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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#14151
TSA_383

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This is where I do that irritating "sound guy" thing...
Except that I had to reinstall windows last night and I'm still without Maschine and Cubase :crying:

[quote]ivenoidea wrote...

While we're on the topic of sound design:

en.wikipedia.org/wiki/Shepard_tone
[/quote]
^It's funny, the synth they use for the dream sequences/harby's laser actually produces this effect to some extent ;)

[quote]ivenoidea wrote...

[quote]HellishFiend wrote...

[quote]ivenoidea wrote...

While we're on the topic of sound design:

en.wikipedia.org/wiki/Shepard_tone
[/quote]

Nice. I'd have a difficult time believing that it means anything, but anything is possible!

[/quote]

Well, considering how many "sound eastereggs" there are i'm assuming they used it at least once and got a chuckle out of it.

edit: the sound of it has a weird feel to it www.youtube.com/watch

as
the person below me pointed out, it does sound kinda like the thing we
hear after being shot by harbinger, it also reminds me of the sound one
can hear in the decision chamber.


[/quote]

IT IS THE SAME SOUND :lol:

I've pointed this out a thousand or so times now, but I'll say it again.

The synth for that sound is used at the harbinger laser strike, during the dream sequences, and during the choice sequence. Nowhere else.

A hint ;)

[quote]HellishFiend wrote...

[quote]ivenoidea wrote...

[quote]HellishFiend wrote...

[quote]ivenoidea wrote...

While we're on the topic of sound design:

en.wikipedia.org/wiki/Shepard_tone
[/quote]

Nice. I'd have a difficult time believing that it means anything, but anything is possible!

[/quote]

Well, considering how many "sound eastereggs" there are i'm assuming they used it at least once and got a chuckle out of it.

edit: the sound of it has a weird feel to it www.youtube.com/watch

[/quote]

The
most significant "sound easter egg" (if you can call it that... it does
have psychological impact after all), IMO, is the Vigil theme being
hidden within the main menu screen and war room. A lot of work for such a
subtle thing that you can barely notice on a conscious level!

[/quote]
A lot of work went into a fair few of these sound design cues.

Although here's another fun one from me:

Check out the radio static from the main menu. Now turn down the bass and listen to the static itself. It sounds a lot more like reaper-creature noises than static.

[quote]llbountyhunter wrote...

[quote]Jamie9 wrote...

[quote]ivenoidea wrote...

What the ****. Seriously. Listening to this for only 2 seconds gave me goosebumps.

I seriously underestimated the effect sound can have until now.

[/quote]

Science
has proven that both sounds and colours can seriously influence your
thought processes. It's really fascinating, but also quite frightening.
How many ads are influencing your mind using sound and visual cues? [smilie]http://social.bioware.com/images/forum/emoticons/bandit.png[/smilie]
[/quote]

A 19hz standing wave can cause hallucinations and headaches.

[/quote]
In a relatively small part of the population. Usually it has to be at fairly high volume, and in fact lower infrasonic frequencies than that tend to produce feelings of paranoia and fear, possibly as an evolutionary response to the fact that usually earthquakes and volcanoes produce these frequencies in abundance (hence why some animals flee before tsunamis hit).

ME3 plays a 15Hz tone over the entirety of the normandy at fairly high volume, which is pretty interesting.

[quote]ivenoidea wrote...

So, after Starbieber just walked out on
me the last time i tried to film him i decided to try again. Sadly, the
last save was at the run, so i had to start from there. Something
interesting happened though.

Do you know what happens when Shep steps into the transport beam?

I mean, do you know EXACTLY?

Well, check this out.

www.youtube.com/watch


Yes, he disintegrates into smoke. Wtf?

Also
note that the game cuts away about a second before he takes the final
step into the beam, so the smoke is never seen ingame.

Sadly,
during the TIM convo the game crashed when i alt tabbed out for a
moment, and i dont feel like doing everything again, so someone will
have to do the filming for me.

