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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#12901
Riot86

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HellishFiend wrote...

Riot86 wrote...

Just looking at the size of the chunks flying away, I assume there would not have been much left of Shepard's right shoulder ^_^


Yes, not to mention in all 3 of the canon novels by Drew, every time a character is hit with any weapon that breaches their shields or barriers, the affected area is always described as being rendered into a "useless hamburger pulp". 


Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)

#12902
HellishFiend

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Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


That's a really good point, actually...

#12903
balance5050

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HellishFiend wrote...

Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


That's a really good point, actually...


The blocky shape is peculiar....

I definetly think that the Consensus's two main points were:

A. Learn Geth/Quarian history

B. Learn aspects of how a connection to a synthetic mind works.

Modifié par balance5050, 06 juin 2012 - 07:11 .


#12904
paxxton

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balance5050 wrote...

HellishFiend wrote...

Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


That's a really good point, actually...


The blocky shape is peculiar....

I definetly think that the Consensus's two main points were:

A. Learn Geth/Quarian history

B. Learn aspects of how a connetction to a synthetic mind works.

Good catch!

#12905
Turbo_J

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HellishFiend wrote...

Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


That's a really good point, actually...


Looks like you may have found another one. Adds credence to the idea that things Shep has not seen or heard before could be introduce in a limited fashion... so long as it's not too obvious that it breaks the illusion of reality.

Modifié par Turbo_J, 06 juin 2012 - 07:13 .


#12906
DJBare

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Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


I would not read too much into that, in my opinion they are just low poly decal, the speed at which it happens makes it virtually unnoticeable during game play.

#12907
Riot86

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balance5050 wrote...

HellishFiend wrote...

Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


That's a really good point, actually...


The blocky shape is peculiar....

I definetly think that the Consensus's two main points were:

A. Learn Geth/Quarian history

B. Learn aspects of how a connetction to a synthetic mind works.

Yeah, and in the context of the IT, we actually see that something we "learned" during the Geth Consensus happens during the Reaper induced hallucination: we perceive the surrounding as something familiar, e.g. the shifting walls of the Shadow Brooker Ship - just like the gun, which was used to destrox the Reaper Code.
(On a side note: I actually had to google the meaning of  "peculiar" :D)

Modifié par Riot86, 06 juin 2012 - 07:18 .


#12908
HellishFiend

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Turbo_J wrote...

HellishFiend wrote...

Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


That's a really good point, actually...


Looks like you may have found another one. Adds credence to the idea that things Shep has not seen or heard before could be introduce in a limited fashion... so long as it's not too obvious that it breaks the illusion of reality.


That is the brilliance of IT, if true. Bioware expertly skirted that fine line to the degree that almost everyone just willingly took it at face value the first go-around, but were able to see a bevy of clues once they knew to look for them. 

Modifié par HellishFiend, 06 juin 2012 - 07:19 .


#12909
HellishFiend

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DJBare wrote...

Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


I would not read too much into that, in my opinion they are just low poly decal, the speed at which it happens makes it virtually unnoticeable during game play.


True, it is not a particularly strong piece of evidence, but it's there for what it's worth. 

#12910
balance5050

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HellishFiend wrote...

DJBare wrote...

Riot86 wrote...

Also, the blocky shape of the chunks actually reminds me a lot of the Reaper Code in the Geth Consensus ;)


I would not read too much into that, in my opinion they are just low poly decal, the speed at which it happens makes it virtually unnoticeable during game play.


True, it is not a particularly strong piece of evidence, but it's there for what it's worth. 


Also, there are higher res gore and giblet effects for them to use right? Actually ME3 has the best blood and kill effects of all 3 games IMO.

Modifié par balance5050, 06 juin 2012 - 07:22 .


#12911
HellishFiend

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balance5050 wrote...

Also, there are higher res gore and giblet effects for them to use right? Actually ME3 has the best blood and kill effects of all 3 games IMO.


I think ME1 was actually the most ambitious when it came to the amount of simultaneous complex visual assets, physics, and animations used. But it paid for that by suffering frequent slowdown issues in it's original 360 version. I dont recall it having any realistic gore effects, though. 

Modifié par HellishFiend, 06 juin 2012 - 07:26 .


#12912
dmay7

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Ok guys, I think I've finally figured it out. I finished another playthrough today, and I think I got a good grip.

While fighting Kai Leng, he mentions something along the lines of "Evolve, or die". And what does synthesis do...evolve all species. Kai Leng supports synthesis.

Also, when I got hit by Harbingers beam. I took a moment to examine the surroundings. About 25 pages ago, me and someone else posted some pics of the breathe scene. Among the pics are images of a torpedo shaped device, some Reaper chords, and an outline of what looks like an overturned Mako.

After examining the site where Shepard enters the conduit, I came to the conclusion that the torpedo is actually the base of the conduit, and surprise surprise, I happened to find an overturned Mako. I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace.

Oh and I found some dream trees at the site as well. The trees and bushes in Shepards dreams are there.

If someone can help provide some pics for analysis, because my capture software comprises of screen caping youtube vids haha.

#12913
Riot86

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HellishFiend wrote...

That is the brilliance of IT, if true. Bioware expertly skirted that fine line to the degree that almost everyone just willingly took it at face value the first go-around, but were able to see a bevy of clues once they knew to look for them. 

