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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#13426
HellishFiend

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prettz wrote...

did not know about the Rex scene but from the sound of it was done on purpose and glitched at the same time:o


Yes, the Claymore using the Graal Spike Thrower sound was just done for cinematic purposes, I think. The visual model sneaking into one or two of the shots had to have been a glitch they missed. I dont think that applies as a precedent that can be used to debunk the symbolism of the gun switch at the end, though. 

#13427
Starbuck8

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Turbo_J wrote...

HellishFiend wrote...

Turbo_J wrote...

HellishFiend wrote...

I'm fairly certain that Shepard does not ever ask Anderson where he was born. And when Anderson tells him the second time in the mako UT47-A, Shepard sounds confused that he would repeat it to him. 


Fixed it for ya



:blink: Ok, I'll take your word for it. :)


It was right after the Hades/Cain fiasco when Anderson and Coates pick up the crew.


For me the biggest clues in regards to London potentially being a hallucination are Anderson and Wrex forgetting what they've previously said. That's either rush job on BW's part or something is just not right here... and then you have all the other weird things going on, and that datapad. I feel like I'm on the fence about when the hallucination starts.

#13428
HellishFiend

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Turbo_J wrote...

We also left out the 'Thanix missiles' debacle, which is also a scene before the final push/Harbi hit.


Yep, at this point I am fairly convinced that since there are not one, but two major weapon inconsistencies in London, they are meant to be a clue. 

Modifié par HellishFiend, 07 juin 2012 - 05:16 .


#13429
Unschuld

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Looking through the files it's interesting to see all the components for the destroy tube are labelled "DreadGun"

#13430
Starbuck8

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Turbo_J wrote...

We also left out the 'Thanix missiles' debacle, which is also a scene before the final push/Harbi hit.

I keep forgetting to mention (unless I did and forgot that I had) that this is an ME2 flash back as for the 'task'

EDI calibrating the targeting software; Horrizon.


Oh, huh. isn't the layout kinda the same too? A square map and you have baddies coming at you from 3 sides, and the goal is right in the middle. May be a stretch, but yeah...

#13431
HellishFiend

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Unschuld wrote...

Looking through the files it's interesting to see all the components for the destroy tube are labelled "DreadGun"


Didnt someone establish a while back that parts of the destroy tube were related to the Geth Dreadnaught? That could explain that. 

#13432
CanadianGunshy

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On my first playthrough - when I was presented by the choices, I couldn't decide what to do. Eventually the game ended with a critical mission failure saying "The crucible has been destroyed" and I had to start over again.

Synthesis imo was the worst of the choices, basically sacrificing all sentient life to become "tiny reaper-like beings". Control was very much alike the choice to rewrite the Geth in ME2. And Destroy was genocide, not only to the Reapers - but also to EDI and the Geth.

In ME2 I chose to destroy rather then rewrite. I considered it (ironically) to be the lesser of two evils. In ME3 I found if only the reapers were affected, I would have done the same. However EDI and the Geth were a part of that choice. For some reason I consider controlling the reapers the lesser of two evils then sacrificing a allies that trusted me to do the "right" thing. Thus I was paralyzed with indecision at the final moments of the game.

What I don't follow is how Control = Indoctrination.

If Shepard is choosing it not to control the Reapers, but to save lives (synthetic as they may be) instead. He is essentially rejecting the starchild's (as well as the reapers) reasons.

Maybe someone can clear this up?

Because so far the only reasons I've heard that control is indoctrination is because TIM wanted it and his eyes are blue when he is being evaporated by a blue beam.

#13433
prettz

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The comment from Anderson I always find strange is when he says something like"to bad it took the Reapers to unit all the races" then one of shep people says it was Shepard that brought them together not the reapers. Anderson replies "that's exactly what I mean." just seem strange.

#13434
Turbo_J

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llbountyhunter wrote...

HellishFiend wrote...

llbountyhunter wrote...

HellishFiend wrote...

You're mistaken here... Shepard did not ask Anderson any question of the sort. It was extremely random on Anderson's part. 


shepard asks one time, and when anderson repeats it shepards has forgoten. 


I'm fairly certain that Shepard does not ever ask Anderson where he was born. And when Anderson tells him the second time in the mako, Shepard sounds confused that he would repeat it to him. 


oh, well, its been awhile... i thought anderson said something like "yeah I was born in london" in respnse to shepards questions of "where".


anyways shepard himself wouldnt seem odd to us because were seeing things from his prespective, so Its likely that the oddities are not with anderson, but with shepard. 


