Vox Draco wrote...
I have a question concerning red/blue/green. It is not meant to find an argument against IT or something, I am just curious about the IT-interpretations. If it is too boring or uninteresting to answer by now after three months of dissecting the ending, I don't mind or take offense *laughs*, but I never really wasted much thought about this until recently (must be those damn synthesis-support-threats...threads...)
Destroy: You break free/deny the Reapers, I am fine with that
Control: TIM's approach to the whole situation, try to control what cannot be controlled, a false promise of superiority over an ancient race of beings that invented powerful and very subtle mind-control - you get indoctrinated
Synthesis: Why is it offered in the context of Indoctrination? Why are there two choices that basically lead to the same result, an indoctrinated Shepard?
If IT was planned, why bother with building in a third option and not just keep it renegade/paragon aka red/blue, take your favorite? Too easy to figure out for the player? Is green just a "diversion" , to make the last five minutes feel less like "choose between TIM/Anderson?" And how is it connected to the EMS?
Has "green" a deeper meaning in the indoc-scenario than just "you lose like in control"?
Synthesis makes sense as a choice in the context of IT because it represents Shepard agreeing to the Reaper philosophy that they are the pinnacle of not just evolution, but existence itself.
Like I say in my sig, the indoctrination attempt just provides two different ways for you to cave in. One that capitalizes on your desire to have the ultimate win/win scenario (greed, Control), and one that capitalizes on your innocence, hope, and optimism (naivety, Synthesis).
As for what happens after, who knows....