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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#14026
HellishFiend

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TSA_383 wrote...


Holy. ****.


That is awesome.


If anyone has a link to a good 1080p HD youtube link for the endings, I'm willing to go through the whole thing frame-by-frame and see what there is to find from these things.

Good work!


Thanks! :D I am very proud of my find. Now I truly feel like I have contributed something tangible besides speculations. Though I did start off the discussion that resulted in the "mystery of the gun" symbolic theory. 

#14027
Jamie9

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byne wrote...

I definitely noticed that this music was off.

Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.

Its really weird music.


I actually really like it. I've listened to the whole 10 minutes quite a few times. I find it quite soothing.

#14028
Raistlin Majare 1992

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byne wrote...

balance5050 wrote...

byne wrote...

The only death that made me feel sad was Thane's. Mordin and Legion went out the way they wanted, saving an entire species in the process. Thane died in a hospital bed unable to breathe. Thane's death felt pointless.

As for Thessia, did people actually care when Thessia fell?

The Reapers were all over the planet. Did anyone actually go into that mission expecting to save Thessia? I sure didnt.


No Mordin love? I straight weeped man, for both of my playthroughs and will cry again on my 3rd.


Only teared up for Thane's death, because how he went out was a lot sadder than how Legion and Mordin went out.

I dont even like Thane that much. I like Mordin and Legion far more, I just didnt find their deaths sad, because they went out for a reason.

"Some souls die in battle, some in their sleep, and some die for no reason at all" - Padok Wiks

Thane's definitely felt like a 'no reason at all' kind of death.


I would not say his death had no reason. No reason for a story wise view maybe, but we knew from ME2 what was coming and that is something we had accept.

Thane was dying and changing it, finding some miracle cure would in my opinion have been too cheap. i know many who romanced Thane hoped for it, maybe even expected that they would find a cure, that Bioware would not be that cruel...but it was how things were. Anyone who romanced Thane went into that knowing he was dying.

We knew he was dying and sometimes there is nothing you can do but let go.

#14029
Big Bad

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Macgummi wrote...

HellishFiend wrote...

ThisOneIsPunny wrote...
 Events even leading up to that felt like they were supposed to wear you down physically and emotionally. Did anyone else just feel drained by the time the catalyst scene hit? Thanks to that, the most I even noticed the first time around was the datapad about the people walking toward the beam and the "created will always rebel against the creator" nonsense.


I know I certainly did. I was only able to half-pay attention to what Starbinger was even saying, and I know I'm not alone in that, because several other people have said the same. 



I did, too. I can´t even say why. When I finished the game it was Saturday afternoon, I wasn´t exhausted or anything, but still I hardly managed to listen closely to Starchild...

Same here. By the time I finished the game I was so emotionally drained and confused that I pretty much sat around in a daze for the next several hours. :\\

#14030
ivenoidea

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Reposting to new page because i think it's kinda interesting and weird.

ivenoidea wrote...

OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.

Edit: Here it is.

www.youtube.com/watch

(It's still being processed, so for 1080p you'l have to wait a bit.)



#14031
HellishFiend

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byne wrote...

HellishFiend wrote...

It's possible it has something to do with the music, too. The sound designers have said several times that they embedded some psychological effects into the music of the game. We've discovered some, but not all of them. 


I definitely noticed that this music was off.

Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.

Its really weird music.


Yeah. It's a well known fact among people schooled in both sound and psychology that combinations of certain tones and notes can have drastic subconscious psychological effects. Some will improve your mood, others will make you feel incomprehensible dread and fear for no reason. Some will just increase stress levels. I would be inclined to think there is something in the Catalyst track that enhances the "delerious" effect we experienced the first time through. 

#14032
llbountyhunter

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HellishFiend wrote...

@
llbountyhunter, reposting this reply I made to one of your posts earlier today, in case you missed it. I hope it doesnt sound too harsh, as I had just woken up. 

 

HellishFiend wrote...

llbountyhunter wrote...

So is that "all of earth was a hallucination" idea still circling around? If so id like to bring some points up.

1. The cain.
So part of the evidence for the theory is that the cain doesn't shoot straight when shooting the hades cannon.

This is incorrect the cain DOES shoot straight. Pick up the second cain and shoot the banshee, straight shot.Obviously the first cain was their for dramatic effect. There's a difference from symbolism and theatrics.


2. Anderson repeating his birthplace.

Well this wouldn't be the first time a character does this. Remember miranda?

She tells about depating putting a control chip in shepard during her visit to the citadel. Then again on sancuary.why would she do that??? Might as well move the hallucination starting point again.


The tone of your first and last sentences suggests to me that youre biased because you dont want all of Earth to be a hallucination.

If you've been reading my posts, it should be quite clear that I am fully objective when analyzing evidence, and I happen to think that the Cain discrepancy is very compelling as a piece of evidence that something is wrong with that scene. 

That is far, far too much of a discrepancy to accept as creative license. And I take the fact that there are two Cains there at all as an illustration that the manner in which the Cain takes down the Hades Cannon is off.

