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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#12551
Turbo_J

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HellishFiend wrote...

Arian Dynas wrote...

*Sigh* fine, you want you want my genuine thoughs on it? You asked for it.

One, "a fraction of the speed of light" describes alot of speeds for one, for two, read the Cain's description, that is what it says. and the human eye is capable of perciving a jet as moving fast, yet still is capable of seeing it, even when it could be breaking the sound barrier at mach 2, hence our eyes could potentially perceive it as moving slower than it is.

As for the effect that the Cain had, one the number of them is limited, we only see 2 in the entire game for one, they were a single prototype weapon we saw for the first time just last year, and has only spent maybe 6 months at most in the hands of the Alliance.

But more to the point what I genuinely think happened was since the Hades Cannons are mounted on the backs of destroyers, it blasted the cables and supports, unmooring them, causing the entire assembly to rip off from the destroyer's back, which disabled the cannon, even if it did not manage to disable the Reaper, you also have to remember, 25 Kilos is a ****ton of explosives, and I mean alot. You can put a pretty sizable hole in something with that, especially considering they are high velocity explosives which are especially nasty.


You need to check your facts, Arian. Maybe I should have been more clear when I said "Except it doesnt". It does NOT fire a 25 kilogram glob of explosives, it fires a 25 gram SLUG in a straight line. Your entire explanation is invalid. 


It's also quoted to be quite inaccurate... not guided to pin point perfection as it was at the Hades.

#12552
Arian Dynas

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HellishFiend wrote...

Arian Dynas wrote...

*Sigh* fine, you want you want my genuine thoughs on it? You asked for it.

One, "a fraction of the speed of light" describes alot of speeds for one, for two, read the Cain's description, that is what it says. and the human eye is capable of perciving a jet as moving fast, yet still is capable of seeing it, even when it could be breaking the sound barrier at mach 2, hence our eyes could potentially perceive it as moving slower than it is.

As for the effect that the Cain had, one the number of them is limited, we only see 2 in the entire game for one, they were a single prototype weapon we saw for the first time just last year, and has only spent maybe 6 months at most in the hands of the Alliance.

But more to the point what I genuinely think happened was since the Hades Cannons are mounted on the backs of destroyers, it blasted the cables and supports, unmooring them, causing the entire assembly to rip off from the destroyer's back, which disabled the cannon, even if it did not manage to disable the Reaper, you also have to remember, 25 Kilos is a ****ton of explosives, and I mean alot. You can put a pretty sizable hole in something with that, especially considering they are high velocity explosives which are especially nasty.


You need to check your facts, Arian. Maybe I should have been more clear when I said "Except it doesnt". It does NOT fire a 25 kilogram glob of explosives, it fires a 25 gram SLUG in a straight line. Your entire explanation is invalid


Don't get snippy with me laddybuck.

Either way a 25 gram SLUG, still would contain a not inconsiderable quantity of high explosives, and since it is accelerated by a mass effect it is pure slug, meaning the entire thing is potentially a jacketed explosive, which considering a PAINT CHIP acclerated to a sufficient degree can explode with the force of a nuclear bomb it is going to do some damage. And since density can affect explosive force, even if it is smaller than say a soft ball (which judging by the size of the barrel, is roughly how big the thing is) either way, BIG ****ING BOOM.

But all of that pales in comparison of the fact that in my opinion it didn't kill the Destroyer, merely knocked the cannon from it's mooring, causing the whole thing to rip away and crushing the Destroyer under the weight of it's own weapon, which has been stated to be nothing more than a big gun strapped to it's back.

Modifié par Arian Dynas, 06 juin 2012 - 08:50 .


#12553
paxxton

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Turbo_J wrote...

paxxton wrote...

MaximizedAction wrote...

Turbo_J wrote...

Corik wrote...

Rosewind wrote...

RavenEyry wrote...

AGH! It's been three months and people still bring up the VI like it's never been mentioned before!