I've seen this mentiooned twice now.. how do you come to the conclusion that Shep is off because (s)he/and us by extension, remember the Normandy conversation and find it strange that Anderson would bring this up again and then give us that weird side ways 'eyes on you look'. I took Sheps 'Really.' as, doubt in Anderson. A, 'Who are you and what have you done with my friend' response.

The only problem with this is both Hackett and Anderson are all kinds of wierd with the sideways looks when chatting about the Priority: Earth mission with Shep on the Normandy... and then that conventional means crap comes up again; when hackett does the wierd eye glance thing.

Are they tolling Shep... damn that's been bugging me.

#13435
Unschuld

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HellishFiend wrote...

Unschuld wrote...

Looking through the files it's interesting to see all the components for the destroy tube are labelled "DreadGun"


Didnt someone establish a while back that parts of the destroy tube were related to the Geth Dreadnaught? That could explain that. 

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Dunno. Still looks like a reaper baby bottle to me. Hell of a way to fire a gun... by shooting it with a gun...

#13436
ZuperDweebb

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Turbo_J wrote...

HellishFiend wrote...

Turbo_J wrote...

HellishFiend wrote...

I'm fairly certain that Shepard does not ever ask Anderson where he was born. And when Anderson tells him the second time in the mako UT47-A, Shepard sounds confused that he would repeat it to him. 


Fixed it for ya



:blink: Ok, I'll take your word for it. :)


It was right after the Hades/Cain fiasco when Anderson and Coates pick up the crew.


Hey mate,  I just watched that scene.  Ander says "I was born in London"  Shep says "Really?"  

Was there an incident before that? Didn't seem that he was confused.

#13437
Turbo_J

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prettz wrote...

The comment from Anderson I always find strange is when he says something like"to bad it took the Reapers to unit all the races" then one of shep people says it was Shepard that brought them together not the reapers. Anderson replies "that's exactly what I mean." just seem strange.


And why I think the Reapers want Shep alive... exactly for that persuasive ability, so they can use Sheps essence to upgrade their Indoctrination code.

#13438
Turbo_J

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ZuperDweebb wrote...

Turbo_J wrote...

HellishFiend wrote...

Turbo_J wrote...

HellishFiend wrote...

I'm fairly certain that Shepard does not ever ask Anderson where he was born. And when Anderson tells him the second time in the mako UT47-A, Shepard sounds confused that he would repeat it to him. 


Fixed it for ya



:blink: Ok, I'll take your word for it. :)


It was right after the Hades/Cain fiasco when Anderson and Coates pick up the crew.


Hey mate,  I just watched that scene.  Ander says "I was born in London"  Shep says "Really?"  

Was there an incident before that? Didn't seem that he was confused.



You may have missed it when he tells Shep on the Normandy over the QEC... Look at Sheps face in the Shuttle when she says Really... full of question/doubt. At least FemShep was. Maybe it's different if you didn't get the previous dialog.

Modifié par Turbo_J, 07 juin 2012 - 05:22 .


#13439
CanadianGunshy

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A quick point: If he is being indoctrinated - how come the crucible can be destroyed before he makes his choice?

My first playthrough I couldn't make up my mind and eventually got a message "The crucible has been destroyed by the reapers." It was a critical mission failure and had to start again.

If he is being indoctrinated = by the reasoning so far he only becomes indoctrinated when he chooses Control or Synthesis. By not making a choice at all, technically he shouldn't end up indoctrinated or 'dead' and having to start the entire mission over. (Which sucked by the way). :P

#13440
HellishFiend

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CanadianGunshy wrote...

On my first playthrough - when I was presented by the choices, I couldn't decide what to do. Eventually the game ended with a critical mission failure saying "The crucible has been destroyed" and I had to start over again.

Synthesis imo was the worst of the choices, basically sacrificing all sentient life to become "tiny reaper-like beings". Control was very much alike the choice to rewrite the Geth in ME2. And Destroy was genocide, not only to the Reapers - but also to EDI and the Geth.

In ME2 I chose to destroy rather then rewrite. I considered it (ironically) to be the lesser of two evils. In ME3 I found if only the reapers were affected, I would have done the same. However EDI and the Geth were a part of that choice. For some reason I consider controlling the reapers the lesser of two evils then sacrificing a allies that trusted me to do the "right" thing. Thus I was paralyzed with indecision at the final moments of the game.

What I don't follow is how Control = Indoctrination.

