Except that I had to reinstall windows last night and I'm still without Maschine and Cubase
[quote]ivenoidea wrote...
While we're on the topic of sound design:
en.wikipedia.org/wiki/Shepard_tone
[/quote]
^It's funny, the synth they use for the dream sequences/harby's laser actually produces this effect to some extent
[quote]ivenoidea wrote...
[quote]HellishFiend wrote...
[quote]ivenoidea wrote...
While we're on the topic of sound design:
en.wikipedia.org/wiki/Shepard_tone
[/quote]
Nice. I'd have a difficult time believing that it means anything, but anything is possible!
[/quote]
Well, considering how many "sound eastereggs" there are i'm assuming they used it at least once and got a chuckle out of it.
edit: the sound of it has a weird feel to it www.youtube.com/watch
as
the person below me pointed out, it does sound kinda like the thing we
hear after being shot by harbinger, it also reminds me of the sound one
can hear in the decision chamber.
[/quote]
IT IS THE SAME SOUND
I've pointed this out a thousand or so times now, but I'll say it again.
The synth for that sound is used at the harbinger laser strike, during the dream sequences, and during the choice sequence. Nowhere else.
A hint
[quote]HellishFiend wrote...
[quote]ivenoidea wrote...
[quote]HellishFiend wrote...
[quote]ivenoidea wrote...
While we're on the topic of sound design:
en.wikipedia.org/wiki/Shepard_tone
[/quote]
Nice. I'd have a difficult time believing that it means anything, but anything is possible!
[/quote]
Well, considering how many "sound eastereggs" there are i'm assuming they used it at least once and got a chuckle out of it.
edit: the sound of it has a weird feel to it www.youtube.com/watch
[/quote]
The
most significant "sound easter egg" (if you can call it that... it does
have psychological impact after all), IMO, is the Vigil theme being
hidden within the main menu screen and war room. A lot of work for such a
subtle thing that you can barely notice on a conscious level!
[/quote]
A lot of work went into a fair few of these sound design cues.
Although here's another fun one from me:
Check out the radio static from the main menu. Now turn down the bass and listen to the static itself. It sounds a lot more like reaper-creature noises than static.
[quote]llbountyhunter wrote...
[quote]Jamie9 wrote...
[quote]ivenoidea wrote...
What the ****. Seriously. Listening to this for only 2 seconds gave me goosebumps.
I seriously underestimated the effect sound can have until now.
[/quote]
Science
has proven that both sounds and colours can seriously influence your
thought processes. It's really fascinating, but also quite frightening.
How many ads are influencing your mind using sound and visual cues? [smilie]http://social.bioware.com/images/forum/emoticons/bandit.png[/smilie]
[/quote]
A 19hz standing wave can cause hallucinations and headaches.
[/quote]
In a relatively small part of the population. Usually it has to be at fairly high volume, and in fact lower infrasonic frequencies than that tend to produce feelings of paranoia and fear, possibly as an evolutionary response to the fact that usually earthquakes and volcanoes produce these frequencies in abundance (hence why some animals flee before tsunamis hit).
ME3 plays a 15Hz tone over the entirety of the normandy at fairly high volume, which is pretty interesting.
[quote]ivenoidea wrote...
So, after Starbieber just walked out on
me the last time i tried to film him i decided to try again. Sadly, the
last save was at the run, so i had to start from there. Something
interesting happened though.
Do you know what happens when Shep steps into the transport beam?
I mean, do you know EXACTLY?
Well, check this out.
www.youtube.com/watch
Yes, he disintegrates into smoke. Wtf?
Also
note that the game cuts away about a second before he takes the final
step into the beam, so the smoke is never seen ingame.
Sadly,
during the TIM convo the game crashed when i alt tabbed out for a
moment, and i dont feel like doing everything again, so someone will
have to do the filming for me.
[/quote]
Very cool indeed. I'm cursing youtube's poor imitation of 1080p though <_<
[quote]byne wrote...
I definitely noticed that this music was off.
Maybe
my audio settings were a tad messed up or something, but every time I
get to the part where the elevator starts rising, and I hear that music,
I can almost feel it in my head.
Its really weird music.
[/quote]
Could be partly due to the spacial effect you get from having the stereo sounds so widely separated.
It's a weird one




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