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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#13176
IronSabbath88

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Ravereth wrote...

 Am I seeing things or my Sheploo has a wound in the circled area... 

Posted Image
:crying::crying::crying:

FULL SIZE


I think a lot of people are missing the point..

The point is BioWare makes it a priority to show that wound which just so happens to be the same place Anderson was shot right after Anderson dies. It's symbolic. Even if the wound was already there.

#13177
paxxton

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Ravereth wrote...

paxxton wrote...

Why do you call him Sheptoilet? Posted Image


Sheploo = Shepard + Vanderloo :P

LOL. That explains it.

#13178
Ravereth

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balance5050 wrote...

Ravereth wrote...

 Am I seeing things or my Sheploo has a wound in the circled area... 

Posted Image
:crying::crying::crying:

FULL SIZE


Ahh, but the gunshot wound is below that wound....

http://www.youtube.c...N3xtUu44#t=518s


Nope, it's in the very same place :(

#13179
Starbuck8

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balance5050 wrote...

Ravereth wrote...

 Am I seeing things or my Sheploo has a wound in the circled area... 

Posted Image
:crying::crying::crying:

FULL SIZE


Ahh, but the gunshot wound is below that wound....

http://www.youtube.c...N3xtUu44#t=518s


You're right, and is it just me or can you see that dent/hole in the vid, above where he's holding his abdomen?

#13180
balance5050

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Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.

#13181
balance5050

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Starbuck8 wrote...

balance5050 wrote...

Ravereth wrote...

 Am I seeing things or my Sheploo has a wound in the circled area... 

Posted Image
:crying::crying::crying:

FULL SIZE


Ahh, but the gunshot wound is below that wound....

http://www.youtube.c...N3xtUu44#t=518s


You're right, and is it just me or can you see that dent/hole in the vid, above where he's holding his abdomen?


You can, so that hole/dent isn't where Shepard bleeds out from.....

#13182
dreamgazer

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Starbuck8 wrote...

You're right, and is it just me or can you see that dent/hole in the vid, above where he's holding his abdomen?


Not just you---I see it, too.

#13183
Big Bad

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To me, that just looks like another dent or gash in Shep's armor, similar to the many others.

#13184
GethPrimeMKII

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Looks like a dent to me.

#13185
Arian Dynas

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Turbo_J wrote...

Arian Dynas wrote...

Turbo_J wrote...

Yep, not bad. And your english is near perfect so no worries there.

The only thing I'll comment on is that there is tons more that happens between 1 and 2 in your list; including but not limited to.

Radio transmissions: First, short wave is not jammed? ok.
Radio transmissions are familar - first one is similar to Garrus talking about casualty percentages on the Citadel
-Second one about a soldier who 'lost his leg below the knee' like the one in Huerta Memorial

Conversations messed up
Repeat of 'I was born in London'.
Wrex's 'baby girl named Mordin' brain fade.

Datapad in the hospital screaming 'indoctrination is here!'

QEC party line

Weapons bench

Thanix 'missiles' - face palm

Water running up hill


Let's look at a few alternative explanations before turning to hallucination

Could maybe chalk that up to narrative convineience, maybe.

Could be deja vu

We've heard nothing to contradict it, and just because he was born in London, doesn't mean he was raised there.

Not sure what you mean about this one. Seemed perfectly "Wrex" to me.

Could just be forshadowing for later.

That I'll agree with.

Gameplay and story segregation, that and who's to say it wasn't just left abandoned by someone?

I've given the explanation before that these could potentially be missles designed to hit extremely hard and fast, simaltaneously liquidizing and superheating a metallic subtstance designed to splatter all over the target at extreme speeds.

Wait what? Where did THAT happen? :blink:


Sorry, alot of what I wrote was only half of what happened... I short formed it becuase I wrote out the entire context earlier.

First, water runs up hill during the charge to the beam.

On Tuchanka, wrex says they'll name a baby after Mordin... a girl. In London, Wrex says Bakara wants to name a baby after Mornin - and then says "I have no idea why, but whatever..."

Anderson: Tells Shep on the Normandy that he was born in London. Then on the shuttle, tells Shep again as if they never spoke of it.

Thanix 'missiles' - face palm - They do not exist... New tech like that produces a real time codex entry without fail - save for the original botched Cain in ME2.