Answer me this: If its done incorrectly for dramatic effect, why have two Cains at all? Why have one which defies lore sitting right next to one that operates according to the codex? The "dramatic effect" explanation would be far more plausible if there were only one Cain. In addition, why not scrap the codex entry again like they did with ME2, since it contradicts the "theatric" version that we see? Or, why not alter the Codex entry to wrap the lore around the Cain as the way we see it? Sorry, it just doesnt add up to creative license, in my opinion. 


Ok mr. Grumpy (Jk)  :P 

Well i treat it like a cutscene moment. You know in some parts some weapons/things are WAY over-dramatized.  take jack in me2 for example. She took out like 4 large mechs and a small army when we freed her, bu when used in a squad she cant even handle a lone mech. the game is littered with similar situations

#14033
HellishFiend

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ivenoidea wrote...

Reposting to new page because i think it's kinda interesting and weird.

ivenoidea wrote...

OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.

Edit: Here it is.

www.youtube.com/watch

(It's still being processed, so for 1080p you'l have to wait a bit.)


Did that occur after a "The crucible has been destroyed" game over? I've noticed that Starbinger disappears if that happens. 

#14034
Jamie9

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ivenoidea wrote...

OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.

Edit: Here it is.

www.youtube.com/watch

(It's still being processed, so for 1080p you'l have to wait a bit.)


Interesting. I already find it odd that you don't see the Catalyst's reaction in the synthesis ending. You see a close-up of him in control, and he fizzles out in destroy. Is it always like this?

He's not there at all?

#14035
ivenoidea

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HellishFiend wrote...

ivenoidea wrote...

Reposting to new page because i think it's kinda interesting and weird.

ivenoidea wrote...

OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.

Edit: Here it is.

www.youtube.com/watch

(It's still being processed, so for 1080p you'l have to wait a bit.)


Did that occur after a "The crucible has been destroyed" game over? I've noticed that Starbinger disappears if that happens. 


nope, wen't straight for synthesis, never even flycammed before that moment.

#14036
HellishFiend

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llbountyhunter wrote...

Ok mr. Grumpy (Jk)  :P 

Well i treat it like a cutscene moment. You know in some parts some weapons/things are WAY over-dramatized.  take jack in me2 for example. She took out like 4 large mechs and a small army when we freed her, bu when used in a squad she cant even handle a lone mech. the game is littered with similar situations


Well, your reply doesnt sufficiently answer my questions, IMO, but ok. It's certainly still opinion at this point. I guess we'll both stand by our own stance on the issue. 

#14037
byne

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Raistlin Majare 1992 wrote...

byne wrote...

Only teared up for Thane's death, because how he went out was a lot sadder than how Legion and Mordin went out.

I dont even like Thane that much. I like Mordin and Legion far more, I just didnt find their deaths sad, because they went out for a reason.

"Some souls die in battle, some in their sleep, and some die for no reason at all" - Padok Wiks

Thane's definitely felt like a 'no reason at all' kind of death.


I would not say his death had no reason. No reason for a story wise view maybe, but we knew from ME2 what was coming and that is something we had accept.

Thane was dying and changing it, finding some miracle cure would in my opinion have been too cheap. i know many who romanced Thane hoped for it, maybe even expected that they would find a cure, that Bioware would not be that cruel...but it was how things were. Anyone who romanced Thane went into that knowing he was dying.

We knew he was dying and sometimes there is nothing you can do but let go.


We knew he was dying, yes, but the whole 'Salarian councilor randomly decloaking in an unsecured room' thing seemed like it was shoehorned in just to kill Thane/Kirrahe/Councilor and for no other reason.

If the Councilor was in the room when Shepard cleared it, why'd he stay hidden until Shep went up the stairs and was in a totally different room? Why not decloak the instant the bad guys were dead, so that Shep could protect him?

Edit: And you cant even argue that he didnt fully trust Shep like the other two councilors when you meet up with them.

The Salarian Councilor knew Udina was behind the coup, and he was the one who contacted Shep in the first place.

Modifié par byne, 07 juin 2012 - 07:56 .


#14038
Jamie9

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HellishFiend wrote...

Yeah. It's a well known fact among people schooled in both sound and psychology that combinations of certain tones and notes can have drastic subconscious psychological effects. Some will improve your mood, others will make you feel incomprehensible dread and fear for no reason. Some will just increase stress levels. I would be inclined to think there is something in the Catalyst track that enhances the "delerious" effect we experienced the first time through. 


I'd love that to be the case. It's a very unique track. You do feel... in awe? Confused? That's the best way I can describe it.

I know that I couldn't concentrate on the Catalyst much, and I'm pretty attentive. I missed enough that I reloaded my save to before the conversation to hear it again.

#14039
HellishFiend

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Jamie9 wrote...

I'd love that to be the case. It's a very unique track. You do feel... in awe? Confused? That's the best way I can describe it.

I know that I couldn't concentrate on the Catalyst much, and I'm pretty attentive. I missed enough that I reloaded my save to before the conversation to hear it again.


