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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#14251
HellishFiend

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SS2Dante wrote...

Well, I just don't understand the point you're making, and I'm not sure you do either. The Cain thing is wrong, yes. but why is it wrong? Having random weapons act oddly is a very poor sign of indoctrination, and going down that path ends with every oddity in Mass Effect becoming a hint. 


I've put a lot of thought and discussion into this and to be honest I find find it insulting that you would say I dont understand it. Were you lurking when the discussion was happening? The entire thing is powerfully symbolic, but quite frankly right now I'm not inclined to type up a summary for you of a discussion we just had a day or two ago. Its back there if you care enough to look for it. 

#14252
Andromidius

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Agreed. Not discounting it though. Weird things happen irregularly throughout the entire game, and I can't write them off as poor writing or mistakes. Considering Bioware knows how anal its fanbase is over details (my goodness, people are still going on about inconsistancies in ME2 - which I agree with, just not bothered by them so much), I don't think they could possibly make THAT MANY mistakes.

As a side note, the sad thing is if the ending wasn't so objectable then many of us wouldn't be analysing the rest of the game so much. And thus all the cool stuff that's been found wouldn't have been found. Which would suck.

Yay, found a good thing about the ending!

#14253
Andromidius

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Ctoagu wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


The entirety of Prirotiy: Earth felt out of place, when you compare it to the rest of the game.

Starting with the beginning, how there was no background music, and we had that Hades Cannon taking the forefront while getting swarmed all over by husks. I don't know about the rest of you, but I was actually beginning to feel shell shocked from the near-constant loud noise and complete chaos. Just fighting up that one street was one of the most draining experiences I've had in a game.


That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.

#14254
HellishFiend

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Andromidius wrote...


That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.


You're remembering correctly. That screen shake was insanely exaggerated. 

I do have to say though, despite how "stressful" that scene was, that deep, bassy thrum from the Hades Cannon firing was very impressive if you have the audio setup to accurately reproduce it. 

#14255
saintstc

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I'm not sure if this has been mentioned before, but do you not find it a bit odd that at no point does Shepard or anyone else in Sheps crew mention the risks of themselves being indoctrinated? I mean its obviously a big part of everything that happend and they all saw how TIM and Saren were effected. So for Shepard who himself spent a lot of time around Reaper tech and is constantly targeted by the Reapers, you think would show some concern that he potentialy could be indoctrinated.

Do you think Bioware could have left this out on purpose so not to give away too much about their future plans? I know they tried to make Shep seem more broken and vulnerable in ME3 so I just found it strange that they never showed Shepard speaking about his own fears of being indoctrinated or anyone else talking about it.

#14256
Ctoagu

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Andromidius wrote...

That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.


I don't remember if the screen shook, but with the noise drowning out the combat environment and the whole place being lit up made me want to howl in rage every time that damn thing fired. The whole fight was one big clusterf*** because of it, and made getting my hands on a Cain even more satisfying. I actually quoted Zaeed withpout knowing it on the first playthrough.

"Someone shut that **** up!" indeed. We're going to have to start calling that cannon Jedore from now on.

As has been said though, it really made me get a good feel for what war is, in a sense.

Modifié par Ctoagu, 07 juin 2012 - 11:17 .


#14257
HellishFiend

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saintstc wrote...

I'm not sure if this has been mentioned before, but do you not find it a bit odd that at no point does Shepard or anyone else in Sheps crew mention the risks of themselves being indoctrinated? I mean its obviously a big part of everything that happend and they all saw how TIM and Saren were effected. So for Shepard who himself spent a lot of time around Reaper tech and is constantly targeted by the Reapers, you think would show some concern that he potentialy could be indoctrinated.

Do you think Bioware could have left this out on purpose so not to give away too much about their future plans? I know they tried to make Shep seem more broken and vulnerable in ME3 so I just found it strange that they never showed Shepard speaking about his own fears of being indoctrinated or anyone else talking about it.


That's a good point. In retrospect, the only crewmember who actually does speak out on the threat of indoctrination is the Virmire Survivor, who just so happened to not be around nearly as much Reaper tech as the rest of the squad has been..

Could be a coincidence, though maybe not. I suppose we'll have to wait and see...

#14258
MaximizedAction

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Andromidius wrote...

Ctoagu wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


The entirety of Prirotiy: Earth felt out of place, when you compare it to the rest of the game.

Starting with the beginning, how there was no background music, and we had that Hades Cannon taking the forefront while getting swarmed all over by husks. I don't know about the rest of you, but I was actually beginning to feel shell shocked from the near-constant loud noise and complete chaos. Just fighting up that one street was one of the most draining experiences I've had in a game.


That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.


No no, it wasn't just you. I found it unpleasently annoying that I couldn't look at a point straight long enough to concentrate or focus. That first fight sets up all the rules for that mission; that and the camera wobbling. Confusion, distraction, fatigue, here we probably are supposed to really fuse with Shepard in order for the ending choice to really represent ourselves in Shepard's choice.

#14259
HellishFiend

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Ctoagu wrote...

I don't remember if the screen shook, but with the noise drowning out the combat environment and the whole place being lit up made me want to howl in rage every time that damn thing fired. The whole fight was one big clusterf*** because of it, and made getting my hands on a Cain even more satisfying. I actually quoted Zaeed withpout knowing it on the first playthrough.

"Someone shut that **** up!" indeed. We're going to have to start calling that cannon Jedore from now on.


The screen shook violently when it fired. It was even more apparent if you activated the power wheel during the shake, because the screen would continue to shake even while the game was paused. 

Modifié par HellishFiend, 07 juin 2012 - 11:27 .


#14260
HellishFiend

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MaximizedAction wrote...
No no, it wasn't just you. I found it unpleasently annoying that I couldn't look at a point straight long enough to concentrate or focus. That first fight sets up all the rules for that mission; that and the camera wobbling. Confusion, distraction, fatigue, here we probably are supposed to really fuse with Shepard in order for the ending choice to really represent ourselves in Shepard's choice.


Yeah, I cant speak for other people, but just the sound effect of the Hades Cannon alone was enough to fully draw me in to the experience. And it never let go straight through to the end. 

#14261
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...


So the nomandy is trying to indoctrinate you?



Why else would the Normandy be generating infrasonic noise?


Well aren't sound waves from indoctrination often heard? Could this be a sound effect from the Core?


No, and No. 


I thought Vega heard a humming noise in the shuttle bay and that thought to be an effect of indoctrination.

#14262
Andromidius

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HellishFiend wrote...

I do have to say though, despite how "stressful" that scene was, that deep, bassy thrum from the Hades Cannon firing was very impressive if you have the audio setup to accurately reproduce it. 


Oh, very cinematic.  Just terrible to play through.  I remember having to time when I could actually pop out of cover to shoot, which isn't very comforting when you're being overwhelmed by Husk forces.

Speaking which, the landing is actually a more intense firefight then even the Missile Trucks section.  For me, at least.  Dealing with loads of Brutes and Banshees isn't hard when there's a bunch of Cobras handed to you, but a bunch of Cannibals and Marauders, with a Brute coming at you when your screen is shaking?  Eeek.

#14263
EpyonX3

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lex0r11 wrote...

Arian Dynas wrote...

Jamie9 wrote...

HellishFiend wrote...

EpyonX3 wrote...

So the nomandy is trying to indoctrinate you?


Why else would the Normandy be generating infrasonic noise?


Do you hear that hum?


Is that just me?



Posted Image


This...

This is just pure win

#14264
SS2Dante

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HellishFiend wrote...

SS2Dante wrote...

Well, I just don't understand the point you're making, and I'm not sure you do either. The Cain thing is wrong, yes. but why is it wrong? Having random weapons act oddly is a very poor sign of indoctrination, and going down that path ends with every oddity in Mass Effect becoming a hint. 


I've put a lot of thought and discussion into this and to be honest I find find it insulting that you would say I dont understand it. Were you lurking when the discussion was happening? The entire thing is powerfully symbolic, but quite frankly right now I'm not inclined to type up a summary for you of a discussion we just had a day or two ago. Its back there if you care enough to look for it. 


You're correct in assuming I haven't seen your earlier posts, I gave up trying to catch up on the entire thread ages ago. All I'll say though is that presuming the Cain and Thanix missiles to be deliberate hints at indoctrination implies the dream has already begun, since two major events happen directly as a result of these weapons, to such a scale that they can't be simple subtle hints. Since I find any theories on the dream beginning before (at least) the shuttle crash to be stretching, I can't really buy this.

Of course, I could be totally misunderstanding your point, since I skimmed back nearly 100 pages and couldn't find the discussion you referred to, and am faaaaaar too lazy to put any more time into looking :P  So I shall leave it.

#14265
HellishFiend

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EpyonX3 wrote...

I thought Vega heard a humming noise in the shuttle bay and that thought to be an effect of indoctrination.


Yes, but as TSA just pointed out, the infrasonic part (which is responsible for the indoctrination effect) is part of a chord, part of which is audible. The audible part however, is arguable as far as whether it contributes to the indoctrination. 

#14266
Ctoagu

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HellishFiend wrote...

MaximizedAction wrote...
No no, it wasn't just you. I found it unpleasently annoying that I couldn't look at a point straight long enough to concentrate or focus. That first fight sets up all the rules for that mission; that and the camera wobbling. Confusion, distraction, fatigue, here we probably are supposed to really fuse with Shepard in order for the ending choice to really represent ourselves in Shepard's choice.


Yeah, I cant speak for other people, but just the sound effect of the Hades Cannon alone was enough to fully draw me in to the experience. And it never let go straight through to the end. 


Well, you're not alone here on this. It was impressive, mind-numbing, and just plain godawful all wrapped in one big package - which any really loud weapon would be. My thoughts were pretty much in sync with Shepard's during that moment.

#14267
GethPrimeMKII

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Andromidius wrote...

Ctoagu wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


The entirety of Prirotiy: Earth felt out of place, when you compare it to the rest of the game.

Starting with the beginning, how there was no background music, and we had that Hades Cannon taking the forefront while getting swarmed all over by husks. I don't know about the rest of you, but I was actually beginning to feel shell shocked from the near-constant loud noise and complete chaos. Just fighting up that one street was one of the most draining experiences I've had in a game.


That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.


The entire mission seems intentionally designed to confuse and screw with your ability to focus and analyze your surroundings. It's done well enough that obvious things just completely slip past your radar.

It's exactly like an actual combat situation. The mission has so much going on that both you, the player, and Shepard shut out everything from your mind that does not directly relate to your current goal, which is get to that beam at all costs.

#14268
HellishFiend

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SS2Dante wrote...

You're correct in assuming I haven't seen your earlier posts, I gave up trying to catch up on the entire thread ages ago. All I'll say though is that presuming the Cain and Thanix missiles to be deliberate hints at indoctrination implies the dream has already begun, since two major events happen directly as a result of these weapons, to such a scale that they can't be simple subtle hints. Since I find any theories on the dream beginning before (at least) the shuttle crash to be stretching, I can't really buy this.

Of course, I could be totally misunderstanding your point, since I skimmed back nearly 100 pages and couldn't find the discussion you referred to, and am faaaaaar too lazy to put any more time into looking :P  So I shall leave it.



If I ever come across that discussion when looking back through old posts, I'll make sure to link it to you. 

Dont get me wrong though, I am in no way disagreeing with your observation on the severity of the implications this "symbolic evidence" provides. As I said in the previous page, it essentially suggests a "theory within a theory" that has no clear cut boundaries. It would be frustratingly difficult to try to pin it all down into a cohesive theory, like we have managed to do with the classic IT. 

So instead, I've just decided to focus on analyzing and "decoding" the evidence itself, rather than trying to actually use the evidence to come to a conclusion. 

#14269
Jamie9

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Andromidius wrote...

HellishFiend wrote...

I do have to say though, despite how "stressful" that scene was, that deep, bassy thrum from the Hades Cannon firing was very impressive if you have the audio setup to accurately reproduce it. 


Oh, very cinematic.  Just terrible to play through.  I remember having to time when I could actually pop out of cover to shoot, which isn't very comforting when you're being overwhelmed by Husk forces.

Speaking which, the landing is actually a more intense firefight then even the Missile Trucks section.  For me, at least.  Dealing with loads of Brutes and Banshees isn't hard when there's a bunch of Cobras handed to you, but a bunch of Cannibals and Marauders, with a Brute coming at you when your screen is shaking?  Eeek.


I completely missed those Cobras. :P

Fortunately, Mass Effect has never been a frustratingly hard series.

#14270
Andromidius

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Really, if the rest of London was as intense as this part I'd have been happy with it. But once the Hades Cannon (for all the frustration it caused me) is killed, the pace of the entire mission slows right down.

Which is a shame. I wanted more of that. Just, you know, without the screen shake.

Edit: Though in a way, its potentially a good thing.  I was a bit shell shocked, and I actually WELCOMED the change of pace afterwards.  Interesting how it starts off intense and then gets easier.

In a way, kind of like how not being tortured feels good after being tortured.

Modifié par Andromidius, 07 juin 2012 - 11:28 .


#14271
HellishFiend

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Andromidius wrote...


Oh, very cinematic.  Just terrible to play through.  I remember having to time when I could actually pop out of cover to shoot, which isn't very comforting when you're being overwhelmed by Husk forces.

Speaking which, the landing is actually a more intense firefight then even the Missile Trucks section.  For me, at least.  Dealing with loads of Brutes and Banshees isn't hard when there's a bunch of Cobras handed to you, but a bunch of Cannibals and Marauders, with a Brute coming at you when your screen is shaking?  Eeek.


Yeah, now that you mention it, I was basically "in awe" over the sound effect of the Hades Cannon, and it was very distracting from the actual combat. Perhaps that was the point. 

#14272
HellishFiend

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Ctoagu wrote...

HellishFiend wrote...

Yeah, I cant speak for other people, but just the sound effect of the Hades Cannon alone was enough to fully draw me in to the experience. And it never let go straight through to the end. 


Well, you're not alone here on this. It was impressive, mind-numbing, and just plain godawful all wrapped in one big package - which any really loud weapon would be. My thoughts were pretty much in sync with Shepard's during that moment.


Good, glad I'm not alone in that aspect. :)

#14273
paxxton

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London seems more and more a hallucination. In that context what meaning could Liara's gift have?

#14274
paxxton

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Andromidius wrote...



Really, if the rest of London was as intense as this part I'd have been happy with it. But once the Hades Cannon (for all the frustration it caused me) is killed, the pace of the entire mission slows right down.

Which is a shame. I wanted more of that. Just, you know, without the screen shake.

Edit: Though in a way, its potentially a good thing.  I was a bit shell shocked, and I actually WELCOMED the change of pace afterwards.  Interesting how it starts off intense and then gets easier.

In a way, kind of like how not being tortured feels good after being tortured.

Actually, you don't have to fight them at all. Just run towards the pile of rubble when you see Cotrez falling and they all disappear.

Modifié par paxxton, 07 juin 2012 - 11:30 .


#14275
byne

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GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?



Shep: Get me Jack.
Comms dude: One moment, Commander.


Out of all the millions of Jacks out there, he knew exactly which Jack he needed to contact.

Dude needs a damned raise.