[/quote]
Very cool indeed. I'm cursing youtube's poor imitation of 1080p though <_<

[quote]byne wrote...

I definitely noticed that this music was off.

Maybe
my audio settings were a tad messed up or something, but every time I
get to the part where the elevator starts rising, and I hear that music,
I can almost feel it in my head.

Its really weird music.

[/quote]
Could be partly due to the spacial effect you get from having the stereo sounds so widely separated.
It's a weird one ;)

#14152
Andromidius

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HellishFiend wrote...
Frankly, I'm surprised the game is as good as it is, considering it only took them 2 years to make. I would think a game like this would need double that amount of time. 

As for the story, I'm convinced that the entire overarching plot, up to and including the indoctrination of both Shepard and the player, was devised before work on the first game was even started. 


I think if they spent less time fiddling with Kinect functionality they'd have ironed out some of the kinks in the core gameplay (you know, the stuff that effects probably ten times more players who have no interest or ability to use Kinect during their gameplay...).  Oh, and just using the fully functional ME2 quest journal instead of whatever the heck they settled for in the end (whhhhhhhhhy?  Why you hurt me so much Bioware?).

That being said, ME3 felt so ENGAGING during missions.  The enemies intimidated me, especially Banshees and Brutes.  Fighting between the legs of the Reaper Destroyer on Tuchunka was possibly one of the greatest level designs ever implimented.  Just a shame that the side quests may as well have not existed.

You could be right on the overaching plot development, though I do think Dark Energy did originally have a part to play.  Was probably dropped since it overcomplicated an already complicated plot and didn't really add anything to the story.  Heck, maybe it still will be in the story *cough cough*.

Where the story went wrong is in the ending, the bit we all find highly suspect.  The mystery of the Reapers being removed to reveal something very confusing, illogical and almost childish.  How could that gel with the highly emotional relationship we all grew with the Krogan and their plight, or the torn loyalties between the Quarans and the Geth (in my playthrough I couldn't get them to live peacefully,  I messed up at some point.  So I picked the Geth, but upon seeing Tali's fate I couldn't bare it and reloaded the mission to pick the Quarans.  I was still sad, but I'm a sucker for Tali's...engineering abilities)?  Cerberus going from a shadowy organisation of borderline terrorists and psychopaths who ultimately are trying to save Humanity by any means necessary...to mook pawns of the Reapers?  Sorry, but I can't stomach that!

Oh my, I do rant.  Maybe I should go play some Multiplayer and get to learn my new Salarian Engineer...  Wonder if anyone here plays on PC?

#14153
Arian Dynas

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byne wrote...

Raistlin Majare 1992 wrote...

byne wrote...

Only teared up for Thane's death, because how he went out was a lot sadder than how Legion and Mordin went out.

I dont even like Thane that much. I like Mordin and Legion far more, I just didnt find their deaths sad, because they went out for a reason.

"Some souls die in battle, some in their sleep, and some die for no reason at all" - Padok Wiks

Thane's definitely felt like a 'no reason at all' kind of death.


I would not say his death had no reason. No reason for a story wise view maybe, but we knew from ME2 what was coming and that is something we had accept.

Thane was dying and changing it, finding some miracle cure would in my opinion have been too cheap. i know many who romanced Thane hoped for it, maybe even expected that they would find a cure, that Bioware would not be that cruel...but it was how things were. Anyone who romanced Thane went into that knowing he was dying.

We knew he was dying and sometimes there is nothing you can do but let go.


We knew he was dying, yes, but the whole 'Salarian councilor randomly decloaking in an unsecured room' thing seemed like it was shoehorned in just to kill Thane/Kirrahe/Councilor and for no other reason.

If the Councilor was in the room when Shepard cleared it, why'd he stay hidden until Shep went up the stairs and was in a totally different room? Why not decloak the instant the bad guys were dead, so that Shep could protect him?

