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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#1301
jla0644

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Rifneno wrote...

They've always had the cutscenes use standard weapons for technical reasons such as clipping and the different combat stances, ect. Just easier that way. Gameplay and story segregation gives it a pass IMO. Just because you don't want to bring a weak weapon you wouldn't use anyway, doesn't mean Shepard can't be carrying a standard sidearm. Besides, it would make equally as little sense for Shepard to be holding a shotgun on someone at long range or a sniper rifle on someone right in front of him.

So Shepard using a standard pistol in a cutscene even if you didn't equip it for gameplay is most definitely not the same thing as a gun magically polymorphing into another one as Shepard fires it. Also,

No, I'm pretty sure you can't switch guns mid-cutscene even with console commands. Cutscenes are scripted with what you've got. You could probably make another weapon appear on Shepard's back or such but I very much doubt the equip command would change it as seen there.

Why do people keep thinking that every clue has to be obvious? Go back to the "2001: A Spacey Odyssey" analogy from earlier. They included clues that wouldn't be found until high definition gave home viewers a clearer look at tiny details forty ****ing years later. BW gave us a lot of clues that weren't so subtle. If they were only capable of giving ones that are obvious, then they'd be medicore writers. Stop implying they're medicore writers. Need I remind anyone that while the indoctrinated eyes thing was found early on, it took a frame-by-frame analysis of a 1080 video to be positive that's what it was?


Because it's a videogame, not a book or a movie.

Subtle clues work for a movie because you're talking about 2 or 3 hours tops for the entire story, you usually watch the whole thing in one sitting. When you get to the end it's much easier to recall those subtle clues from earlier, or if you missed some of them, to go back and re-watch it.

It should be fairly obvious that subtle clues work for books as well. If you aren't paying attention to what you're reading, then why are you reading? If you miss something, it's still all right there, waiting for you to go back and read it.

The same can't be said for a videogame. You're talking about 20 to 30 hours or more of gameplay, quite possibly spread out over several weeks. When you're playing the final mission of a game, are you really going to recall a subtle clue from earlier in the game? If the designers don't make a point of letting you know that something is going to be important later on, or at least remind you about it at another point in the game, then you're likely not going to pay much attention to it or remember it when you're at the end of the game.

#1302
Stigweird85

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pirate1802 wrote...

balance5050 wrote...

LEAK TEXT which I didn't read
 


If this is legit then... mother of univese!


Can I make a humble request? Can we not discuss any "leaks" I know this thread allows spoilers but I want to experience the outcome as it happens rather than know it in advance.

By all means, discuss the indoctrination theory, provide evidence and pictures/videos from in game or books etc but can we not stoop to posting outright spoilers(confirmed or otherwise)

If you must post part of a leaked script can you at least identifty it as such so those like myself who don't want to know until EC is released can choose to skip your post.

Thank you

#1303
RavenEyry

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Dantexr3 wrote...

I have a question about all this thing of the Carniflex switching into a Predator. As all we know, if we don't bring any handgun to a mission, at the cutscenes Shepards use a Predator as a default weapon. The same with assault rifles, if you don't bring any, Shepard appears with a M-8 Avenger.

The question is, if you pick another pistol besides Predator or Carniflex to the last mission, like for example an Eagle, at the explosion cutscene keeps switching the Carniflex to a Predator or do it to the chosen weapon before (an Eagle at this case)?


It's not your equipped weapon. After Harby's beam Shep finds a carnifex with infinite ammo and the predator's reload animation conveniently on the floor next to them.

It's notable that throughout the game the carnifex and predator appear in cutscenes when in previous games it was whichever one you had equipped.

#1304
ubermensch007

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byne wrote...

Original Thread

Videos:

Shepard's Indoctrination by Acayvos

The Indoctrination Theory - A Documentary by Clevernoob

Reading Material:

Parabolee's Blog about Indoctrination Theory.

TheoryCraftingHub's Indoctrination Theory Thread

Google Doc about why the endings as the stand make no sense

Other:

Indoctrination Theorists group


One thing that I haven't seen any one mention is this.