Yeah, that seems to be the case for a large portion of the playerbase. Too much for it to be a coincidence. I think it is a combination of factors that contribute to that effect, and the music is likely one of them. 

Modifié par HellishFiend, 07 juin 2012 - 07:56 .


#14040
D.Sharrah

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@ TSA - Thank you for being willing to investigate.

@ Byne - It's definetly the prayer that gets me with the Thane death, Mordrin its what he dies for, the same with Legion. As far as Thessia, goes its more anger - Shep angry cause he failed, me angry cause Bioware wouldn't let me snap Kai Leng in 2 like my Shep could...

@Rosewind - not trying to ignore you...its just tough to keep up with everything today.

@Thread in General - Ahhhhhhhhhhhhhhh. Slow down already.

#14041
dreamgazer

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HellishFiend wrote...

byne wrote...

HellishFiend wrote...

It's possible it has something to do with the music, too. The sound designers have said several times that they embedded some psychological effects into the music of the game. We've discovered some, but not all of them. 


I definitely noticed that this music was off.

Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.

Its really weird music.


Yeah. It's a well known fact among people schooled in both sound and psychology that combinations of certain tones and notes can have drastic subconscious psychological effects. Some will improve your mood, others will make you feel incomprehensible dread and fear for no reason. Some will just increase stress levels. I would be inclined to think there is something in the Catalyst track that enhances the "delerious" effect we experienced the first time through. 


The rhythm is a very askew meter, and I'm almost dead-certain it was intended.  I don't doubt, in any instance, that they crafted it to feel like a mix of soothing, unsettling, and cathartic rhythms.  It has ... enormity and smallness, immediacy and resonance.

It's brilliant.

#14042
HellishFiend

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D.Sharrah wrote...

@Thread in General - Ahhhhhhhhhhhhhhh. Slow down already.


Fine, fine! I'm gonna go play some multiplayer to give you guys a break. ;)

#14043
dreamgazer

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ivenoidea wrote...

Reposting to new page because i think it's kinda interesting and weird.

ivenoidea wrote...

OK so i was trying to take a video of starchild materializing in synthesis now, and something REALLY strange happened. Video as soon as the damn upload finishes.

Edit: Here it is.

www.youtube.com/watch

(It's still being processed, so for 1080p you'l have to wait a bit.)


So, he just ... vanished?

#14044
llbountyhunter

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D.Sharrah wrote...

@Thread in General - Ahhhhhhhhhhhhhhh. Slow down already.


Pssshhh this is nothing compared to some parts of the original thread..

#14045
HellishFiend

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dreamgazer wrote...

The rhythm is a very askew meter, and I'm almost dead-certain it was intended.  I don't doubt, in any instance, that they crafted it to feel like a mix of soothing, unsettling, and cathartic rhythms.  It has ... enormity and smallness, immediacy and resonance.

It's brilliant.


Cathartic is a great word to describe it, too. 

#14046
Jamie9

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dreamgazer wrote...

So, he just ... vanished?


Well, you don't even see his reaction in the synthesis ending, as opposed to the control and destroy endings where the Catalyst gets a close-up.

I didn't realise he disappeared completely though...

#14047
byne

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D.Sharrah wrote...

@ Byne - It's definetly the prayer that gets me with the Thane death, Mordrin its what he dies for, the same with Legion. As far as Thessia, goes its more anger - Shep angry cause he failed, me angry cause Bioware wouldn't let me snap Kai Leng in 2 like my Shep could...


What I never got about that fight is why a gunship entering the equation meant Kai Leng had the upper hand.

Remember on Garrus and Samara's recruitment missions, and Kasumi's loyalty mission?

Remember how the appearance of a gunship meant you immediately failed the missio- ohwaitaminute! You just shot the damned things down!

#14048
Rosewind

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http://social.biowar...iscussion/22353

#14049
MaximizedAction

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Jamie9 wrote...

byne wrote...

I definitely noticed that this music was off.

Maybe my audio settings were a tad messed up or something, but every time I get to the part where the elevator starts rising, and I hear that music, I can almost feel it in my head.

Its really weird music.


I actually really like it. I've listened to the whole 10 minutes quite a few times. I find it quite soothing.


Same here, after I went through all my favourite soundtrack tunes, 'The Catalyst' suddenly popped up in my head and has been repeating itself for the last two weeks :P. Can't lose the damn think.

Also, Catalyst, Y U NO on OST?

Modifié par MaximizedAction, 07 juin 2012 - 08:04 .


#14050
ThisOneIsPunny

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HellishFiend wrote...

Jamie9 wrote...

I'd love that to be the case. It's a very unique track. You do feel... in awe? Confused? That's the best way I can describe it.

I know that I couldn't concentrate on the Catalyst much, and I'm pretty attentive. I missed enough that I reloaded my save to before the conversation to hear it again.


Yeah, that seems to be the case for a large portion of the playerbase. Too much for it to be a coincidence. I think it is a combination of factors that contribute to that effect, and the music is likely one of them. 


So I guess you could say it had a..

mass effect on the playerbase

B)