It's like they don't understand that it isn't fool proof ><


Besides, the VI didn't told anything to Shepard about the Catalyst until it was recovered in Cereberus Base, when it said "Security measures disabled, I will comply". Maybe the VI was detecting signs of indoctrination after all.


I've mentioned this so many times... it just does not compute for some people. There are so many clues in dialog it's ridiculous.

Also, given the VI - and yes, this is a VI not an AI - has been hacked, not a single damn word it says on Cronos can be trustred. How many times has TIM used misinfo and misdirection to manipulate people, especially Shepard.


For example the fake turian signal in ME2.

Even if Javik is with you, the VI is more conformant but still says that it will just interface with the Crucible without stating what the Catalyst is.


All this coupled with Omega leads me to believe he took it for a reason. He may not have known it's purpose before hand... could be the motivation was simply to be as close to the O4R as possible, but I think Omega is or has something to do with the Catalyst if the Crucible actually has a real purpose... or like someone said before, it was a derelict Crucible and over time became encrusted with space debit.

Regardless, Omega may play a part in this we can't yet fathom. I'm also convinced that is where TIM is during the showdown in Sol.


Sometimes I doubt that. Wouldn't the people of the future know that it's a meteor as the Codex states? I mean it's not really hard to check and be sure. Besides, if it was the real Crucible, it would be badly damaged after being exploited by all the excavation teams and mercs. 

Modifié par paxxton, 06 juin 2012 - 08:58 .


#12554
HellishFiend

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Arian Dynas wrote...


Don't get snippy with me laddybuck.

Either way a 25 gram SLUG, still would contain a not inconsiderable quantity of high explosives, and since it is accelerated by a mass effect it is pure slug, meaning the entire thing is potentially a jacketed explosive, which considering a PAINT CHIP acclerated to a sufficient degree can explode with the force of a nuclear bomb it is going to do some damage. And since density can affect explosive force, even if it is smaller than say a soft ball (which judging by the size of the barrel, is roughly how big the thing is) either way, BIG ****ING BOOM.


My snippy tone is justified considering your *sigh* exasperated tone, I think. Especially considering you're way off. You fail to explain why the Cain is depicted as firing some form of homing missile in that scene when it is clearly a railgun type weapon. I suggest not even trying, because there is no explanation for it. It's wrong. 

The only explanations are:

Bioware screwed up the lore regarding the Cain
Bioware intentionally rejiggered the lore of the Cain without telling us
That scene isnt real and the wrongness of the Cain is a clue

#12555
Turbo_J

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Arian Dynas wrote...

HellishFiend wrote...

Arian Dynas wrote...

*Sigh* fine, you want you want my genuine thoughs on it? You asked for it.

One, "a fraction of the speed of light" describes alot of speeds for one, for two, read the Cain's description, that is what it says. and the human eye is capable of perciving a jet as moving fast, yet still is capable of seeing it, even when it could be breaking the sound barrier at mach 2, hence our eyes could potentially perceive it as moving slower than it is.

As for the effect that the Cain had, one the number of them is limited, we only see 2 in the entire game for one, they were a single prototype weapon we saw for the first time just last year, and has only spent maybe 6 months at most in the hands of the Alliance.

But more to the point what I genuinely think happened was since the Hades Cannons are mounted on the backs of destroyers, it blasted the cables and supports, unmooring them, causing the entire assembly to rip off from the destroyer's back, which disabled the cannon, even if it did not manage to disable the Reaper, you also have to remember, 25 Kilos is a ****ton of explosives, and I mean alot. You can put a pretty sizable hole in something with that, especially considering they are high velocity explosives which are especially nasty.


You need to check your facts, Arian. Maybe I should have been more clear when I said "Except it doesnt". It does NOT fire a 25 kilogram glob of explosives, it fires a 25 gram SLUG in a straight line. Your entire explanation is invalid


Don't get snippy with me laddybuck.