Edit: And you cant even argue that he didnt fully trust Shep like the other two councilors when you meet up with them.

The Salarian Councilor knew Udina was behind the coup, and he was the one who contacted Shep in the first place.


I personally got the implication that it dropped by accident, and that he had been hiding elsewhere, saw Shepard go by and was trying to get into the room Shepard was when it went down. Perhaps Kai Leng had some kind of tech disrupting it.

#14154
TSA_383

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SS2Dante wrote...

Lot of stuff in the documentary is out of date or just plain wrong :S

Very true, I must admit to not being too impressed with the accuracy.
That said, like hell am I going to go and try to do better, so kudos to the guy, I just wish he'd come and talked to us in here a bit more, given that this thread is where most of the IDT ideas come from...

#14155
EpyonX3

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SS2Dante wrote...

The smile in the final dream is extremely important, though a lot of people tend to ignore it. Or, rather they call it a smile, when it's actually a smirk. I mean, Shepard smirking at Shepard as they burn. PTSD stuff would surely not have this weird split. If it was a PTSD dream surely the other Shepard would have burned in terror, or screaming, or something horrific. Instead we have the VERY strong suggestion that the doppelganger Shepard is the enemy/pleased at being burned.

EDIT - oof, not expressing myself eloquently today at all. Ah well. Tired.


Ok since I still like IT I'm going to offer this bit of observation.

It could be said that Shepard embraces the child and find peace right?

Well to me that's similar to what Samara says before she kills someone. "find peace in the embrace of the goddess"

Now the Goddess Samara is refering to is most likely Athane, which we learned was actually a prothean preparing the Asari for the return of the reapers.

I'm not sure where to continue with this but maybe you guys can see a connection.

I'll go back to my corner now...

#14156
Rosewind

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paxxton wrote...

HellishFiend wrote...

lex0r11 wrote...
*off topic spree*


Yeah, you guys are driving me crazy with that. :pinched:

C'mon! Click the links and enjoy the music! Especially that masterpiece byne posted. Posted Image


did you hear the slowed down by 800% version man that one is creepy......

Anyway BACK ON TOPIC PEOPLE!!! Please :D

#14157
paxxton

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Is it just me or the characters in ME3 look strangely exhausted in comparison to ME2?

Could that be an effect of indoctrination? Look at Miranda and Jacob. Shepard also doesn't look well. As if they were tired of fighting even if they do not acknowledge that. Their faces are pale and old. Btw, they are all humans. Ashley is the only one who looks better than in ME2 but she's already indoctrinated. Posted Image

Modifié par paxxton, 07 juin 2012 - 10:02 .


#14158
Arian Dynas

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llbountyhunter wrote...

D.Sharrah wrote...

@Thread in General - Ahhhhhhhhhhhhhhh. Slow down already.


Pssshhh this is nothing compared to some parts of the original thread..


You kids today... conflabbit!

#14159
HellishFiend

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SS2Dante wrote...

Lot of stuff in the documentary is out of date or just plain wrong :S


Its still worth watching, in my opinion, as long as you keep in mind that it's just one man's perspective rather than a collaborative work or an actual documentary.

#14160
Andromidius

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MaximizedAction wrote...
I agree up to a total of 100% with these posts. Who knows how long they have been working on the ending. I would so dig an extensive Making-of of the trilogy.


Yeeeeeeeees.  A massively in-depth Making Of video series would be amazing.  Might even shell out money for it.

And it might shut up certain people who will undoubtably call Bioware lazy or artistically cowardly by 'bowing to demands'.  Which would be delicious.

#14161
Jamie9

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TSA_383 wrote...

SS2Dante wrote...

Lot of stuff in the documentary is out of date or just plain wrong :S

Very true, I must admit to not being too impressed with the accuracy.
That said, like hell am I going to go and try to do better, so kudos to the guy, I just wish he'd come and talked to us in here a bit more, given that this thread is where most of the IDT ideas come from...


