HellishFiend wrote...
I just viewed the codex entry on the Cain, and it refers to it as a "particle accelerator", and goes on to talk about generating mass effect fields that have a shearing force. The shearing force is supposedly what causes the archetypical "mushroom cloud" explosion.
That is not what we see being used against the Hades Cannon Reaper.
In addition, I cannot find an entry on "Thanix Missiles" in the codex at all.
The idea that the majority of London was part of the hallucination is starting to seem more realistic.
They really just apeared out of nowhere. Good call on checking the Codex. I'm usually better at that, but honestly, didn't even think about it. I guess it's the trick of the familar name...
Also, I remember why I thought the weapon bench bob was a bug. My Cannon Shep is a Vanguard and I noticed that if you charge just before a cut scene it can mess with the game, causing some cinimatic scenes to play in slow motion (due to the mini bullet time effect after charge) and in other cases it can cause a bob (when combat play picks up after a cut scene if you hit charge just before a cut scene began... just hit the space bar at the end of a change and you'll see what I mean about the bob effect.
However, in London, it's just there. There is no oportunity for this charge bug to be the cause of the bench feeling like it's on an ocean liner.