Either way a 25 gram SLUG, still would contain a not inconsiderable quantity of high explosives, and since it is accelerated by a mass effect it is pure slug, meaning the entire thing is potentially a jacketed explosive, which considering a PAINT CHIP acclerated to a sufficient degree can explode with the force of a nuclear bomb it is going to do some damage. And since density can affect explosive force, even if it is smaller than say a soft ball (which judging by the size of the barrel, is roughly how big the thing is) either way, BIG ****ING BOOM.

But all of that pales in comparison of the fact that in my opinion it didn't kill the Destroyer, merely knocked the cannon from it's mooring, causing the whole thing to rip away and crushing the Destroyer under the weight of it's own weapon, which has been stated to be nothing more than a big gun strapped to it's back.


So all we need to do is drop big heavy things on Reapers to destroy them. Another piece of info we could have bloody well used YESTERDAY!

If it can hold the weight of the cannon, it's hardly going to crush it... not to mention, the Reaper was reported dead... and it looked dead. Very dead. At least in my playthrough.

Still - cain does not fire guided slugs. End of line.

#12556
Turbo_J

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HellishFiend wrote...

Arian Dynas wrote...


Don't get snippy with me laddybuck.

Either way a 25 gram SLUG, still would contain a not inconsiderable quantity of high explosives, and since it is accelerated by a mass effect it is pure slug, meaning the entire thing is potentially a jacketed explosive, which considering a PAINT CHIP acclerated to a sufficient degree can explode with the force of a nuclear bomb it is going to do some damage. And since density can affect explosive force, even if it is smaller than say a soft ball (which judging by the size of the barrel, is roughly how big the thing is) either way, BIG ****ING BOOM.


My snippy tone is justified considering your *sigh* exasperated tone, I think. Especially considering you're way off. You fail to explain why the Cain is depicted as firing some form of homing missile in that scene when it is clearly a railgun type weapon. I suggest not even trying, because there is no explanation for it. It's wrong. 

The only explanations are:

Bioware screwed up the lore regarding the Cain
Bioware intentionally rejiggered the lore of the Cain without telling us
That scene isnt real and the wrongness of the Cain is a clue


As is the ease in which a Reaper destroyer falls... 1 shot kill... for the first time ever. May as well been a YMIR Mech from ME2.

#12557
Arian Dynas

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Fine, whatever, I don't care enough to argue this one.

#12558
HellishFiend

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Turbo_J wrote...


So all we need to do is drop big heavy things on Reapers to destroy them. Another piece of info we could have bloody well used YESTERDAY!

If it can hold the weight of the cannon, it's hardly going to crush it... not to mention, the Reaper was reported dead... and it looked dead. Very dead. At least in my playthrough.

Still - cain does not fire guided slugs. End of line.



Yes, and more to the point, there is no such thing as a "guided slug", because that in itself is a contradiction of terms. Arian is missing the point, really. He is trying to explain how the weapon, as depicted, is capable of killing the Hades Cannon Reaper, when the point is that the weapon, as depicted, is NOT the Cain. 

Modifié par HellishFiend, 06 juin 2012 - 09:07 .


#12559
HellishFiend

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Arian Dynas wrote...

Fine, whatever, I don't care enough to argue this one.


You cant argue it, even if you cared to. I cant think of how to lay it out any better than I already have. 

#12560
Lord Luc1fer

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Big G13 wrote...

balance5050 wrote...

Big G13 wrote...

byne wrote...

Makrys wrote...

Arian Dynas wrote...


He said Mass Effect 3 is the ending of Shepard's story yet. Since there is still more DLC to come, we haven't gotten all of Mass Effect 3 yet have we? This is right now Mass Effect 3, Part 1. Part 2 comes in the summer.


And to those who don't have internet connections? Bioware just forgets them? 

Basically, if you don't have internet, you don't get to see the ending to the trilogy.


Yup, sucks to be them.

But to be honest, if you dont have broadband by now, you're probably used to getting screwed over. BioWare shouldnt be forced to account for the fact that broadband access sucks in America. It isnt their fault.