He's making an updated second video as we speak (umm... type).

#14162
paxxton

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HellishFiend wrote...

SS2Dante wrote...

Lot of stuff in the documentary is out of date or just plain wrong :S


Its still worth watching, in my opinion, as long as you keep in mind that it's just one man's perspective rather than a collaborative work or an actual documentary.

It looks professional (especially that opening scene) and is enjoyable to watch.

Modifié par paxxton, 07 juin 2012 - 09:50 .


#14163
Andromidius

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Jamie9 wrote...

As you can't get enough of them, you've most likely seen this, and since this is the indoc thread probably everyone has seen this, but I'm posting it just in case anyone hasn't.



I have indeed.  And its very enjoyable, even if there's some errors in there and certain things I disagree with.

But on the whole, its an excellent video.  Listened to it twice, and I might just listen to it a third time.

#14164
Arian Dynas

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ThisOneIsPunny wrote...

HellishFiend wrote...

Jamie9 wrote...

I'd love that to be the case. It's a very unique track. You do feel... in awe? Confused? That's the best way I can describe it.

I know that I couldn't concentrate on the Catalyst much, and I'm pretty attentive. I missed enough that I reloaded my save to before the conversation to hear it again.


Yeah, that seems to be the case for a large portion of the playerbase. Too much for it to be a coincidence. I think it is a combination of factors that contribute to that effect, and the music is likely one of them. 


So I guess you could say it had a..

mass effect on the playerbase

B)


YEAAAAAH! [CSI Theme]

#14165
HellishFiend

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TSA_383 wrote...

This is where I do that irritating "sound guy" thing...


By all means, do that as frequently as you can! I personally love it. 

TSA_383 wrote...
ME3 plays a 15Hz tone over the entirety of the normandy at fairly high volume, which is pretty interesting.

 

Really!? Gonna have to take a look at my subwoofer next time I'm on the Normandy....

#14166
HellishFiend

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Andromidius wrote...


You could be right on the overaching plot development, though I do think Dark Energy did originally have a part to play.  Was probably dropped since it overcomplicated an already complicated plot and didn't really add anything to the story.  Heck, maybe it still will be in the story *cough cough*.


Nope! Dark Energy was the red herring! I'm calling it right now. :)

#14167
SS2Dante

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paxxton wrote...

HellishFiend wrote...

SS2Dante wrote...

Lot of stuff in the documentary is out of date or just plain wrong :S


Its still worth watching, in my opinion, as long as you keep in mind that it's just one man's perspective rather than a collaborative work or an actual documentary.

It looks professional (especially that opening scene) and is enjoyable to watch.


It does look professional, my problem is that it tends to grasp at emergency induction ports, and for anyone who doesn't know about IT it just makes us look a bit crazy. Claiming that the dream noises sound like oily shadows, for example, is both over-stretching and and missaprehending the Rachni "hearing". But ah well.

#14168
MaximizedAction

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HellishFiend wrote...

TSA_383 wrote...
ME3 plays a 15Hz tone over the entirety of the normandy at fairly high volume, which is pretty interesting.

 

Really!? Gonna have to take a look at my subwoofer next time I'm on the Normandy....


Exactly, you have to look for 15 oscillations per second, since the human ear doesn't hear such a low frequency
(why did I want to write "humans don't hear that"). But we feel it, for example on the stomach. That might cause a psychological effect.

Modifié par MaximizedAction, 07 juin 2012 - 10:00 .


#14169
Andromidius

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HellishFiend wrote...

Andromidius wrote...


You could be right on the overaching plot development, though I do think Dark Energy did originally have a part to play.  Was probably dropped since it overcomplicated an already complicated plot and didn't really add anything to the story.  Heck, maybe it still will be in the story *cough cough*.


Nope! Dark Energy was the red herring! I'm calling it right now. :)


You're probably right.  But it is a cool concept.  Even if its a side element to the story, a bit of fluff to pad out the universe.