While we don't know all the ins and outs of how Indoctrination works.For instance is it communicable.Be that as it may, this came to my mind recently. In ME3. Shiala the asari commando we either saved or killed on Feros in ME1, says that she believes that she is still indoctrinated.If she is correct -- then she gave Saren the Prothean Cipher and we all know that he became indoctrinated. What about Commander Shepard. The first human Spectre also let Shiala mind meld with him. :unsure:

The two days that Shep spent unconscious surrounded by Indoctrinated Alliance agents and Object Rho may not even be a necesary catalyst for Shepard becoming indoctrinated. If Shiala is right.

Modifié par ubermensch007, 16 mai 2012 - 01:25 .


#1305
TSA_383

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bigstig wrote...

pirate1802 wrote...

balance5050 wrote...

LEAK TEXT which I didn't read
 


If this is legit then... mother of univese!


Can I make a humble request? Can we not discuss any "leaks" I know this thread allows spoilers but I want to experience the outcome as it happens rather than know it in advance.

By all means, discuss the indoctrination theory, provide evidence and pictures/videos from in game or books etc but can we not stoop to posting outright spoilers(confirmed or otherwise)

If you must post part of a leaked script can you at least identifty it as such so those like myself who don't want to know until EC is released can choose to skip your post.

Thank you


If it's anything, that script dated from last year's leak.

ubermensch007 wrote...

One thing that I haven't seen any one mention is this.

While
we don't know all the ins and outs of how Indoctrination works.For
instance is it communicable.But this came to my mind recently.In ME3.
Shiala the asari commando we meet on Feros in ME1, says that she
believes that she is still indoctrinated.If she is correct -- and she gave Saren the Prothean Cipher and we all know that he became indoctrinated. What about Commander Shepard. The first human Spectre also let Shiala mind meld with him. [smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie]

The
two days that Shep spent unconscious surrounded by Indoctrinated
Alliance agents and Object Rho may not even be a necesary catalyst for
Shepard becoming indoctrinated. if Shial is right.

It's in the comics (considered canon) - Saren comes in contact with a reaper artefact (like Rho) and goes off looking for sovereign.
Shiala had nothing to do with Saren's indoctrination.

Modifié par TSA_383, 16 mai 2012 - 01:24 .


#1306
estebanus

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So what's this I'm hearing about a leaked script? Could someone send it to me via PM?

#1307
RavenEyry

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estebanus wrote...

So what's this I'm hearing about a leaked script? Could someone send it to me via PM?


It was leaked last november and isn't really relevant.

#1308
ubermensch007

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TSA_383 wrote...

bigstig wrote...

pirate1802 wrote...

balance5050 wrote...

LEAK TEXT which I didn't read
 


If this is legit then... mother of univese!


Can I make a humble request? Can we not discuss any "leaks" I know this thread allows spoilers but I want to experience the outcome as it happens rather than know it in advance.

By all means, discuss the indoctrination theory, provide evidence and pictures/videos from in game or books etc but can we not stoop to posting outright spoilers(confirmed or otherwise)

If you must post part of a leaked script can you at least identifty it as such so those like myself who don't want to know until EC is released can choose to skip your post.

Thank you


If it's anything, that script dated from last year's leak.

ubermensch007 wrote...

One thing that I haven't seen any one mention is this.

While
we don't know all the ins and outs of how Indoctrination works.For
instance is it communicable.But this came to my mind recently.In ME3.
Shiala the asari commando we meet on Feros in ME1, says that she
believes that she is still indoctrinated.If she is correct -- and she gave Saren the Prothean Cipher and we all know that he became indoctrinated. What about Commander Shepard. The first human Spectre also let Shiala mind meld with him. [smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie]

The
two days that Shep spent unconscious surrounded by Indoctrinated
Alliance agents and Object Rho may not even be a necesary catalyst for
Shepard becoming indoctrinated. if Shial is right.

It's in the comics (considered canon) - Saren comes in contact with a reaper artefact (like Rho) and goes off looking for sovereign.
Shiala had nothing to do with Saren's indoctrination.


But she could have something to do with Shepard's Indoctrination. (If he is indoctrinated that is. :P)

And screw that Mass Effect : Evolution Comic. Saren wasn't looking for Soveriegn for years in the novel Mass Effect: Revelation. He found it -- but there was a good deal of serendipity at work.

Modifié par ubermensch007, 16 mai 2012 - 01:30 .


#1309
MegumiAzusa

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jla0644 wrote...

Rifneno wrote...

They've always had the cutscenes use standard weapons for technical reasons such as clipping and the different combat stances, ect. Just easier that way. Gameplay and story segregation gives it a pass IMO. Just because you don't want to bring a weak weapon you wouldn't use anyway, doesn't mean Shepard can't be carrying a standard sidearm. Besides, it would make equally as little sense for Shepard to be holding a shotgun on someone at long range or a sniper rifle on someone right in front of him.

So Shepard using a standard pistol in a cutscene even if you didn't equip it for gameplay is most definitely not the same thing as a gun magically polymorphing into another one as Shepard fires it. Also,

No, I'm pretty sure you can't switch guns mid-cutscene even with console commands. Cutscenes are scripted with what you've got. You could probably make another weapon appear on Shepard's back or such but I very much doubt the equip command would change it as seen there.

Why do people keep thinking that every clue has to be obvious? Go back to the "2001: A Spacey Odyssey" analogy from earlier. They included clues that wouldn't be found until high definition gave home viewers a clearer look at tiny details forty ****ing years later. BW gave us a lot of clues that weren't so subtle. If they were only capable of giving ones that are obvious, then they'd be medicore writers. Stop implying they're medicore writers. Need I remind anyone that while the indoctrinated eyes thing was found early on, it took a frame-by-frame analysis of a 1080 video to be positive that's what it was?


Because it's a videogame, not a book or a movie.

Subtle clues work for a movie because you're talking about 2 or 3 hours tops for the entire story, you usually watch the whole thing in one sitting. When you get to the end it's much easier to recall those subtle clues from earlier, or if you missed some of them, to go back and re-watch it.

It should be fairly obvious that subtle clues work for books as well. If you aren't paying attention to what you're reading, then why are you reading? If you miss something, it's still all right there, waiting for you to go back and read it.

The same can't be said for a videogame. You're talking about 20 to 30 hours or more of gameplay, quite possibly spread out over several weeks. When you're playing the final mission of a game, are you really going to recall a subtle clue from earlier in the game? If the designers don't make a point of letting you know that something is going to be important later on, or at least remind you about it at another point in the game, then you're likely not going to pay much attention to it or remember it when you're at the end of the game.

Anderson shoves you a Scumbag Carnifex in your face just before running to the conduit and then TIM pulls a Good Guy Predator out of Andersons... holster.
Add to that: what is the purpose of Anderson screaming when shot in the confrontation as both Dialog and Sound Effect.

#1310
Dantexr3

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RavenEyry wrote...

Dantexr3 wrote...

I have a question about all this thing of the Carniflex switching into a Predator. As all we know, if we don't bring any handgun to a mission, at the cutscenes Shepards use a Predator as a default weapon. The same with assault rifles, if you don't bring any, Shepard appears with a M-8 Avenger.

The question is, if you pick another pistol besides Predator or Carniflex to the last mission, like for example an Eagle, at the explosion cutscene keeps switching the Carniflex to a Predator or do it to the chosen weapon before (an Eagle at this case)?


It's not your equipped weapon. After Harby's beam Shep finds a carnifex with infinite ammo and the predator's reload animation conveniently on the floor next to them.

It's notable that throughout the game the carnifex and predator appear in cutscenes when in previous games it was whichever one you had equipped.


But has been this checked? If not, I'm going to pick another pistol at the end, and then see if the Carniflex still switches to a Predator.

#1311
paxxton

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RavenEyry wrote...

estebanus wrote...

So what's this I'm hearing about a leaked script? Could someone send it to me via PM?


It was leaked last november and isn't really relevant.

Why would anyone want to read a leaked script before a game release? It'd ruin all the fun.

Modifié par paxxton, 16 mai 2012 - 02:08 .


#1312
RavenEyry

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Dantexr3 wrote...

But has been this checked? If not, I'm going to pick another pistol at the end, and then see if the Carniflex still switches to a Predator.


Oh, you mean does the carnifex change into whatever you had before. That's a good point and should be looked into.

I thought you were trying to change the carnifex, sorry.

#1313
NoSpin

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jla0644 wrote...

Rifneno wrote...

They've always had the cutscenes use standard weapons for technical reasons such as clipping and the different combat stances, ect. Just easier that way. Gameplay and story segregation gives it a pass IMO. Just because you don't want to bring a weak weapon you wouldn't use anyway, doesn't mean Shepard can't be carrying a standard sidearm. Besides, it would make equally as little sense for Shepard to be holding a shotgun on someone at long range or a sniper rifle on someone right in front of him.