No, I never get use to being screwed over. And if video companies are going to start setting conditions that require their customers to buy product, equipment,that they don't otherwise need, just to finish a game that I bought in a store, all for the sake of a larger marketing strategy, then they have lost me. And the apparent fact that so many are so willing to be rolled over buy a game company, makes me sad.


YOU'RE NOT GETTING SCREWED OVER! THE EC IS FREE AND YOU OBVIOUSLY HAVE AN INTERNET CONNECTION!

I don't have one for my XBOX. The one I do have is barely sufficient to post here but I need it. And as I said yesterday I will find a way to get the EC DLC. I'm speaking to the larger point about MP affecting SP. About needing an Iphone or a data pad. About companies in general requiring the acquisition of one product that you don't need or want to get a product that you do. THAT, and the fact that when someone, no matter how much I like & respect them, suggests that any one who is not in the same position they are is use to getting screwed over,... really pi**** me off. :pinched:


Going back a bit, but isn't shep_alive possible with only 50% GR if you have over 3000 EMS before you save Anderson which adds another 1000? Not completely sure about this though.. if so, a perfect ending is possible without MP

#12561
HellishFiend

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Lord Luc1fer wrote...

Going back a bit, but isn't shep_alive possible with only 50% GR if you have over 3000 EMS before you save Anderson which adds another 1000? Not completely sure about this though.. if so, a perfect ending is possible without MP


I dont have the details, but I believe this was proposed a while back and it was confirmed that it is not true. My understanding is that it is not currently possible to achieve the Breath scene, regardless of decisions or imports, without a raised Galactic Readiness. 

#12562
prettz

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So I'm doing another vid about the mystery of the gun to finish off all the suff I found since the first one... but I keep finding more and more information:D that I have to go double check and I'm not even sure if what I'm finding means anything:?

#12563
HellishFiend

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prettz wrote...

So I'm doing another vid about the mystery of the gun to finish off all the suff I found since the first one... but I keep finding more and more information:D that I have to go double check and I'm not even sure if what I'm finding means anything:?


Nice! I'm looking forward to it. 

By the way, did you see my post earlier about Starbinger turning corporeal for a couple of seconds in the Control ending? It bears some potentially parallel symbolism to the "Mystery of the Gun" transition. 

#12564
Turbo_J

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prettz wrote...

So I'm doing another vid about the mystery of the gun to finish off all the suff I found since the first one... but I keep finding more and more information:D that I have to go double check and I'm not even sure if what I'm finding means anything:?


Sound it out here before you add it/or take the time to process it. It will make for a cleaner final cut. I'm sure some of us will have differing opinions, but it could cut down on the more light-to-meaningless bits of info.

#12565
paxxton

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HellishFiend wrote...

prettz wrote...

So I'm doing another vid about the mystery of the gun to finish off all the suff I found since the first one... but I keep finding more and more information:D that I have to go double check and I'm not even sure if what I'm finding means anything:?


Nice! I'm looking forward to it. 

By the way, did you see my post earlier about Starbinger turning corporeal for a couple of seconds in the Control ending? It bears some potentially parallel symbolism to the "Mystery of the Gun" transition. 

What about Synthesis then? It might not have that kind of hint as it is a "balanced" choice.

#12566
HellishFiend

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paxxton wrote...

HellishFiend wrote...
By the way, did you see my post earlier about Starbinger turning corporeal for a couple of seconds in the Control ending? It bears some potentially parallel symbolism to the "Mystery of the Gun" transition. 

What about Synthesis then? It might not have that kind of hint as it is a "balanced" choice.


You could be right about that. We certainly havent found anything, if there is anything to be found. Though I am still curious as to what that thrumming sound is at the very beginning, as Shepard starts to sprint towards the beam. I have a hard time picturing Bioware simply randomly deciding on putting a thrumming sound just because. 

#12567
Turbo_J

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HellishFiend wrote...

prettz wrote...