If Shepard is choosing it not to control the Reapers, but to save lives (synthetic as they may be) instead. He is essentially rejecting the starchild's (as well as the reapers) reasons.

Maybe someone can clear this up?

Because so far the only reasons I've heard that control is indoctrination is because TIM wanted it and his eyes are blue when he is being evaporated by a blue beam.


We suspect that Control = Indoctrination because that is how Indoctrination works. Read my sig. :happy: A one sentence explanation would be that basically the Reapers take your existing morals, values, motivations, and ambitions, and convince you that their goals are well aligned with those aspects of your personality. 

That is the essence of both the Control and Synthesis options. Throughout the trilogy we have had it pounded into our head that those are REAPER philosophies, and we should burn them with fire. Yet in the last 5 minutes of the trilogy, suddenly they are painted in a positive light. By whom? The Reapers. Starbinger even admits theyre the Reapers!

Modifié par HellishFiend, 07 juin 2012 - 05:27 .


#13441
HellishFiend

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CanadianGunshy wrote...

A quick point: If he is being indoctrinated - how come the crucible can be destroyed before he makes his choice?

My first playthrough I couldn't make up my mind and eventually got a message "The crucible has been destroyed by the reapers." It was a critical mission failure and had to start again.

If he is being indoctrinated = by the reasoning so far he only becomes indoctrinated when he chooses Control or Synthesis. By not making a choice at all, technically he shouldn't end up indoctrinated or 'dead' and having to start the entire mission over. (Which sucked by the way). :P


It's a common misconception that taking too long to choose causes "the Crucible is destroyed" game over. It only happens if you pass a certain point on each path and then try to double back. I think the reason is that passing a certain point on each path triggers an irreversible asset loading process, and if you try to double back, the game has no choice but to force you to restart the scene, and they needed to come up with a game over message for you.

The only thing I find interesting about it is that they chose "The Crucible has been destroyed" instead of just having Shepard fall over dead the way he does outside the beam if you walk the wrong way. 

#13442
Unschuld

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HA! The stage area object for the citadel control room is called "The Illusive Platform".

lol

#13443
HellishFiend

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Unschuld wrote...

HA! The stage area object for the citadel control room is called "The Illusive Platform".

lol


Nice. I was just about to say that is a huge piece of evidence, followed by a link to Dramatic Chipmunk, however it could be argued that it's called Illusive Platform because TIM shows up. Not sure which I believe yet, but its probably a moot point since its just the name of a game asset, and not something presented to us. 

#13444
CanadianGunshy

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HellishFiend wrote...

CanadianGunshy wrote...

A quick point: If he is being indoctrinated - how come the crucible can be destroyed before he makes his choice?

My first playthrough I couldn't make up my mind and eventually got a message "The crucible has been destroyed by the reapers." It was a critical mission failure and had to start again.

If he is being indoctrinated = by the reasoning so far he only becomes indoctrinated when he chooses Control or Synthesis. By not making a choice at all, technically he shouldn't end up indoctrinated or 'dead' and having to start the entire mission over. (Which sucked by the way). :P


It's a common misconception that taking too long to choose causes "the Crucible is destroyed" game over. It only happens if you pass a certain point on each path and then try to double back. I think the reason is that passing a certain point on each path triggers an irreversible asset loading process, and if you try to double back, the game has no choice but to force you to restart the scene, and they needed to come up with a game over message for you.

The only thing I find interesting about it is that they chose "The Crucible has been destroyed" instead of just having Shepard fall over dead the way he does outside the beam if you walk the wrong way. 



Had not actually gone down a path yet. Was standing there with the kid behind me going: 

All of these choices are unspeakable horrors. Was a little relieved when the crucible was destroyed and Shepard didn't end up choosing to commit an atrocity.

Apparently I took too long. :(

Was a little disappointed there was no cinematic to let me go: 

"Well, its the next cycle's problem now." :P

Anyway - I see your point. Captive audience and all that.

Modifié par CanadianGunshy, 07 juin 2012 - 05:35 .


#13445
HellishFiend

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CanadianGunshy wrote...

Had not actually gone down a path yet. Was standing there with the kid behind me going: 

All of these choices are unspeakable horrors. Was a little relieved when the crucible was destroyed and Shepard didn't end up choosing to commit an atrocity.

Apparently I took too long. :(

Was a little disappointed there was no cinematic to let me go: 

"Well, its the next cycle's problem now." :P

Anyway - I see your point. Captive audience and all that.


Really? Thanks for confirming that. I was under the mistaken impression that you could not time out of that scene. 