So Shepard using a standard pistol in a cutscene even if you didn't equip it for gameplay is most definitely not the same thing as a gun magically polymorphing into another one as Shepard fires it. Also,

No, I'm pretty sure you can't switch guns mid-cutscene even with console commands. Cutscenes are scripted with what you've got. You could probably make another weapon appear on Shepard's back or such but I very much doubt the equip command would change it as seen there.

Why do people keep thinking that every clue has to be obvious? Go back to the "2001: A Spacey Odyssey" analogy from earlier. They included clues that wouldn't be found until high definition gave home viewers a clearer look at tiny details forty ****ing years later. BW gave us a lot of clues that weren't so subtle. If they were only capable of giving ones that are obvious, then they'd be medicore writers. Stop implying they're medicore writers. Need I remind anyone that while the indoctrinated eyes thing was found early on, it took a frame-by-frame analysis of a 1080 video to be positive that's what it was?


Because it's a videogame, not a book or a movie.

Subtle clues work for a movie because you're talking about 2 or 3 hours tops for the entire story, you usually watch the whole thing in one sitting. When you get to the end it's much easier to recall those subtle clues from earlier, or if you missed some of them, to go back and re-watch it.

It should be fairly obvious that subtle clues work for books as well. If you aren't paying attention to what you're reading, then why are you reading? If you miss something, it's still all right there, waiting for you to go back and read it.

The same can't be said for a videogame. You're talking about 20 to 30 hours or more of gameplay, quite possibly spread out over several weeks. When you're playing the final mission of a game, are you really going to recall a subtle clue from earlier in the game? If the designers don't make a point of letting you know that something is going to be important later on, or at least remind you about it at another point in the game, then you're likely not going to pay much attention to it or remember it when you're at the end of the game.


I think that is an extremely narrow minded view of videogames. They can be just as subtle or obvious as a book or movie, the stories being told already rival each other as far as complexity and quality as far as I'm concerned.

It reminds me of the videogames can never be art argument. Wish I could sit all those people who believe that down and let them play Journey.

#1314
TSA_383

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estebanus wrote...

So what's this I'm hearing about a leaked script? Could someone send it to me via PM?


It's very, very old news.
Still got interesting stuff in it though:

     <data>Designer Cutscene:
Shepard comes to.
A handful of survivors from hammer, including Anderson and the henchmen, have gotten bogged down just a few dozen meters from the conduit and have dug in, but are dying quickly.
Suddenly, the Normandy streaks overhead, evading fire fromthe Reaper and blowing a hole in the Reaper enemies' lines.
Anderson shouts for Shepard to make a run for it, and orders the rest of Hammer to cover him.</data>
    </string>
    <string>
        <id>636255</id>
        <position>11226</position>
        <data>I am a biotic god! I think things - and they happen! Fear me, lesser creatures, for I am biotics made flesh!</data>
    </string>
    <string>
        <id>641498</id>
        <position>11227</position>
        <data>DEBUG EXPLORATION REWARDS</data>
    </string>
    <string>
        <id>645088</id>
        <position>11228</position>
        <data>Cutscene:
Shepard and Anderson approach the conduit's beam. Shepard gets in, but Anderson is grabbed by a husk. Shepard turns to help, but before he can do anything, the beam activates, whisking Shepard away to the Citadel. On the other side, Shepard tears the metal from his leg and casts it aside, and then injects himself with Medigel.</data>
    </string>
    <string>
        <id>645411</id>
        <position>11229</position>
        <data>Cutscene:
Shepard comes to. Anderson is dragging him forward. A jagged, bloody piece of metal is sticking out of his thigh. The conduit anchor retracts, stranding the henchmen. Shepard tries to walk, but his leg buckles. Anderson hands Shepard his pistol, and lifts Shepard's arm around his neck, supporting his leg. The two begin to shuffle towards the conduit beam.</data>
    </string>
    <string>
        <id>649184</id>
        <position>11230</position>
        <data>Designer Cutscene: Shepard limps to the conduit, and takes one final look around for other survivors. Seeing none, he enters the beam and is transported to the citadel.</data>
    </string>
    <string>
        <id>650709</id>
        <position>11231</position>
        <data>CUTSCENE:
Shepard regains consciousness. He's bloody, and obviously badly injured. The Reaper is overhead, blasting away at retreating elements of Hammer. Shepard looks around: he's surrounded by burning vehicles and corpses, alone. He reaches for a syrette of medigel, but finds them broken or empty. Determined, he struggles to his feet, and starts limping towards the conduit.</data>
    </string>
    <string>


The APC comes to a stop at the edge of the massive crater which contains the facility.