So I'm doing another vid about the mystery of the gun to finish off all the suff I found since the first one... but I keep finding more and more information:D that I have to go double check and I'm not even sure if what I'm finding means anything:?


Nice! I'm looking forward to it. 

By the way, did you see my post earlier about Starbinger turning corporeal for a couple of seconds in the Control ending? It bears some potentially parallel symbolism to the "Mystery of the Gun" transition. 


You know, I'm beginning to suspect that Control can be a 'Shep Lives' ending under certain circumstances. It's too odd that it would be out right indoctrination when it can end up being an only choice depending on ME2+3 decisions. Maybe Sheps will power could make that ending work in a way we don't know. Doesn't change anything regarding my belief in IT, but some full on renegade Sheps just may be able to pull it off... but, if picked without the Collector base; their toast.

Don't worry! I'm not moving to their way of thinking... I could never pick control or synthysis, but it's odd how Control can be an only choice for some. I didn't actally know that until yesterday.

#12568
HellishFiend

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Turbo_J wrote...

You know, I'm beginning to suspect that Control can be a 'Shep Lives' ending under certain circumstances. It's too odd that it would be out right indoctrination when it can end up being an only choice depending on ME2+3 decisions. Maybe Sheps will power could make that ending work in a way we don't know. Doesn't change anything regarding my belief in IT, but some full on renegade Sheps just may be able to pull it off... but, if picked without the Collector base; their toast.

Don't worry! I'm not moving to their way of thinking... I could never pick control or synthysis, but it's odd how Control can be an only choice for some. I didn't actally know that until yesterday.


I think the whole "ShepAlive" thing is just a metaphor for the ideal outcome within the indoctrination attempt.

Sufficent EMS + Picking Destroy = ShepAlive = Ideal outcome for the Indoc attempt

Anything else is a non ideal outcome, however Shepard still wakes up and events continue to move foward, towards an end (once and for all ^_^). 

Modifié par HellishFiend, 06 juin 2012 - 09:16 .


#12569
Big G13

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HellishFiend wrote...

Lord Luc1fer wrote...

Going back a bit, but isn't shep_alive possible with only 50% GR if you have over 3000 EMS before you save Anderson which adds another 1000? Not completely sure about this though.. if so, a perfect ending is possible without MP


I dont have the details, but I believe this was proposed a while back and it was confirmed that it is not true. My understanding is that it is not currently possible to achieve the Breath scene, regardless of decisions or imports, without a raised Galactic Readiness. 

Yeah, it's not possible. I tried everything to no avail. And several weeks ago, (maybe even in the old forum) some one spelled it out for me in great detail. It was a mercy killing of my misguided hope for an in game 'Shepard_Alive' scene really. :huh::lol:

#12570
Turbo_J

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HellishFiend wrote...

Turbo_J wrote...

You know, I'm beginning to suspect that Control can be a 'Shep Lives' ending under certain circumstances. It's too odd that it would be out right indoctrination when it can end up being an only choice depending on ME2+3 decisions. Maybe Sheps will power could make that ending work in a way we don't know. Doesn't change anything regarding my belief in IT, but some full on renegade Sheps just may be able to pull it off... but, if picked without the Collector base; their toast.

Don't worry! I'm not moving to their way of thinking... I could never pick control or synthysis, but it's odd how Control can be an only choice for some. I didn't actally know that until yesterday.


I think the whole "ShepAlive" thing is just a metaphor for the ideal outcome within the indoctrination attempt.

Sufficent EMS + Picking Destroy = ShepAlive = Ideal outcome for the Indoc attempt

Anything else is a non ideal outcome, however Shepard still wakes up and events continue to move foward, towards an end (once and for all ^_^). 


Agreed. I just never what to see what those Synth Sheps becomes/do... man that's going to suck to see. Not even sure if I could watch it unfold on YouTube.

#12571
HellishFiend

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Turbo_J wrote...

HellishFiend wrote...

