than being a pawn, so out of his conscience, he would kill the Reapers rather than subjugate them, so Control is out, and the Reapers will do anything to maintain their existence, so that eliminates Synthesis.

And this all relates to IT because this dialouge basically tells you Destroy is the right answer, and this relates to IT because I don't care what anyone says, but Shepard can barely walk as he starts shooting the conduit, and then starts walking without a limp the more he shoots (cool guys may not look at explosions, but insanely awesome badass save-the-galaxy guys walk DIRECTLY towards the explosion).


Interesting observation. Definitely shows that it makes no sense that starbinger, creator/leader/whatever of the reapers, would even give us the option to destroy him and the reapers.

I should point out though that in synthesis you actually start sprinting toward the beam. (I know because that was my first choice :pinched:)


I know your pain :crying: