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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#14226
SS2Dante

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Jamie9 wrote...

HellishFiend wrote...

EpyonX3 wrote...

So the nomandy is trying to indoctrinate you?


Why else would the Normandy be generating infrasonic noise?


Do you hear that hum?


This guy gets it.

#14227
paxxton

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Jamie9 wrote...

Arian Dynas wrote...
Does that mean you're going to shoot yourself in the head? :blink:


Perhaps that's the symbolism of Shepard keeping hold of the gun in destroy. Shepard uses the gun to destroy the Reaper influence... in the only way possible. :crying:

Too much symbolism is too much. Posted Image

#14228
Arian Dynas

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Jamie9 wrote...

Arian Dynas wrote...
Does that mean you're going to shoot yourself in the head? :blink:


Perhaps that's the symbolism of Shepard keeping hold of the gun in destroy. Shepard uses the gun to destroy the Reaper influence... in the only way possible. :crying:


9 - Your Darkest Hour

[Shepard struggles to walk toward the beam or downed cables, his pistol shaking in his hand as he slowly approaches it. Shepard trips over a rock as he walks toward either the beam or the cables. Shepard does a faceplant in the sandy dirt, something bouncing out of an (amazingly) still intact pouch. Urdnot Bakara's crystal. It's nothing more than a crystal with a light source installed, hung on a chain, a simple gift... and yet so much more. Shepard stares at the little light, enraptured, Vigil starts playing, a short flash of all the faces of our friends and companions, Grunt, Joker, Liara, Ashley, Kaiden, Hackett, Anderson, all of them plays by at high speed, superimposed over the image of Shepard staring down at the crystal, the light reflected in his eyes, which are now filled with tears, he crawls over to a pile of rubble, resting his back against a rock. Shepard calmly reaches down to the dropped Carnifex and places the barrel under his chin. Cut to black, gunshot. Go to 13.] 

#14229
TSA_383

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HellishFiend wrote...

paxxton wrote...

Compelling. I wonder if there are also ultrasonic sounds on the Normandy?


TSA would be the guy to find out for us. I dont have the equipment for it. 

There aren't, but that's because most of the ingame sounds are sampled at 32000Hz, so the highest frequency which you can produce is 16Khz, which should be audible to most people under 25.

HellishFiend wrote...
I want to repost this on the new page because I want to stress how significant this is. 

TSA,
would it be possible for you to record this on video? The cone of the
subwoofer would obviously be moving more than enough to be seen in a
recording. 

Afraid not, I'm in the shetland islands (here: http://tinyurl.com/d9d2g3m ) for the next month or two and my big speakers are an awfully long way away, I'm down to only headphones at the moment.

Jamie9 wrote...

HellishFiend wrote...

EpyonX3 wrote...

So the nomandy is trying to indoctrinate you?


Why else would the Normandy be generating infrasonic noise?


Do you hear that hum?


It does have an audible component on the next octave up, so you can hear part of it, it's just that it's a chord with an infrasonic part that looks to be pretty much as loud, which is interesting.

#14230
TSA_383

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paxxton wrote...

HellishFiend wrote...

paxxton wrote...

Compelling. I wonder if there are also ultrasonic sounds on the Normandy?


TSA would be the guy to find out for us. I dont have the equipment for it.

TSA if you please find that ultrasonic tease!!!

:(
http://en.wikipedia....e#Undersampling

#14231
paxxton

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Arian Dynas wrote...

Jamie9 wrote...

Arian Dynas wrote...
Does that mean you're going to shoot yourself in the head? :blink:


Perhaps that's the symbolism of Shepard keeping hold of the gun in destroy. Shepard uses the gun to destroy the Reaper influence... in the only way possible. :crying:


9 - Your Darkest Hour

[Shepard struggles to walk toward the beam or downed cables, his pistol shaking in his hand as he slowly approaches it. Shepard trips over a rock as he walks toward either the beam or the cables. Shepard does a faceplant in the sandy dirt, something bouncing out of an (amazingly) still intact pouch. Urdnot Bakara's crystal. It's nothing more than a crystal with a light source installed, hung on a chain, a simple gift... and yet so much more. Shepard stares at the little light, enraptured, Vigil starts playing, a short flash of all the faces of our friends and companions, Grunt, Joker, Liara, Ashley, Kaiden, Hackett, Anderson, all of them plays by at high speed, superimposed over the image of Shepard staring down at the crystal, the light reflected in his eyes, which are now filled with tears, he crawls over to a pile of rubble, resting his back against a rock. Shepard calmly reaches down to the dropped Carnifex and places the barrel under his chin. Cut to black, gunshot. Go to 13.] 

No. No. Just no. Sorry to say that but it's the worst ending of all. Sorry.

#14232
Jamie9

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Arian Dynas wrote...

9 - Your Darkest Hour

[Shepard struggles to walk toward the beam or downed cables, his pistol shaking in his hand as he slowly approaches it. Shepard trips over a rock as he walks toward either the beam or the cables. Shepard does a faceplant in the sandy dirt, something bouncing out of an (amazingly) still intact pouch. Urdnot Bakara's crystal. It's nothing more than a crystal with a light source installed, hung on a chain, a simple gift... and yet so much more. Shepard stares at the little light, enraptured, Vigil starts playing, a short flash of all the faces of our friends and companions, Grunt, Joker, Liara, Ashley, Kaiden, Hackett, Anderson, all of them plays by at high speed, superimposed over the image of Shepard staring down at the crystal, the light reflected in his eyes, which are now filled with tears, he crawls over to a pile of rubble, resting his back against a rock. Shepard calmly reaches down to the dropped Carnifex and places the barrel under his chin. Cut to black, gunshot. Go to 13.] 


Something about that paragraph led me to look at your sig. Odd how that turned out. :blink:

So now I'm going to have to read this. That's, like, the best advertising ever. :lol:

#14233
HellishFiend

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TSA_383 wrote...

Afraid not, I'm in the shetland islands (here: http://tinyurl.com/d9d2g3m ) for the next month or two and my big speakers are an awfully long way away, I'm down to only headphones at the moment.


Damn! And we would have had the proof too, if it werent for those meddling kids!  /scoobydoo

#14234
Ctoagu

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Arian Dynas wrote...

Does that mean you're going to shoot yourself in the head? :blink:


No, but my headache at the time sure felt like I had.

Kinda crazy though; I almost didn't want to believe in IT, because I made the wrong choice and such. But it sure felt better for me to face what looks increasingly like the harsh truth of it, rather than stick with the Pro-Control group. I may have failed the preliminary test, but I refuse to be fooled twice when I still have a chance to make it right. Going for Destroy the second time around just felt so right, compared to Control.

Bioware, could you get any more meta than this?

#14235
MaximizedAction

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EpyonX3 wrote...

HellishFiend wrote...

HellishFiend wrote...

TSA_383 wrote...

I don't still have the spectral thing I screenshotted, but basically I did this:

-Had nice filter box and nice speakers still plugged in.
-Set it to filter out everything above 20Hz at 24dB/Octave (pretty steep)
-Turned 400W amp up to full.
-Went back to ME3
-Started walking around normandy.
-Watched speaker vibrate along the floor of the room
-Got complaints from downstairs neighbour :lol:


Sweet dude! You just proved the presence of infrasonic noise on the Normandy. Good lord, that is powerfully significant!

It would take a ridiculous amount of bias to write that off as unintentional, since that frequency is inaudible and wont be reproduced by most home theater/pc setups, 99+% of the playerbase will never even know it's there, much less be able to hear it! There is no way a developer would put that in there unless it were a clue. 


I want to repost this on the new page because I want to stress how significant this is. 

TSA, would it be possible for you to record this on video? The cone of the subwoofer would obviously be moving more than enough to be seen in a recording. 


So the nomandy is trying to indoctrinate you?



They did say on the PAX: The Normandy is probably the most complicated piece of content ever created. And I assume it's not only because of the number of dialogs there happening throughout the game.

Modifié par MaximizedAction, 07 juin 2012 - 10:54 .


#14236
SS2Dante

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HellishFiend wrote...

EpyonX3 wrote...

The cain flew lke that because it shouldn't have been damaged if the cain hit the armor plating. If it did, then you'd wonder why ever soldier doesn't have a cain. So instead the made it fly into a weakspot that you most likely wouldn't have able to aim at.




Epyon, are you trying to get on my nerves? Perhaps I should reiterate. 

The Cain does NOT FIRE IN THE MANNER THAT WE SEE IT TAKE DOWN THE HADES CANNON.  It just doesnt. Set aside your reasoning on why it homes in on the area that it does, and focus on the fact that its basically the ME equivalent of a Glock firing a heat seeking missile. It just. doesnt. happen.


You're kinda shooting yourself in the foot there, though. Since none but the most outlandish versions of IT would apply to this timeframe, then it makes more sense for it to be a mistake/deliberate choice (don't have to design a new gun etc). This indicates that the team occasionally do muck up. 

#14237
HellishFiend

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Ctoagu wrote...

Arian Dynas wrote...

Does that mean you're going to shoot yourself in the head? :blink:


No, but my headache at the time sure felt like I had.

Kinda crazy though; I almost didn't want to believe in IT, because I made the wrong choice and such. But it sure felt better for me to face what looks increasingly like the harsh truth of it, rather than stick with the Pro-Control group. I may have failed the preliminary test, but I refuse to be fooled twice when I still have a chance to make it right. Going for Destroy the second time around just felt so right, compared to Control.

Bioware, could you get any more meta than this?


If IT is true, it will basically redefine "meta" in videogaming...

#14238
HellishFiend

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SS2Dante wrote...

You're kinda shooting yourself in the foot there, though. Since none but the most outlandish versions of IT would apply to this timeframe, then it makes more sense for it to be a mistake/deliberate choice (don't have to design a new gun etc). This indicates that the team occasionally do muck up. 


You're welcome to that opinion, Dante, but you'll never convince me to share it. 

#14239
GethPrimeMKII

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Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?

#14240
Lord Luc1fer

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SS2Dante wrote...

HellishFiend wrote...

SS2Dante wrote...

HellishFiend wrote...

Andromidius wrote...


You could be right on the overaching plot development, though I do think Dark Energy did originally have a part to play.  Was probably dropped since it overcomplicated an already complicated plot and didn't really add anything to the story.  Heck, maybe it still will be in the story *cough cough*.


Nope! Dark Energy was the red herring! I'm calling it right now. :)


Nah, I don't buy that. Tali's mission in 2 set up the Dark Energy mystery quite clearly. And the Catalyst is a Dark Energy converter, or some such thing. Either it's not been done yet or it was scrapped, unless it's explained in the EC, but I don't think they'd just create a mystery and not solve it as a red herring.

EDIT - reading again, perhaps I don't so much disagree but agree with caveats :P


Well it wouldnt be much of a red herring if it wasnt "set up quite clearly", would it?


Hence the edit, sorry, my problem would be if it's not addressed in the EC. Red herrings have to be explained, so if the Dark Energy buildup is not then that means they've deliberately opened up a mystery that they don't intend to solve, which is just bad storytelling. Since I don't think Bioware are bad storytellers, that would imply it wasn't set up as a red herring.

Unless some future game in the same universe takes it on...:P

That would also let you play as a scientist thrown into the thick of the action opposed to an established, overpowered war hero Posted Image

#14241
HellishFiend

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GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


Yep, its a tad convenient, even for the purposes of creative license. 

#14242
Andromidius

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GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


At the time, no.  I wanted more of it, infact.

In retrospect, yes.  In the middle of a desperate war with untiring enemies...  All your old friends have instant access to a holographic communications device, and time enough to use it for a nice little chat?

Uh...  Yeah.  Its what we as the players would want.  Which also leads me to think its part of the mind screw (though I find it hard to believe its not real - just some breaking of the 4th wall for some fanservice).

Weirdly, I imagine its also what Shepard would want to.  But would Shepard be able to?  That's a good question.

Having the whole Earth mission as a dream is hard to swallow though.  Sigh, we need more hints.

#14243
MaximizedAction

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GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


Ok, now I'm gonna out myself as a complete noob, but...I didn't know I could do that. Where was the holopad?

#14244
paxxton

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HellishFiend wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


Yep, its a tad convenient, even for the purposes of creative license. 

I think Samara had to turn around so it wasn't easy to reach her. Posted Image

Modifié par paxxton, 07 juin 2012 - 11:03 .


#14245
SS2Dante

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HellishFiend wrote...

SS2Dante wrote...

You're kinda shooting yourself in the foot there, though. Since none but the most outlandish versions of IT would apply to this timeframe, then it makes more sense for it to be a mistake/deliberate choice (don't have to design a new gun etc). This indicates that the team occasionally do muck up. 


You're welcome to that opinion, Dante, but you'll never convince me to share it. 


Well, I just don't understand the point you're making, and I'm not sure you do either. The Cain thing is wrong, yes. but why is it wrong? Having random weapons act oddly is a very poor sign of indoctrination, and going down that path ends with every oddity in Mass Effect becoming a hint. 

#14246
paxxton

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MaximizedAction wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


Ok, now I'm gonna out myself as a complete noob, but...I didn't know I could do that. Where was the holopad?

It's in the building by which Ashley/Kaidan stands.

Modifié par paxxton, 07 juin 2012 - 11:01 .


#14247
lex0r11

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Arian Dynas wrote...

Jamie9 wrote...

HellishFiend wrote...

EpyonX3 wrote...

So the nomandy is trying to indoctrinate you?


Why else would the Normandy be generating infrasonic noise?


Do you hear that hum?


Is that just me?



Posted Image

#14248
HellishFiend

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Andromidius wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


At the time, no.  I wanted more of it, infact.

In retrospect, yes.  In the middle of a desperate war with untiring enemies...  All your old friends have instant access to a holographic communications device, and time enough to use it for a nice little chat?

Uh...  Yeah.  Its what we as the players would want.  Which also leads me to think its part of the mind screw (though I find it hard to believe its not real - just some breaking of the 4th wall for some fanservice).

Weirdly, I imagine its also what Shepard would want to.  But would Shepard be able to?  That's a good question.

Having the whole Earth mission as a dream is hard to swallow though.  Sigh, we need more hints.


Exactly. We are faced with the unfortunate situation of having a bevy of evidence that points towards a theory within a theory that is very hard to define and justify. 

#14249
Ctoagu

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GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


The entirety of Prirotiy: Earth felt out of place, when you compare it to the rest of the game.

Starting with the beginning, how there was no background music, and we had that Hades Cannon taking the forefront while getting swarmed all over by husks. I don't know about the rest of you, but I was actually beginning to feel shell shocked from the near-constant loud noise and complete chaos. Just fighting up that one street was one of the most draining experiences I've had in a game.

#14250
SS2Dante

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lex0r11 wrote...

Arian Dynas wrote...

Jamie9 wrote...

HellishFiend wrote...

EpyonX3 wrote...

So the nomandy is trying to indoctrinate you?


Why else would the Normandy be generating infrasonic noise?


Do you hear that hum?


Is that just me?



Posted Image


That needs to be the official IT symbol.