TSA_383 wrote...
Holy. ****.
That is awesome.
If anyone has a link to a good 1080p HD youtube link for the endings, I'm willing to go through the whole thing frame-by-frame and see what there is to find from these things.
Good work!
Thanks!
TSA_383 wrote...
Holy. ****.
That is awesome.
If anyone has a link to a good 1080p HD youtube link for the endings, I'm willing to go through the whole thing frame-by-frame and see what there is to find from these things.
Good work!
byne wrote...
I definitely noticed that this music was off.
Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.
Its really weird music.
byne wrote...
balance5050 wrote...
byne wrote...
The only death that made me feel sad was Thane's. Mordin and Legion went out the way they wanted, saving an entire species in the process. Thane died in a hospital bed unable to breathe. Thane's death felt pointless.
As for Thessia, did people actually care when Thessia fell?
The Reapers were all over the planet. Did anyone actually go into that mission expecting to save Thessia? I sure didnt.
No Mordin love? I straight weeped man, for both of my playthroughs and will cry again on my 3rd.
Only teared up for Thane's death, because how he went out was a lot sadder than how Legion and Mordin went out.
I dont even like Thane that much. I like Mordin and Legion far more, I just didnt find their deaths sad, because they went out for a reason.
"Some souls die in battle, some in their sleep, and some die for no reason at all" - Padok Wiks
Thane's definitely felt like a 'no reason at all' kind of death.
Same here. By the time I finished the game I was so emotionally drained and confused that I pretty much sat around in a daze for the next several hours. :\\Macgummi wrote...
HellishFiend wrote...
ThisOneIsPunny wrote...
Events even leading up to that felt like they were supposed to wear you down physically and emotionally. Did anyone else just feel drained by the time the catalyst scene hit? Thanks to that, the most I even noticed the first time around was the datapad about the people walking toward the beam and the "created will always rebel against the creator" nonsense.
I know I certainly did. I was only able to half-pay attention to what Starbinger was even saying, and I know I'm not alone in that, because several other people have said the same.
I did, too. I can´t even say why. When I finished the game it was Saturday afternoon, I wasn´t exhausted or anything, but still I hardly managed to listen closely to Starchild...
ivenoidea wrote...
OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.
Edit: Here it is.
www.youtube.com/watch
(It's still being processed, so for 1080p you'l have to wait a bit.)
byne wrote...
HellishFiend wrote...
It's possible it has something to do with the music, too. The sound designers have said several times that they embedded some psychological effects into the music of the game. We've discovered some, but not all of them.
I definitely noticed that this music was off.
Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.
Its really weird music.
HellishFiend wrote...
@
llbountyhunter, reposting this reply I made to one of your posts earlier today, in case you missed it. I hope it doesnt sound too harsh, as I had just woken up.
HellishFiend wrote...
llbountyhunter wrote...
So is that "all of earth was a hallucination" idea still circling around? If so id like to bring some points up.
1. The cain.
So part of the evidence for the theory is that the cain doesn't shoot straight when shooting the hades cannon.
This is incorrect the cain DOES shoot straight. Pick up the second cain and shoot the banshee, straight shot.Obviously the first cain was their for dramatic effect. There's a difference from symbolism and theatrics.
2. Anderson repeating his birthplace.
Well this wouldn't be the first time a character does this. Remember miranda?
She tells about depating putting a control chip in shepard during her visit to the citadel. Then again on sancuary.why would she do that??? Might as well move the hallucination starting point again.
The tone of your first and last sentences suggests to me that youre biased because you dont want all of Earth to be a hallucination.
If you've been reading my posts, it should be quite clear that I am fully objective when analyzing evidence, and I happen to think that the Cain discrepancy is very compelling as a piece of evidence that something is wrong with that scene.
That is far, far too much of a discrepancy to accept as creative license. And I take the fact that there are two Cains there at all as an illustration that the manner in which the Cain takes down the Hades Cannon is off.
Answer me this: If its done incorrectly for dramatic effect, why have two Cains at all? Why have one which defies lore sitting right next to one that operates according to the codex? The "dramatic effect" explanation would be far more plausible if there were only one Cain. In addition, why not scrap the codex entry again like they did with ME2, since it contradicts the "theatric" version that we see? Or, why not alter the Codex entry to wrap the lore around the Cain as the way we see it? Sorry, it just doesnt add up to creative license, in my opinion.
ivenoidea wrote...
Reposting to new page because i think it's kinda interesting and weird.ivenoidea wrote...
OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.
Edit: Here it is.
www.youtube.com/watch
(It's still being processed, so for 1080p you'l have to wait a bit.)
ivenoidea wrote...
OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.
Edit: Here it is.
www.youtube.com/watch
(It's still being processed, so for 1080p you'l have to wait a bit.)
HellishFiend wrote...
ivenoidea wrote...
