Arian Dynas wrote...
Makrys wrote...
Guys... do we honestly think Mac Walters and Casey Hudson are brilliant enough to think up the IT though? They alone crafted the end. I am just doubtful that Walters could write something so complicated and brilliant. The guy has not impressed me with his plot writing. I'm beginning to become a bit doubtful of the IT, personally.
Which saddens me...
*cracks his knuckles*
Ok, in defense of our good buddy Mac, let's look at a few things.
One, the idea that Mac Walters and Casey Hudson wrote this alone, just them, with no outside input, is a complete load of crap. Putting aside the fact that Bioware themselves denied this, that the supposed source who put out this idea in the first place denied this, and setting aside the fact that I personally highly doubt Casey Hudson OR Mac Walters are anywhere near that arrogant, consider a few things;
1. There is no way. NONE that it could have possibly made it's way into the script without being seen by the entire writing team, no possibility of it whatsoever. it would have to get past the writing team, the design team, the marketing team, the testers, the test audience AND Dr. Musyka himself without being questioned. I find the odds on that to be long to the point of absurdity.
2.Let's see here, Casey worked on KotOR, famous for what? Oh right a plot twist. Mac is a psychology major, meaning he is capable of understanding the human mind, and knows about mental diseases and processes, in fact I would be willing to bet you the concept of indoctrination was his to begin with.
3. Both have been on board since ME1, they both remain VERY familiar with the series, this literally spits in the face of what they made, they would have to have brain damage to not notice this.
4. The plot writing of Mass Effect, while good, has never been paticularly strong. Mass Effect is driven not by the plot, but by its characters, it is a VERY character driven story in fact, and Mac was involved with alot of that, seeing as he was a major writer in ME 1 and co-lead writer in ME 2.
The more we investigate and develop IT, the more I'm tending to think that the ME trilogy was actually borne from the concept of "Indoctrinating the Player". When they had the concept, they designed a storyline around it. I think they wanted to outdo themselves, and they certainly have. Some might say they even bit more than they anticipated...




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