Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#1326
Posté 16 mai 2012 - 02:14
#1327
Posté 16 mai 2012 - 02:16
That is how Bioware rollsUrgedDuke wrote...
I found something if you all are interested. During the arrival dlc they use the same fade to white transition as the other dream transitions in ME3
Pause @ 0:32 to see the transition
http://www.youtube.c...XW0WVXYw#t=316s
#1328
Posté 16 mai 2012 - 02:21
MegumiAzusa wrote...
That is how Bioware rollsUrgedDuke wrote...
I found something if you all are interested. During the arrival dlc they use the same fade to white transition as the other dream transitions in ME3
Pause @ 0:32 to see the transition
http://www.youtube.c...XW0WVXYw#t=316s
I noticed this while playin, but its not quite the same
#1329
Posté 16 mai 2012 - 02:21
So when you say it has meaning what do you make of:UrgedDuke wrote...
MegumiAzusa wrote...
That is how Bioware rollsUrgedDuke wrote...
I found something if you all are interested. During the arrival dlc they use the same fade to white transition as the other dream transitions in ME3
Pause @ 0:32 to see the transition
http://www.youtube.c...XW0WVXYw#t=316s
I noticed this while playin, but its not quite the same

?
#1330
Posté 16 mai 2012 - 02:22
jla0644 wrote...
NoSpin wrote...
I think that is an extremely narrow minded view of videogames. They can be just as subtle or obvious as a book or movie, the stories being told already rival each other as far as complexity and quality as far as I'm concerned.
It reminds me of the videogames can never be art argument. Wish I could sit all those people who believe that down and let them play Journey.
I think you kinda missed my point. I wasn't saying videogames can't tell very good, complex stories.
If Bioware wanted us to realize that what we saw at the end of ME3 wasn't actually happening, they would have made it less ambiguous. They would have put fairly obvious clues throughout the game. They wouldn't make the player dig through file names to figure it out. As much as indoctrination theorists want to insist it isn't so, the ending CAN be taken at face value. If the IT were true, that wouldn't be the case.
Sorry I don't quite understand, are you implying that if Bioware wanted a twist ending then they should have made it more obvious? Kinda defeats the purpose of a "twist" if you can see it coming a mile off.
Granted I think the extremes some people are going to(names or in game assets etc) is a little much to be used as "evidence" however other points raised such as the uncharatastic cowardice of Joker and your squad leaving you(which if you accept the literal intrepretations they either (a) assume you dead and leave or (
#1331
Posté 16 mai 2012 - 02:25
#1334
Posté 16 mai 2012 - 02:35
So what is your question? If these flashes would have meaning the flash in the screen would have too. Give me a thought through reason why it should have a reason. Otherwise I still stand to: "It's how Bioware rolls" as it's used in any ME and DA game.UrgedDuke wrote...
MegumiAzusa wrote...
Hmm the image doesn't show up for you?UrgedDuke wrote...
I have no idea what you just asked, but I was just pointing out that it is the same transition as the dream sequences, geth consensus, and ending
no it does
#1335
Posté 16 mai 2012 - 02:46
Icinix wrote...
Salient Archer wrote...
MegumiAzusa wrote...
You are ignoring my screens... and I've never edited anything in any ME games.Salient Archer wrote...
Icinix wrote...
Salient Archer wrote...
(snip)
I've scene those photos before, but despite the apparent two-tone effect in these shots I'm not seeing the same result in my video. I'm uploading the photos for proof right now. Do you have the original video these images came from? I'm curious to compare because maybe there's more to this!
Video link was in the top of the quote. Guy is using flycam, and it definitely changes.
I get that; and I remember one of you saying the guy was using flycam before. I should have been more clear I guess, what I mean is that I would like to see the 'original' non-flycam version of that scene. As it's not clearly a predator in any of my grabs.
What I'm getting at is if he can use flycam and can also manipulate object choices (like chaning to another gun) in the game ... not saying he did, or that he's having us on, but it can be done ... get my drift?
Ok, well now that I know your the one that's done the work, it changes everything ... I trust you enough to know you wouldn't do that. As for why I took the pictures? I didn't want to weigh in on the discussion without at least giving the theory a try, you know, to see it for myself.
So here's my questions for you:
why leave it as such a cryptic clue from an in-game cinematic standpoint?
what do you feel the carnifex/preadotr switch here really means?
The game is notorious for equiping and removing and re-equiping weapons in cinematics all the time? So why is this one an exception?
And to answer the brightness/contrast question, it was a case of a video filter being a **** to me and not turning off for screen grabs. I find it anoying too -sigh.
Its interesting because its used for cutscenes showing freedom, or events breaking Reaper control.
Freeing the Rachni and TIM shooting himself. In both those scenes Predator is used. Both of those times are someone breaking free of Reaper control.