Reposting to new page because i think it's kinda interesting and weird.ivenoidea wrote...
OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.
Edit: Here it is.
www.youtube.com/watch
(It's still being processed, so for 1080p you'l have to wait a bit.)
Did that occur after a "The crucible has been destroyed" game over? I've noticed that Starbinger disappears if that happens.
llbountyhunter wrote...
Ok mr. Grumpy (Jk)![]()
Well i treat it like a cutscene moment. You know in some parts some weapons/things are WAY over-dramatized. take jack in me2 for example. She took out like 4 large mechs and a small army when we freed her, bu when used in a squad she cant even handle a lone mech. the game is littered with similar situations
Raistlin Majare 1992 wrote...
byne wrote...
Only teared up for Thane's death, because how he went out was a lot sadder than how Legion and Mordin went out.
I dont even like Thane that much. I like Mordin and Legion far more, I just didnt find their deaths sad, because they went out for a reason.
"Some souls die in battle, some in their sleep, and some die for no reason at all" - Padok Wiks
Thane's definitely felt like a 'no reason at all' kind of death.
I would not say his death had no reason. No reason for a story wise view maybe, but we knew from ME2 what was coming and that is something we had accept.
Thane was dying and changing it, finding some miracle cure would in my opinion have been too cheap. i know many who romanced Thane hoped for it, maybe even expected that they would find a cure, that Bioware would not be that cruel...but it was how things were. Anyone who romanced Thane went into that knowing he was dying.
We knew he was dying and sometimes there is nothing you can do but let go.
Modifié par byne, 07 juin 2012 - 07:56 .
HellishFiend wrote...
Yeah. It's a well known fact among people schooled in both sound and psychology that combinations of certain tones and notes can have drastic subconscious psychological effects. Some will improve your mood, others will make you feel incomprehensible dread and fear for no reason. Some will just increase stress levels. I would be inclined to think there is something in the Catalyst track that enhances the "delerious" effect we experienced the first time through.
Jamie9 wrote...
I'd love that to be the case. It's a very unique track. You do feel... in awe? Confused? That's the best way I can describe it.
I know that I couldn't concentrate on the Catalyst much, and I'm pretty attentive. I missed enough that I reloaded my save to before the conversation to hear it again.
Modifié par HellishFiend, 07 juin 2012 - 07:56 .
HellishFiend wrote...
byne wrote...
HellishFiend wrote...
It's possible it has something to do with the music, too. The sound designers have said several times that they embedded some psychological effects into the music of the game. We've discovered some, but not all of them.
I definitely noticed that this music was off.
Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.
Its really weird music.
Yeah. It's a well known fact among people schooled in both sound and psychology that combinations of certain tones and notes can have drastic subconscious psychological effects. Some will improve your mood, others will make you feel incomprehensible dread and fear for no reason. Some will just increase stress levels. I would be inclined to think there is something in the Catalyst track that enhances the "delerious" effect we experienced the first time through.
D.Sharrah wrote...
@Thread in General - Ahhhhhhhhhhhhhhh. Slow down already.
ivenoidea wrote...
Reposting to new page because i think it's kinda interesting and weird.ivenoidea wrote...
OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.
Edit: Here it is.
www.youtube.com/watch
(It's still being processed, so for 1080p you'l have to wait a bit.)
D.Sharrah wrote...
@Thread in General - Ahhhhhhhhhhhhhhh. Slow down already.
dreamgazer wrote...
The rhythm is a very askew meter, and I'm almost dead-certain it was intended. I don't doubt, in any instance, that they crafted it to feel like a mix of soothing, unsettling, and cathartic rhythms. It has ... enormity and smallness, immediacy and resonance.
It's brilliant.
dreamgazer wrote...
So, he just ... vanished?
D.Sharrah wrote...
@ Byne - It's definetly the prayer that gets me with the Thane death, Mordrin its what he dies for, the same with Legion. As far as Thessia, goes its more anger - Shep angry cause he failed, me angry cause Bioware wouldn't let me snap Kai Leng in 2 like my Shep could...
Jamie9 wrote...
byne wrote...
I definitely noticed that this music was off.
Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.
Its really weird music.
I actually really like it. I've listened to the whole 10 minutes quite a few times. I find it quite soothing.
Modifié par MaximizedAction, 07 juin 2012 - 08:04 .
HellishFiend wrote...
Jamie9 wrote...
I'd love that to be the case. It's a very unique track. You do feel... in awe? Confused? That's the best way I can describe it.
I know that I couldn't concentrate on the Catalyst much, and I'm pretty attentive. I missed enough that I reloaded my save to before the conversation to hear it again.
Yeah, that seems to be the case for a large portion of the playerbase. Too much for it to be a coincidence. I think it is a combination of factors that contribute to that effect, and the music is likely one of them.