I prefer the Reapers to be an 'unknowable' enemy - something to really crap myself thinking about.  Monsterous giga-ancient beings that have killed more creatures then have ever existed on the planet Earth for unknown reasons, time and time again.

Burr,  scary stuff.  Starbinger, less so.

#14170
llbountyhunter

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HellishFiend wrote...

TSA_383 wrote...

This is where I do that irritating "sound guy" thing...


By all means, do that as frequently as you can! I personally love it. 

TSA_383 wrote...
ME3 plays a 15Hz tone over the entirety of the normandy at fairly high volume, which is pretty interesting.

 

Really!? Gonna have to take a look at my subwoofer next time I'm on the Normandy....


Well it has to be a "standing" wave to get any effect.

Edit: nevermind, got into "resonse mode" and didnt read the last part..

Modifié par llbountyhunter, 07 juin 2012 - 10:02 .


#14171
SS2Dante

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HellishFiend wrote...

Andromidius wrote...


You could be right on the overaching plot development, though I do think Dark Energy did originally have a part to play.  Was probably dropped since it overcomplicated an already complicated plot and didn't really add anything to the story.  Heck, maybe it still will be in the story *cough cough*.


Nope! Dark Energy was the red herring! I'm calling it right now. :)


Nah, I don't buy that. Tali's mission in 2 set up the Dark Energy mystery quite clearly. And the Catalyst is a Dark Energy converter, or some such thing. Either it's not been done yet or it was scrapped, unless it's explained in the EC, but I don't think they'd just create a mystery and not solve it as a red herring.

EDIT - reading again, perhaps I don't so much disagree but agree with caveats :P

Modifié par SS2Dante, 07 juin 2012 - 10:02 .


#14172
HellishFiend

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EpyonX3 wrote...


Ok since I still like IT I'm going to offer this bit of observation.

It could be said that Shepard embraces the child and find peace right?

Well to me that's similar to what Samara says before she kills someone. "find peace in the embrace of the goddess"

Now the Goddess Samara is refering to is most likely Athane, which we learned was actually a prothean preparing the Asari for the return of the reapers.

I'm not sure where to continue with this but maybe you guys can see a connection.

I'll go back to my corner now...


Not bad, seems plausible. 

#14173
EpyonX3

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HellishFiend wrote...

TSA_383 wrote...
ME3 plays a 15Hz tone over the entirety of the normandy at fairly high volume, which is pretty interesting.

 

Really!? Gonna have to take a look at my subwoofer next time I'm on the Normandy....

Yes! Noticed this day one.

It sounds like a variation of the Vigil track from ME1.


I may be confusing this one because I think that can only be heard in the war room. I could be wrong.

Modifié par EpyonX3, 07 juin 2012 - 10:05 .


#14174
HellishFiend

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HellishFiend wrote...

TSA_383 wrote...
ME3 plays a 15Hz tone over the entirety of the normandy at fairly high volume, which is pretty interesting.

 

Really!? Gonna have to take a look at my subwoofer next time I'm on the Normandy....


On second thought, damn. It seems my sub might actually have an electronic crossover cutoff of 19hz, so I might not be able to check into this one. I'd have to hook up a subwoofer with no built-in crossover.

#14175
SS2Dante

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HellishFiend wrote...

EpyonX3 wrote...


Ok since I still like IT I'm going to offer this bit of observation.

It could be said that Shepard embraces the child and find peace right?

Well to me that's similar to what Samara says before she kills someone. "find peace in the embrace of the goddess"

Now the Goddess Samara is refering to is most likely Athane, which we learned was actually a prothean preparing the Asari for the return of the reapers.

I'm not sure where to continue with this but maybe you guys can see a connection.

I'll go back to my corner now...


Not bad, seems plausible. 


No no no no :P

THAT is in the realms of literary criticism, not intentional design, I'd bet anything.