Shepard decides whether or not his team will accompany him in the final run to the device.

Harvesters start landing in the crater. Anderson reinforces that they can't stay and fight - the Harvester swarm is virtually endless. They just need to get Shepard to the beam at all costs. Anderson and his team will cover one side of Shepard's approach, the henchmen the other side.</data>
    </string>
    <string>
        <id>-2146892908</id>
        <position>11167</position>
        <data>-1</data>
    </string>
    <string>
        <id>590741</id>
        <position>11168</position>
        <data>Action Moment / Cutscene:

A harvester lands almost on top of Shepard, knocking him down. The Harvester attacks, and Shepard scrambles to avoid it.

Suddenly, gunfire starts hitting the Harvester, distracting it. The henchmen appear, firing at the harvester, trying to get its attention. It moves to attack them - they shout for Shepard to go for the beam, and disappear, chased by the Harvester.

Shepard runs to the beam, ducking around more fire from landing Harvesters, and leaps into the beam.</data>
    </string>


        <data>CUTSCENE/CINE DESIGN:

Shepard leaps into the Conduit at the end of the Earth sequence.

Shepard slowly wakes up.  He is badly injured and alone. Suddenly his radio starts to go off.</data>
    </string>
    <string>
        <id>620508</id>
        <position>11210</position>
        <data>Shepard and Anderson reach the end of the tunnel in to a larger central chamber. They realize this is essentially a rendering facility. Human goo pours from their tunnel, and dozens (hundreds?) like it, into a vast holding tank under the grated floor.</data>
    </string>
    <string>
        <id>620509</id>
        <position>11211</position>
        <data>As they enter the control room they can see the controls for the Citadel Arms, but before they can reach them both Shepard and Anderson begin to feel the effects similiar to those Shepard felt at MIRANDA'S MISSION.  Before they can realize what's happening, Anderson and Shepard find themselves with their guns drawn and aimed at one another.</data>


Once Shepard reaches the top of the elevator he begins a conversation with GUARDIAN where all the mysteries of the universe are revealed.

ACTION:

Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.</data>
    </string>
    <string>
        <id>692544</id>
        <position>11452</position>
        <data>Control Reapers</data>
    </string>
    <string>
        <id>692545</id>
        <position>11453</position>
        <data>Leap of Synergy.</data>
    </string>
    <string>
        <id>692557</id>
        <position>11454</position>
        <data>Destroy Reapers</data>
    </string>
    <string>
        <id>692558</id>
        <position>11455</position>
        <data>CUTSCENE:

The DEVICE docks with the Citadel, Shepard leaps off the edge of the platform becoming one with the Reapers.</data>
    </string>
    <string>
        <id>692559</id>
        <position>11456</position>
        <data>CUTSCENE:

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is destroyed, and the Reapers leave.

</data>
    </string>
    <string>
        <id>692560</id>
        <position>11457</position>
        <data>CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is also Destroyed.</data>
    </string>
    <string>
        <id>692579</id>
        <position>11458</position>
        <data>Press A to continue.</data>
    </string>
    <string>
        <id>692721</id>
        <position>11459</position>
        <data>CUTSCENE:

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is okay, and the Reapers leave.
</data>
    </string>
    <string>
        <id>692722</id>
        <position>11460</position>
        <data>CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed.  Earth is devastated.</data>
    </string>
    <string>
        <id>692723</id>
        <position>11461</position>
        <data>CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed.  Earth is okay.</data>
    </string>
    <string>
        <id>692724</id>
        <position>11462</position>
        <data>CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed.  Earth is okay. Shepard survives.</data>
    </string>
    <string>
        <id>694314</id>
        <position>11463</position>
        <data>Invisi-Shepard</data>
    </string>
    <string>
        <id>699411</id>
        <position>11464</position>
        <data>DLC_TestMPObjective</data>
    </string>
    <string>
        <id>699412</id>
        <position>11465</position>
        <data>DLC_TestMPConsumable</data>
    </string>
    <string>
        <id>701528</id>
        <position>11466</position>
        <data>Please select from below.</data>
    </string>
    <string>
        <id>701529</id>
        <position>11467</position>
        <data>See other endings</data>
    </string>
    <string>
        <id>701530</id>
        <position>11468</position>
        <data>Continue to credits</data>


