HellishFiend wrote...
paxxton wrote...
I'm still not convinced by that "Anderson looking in the camera" thing. It might be just a coincidence when he was moving his eyes and their line of sight crossed the camera.
Nothing is a coincidence in Citadel: The Return. Bioware explicitly stated that it is "choreographed down to the second". Theyve also specifically mentioned eye movement and camera perspective as things they use as storytelling devices.
That last sentence reminds me:
Remember the face import issue? My Shep imported correctly, or, as far as correctly goes:
The 'most correct" eyes that I could find were bigger than my ME1/ME2 Shep's eyes. in some threads, posters also complained about the eyes being just a little off.
I think BW modeled the eyes bigger for a reason.
WHERE someone is looking at, and HOW certain eyes look.
For example:
- Anderson's eyes in the transporter and his 4th wall break on the Citadel.
- Shepard's eyes depending on your end choice.




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