The datapad is foreshadowing, for Shep about a minute into the future and maybe a few hours into the past... some may have even had a lightbulb moment after reading it.

As for the radio trasmissions, just creepy then... we'll go with deja vu, but I'll add a side of tingling spidy senses.


That we could maybe chalk up to the beam being all funky and drawing things toward it.

Strange, with Wrex, could be the hallucinations are starting, but I do highly HIGHLY doubt the whole mission was a coma dream.

Could just be him being forgetful, or potentially a hint that he is undergoing indoctrination too.

As I said, think about this one and you can explain it away, but I won't disagree with you that it likely needed a codex entry, especially since we used the Blackstar and the Cain a collective number of 1 times, yet got a codex entry for each.

Agreed.

Agreed.

#13186
Ravereth

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balance5050 wrote...

Starbuck8 wrote...

balance5050 wrote...

Ravereth wrote...

 Am I seeing things or my Sheploo has a wound in the circled area... 

Posted Image
:crying::crying::crying:

FULL SIZE


Ahh, but the gunshot wound is below that wound....

http://www.youtube.c...N3xtUu44#t=518s


You're right, and is it just me or can you see that dent/hole in the vid, above where he's holding his abdomen?


You can, so that hole/dent isn't where Shepard bleeds out from.....


But I'm not talking about that hole...

I have a better pic for you:
Posted Image
FULL SIZE
Orange = wound
Green = hole

#13187
dreamgazer

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Definitely a dent.

#13188
MaximizedAction

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balance5050 wrote...

Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.


Noticed that Anderson just appears there after you crossed that chasm. But the same thing when you walk backwards...maybe an gfx engine thing. After all, you rarely have scenes in ME where you can see so far out. So the engine tends to load NPCs from a certain distance on.

But even with that, Bioware decided to make the console visible from afar and even emphasized it with that lightbeam effect that only appears there, nowhere else in the trilogy.

Same goes FOR ALL other the other 'lazyness' in the ending. It perfectly fits to show you that something's isn't right about all of that.

Modifié par MaximizedAction, 06 juin 2012 - 10:59 .


#13189
paxxton

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MaximizedAction wrote...

balance5050 wrote...

Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.


Noticed that Anderson just appears there after you crossed that chasm. But the same thing when you walk backwards...maybe an gfx engine thing. After all, you rarely have scenes in ME where you can see so far out. So the engine tends to load NPCs from a certain distance on.

But even with that, Bioware decided to make the console visible from afar and even emphasized it with that lightbeam effect that only appears here.

The console is a fairly simple object to feed to the Level-of-Detail algorithm and fast-render. Anderson is a much more complex object and thus omitted to save time.

#13190
Ravereth

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dreamgazer wrote...

Definitely a dent.


Oh my God... I feel helpless... I'M NOT TALKING ABOUT HOLES :?

#13191
MaximizedAction

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paxxton wrote...

MaximizedAction wrote...

balance5050 wrote...

Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.


Noticed that Anderson just appears there after you crossed that chasm. But the same thing when you walk backwards...maybe an gfx engine thing. After all, you rarely have scenes in ME where you can see so far out. So the engine tends to load NPCs from a certain distance on.

But even with that, Bioware decided to make the console visible from afar and even emphasized it with that lightbeam effect that only appears here.

The console is a fairly simple object to feed to the Level-of-Detail algorithm and fast-render. Anderson is a much more complex object and thus omitted to save time.


Yeah, but they could've just raised or lowered the level of the console area. But no, it's on the exact same level.

#13192
balance5050

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MaximizedAction wrote...

balance5050 wrote...

Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.


Noticed that Anderson just appears there after you crossed that chasm. But the same thing when you walk backwards...maybe an gfx engine thing. After all, you rarely have scenes in ME where you can see so far out. So the engine tends to load NPCs from a certain distance on.

But even with that, Bioware decided to make the console visible from afar and even emphasized it with that lightbeam effect that only appears there, nowhere else in the trilogy.

Same goes FOR ALL other the other 'lazyness' in the ending. It perfectly fits to show you that something's isn't right about all of that.


You can see the kid on the rooftop in the first level from pretty far away... farther than from the door to the console... You're right that it's just another thing that can be chalked up to producer fault however..... but I don't know any other examples of this type of thing in ME3....

Modifié par balance5050, 06 juin 2012 - 11:01 .