But TIM also shoots anderson and tries to shoot you with the predator (bad action) and shep shoots TIM with the carnifax (epic good action)
#1336
Posté 16 mai 2012 - 02:52
No, as when we pick Paragon as good we only have that Shep shoots Anderson with a Carnifex and TIM shoots himself with a Predator. Remember TIM isn't a bod guy. He only acts that way because he is influenced. Shooting Mordin or Wrex with the Carnifex is your decision. You are in no way influenced. Shooting TIM is no different from shooting Mordin or Wrex.pirate1802 wrote...
Icinix wrote...
Salient Archer wrote...
MegumiAzusa wrote...
You are ignoring my screens... and I've never edited anything in any ME games.Salient Archer wrote...
Icinix wrote...
Salient Archer wrote...
(snip)
I've scene those photos before, but despite the apparent two-tone effect in these shots I'm not seeing the same result in my video. I'm uploading the photos for proof right now. Do you have the original video these images came from? I'm curious to compare because maybe there's more to this!
Video link was in the top of the quote. Guy is using flycam, and it definitely changes.
I get that; and I remember one of you saying the guy was using flycam before. I should have been more clear I guess, what I mean is that I would like to see the 'original' non-flycam version of that scene. As it's not clearly a predator in any of my grabs.
What I'm getting at is if he can use flycam and can also manipulate object choices (like chaning to another gun) in the game ... not saying he did, or that he's having us on, but it can be done ... get my drift?
Ok, well now that I know your the one that's done the work, it changes everything ... I trust you enough to know you wouldn't do that. As for why I took the pictures? I didn't want to weigh in on the discussion without at least giving the theory a try, you know, to see it for myself.
So here's my questions for you:
why leave it as such a cryptic clue from an in-game cinematic standpoint?
what do you feel the carnifex/preadotr switch here really means?
The game is notorious for equiping and removing and re-equiping weapons in cinematics all the time? So why is this one an exception?
And to answer the brightness/contrast question, it was a case of a video filter being a **** to me and not turning off for screen grabs. I find it anoying too -sigh.
Its interesting because its used for cutscenes showing freedom, or events breaking Reaper control.
Freeing the Rachni and TIM shooting himself. In both those scenes Predator is used. Both of those times are someone breaking free of Reaper control.
But TIM also shoots anderson and tries to shoot you with the predator (bad action) and shep shoots TIM with the carnifax (epic good action)
#1337
Posté 16 mai 2012 - 02:52
#1338
Posté 16 mai 2012 - 02:58
#1339
Posté 16 mai 2012 - 02:59
I don't know what this says for IT if it says anything at all but I just thought of it and wondered if/why nobody brought it up.
It would also explain why Garrus, Ashley/Kaiden, Liara, and Tali don't hear a hum where Vega does. It may also explain Javik (assuming he's been to Feros in his cycle)
Modifié par blooregard, 16 mai 2012 - 03:05 .
#1340
Posté 16 mai 2012 - 03:00
pirate1802 wrote...
Well i hope TIM does redeem himself in the EC. A part of me likes timmy.
assuming that he is still alive
#1341
Posté 16 mai 2012 - 03:00
Icinix wrote...
Its interesting because its used for cutscenes showing freedom, or events breaking Reaper control.
Freeing the Rachni and TIM shooting himself. In both those scenes Predator is used. Both of those times are someone breaking free of Reaper control.
And the Predator isn't used for almost every pistol cutscene, by default?
#1342
Posté 16 mai 2012 - 03:02
#1343
Posté 16 mai 2012 - 03:03
If true why didn't they just collect some "samples" themselves between ME1 and 2?blooregard wrote...
Hmm I thought of something again that my run counter to our beloved IT. (I'm also surprised the anti-IT guys didn't think of this) in LotSB Liara has some cut dialogue that tells Shepard that the Collectors are interested in Shepard because of his time with the Thorian. We don't think much of that but then lets look at Zhu's Hope in ME3 and how they're immune to Indoctrination because of their exposure to the Thorian. Its possible the Reapers/Collectors believed Shepard was immune to indoctrination and wanted to correct that/study it. Seeing as how TIM wanted shep to be himself to the T (only leaving out the scar on your ME1 character in favor of fixable glowing ones) its possible that Shepard's body still had spores from the Thorian.
I don't know what this says for IT if it says anything at all but I just thought of it and wondered if/why nobody brought it up.
#1344
Posté 16 mai 2012 - 03:05
blooregard wrote...
Hmm I thought of something again that my run counter to our beloved IT. (I'm also surprised the anti-IT guys didn't think of this) in LotSB Liara has some cut dialogue that tells Shepard that the Collectors are interested in Shepard because of his time with the Thorian. We don't think much of that but then lets look at Zhu's Hope in ME3 and how they're immune to Indoctrination because of their exposure to the Thorian. Its possible the Reapers/Collectors believed Shepard was immune to indoctrination and wanted to correct that/study it. Seeing as how TIM wanted shep to be himself to the T (only leaving out the scar on your ME1 character in favor of fixable glowing ones) its possible that Shepard's body still had spores from the Thorian.