#13446
CanadianGunshy

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I'll do another playthrough sometime soon and see if it happens again. I literally left my pc to grab lunch when thinking it over lol. >.<

#13447
Guest_magnetite_*

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Went through the Thessia mission, and I found some stuff that pertains to indoctrination.

So when you're talking to the Illusive Man he states "They just want to control us". By that, he means indoctrination. And of course, in the end the Catalyst says "He (Illusive Man) could never have taken control, because we already controlled him".

#13448
llbountyhunter

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Turbo_J wrote...

llbountyhunter wrote...

HellishFiend wrote...

llbountyhunter wrote...

HellishFiend wrote...

You're mistaken here... Shepard did not ask Anderson any question of the sort. It was extremely random on Anderson's part. 


shepard asks one time, and when anderson repeats it shepards has forgoten. 


I'm fairly certain that Shepard does not ever ask Anderson where he was born. And when Anderson tells him the second time in the mako, Shepard sounds confused that he would repeat it to him. 


oh, well, its been awhile... i thought anderson said something like "yeah I was born in london" in respnse to shepards questions of "where".


anyways shepard himself wouldnt seem odd to us because were seeing things from his prespective, so Its likely that the oddities are not with anderson, but with shepard. 


I've seen this mentiooned twice now.. how do you come to the conclusion that Shep is off because (s)he/and us by extension, remember the Normandy conversation and find it strange that Anderson would bring this up again and then give us that weird side ways 'eyes on you look'. I took Sheps 'Really.' as, doubt in Anderson. A, 'Who are you and what have you done with my friend' response.

The only problem with this is both Hackett and Anderson are all kinds of wierd with the sideways looks when chatting about the Priority: Earth mission with Shep on the Normandy... and then that conventional means crap comes up again; when hackett does the wierd eye glance thing.

Are they tolling Shep... damn that's been bugging me.


I dont see how this contradicts.. if anything it helps. the problems are not external. There internal.

#13449
Unschuld

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HellishFiend wrote...

Unschuld wrote...

HA! The stage area object for the citadel control room is called "The Illusive Platform".

lol


Nice. I was just about to say that is a huge piece of evidence, followed by a link to Dramatic Chipmunk, however it could be argued that it's called Illusive Platform because TIM shows up. Not sure which I believe yet, but its probably a moot point since its just the name of a game asset, and not something presented to us. 


Yeah, I think the same. It could be either/or, but I thought the name was funny nontheless, I wasn't expecting that.

Modifié par Unschuld, 07 juin 2012 - 05:41 .


#13450
Starbuck8

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CanadianGunshy wrote...

HellishFiend wrote...

CanadianGunshy wrote...

A quick point: If he is being indoctrinated - how come the crucible can be destroyed before he makes his choice?

My first playthrough I couldn't make up my mind and eventually got a message "The crucible has been destroyed by the reapers." It was a critical mission failure and had to start again.

If he is being indoctrinated = by the reasoning so far he only becomes indoctrinated when he chooses Control or Synthesis. By not making a choice at all, technically he shouldn't end up indoctrinated or 'dead' and having to start the entire mission over. (Which sucked by the way). :P


It's a common misconception that taking too long to choose causes "the Crucible is destroyed" game over. It only happens if you pass a certain point on each path and then try to double back. I think the reason is that passing a certain point on each path triggers an irreversible asset loading process, and if you try to double back, the game has no choice but to force you to restart the scene, and they needed to come up with a game over message for you.

The only thing I find interesting about it is that they chose "The Crucible has been destroyed" instead of just having Shepard fall over dead the way he does outside the beam if you walk the wrong way. 



Had not actually gone down a path yet. Was standing there with the kid behind me going: 

All of these choices are unspeakable horrors. Was a little relieved when the crucible was destroyed and Shepard didn't end up choosing to commit an atrocity.

Apparently I took too long. :(

Was a little disappointed there was no cinematic to let me go: 

"Well, its the next cycle's problem now." :P

Anyway - I see your point. Captive audience and all that.


I've heard it postulated that, since our assumption in IT is that you're passed out somewhere on earth, likely near the beam, that if you are indecisive and lay passed out there too long, reaper forces will eventually find you and put you out of your misery. Or that harbinger/starbinger gives up on you and lets you die, since you've become so indecisive, that's not the Commander Shepard he wants/needs as an indoctrinated agent.

Also, hey, it's possible that as you lay there, passed out and indecisive, the crucible does get blown up, since it's still near earth and hasn't docked yet (since being on the citadel is a hallucination according to IT).