That's the thing that I personally enjoyed about playing ME 1 and 2 :)

As I said before, it was the Indoctrination Thery which got me interested in the series. That means I knew how the story would end and so I obviously paid attention to totally different things than others on their first playthrough. Quite an interesting experience, searching for clues hidden in the first two games - it was more about the way itself and not about the goal for me.

And I loved it :happy:

#12914
MegaSovereign

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The only indoctrination going on is with me indoctrinating the Reapers.

Control ftw.

#12915
HellishFiend

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MegaSovereign wrote...

The only indoctrination going on is with me indoctrinating the Reapers.

Control ftw.


Boy, are you in for a shock. 

#12916
balance5050

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HellishFiend wrote...

balance5050 wrote...

Also, there are higher res gore and giblet effects for them to use right? Actually ME3 has the best blood and kill effects of all 3 games IMO.


I think ME1 was actually the most ambitious when it came to the amount of simultaneous complex visual assets and animations used. But it paid for that by suffering frequent slowdown issues in it's original 360 version. I dont recall it having any realistic gore effects, though. 


I don't really even remmeber ME1's graphics that well...

But in ME3 we see enemies explode with streaming blood effects...

#12917
HellishFiend

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Riot86 wrote...

HellishFiend wrote...

That is the brilliance of IT, if true. Bioware expertly skirted that fine line to the degree that almost everyone just willingly took it at face value the first go-around, but were able to see a bevy of clues once they knew to look for them. 

That's the thing that I personally enjoyed about playing ME 1 and 2 :)

As I said before, it was the Indoctrination Thery which got me interested in the series. That means I knew how the story would end and so I obviously paid attention to totally different things than others on their first playthrough. Quite an interesting experience, searching for clues hidden in the first two games - it was more about the way itself and not about the goal for me.

And I loved it :happy:


That must have been an interesting experience, for sure. Not sure if I would have preferred that to playing through them in order, though. That would be like starting off the Star Wars trilogy with the "I am your father" scene, and then going back and starting from Episode 1. (For the record, my preferred first-time viewing order is 4, 5, 1, 2, 3, 6)

#12918
balance5050

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dmay7 wrote...
I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace. 
 


How did you come to that conclusion?

#12919
paxxton

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balance5050 wrote...

dmay7 wrote...
I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace. 
 


How did you come to that conclusion?

LOL.

#12920
gunslinger_ruiz

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balance5050 wrote...

dmay7 wrote...
I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace. 
 


How did you come to that conclusion?


I'm pretty sure he meant "London" if that's what confused you, where Anderson was born.

#12921
HellishFiend

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gunslinger_ruiz wrote...

balance5050 wrote...

dmay7 wrote...
I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace. 
 


How did you come to that conclusion?


I'm pretty sure he meant "London" if that's what confused you, where Anderson was born.


You guys realize Anderson was born in London, right? 

/sarcasm <_<

#12922
balance5050

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gunslinger_ruiz wrote...

balance5050 wrote...

dmay7 wrote...
I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace. 
 


How did you come to that conclusion?


I'm pretty sure he meant "London" if that's what confused you, where Anderson was born.


Ok ok, I thought he meant that this was THE EXACT SPOT where he was born.... I knew he was born in London cause he can't stop talking about it in this game.

Modifié par balance5050, 06 juin 2012 - 07:37 .


#12923
paxxton

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gunslinger_ruiz wrote...

balance5050 wrote...

dmay7 wrote...
I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace. 
 


How did you come to that conclusion?


I'm pretty sure he meant "London" if that's what confused you, where Anderson was born.

I think the problem is that that doesn't need any convincing because Anderson tells you that.

Modifié par paxxton, 06 juin 2012 - 07:36 .


#12924
MaximizedAction

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HellishFiend wrote...

gunslinger_ruiz wrote...

balance5050 wrote...

dmay7 wrote...
I am now convinced that Commander Shepard is in fact at the location of Admiral Andersons birthplace. 
 


How did you come to that conclusion?


I'm pretty sure he meant "London" if that's what confused you, where Anderson was born.


You guys realize Anderson was born in London, right? 

/sarcasm <_<


:mellow:
:?
<_<
:bandit:

Modifié par MaximizedAction, 06 juin 2012 - 07:39 .


#12925
Riot86

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HellishFiend wrote...

That must have been an interesting experience, for sure. Not sure if I would have preferred that to playing through them in order, though. That would be like starting off the Star Wars trilogy with the "I am your father" scene, and then going back and starting from Episode 1. (For the record, my preferred first-time viewing order is 4, 5, 1, 2, 3, 6)

Oh, I think you misunderstood...I did play them in order :happy:

After the outcry due to the ending, I digged up all material I could find on the IT (and Mass Effect in general, of course) - Youtube videos, blogs, that combined Google Doc, masseffectwikia.com and of course the BSN. After gathering enough information for me to say "this theory actually sounds plausible - and friggin awesome, too!" I got me ME1 (+ BdtS). Then ME 2 (+ all "important" DLC). And at last ME 3 (+ DLC), which I should finally finish in a day or two :)

Surprisingly, I somehow managed to stay pretty much spoiler free for the first two games (and to some degree also for part 3)...sure, I knew the key plot points, but all those little twists during the missions or in conversations were pretty much new to me, too.

Modifié par Riot86, 06 juin 2012 - 07:42 .