<data>Opening Cinematic: Shepard is in a snowy, creepy version of the park where he first saw the child playing.  This establishes Shepard in a dream, and shows the child again. Many voices call out to Shepard. These are voices of people who’ve died, but you can’t really tell who is speaking.
</data>


<id>582101</id>
        <position>11133</position>
        <data>Scene:  Shepard sits down at his desk, obviously tired from the events up to now.  Shepard lays head onto arms, and falls asleep.</data>
    </string>
    <string>
        <id>582240</id>
        <position>11134</position>
        <data>[Cinematic]
As Shepard reaches out to touch the child, the child bursts into flame and ash.
The snow in the nightmare level is actually ashes.  Shepard wakes up with a start.
</data>


<data>The Prothean henchman needs to access an artifact kept in a monastery in the asari capital city on Thessia. It contains vital data about the Device.  The artifact has also secretly given the asari an edge over other species for hundreds of years, though most people just think it's a religious relic. Problem is, Thessia is now suffering a full-fledged Reaper invasion. Shepard lands in the middle of a war-zone and fights his way through an on-going Reaper battle (think Baghdad shock-and-awe) to gain access to the monastery. With bombs still exploding outside, Shepard explores a portion of the massive religious temple and finds the relic hidden in plain sight in some sort of grand cathedral-style area. It's as if they built the temple around the relic.

The Prothean henchman accesses the artifact and goes into a trance while information is downloaded into his brain. But Shepard isn't the only one interested in this artifact -- Ash/Kaidan now steps out of the shadows accompanied by Kai Leng. With guns raised in a Mexican standoff, Shepard wants to know what the hell is going on. A/K says Udina has told her all about Shepard killing her partner on Eden Prime. Udina put her in touch with Kai Leng -- an Alliance intelligence operative who helped her track Shepard down. Kai Leng plays the role well, egging A/K on against Shepard (A/K has never seen Kai Leng before and doesn't know better).

Shepard must convince A/K he's not a murderer and that Kai Leng is the true enemy, or he'll have to kill her.  With A/K resolved, Shepard then has an epic battle with Kai Leng and Cerberus reinforcements over who gets the Prothean (still frozen a trance).  The war outside intensifies, with windows, roofs, walls, etc. blowing out in bomb attacks, giving a spectacular view of Thessia under fire.  Kai Leng wins the fight regardless, sending Shepard crashing down through a stain-glassed window. The last thing Shepard sees before he blacks out is Kai Leng leaving with his new Prothean prize.

Back aboard the Normandy, you receive a message from Thane's son.   Kolyat has received word that, at the request of Donnel Udina, the Citadel Council will hold a critical vote in 24 hours that will abandon the hanar homeworld to the Reapers in the name of protecting other planets. You need to get to the Citadel and get to Udina, one way or the other.
</data>
    </string>
    <string>
        <id>500191</id>
        <position>91</position>
        <data>Kolyat has received word that, at the request of Donnel Udina, the Citadel Council will hold a critical vote in 24 hours that will abandon the hanar homeworld to the Reapers in the name of protecting other planets. He needs you to get to Udina, one way or the other. He brings in Kasumi (if alive) to help nab evidence from C-SEC headquarters he could use to blackmail Udina. You get in to C-SEC HQ, and finds the evidence being destroyed by a Cerberus double agent. Extracting the information from him, you discover that Udina is indoctrinated and will soon launch a coup d'état to overthrow the Citadel Council. You and Kolyat must now stop him through any means possible. Thane (if alive) is brought on board to assassinate Udina. Thane is weak from his disease, but is on heavy painkillers and determined to complete his last mission.

You, Thane, and Kasumi take on heavy security measures on their way to the Council Chamber in the Citadel Tower. Thane and Kasumi's presence helps you get past various puzzle obstacles. A short but brutal fight with Cerberus conspirators ensues when you secure a vantage point to take the target down. When Udina makes his move, you are there to reveal his crimes in front of the Council. Udina reacts by signaling an army of hidden Cerberus forces.  In the climactic showdown, Thane uses the last of his strength to take out Udina. You give Thane the last rites he is too weak to say for himself, and Thane dies, his species' debt to the hanar repaid.

