HellishFiend wrote...
I would have to say no. There is no precedent for that sort of thing happening. The only time where the wrong gun is ever loaded is during the Wrex betrayal scene. Wrex's gun for a short moment is garbled with the models of two guns at the same time, but that is because Bioware used the model of a Claymore and the sound effect of a Graal Spike Thrower. The claymore is properly shown in all but a couple of the camera shots, where for some reason the models for both are present in his hand.
That is not the case here. The "endgamecarnifex" has its own asset in the game. There would be no reason for it to glitch up and load another gun asset and change to it at that specific moment.
Oh, and actually, come to think of it, I can expound on this subject even further.
Did you read the patch notes for the most recent patch? Bioware actually fixed a glitch in the endgame sequence.
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return missionThey actually took the time to fix a minor, insignificant glitch that the vast majority of the playerbase was not even aware of.
What does that mean, you might ask? I think it means that Bioware wants to be clear about what is intentional or unintentional in "The Return". Other, more major things that would certainly be deserving of a fix before an edge-case animation glitch?
-Clipping error on the Keepers
-Gun that doesnt require reloading and reloads with wrong animation
-Hole in the chasm walkway that you can walk over
-Shadows not pointing in the proper directions in the TIM/Anderson convo
Should I keep going? I think we can take it as a clue in and of itself that Bioware chose to fix that one minor glitch and none of the ones that could be written off as being glitches instead of clues.