The only explanations are:

Bioware screwed up the lore regarding the Cain
Bioware intentionally rejiggered the lore of the Cain without telling us
That scene isnt real and the wrongness of the Cain is a clue


As is the ease in which a Reaper destroyer falls... 1 shot kill... for the first time ever. May as well been a YMIR Mech from ME2.


You know, you raise a good point. The more I think about it, the more I wonder if the usage and depiction of the Cain is even more of a clue than we think it is. 

I'll preempt here and say that this could just be a wild stretch, and way off, but I might as well entertain the idea just incase. 

Anyway, at the end of ME2, most of us find out that a single shot from the Cain is not enough to take out even a larval Reaper in one shot. So in a way, the usage/depiction of the Cain in the Hades Cannon Reaper scene could be a sort of double clue. The first clue being that the Cain is, well, not the Cain at all, and the second being that we already know that a shot from a Cain is not enough to outright kill a Reaper. 

I'm hesitant to fully throw myself behind that, especially because of all the implications of basically thinking the entire London sequence is a hallucination, but I think the idea has some merit. 

#12572
Lord Luc1fer

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HellishFiend wrote...

Lord Luc1fer wrote...

Going back a bit, but isn't shep_alive possible with only 50% GR if you have over 3000 EMS before you save Anderson which adds another 1000? Not completely sure about this though.. if so, a perfect ending is possible without MP


I dont have the details, but I believe this was proposed a while back and it was confirmed that it is not true. My understanding is that it is not currently possible to achieve the Breath scene, regardless of decisions or imports, without a raised Galactic Readiness. 

OK thanks for clearing up, glad I've been playing MP for a while now, just about to finish 2nd playthrough with roughly 7000 EMS Posted Image

#12573
HellishFiend

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Turbo_J wrote...

HellishFiend wrote...

I think the whole "ShepAlive" thing is just a metaphor for the ideal outcome within the indoctrination attempt.

Sufficent EMS + Picking Destroy = ShepAlive = Ideal outcome for the Indoc attempt

Anything else is a non ideal outcome, however Shepard still wakes up and events continue to move foward, towards an end (once and for all ^_^). 


Agreed. I just never what to see what those Synth Sheps becomes/do... man that's going to suck to see. Not even sure if I could watch it unfold on YouTube.


Well, we have been promised at least one "Reapers win" outcome, and I imagine it wont be pretty. 

#12574
Lord Luc1fer

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Been thinking a bit about the significance of EMS affecting ShepAlive, why does it have to represent Shep's willpower as some suggest to bring it in line with IT. Way I see it, some time may pass between beating the indoctrination effect and Shepard becoming conscious again as his body 'reboots' so to speak. In that time, any number of things could have happened to his unconsicous body. With low EMS, Repaer forces may be dominating the battle and have swarmed over to Shep's apprently lifeless corpse and put an end to him?

#12575
prettz

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HellishFiend wrote...

prettz wrote...

So I'm doing another vid about the mystery of the gun to finish off all the suff I found since the first one... but I keep finding more and more information:D that I have to go double check and I'm not even sure if what I'm finding means anything:?


Nice! I'm looking forward to it. 

By the way, did you see my post earlier about Starbinger turning corporeal for a couple of seconds in the Control ending? It bears some potentially parallel symbolism to the "Mystery of the Gun" transition. 


yeah I saw the post and predictably I loaded up ME3 but he did not turn corporeal for me:( did some fly came vids. did not find anything substantial. I think it's the way the electricity outlines and his head polarizes the colors makes him look corporeal. not sure thou

someone that was not a IT'er posted a link on the comment section in my Mystery of the Gun video that showed that the gun changing mid shot happen in Mass Effect 2, he was right so I gone and investigated what it's about took some vids and I think I got a good case that in ME2 it was a glitch but in no way can prove that it was in 3

edit: forgot to finish the first paragraph

Modifié par prettz, 06 juin 2012 - 09:37 .