The grateful Council is now completely behind Shepard and give him their unconditional support.
</data>


<data>Aria greets you and explains her situation. She has an uneasy truce with Cerberus - they're still going back and forth through the Omega 4 relay to investigate the Collector base from the end of ME2. (If you destroyed it, they're still trying to salvage the pieces).  Cerberus doesn't bother Omega as long as Omega doesn't bother Cerberus - and that's how Aria likes it. Life in Omega continues as always, turning a blind eye to the war. The Afterlife is still a happening place.

But Omega is a good source of eezo (mining) and you need it. Aria balks at providing it since this would break her neutrality and bring Cerberus down on her head. But you convince her to provide eezo by pointing out that Cerberus and the Reapers will inevitably turn against her, so she may as well face them now. She sees the wisdom, but there's a price.  She will ask for a favor in the future.

She also mentions that Grissom Academy down in Alliance space is under attack by Cerberus. You might want to look into that.</data>
    </string>
    <string>
        <id>500497</id>
        <position>130</position>
        <data>Aria thanks you for breaking the blockade.   Now is the time to ask for that favor she had mentioned earlier.

There is a lost ship on the other side of the Omega-4 relay that has "pirate booty" that she desires.  Bring it back to her and Omega's eezo processing is at Shepard's disposal.</data>
    </string>
    <string>
        <id>500498</id>
        <position>131</position>
        <data>You arrive at Omega as it is under seige.  Cerberus is attacking Omega as punishment for siding with Shepard.</data>
    </string>
    <string>
        <id>500501</id>
        <position>132</position>
        <data>{TEMP} Aria tells you that Omega is now under a blockade from Cerberus.  Since a direct attack didn't work Cerberus is now trying to starve Omega into submission by blockading supply ships coming in through the regular Omega relay. The level's appearance will change to reflect this -- the Afterlife has gone quiet, the music is off, the flashing lights are gone, maybe a soup kitchen has taken over the dance floor. Aria requests that you steal into the blockade and board the command ship.  Take down the blockade so Omega can be resupplied.

Zaeed's mission takes place after Shepard's lifted the blockade. Colonel Armitage, the Cerberus envoy who orchestrated the blockade, has fled the station. Aria wants Shepard to track him down.</data>



So many awesome ideas...

#1315
Dantexr3

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RavenEyry wrote...

Dantexr3 wrote...

But has been this checked? If not, I'm going to pick another pistol at the end, and then see if the Carniflex still switches to a Predator.


Oh, you mean does the carnifex change into whatever you had before. That's a good point and should be looked into.

I thought you were trying to change the carnifex, sorry.


Yes, I meant this. Sorry if I've explained it wrong. I'm going to test it know, and I'll take screenshots if I see something different.

#1316
TSA_383

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Dantexr3 wrote...

RavenEyry wrote...

Dantexr3 wrote...

I have a question about all this thing of the Carniflex switching into a Predator. As all we know, if we don't bring any handgun to a mission, at the cutscenes Shepards use a Predator as a default weapon. The same with assault rifles, if you don't bring any, Shepard appears with a M-8 Avenger.

The question is, if you pick another pistol besides Predator or Carniflex to the last mission, like for example an Eagle, at the explosion cutscene keeps switching the Carniflex to a Predator or do it to the chosen weapon before (an Eagle at this case)?


It's not your equipped weapon. After Harby's beam Shep finds a carnifex with infinite ammo and the predator's reload animation conveniently on the floor next to them.

It's notable that throughout the game the carnifex and predator appear in cutscenes when in previous games it was whichever one you had equipped.


But has been this checked? If not, I'm going to pick another pistol at the end, and then see if the Carniflex still switches to a Predator.


It will do, the scene doesn't check to see what weapons you had equipped previously.

#1317
UrgedDuke

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did BSN go down for a few hours?

#1318
RavenEyry

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UrgedDuke wrote...

did BSN go down for a few hours?


No, problem must be on your end.

#1319
jla0644

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NoSpin wrote...

I think that is an extremely narrow minded view of videogames. They can be just as subtle or obvious as a book or movie, the stories being told already rival each other as far as complexity and quality as far as I'm concerned.

