paxxton wrote...
MaximizedAction wrote...
paxxton wrote...
MaximizedAction wrote...
balance5050 wrote...
Something I noticed, probably just a over sight but during the end,when the doors open and the blinding light shines through, you can see the console in the distance, but not Anderson, then it dips into the Shadow broker ship area and when you come up the other side Anderson is standing there. But if you walk back to the other side of the chasm Anderson dissapears again. Probably just an event trigger thing but still kinda strange.
Noticed that Anderson just appears there after you crossed that chasm. But the same thing when you walk backwards...maybe an gfx engine thing. After all, you rarely have scenes in ME where you can see so far out. So the engine tends to load NPCs from a certain distance on.
But even with that, Bioware decided to make the console visible from afar and even emphasized it with that lightbeam effect that only appears here.
The console is a fairly simple object to feed to the Level-of-Detail algorithm and fast-render. Anderson is a much more complex object and thus omitted to save time.
Yeah, but they could've just raised or lowered the level of the console area. But no, it's on the exact same level.
I don't think I understand what you mean.
Oh, sorry then. Balance5050 wrote that when you walk back you see how Anderson disappears again from the console.
That happening when you walk towards the control room is ok, because Anderson describes how the place is supposedly shifting, hence allowing him to get there from a different hallway, thus explaining how he could be able to get there after you cross the chasm.
The other way around, however, doesn't make too much sense within the 'shifting' explaination, but rather in a game engine way.
Now, my point is, that must be the game engine that causes that, but usually the level designers would have to hide that cosmetically by putting something there to limit your view, like an object, or, if you want Shep to walk straight towards it, put the Collectors base part on one hight level, the control room on another one, so that we don't see that the engine didn't load Anderson yet.
But the devs didn't do that, thus making me believe that that was left like this intentionally.
Modifié par MaximizedAction, 06 juin 2012 - 11:13 .