#13193
Dunmer of Redoran

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I think the piles of "Ashley & Kaidan" corpses is one of the best pieces of evidence to IT. It's so out of place and blatant and inexplicable.

#13194
Starbuck8

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Ravereth wrote...

dreamgazer wrote...

Definitely a dent.


Oh my God... I feel helpless... I'M NOT TALKING ABOUT HOLES :?


Lol ok so you're saying it looks like a wound there in that orange circle? Idk, will take a closer look but that area just looks like scratched up armor to me.

#13195
paxxton

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MaximizedAction wrote...

paxxton wrote...

MaximizedAction wrote...

balance5050 wrote...

Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.


Noticed that Anderson just appears there after you crossed that chasm. But the same thing when you walk backwards...maybe an gfx engine thing. After all, you rarely have scenes in ME where you can see so far out. So the engine tends to load NPCs from a certain distance on.

But even with that, Bioware decided to make the console visible from afar and even emphasized it with that lightbeam effect that only appears here.

The console is a fairly simple object to feed to the Level-of-Detail algorithm and fast-render. Anderson is a much more complex object and thus omitted to save time.


Yeah, but they could've just raised or lowered the level of the console area. But no, it's on the exact same level.

I think I don't understand what would that give.

Modifié par paxxton, 06 juin 2012 - 11:11 .


#13196
balance5050

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Ravereth wrote...


But I'm not talking about that hole...

I have a better pic for you:
Posted Image
FULL SIZE
Orange = wound
Green = hole



He's holding below the dent in the last pic, people apply pressure to where the wound is, not below where the wound is...

Modifié par balance5050, 06 juin 2012 - 11:03 .


#13197
Ravereth

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balance5050 wrote...


He's holding below the dent in the last pic, people apply pressure to where the wound is, not below where the wound is...


BUT the wound is below that hole... 

Ok I have ANOTHER pic for you, last one, I promise...
Posted Image
FULL SIZE
In the blue square you can see a wound, now try to see the same kind of wound in the orange area... 

Modifié par Ravereth, 06 juin 2012 - 11:11 .


#13198
Five oH Thre3

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 http://youtu.be/caAqFFhBn2U?t=1m57s

Hmmm... seems to be no coincidence here that the mako comes in at the perfect time and get flipped by Harby's beam just seconds before Shepard gets knocked out. And correct me if I'm wrong but isn't there a flipped mako in the breath scene?

#13199
MaximizedAction

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paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

MaximizedAction wrote...

balance5050 wrote...

Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.


Noticed that Anderson just appears there after you crossed that chasm. But the same thing when you walk backwards...maybe an gfx engine thing. After all, you rarely have scenes in ME where you can see so far out. So the engine tends to load NPCs from a certain distance on.

But even with that, Bioware decided to make the console visible from afar and even emphasized it with that lightbeam effect that only appears here.

The console is a fairly simple object to feed to the Level-of-Detail algorithm and fast-render. Anderson is a much more complex object and thus omitted to save time.


Yeah, but they could've just raised or lowered the level of the console area. But no, it's on the exact same level.

I don't think I understand what you mean.


Oh, sorry then. Balance5050 wrote that when you walk back you see how Anderson disappears again from the console.
That happening when you walk towards the control room is ok, because Anderson describes how the place is supposedly shifting, hence allowing him to get there from a different hallway, thus explaining how he could be able to get there after you cross the chasm.
The other way around, however, doesn't make too much sense within the 'shifting' explaination, but rather in a game engine way.

Now, my point is, that must be the game engine that causes that, but usually the level designers would have to hide that cosmetically by putting something there to limit your view, like an object, or, if you want Shep to walk straight towards it, put the Collectors base part on one hight level, the control room on another one, so that we don't see that the engine didn't load Anderson yet.

But the devs didn't do that, thus making me believe that that was left like this intentionally.

Modifié par MaximizedAction, 06 juin 2012 - 11:13 .


#13200
balance5050

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Ravereth wrote...

balance5050 wrote...


He's holding below the dent in the last pic, people apply pressure to where the wound is, not below where the wound is...


BUT the wound is below that hole... 

Ok I have ANOTHER pic for you, last one, I promise...
Posted Image
FULL SIZE
In the blue square you can see a wound, now try to see the same kind of wound in the orange area... 


I just see armor and a dent, no different from the rest of his armor.