It reminds me of the videogames can never be art argument. Wish I could sit all those people who believe that down and let them play Journey.


I think you kinda missed my point. I wasn't saying videogames can't tell very good, complex stories.

If Bioware wanted us to realize that what we saw at the end of ME3 wasn't actually happening, they would have made it less ambiguous. They would have put fairly obvious clues throughout the game.  They wouldn't make the player dig through file names to figure it out. As much as indoctrination theorists want to insist it isn't so, the ending CAN be taken at face value. If the IT were true, that wouldn't be the case.

#1320
Raistlin Majare 1992

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jla0644 wrote...

NoSpin wrote...

I think that is an extremely narrow minded view of videogames. They can be just as subtle or obvious as a book or movie, the stories being told already rival each other as far as complexity and quality as far as I'm concerned.

It reminds me of the videogames can never be art argument. Wish I could sit all those people who believe that down and let them play Journey.


I think you kinda missed my point. I wasn't saying videogames can't tell very good, complex stories.

If Bioware wanted us to realize that what we saw at the end of ME3 wasn't actually happening, they would have made it less ambiguous. They would have put fairly obvious clues throughout the game.  They wouldn't make the player dig through file names to figure it out. As much as indoctrination theorists want to insist it isn't so, the ending CAN be taken at face value. If the IT were true, that wouldn't be the case.


Oh so you are saying Shepard can survive a explosion several kilometers wide with a power to destroy quantum shielded material while beeing near ground zero? For reference no living thing survived within 400 meters of ground zero for the atomic bomb dropped on Hiroshima and that one is several hundred times less powerful than what we see in the neding had to be.

And Joker can magically sense danger ahead of time and pick up Squadmates on the ground who are in the middle of a warzone and probably in different locations and then still outrun the wave of space magic before crashlanding on a idyllic planet with composure of moons and fuana not found anywhere near the Sol system? Not even mentioning that he and the squadmates are going aaginst everything we know about them by running from the battle, that is not suspecius at all?

Next thing you are also going to say you saw the Revan twist coming a mile away right?

Sometimes things are subtle and Indoctrination is one such thing. It is supposed to be subtle or both saren and TIM, two brilliant people in their own rights wuld have noticed something was wrong before Shepard told them. Indoctrination is all about fooling the person, making him think he is doing the right thing and if Bioware were aiming to fool not only Shepard but the player as well things have to even more subtle.

#1321
RavenEyry

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There ARE fairly obvious clues throughout the game. Why do you think people like byne came up with this theory immediately after their first playthrough?

#1322
MegumiAzusa

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jla0644 wrote...

NoSpin wrote...

I think that is an extremely narrow minded view of videogames. They can be just as subtle or obvious as a book or movie, the stories being told already rival each other as far as complexity and quality as far as I'm concerned.

It reminds me of the videogames can never be art argument. Wish I could sit all those people who believe that down and let them play Journey.


I think you kinda missed my point. I wasn't saying videogames can't tell very good, complex stories.

If Bioware wanted us to realize that what we saw at the end of ME3 wasn't actually happening, they would have made it less ambiguous. They would have put fairly obvious clues throughout the game.  They wouldn't make the player dig through file names to figure it out. As much as indoctrination theorists want to insist it isn't so, the ending CAN be taken at face value. If the IT were true, that wouldn't be the case.

Bioware wanted us to speculate if what we see is true and what is really happening. There is no need for speculations if everything can be taken at face value.

#1323
paxxton

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RavenEyry wrote...

There ARE fairly obvious clues throughout the game. Why do you think people like byne came up with this theory immediately after their first playthrough?

Maybe because they did 30+ playthroughs.

Modifié par paxxton, 16 mai 2012 - 02:11 .


#1324
UrgedDuke

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I found something if you all are interested. During the arrival dlc they use the same fade to white transition as the other dream transitions in ME3



Pause @ 0:32 to see the transition

#1325
RavenEyry

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paxxton wrote...

RavenEyry wrote...

There ARE fairly obvious clues throughout the game. Why do you think people like byne came up with this theory immediately after their first playthrough?

Maybe because they did 30+ playthroughs.


Bolded the important part. The first thread was made only a couple of days after release, not quite enough time to play it 30 times. And I'm pretty sure byne said it was after they finished the first time.