I don't know what this says for IT if it says anything at all but I just thought of it and wondered if/why nobody brought it up.
Cut content =/= part of story?
But still, possibly a good point.
#1345
Posté 16 mai 2012 - 03:05
LaZy i IS wrote...
Icinix wrote...
Its interesting because its used for cutscenes showing freedom, or events breaking Reaper control.
Freeing the Rachni and TIM shooting himself. In both those scenes Predator is used. Both of those times are someone breaking free of Reaper control.
And the Predator isn't used for almost every pistol cutscene, by default?
No carnifex is used for more....agressive actions in the game.
#1346
Posté 16 mai 2012 - 03:07
There are also two headless Cerberus troopers slumped over the poles.
In the Normandy Crash scene - a giant pulsing glowing ball is in the center of the world (I believe its used for the coloured light bar at the bottom of your screen as I found it in Destroy and it was red) - and next to it is your Shepard model in their damaged armour.
#1347
Posté 16 mai 2012 - 03:07
blooregard wrote...
Hmm I thought of something again that my run counter to our beloved IT. (I'm also surprised the anti-IT guys didn't think of this) in LotSB Liara has some cut dialogue that tells Shepard that the Collectors are interested in Shepard because of his time with the Thorian. We don't think much of that but then lets look at Zhu's Hope in ME3 and how they're immune to Indoctrination because of their exposure to the Thorian. Its possible the Reapers/Collectors believed Shepard was immune to indoctrination and wanted to correct that/study it. Seeing as how TIM wanted shep to be himself to the T (only leaving out the scar on your ME1 character in favor of fixable glowing ones) its possible that Shepard's body still had spores from the Thorian.
I don't know what this says for IT if it says anything at all but I just thought of it and wondered if/why nobody brought it up.
It's not that those infected by the Thorian were immune it was still there it's just the Thorian made a psychic connection amongst the residents which made their collective willpower strong enough to ignore it. The asari that Saren sacrificed to it(can't remember her name) says something like Soverigns is still in her head but the connect with the residents of Zhu's Hope made by the Thorian allows her to ignore it.
#1348
Posté 16 mai 2012 - 03:07
LaZy i IS wrote...
blooregard wrote...
Hmm I thought of something again that my run counter to our beloved IT. (I'm also surprised the anti-IT guys didn't think of this) in LotSB Liara has some cut dialogue that tells Shepard that the Collectors are interested in Shepard because of his time with the Thorian. We don't think much of that but then lets look at Zhu's Hope in ME3 and how they're immune to Indoctrination because of their exposure to the Thorian. Its possible the Reapers/Collectors believed Shepard was immune to indoctrination and wanted to correct that/study it. Seeing as how TIM wanted shep to be himself to the T (only leaving out the scar on your ME1 character in favor of fixable glowing ones) its possible that Shepard's body still had spores from the Thorian.
I don't know what this says for IT if it says anything at all but I just thought of it and wondered if/why nobody brought it up.
Cut content =/= part of story?
But still, possibly a good point.
For the record I know its cut content and I'm all for the IT. I just thought I'd mention this as it seemed a bit interesting to me.
Perhaps if they cut that out then maybe IT is their plan after all?
Modifié par blooregard, 16 mai 2012 - 03:17 .
#1349
Posté 16 mai 2012 - 03:10
blooregard wrote...
Hmm I thought of something again that my run counter to our beloved IT. (I'm also surprised the anti-IT guys didn't think of this) in LotSB Liara has some cut dialogue that tells Shepard that the Collectors are interested in Shepard because of his time with the Thorian. We don't think much of that but then lets look at Zhu's Hope in ME3 and how they're immune to Indoctrination because of their exposure to the Thorian. Its possible the Reapers/Collectors believed Shepard was immune to indoctrination and wanted to correct that/study it. Seeing as how TIM wanted shep to be himself to the T (only leaving out the scar on your ME1 character in favor of fixable glowing ones) its possible that Shepard's body still had spores from the Thorian.
I don't know what this says for IT if it says anything at all but I just thought of it and wondered if/why nobody brought it up.
I think it could've possibly been cut for a continuity/practicality issue: if Shepard would have been immune to indoctrination due to the Thorian's advances, then so too would have been the squad members who went with him/her. Sprouts a root-structure of problems, namely keeping track of the other squad members and their immunity.
Modifié par dreamgazer, 16 mai 2012 - 03:11 .
#1350
Posté 16 mai 2012 - 03:12
Icinix wrote...
LaZy i IS wrote...
Icinix wrote...
Its interesting because its used for cutscenes showing freedom, or events breaking Reaper control.
Freeing the Rachni and TIM shooting himself. In both those scenes Predator is used. Both of those times are someone breaking free of Reaper control.
And the Predator isn't used for almost every pistol cutscene, by default?
No carnifex is used for more....agressive actions in the game.
Such as?




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